Having Spocks voice doth not a game make.|
Although it would of made much more sense having his voice in one of sid meiers other apparently not loved by sid since he has never really mentioned doing a remake of it.
*Official* Civilization V thread • Page 4
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dsmx 8,138 posts
Seen 10 hours ago
Registered 12 years ago
Hunam wrote:Indeed. And something like this becomes quite necessary if you want to have a hope in hell of winning a game on Emperor or above. Peaceniks have no chance whatsoever, as the AI gets so many bonuses and expands so much faster. It's a crying shame, really. Ideally there should be many ways to play a game of Civ, but at the higher levels it's war, war and more war.
The thing about early game wars is that you can kill a state outright quite quickly. There is no real infrastructure behind funneling units in the early game so if you get the right research you can just rush them and knock a leader out right off the bat.
So is this out yet? Because I'm totally ready for playing it.
This time can they make an AI that can win without making so it can research tech quicker than you?
The game is so complex though designing a really good AI is a really tough challenge, that's why the AI cheats.
A simple slider:
Fucking cheating gypo Jim Henson's ghost cuntbag piece of fucking worthless shit your mother sucks flippers for money >>>>>>>>>>>>>>>> Same rules as player 1
I'd play some more Civ4 to prepare, but it's not hexagonal enough.
"I'm sorry, cap'n, what did you say? Go south?? What is this 'south' you speak of?"
The power of the Cell comes to Civ!
Praise be \o/
One way I reckon they could improve the later periods would be to have territories become amalgamated into larger states, so that as your empire expands the micromanagement doesn't become any more complex.
I'm also hoping they'll overhaul warfare - I'm sicking of waiting 2000 years for warfare to become feasible only for the ensuing battle to last for another 1000 years.
I started a new marathon game last night as this put me in the mood.
What landform do you lot go for? I always used to go with continents but last night I did the one big massive continent one. Ever bother with glacier or anyhting?
UncleLou Moderator 38,374 posts
Seen 15 minutes ago
Registered 15 years ago
Hexagons would result in town catchment areas being circular instead of that weird 2 in every direction but diagonal thing they have going on. Although it does raise the question that you won't be using the num pad anymore to move about so are we going to have to use the mouse for movement?
That is a concern. Civ is one of those games were I still did a lot with keyboard but it seems to be getting more difficult.
Earl_G 6 posts
Seen 4 years ago
Registered 14 years ago
Re: Numpad, as I said on the comments thread, depends on how they orientate the Hexes and then on which numpad scheme some poor tortured designer eventually went with!
My vote is for North-South Hexes with 789-456 as the keys
I miss the video advisors from Civ 2.
Bloodloss 4,497 posts
Seen 6 months ago
Registered 10 years ago
Reading the Civ5-thread in Paradox Interactive's OT, a Danish guy has written down some info given in a Danish magazine:
- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.
Lord knows how true that is. Sounds good though, apart from removing religions.
Carlo 19,712 posts
Seen 2 hours ago
Registered 12 years ago
City states are the kind of concept I love in games like this.
No religions is not. I hope that's not true.
I like the idea of defeating an enemy by conquering their capital. It would make wars into an epic struggle to seize one city, rather than dull wars of attrition.
I can't. Religion is an integral part of human history. Removing it for that, which could be tweaked easily, would be silly.
faux-C 11,204 posts
Seen 3 weeks ago
Registered 12 years ago
If they keep religions, there should be the chance to initiate schisms, so you can "found" your own religion later in the game.
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