To update:
* Locate the LBP icon on the XMB.
* Press Triangle.
* Select 'Update'.
* Follow steps as dictated by the updater.
Thanks much.
Journey's end.
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I'm stupid and to used to PS3 create perhaps. .gif)
Red930 wrote:I've not played the PS3 version so I cannot compare create modes, however, I don't have too much trouble creating the shapes I want using the corner edit tool. It's a bit cumbersome and fiddly at first but after spending a bit of time with it, I think I'm capable of making any shape I want.
I cant get my head around the create mode at the moment, its so different from the ps3 version. being unable to cut out shapes in objects is a nightmare as i used this technique to build most of the 'rooms' in my ps3 levels. You can get really creative walls and floors using cut out. The grid brush situation does not computeI'm stupid and to used to PS3 create perhaps.
Its quite inflexible, but then i guess restrictions can help you think in different directions. I'm not giving up on this...
Such a good game...
.gif)
Kirby is the man! Even if he wasn't, he'd just ingest and become one.
Kirby is the man! Even if he wasn't, he'd just ingest and become one.
.gif)

FreakyZoid wrote:LBP is currently £19.99 on the UK PSN store.
You know what, if they knocked Little Big Planet down to £18 I would snap that up. But because it's over the £20 mark I can always talk myself out of buying it.
If I knew the DLC stuff was all free I would probably be able to talk myself back in to it again.
I have a very definite mental line in the sand at £20 for a downloadable PSP game.
FreakyZoid wrote:Not possible AFAIK
It's either that or trying to shove a UMD into my PSPGo
Flying_Pig wrote:I detected sarcasm in that postFreakyZoid wrote:Not possible AFAIK
It's either that or trying to shove a UMD into my PSPGo
On Twitter: @HiddenAway1
2.04
Release date: 02/03/2010
It appears that although Strawberry Cheesecake (Update 2.03) was delicious, there were a few elements which spoilt its flavour.
We’ve seen how some community levels have been affected in an undesirable way by the update, and we’ve been busy trying to put this straight.
Update 2.04 should help to sort out the following things:
Fixes:
-Pistons now behave correctly when connected to a dynamic object then a static object.
-If a piston doesn’t connect, the player is able to exit the Popit menu.
-Scoreboards now trigger whilst upside down, like they used to.
-Two emitters emitting the same MyObject no longer causes any nastiness. We don’t like nastiness.
Kay wrote:yes
Are you using a US account? There was on offer for new PSP Go owners in the US a few weeks back, where you could get LBP or Assassin's Creed for free. All you had to do was sign in with a US account on your PSP Go for the first time.
nice surprise really! they must be desperate for sales New Objects
The Microbomb: a smaller shockbomb, which can kill creature brains and Sackboy, but won’t break anything else. Small, red and deadly, the microbomb is our new favourite toy, ideal as a grenade or as an explosive tip for a missile. Ka-boom.
The Magic Eye: give your creatures (and anything else) some peepers. Just put eyes on something, anything, and it’ll look at Sackboy when he’s near it, as well as making that object suddenly look sentient, and well, a bit weird.
Functions
Flip for Objects is now supported, so you can make them face in either direction. Very handy for vehicles.
Front View: removes all perspective, allowing that extra level of precision for all you creators who like to see exactly what you’re doing.
Circular shapes are now true circles. Previously they were twelve-sided objects, and not really round at all. Now, observe their sumptuous circularity.
Stickers now scale when the object they’re on is re-sized, saving you all a load of time. Which is good.
Improved overall stability. What we mean is that things should now do exactly what they should, as opposed to sometimes doing things that they shouldn’t (we think you know what we mean).
Support for the ‘Turbo! Premium Level Kit’.
On Twitter: @HiddenAway1
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