ArmA 2 Page 5

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  • UncleLou Moderator 20 Jun 2009 12:17:38 35,854 posts
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    Metalfish wrote:
    Oh and did anyone else turn the headbob down a fair whack? A trifle excessive I thought.

    Indeed. Moved it quite a bit to the left.

    Playing one of the first more open-ended campaign missions right now. Absolutely bloody fantastic when it works, rather annoying when the script breaks.

    Not really spoilers, more a generic action report:

    Mid-mission already, I called in a heli to get picked up, and let the pilot taxi me and the team to another location.

    We get shot down right above the LZ, just so make it out alive, kill the baddies there in a pretty long firefight in the middle of the woods, then I get a message from command that I need to stop a car within 20 minutes that is en route from x to y.

    Checked the map, made out the road crossing where I think he must pass, no matter which road he takes, and sprinted cross-country (due to the heli being fubared) for 10 minutes with my team, just to arrive in time to plan an ambush and stop the car.

    Which was all fantastic . Only in ArmA. Then the script broke and nothing happened anymore. Only in ArmA, too. :-/
  • AaronTurner 20 Jun 2009 12:21:02 7,886 posts
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    So then, performance wise how is it?

    I want to wait for a demo but I'm also itching to get this. My spec is core 2 duo 2.6Ghz, 2gig Ram and a 8600GT. What you reckon, it's an unfashionably crap machine but will it run it ok?
  • Metalfish 20 Jun 2009 12:24:50 8,874 posts
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    The problem with the handling of vehicles is the "all or nothing" input system that results in an odd combination of under and oversteer, it takes a bit of getting used to.

    @Lou, sounds exactly like ArmA, will have have to try the multiplayer sooner or later. Not finished arseing around with the armoury yet, though.

    @Aaron, It'll run it, I'd reckon. I ran the first ArmA on a 7900gt on medium settings without a hitch.
  • PearOfAnguish 20 Jun 2009 13:16:47 7,500 posts
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    Metalfish wrote:
    The problem with the handling of vehicles is the "all or nothing" input system that results in an odd combination of under and oversteer, it takes a bit of getting used to.

    It's the one thing no FPS can seem to get right. If vehicles are involved they will inevitably handle like crap.
  • Ajay 20 Jun 2009 13:29:22 2,412 posts
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    Despite what the patch notes say I still can't seem to alter the post-processing effects individually, and AA seems intent on staying locked off in the menu. Still, performance is fine so far - the way ArmA controls leads to the frame rate feeling slower than it actually is, I think.

    Finished the first campaign mission, and if it's an indicator of things to come then it's extremely promising. It's still as clunky as Op Flash and ArmA were in parts (moving around buildings seems identical, i.e still horrible and I'm still unconvinced the command menu is the best possible) but it's got me wanting more, which didn't happen with the last instalment.
  • sweatshop78 20 Jun 2009 13:42:26 73 posts
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    Just had a little blast in the editor. Movement seems smoother than in ARMA1 (but still a little clunky). I am running everything on the low settings atm, and my core duo with 2gb of ram and a 8800gt seems to be coping alright (Win7 beta). I might start messing with the GFX settings and find a comfortable mix of fps and fabulous (it looks like a bag of mashed-up assholes on the lowest settings).
  • absolutezero 20 Jun 2009 13:44:03 7,956 posts
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    I keep getting caught in doorways, just like proper marines!

    Also UNKNOWN MAN FAR FRONT.
  • Hunam 20 Jun 2009 13:46:33 20,674 posts
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    Is core 2 duo 2.4ghz, 2gb ram, 8800gt on XP 32 seen as a crap machine now?

    /cries
  • Ajay 20 Jun 2009 13:52:15 2,412 posts
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    The biggest difference I've seen so far is to change the fill rate to 100% (or 3d resolution as it's called in 1.02). It sharpens everything up very noticeably.
  • UncleLou Moderator 20 Jun 2009 13:56:02 35,854 posts
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    Definitely. Try 200% for awesomeness, but don't expect it to be playable. :)

    I wonder if it could make sense to lower the resolution, and up the fillrate? Or is the GPU performance entirely determined by the "3d resolution", and it doesn't matter to which res it's afterwards downsampled?


    I am installing it on Windows 7 as I type this, let's see if it makes a difference to Vista.
  • Res 20 Jun 2009 14:02:54 1,814 posts
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    I think the biggest problem with the handling of cars in ArmA is that the wheel takes ages to unwind after let go of the turning key. So if you lose control going around a sharp corner you just end up weaving around everywhere trying to straighten it up again.
  • El_MUERkO 20 Jun 2009 14:28:55 17,149 posts
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    the ai improvements make all the difference for me, ai react a little slower and that makes the game a little less frustrating
  • PearOfAnguish 20 Jun 2009 14:38:27 7,500 posts
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    Use that no motion blue and bloom mod mentioned earlier, that bumps the framerate up nicely.
  • roz123 20 Jun 2009 15:18:59 7,113 posts
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    Hunam wrote:
    Is core 2 duo 2.4ghz, 2gb ram, 8800gt on XP 32 seen as a crap machine now?

    /cries

    not at all, the 8800gt is still a highly recommended card and not many games use 4 cores. That could handle pretty much everything and will look great aswell.
  • Ajay 20 Jun 2009 15:22:22 2,412 posts
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    'Preparing Goat. Please wait.'
  • Metalfish 20 Jun 2009 18:31:47 8,874 posts
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    I'm amazed at some of the things they've bothered to put in this game. Shotguns? Hunting rifles? Playable chickens?

    Genius.
  • Whizzo 20 Jun 2009 18:33:35 43,359 posts
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    Other than a total lock up of my PC when I was doing the high command tutorial I've been really enjoying this, just as unpolished as I expected though!

    I used to be able to put a chopper through the tightest of spaces and have zero problems in Operation Flashpoint, I think I'll need a lot more practice in this to do the same...

    I'm so tempted to splash out on TrackIR too. :-P

    This space left intentionally blank.

  • Xerx3s 20 Jun 2009 18:48:00 23,944 posts
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    I read that Arma 2 will have 50 player online battles. Is this for all machines?
  • MrCarrot 20 Jun 2009 18:52:02 3,516 posts
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    It can handle up to 100 players, apparently - no idea what sort of monster it would need to host it, mind.
  • Clive_Dunn 20 Jun 2009 19:05:40 4,788 posts
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    Whizzo you bastard, I so want Track IR now. I hate you.
  • MrCarrot 20 Jun 2009 19:11:18 3,516 posts
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    Me too. >:(

    (Where's the best place to get one, direct from naturalpoint?)
  • sweatshop78 20 Jun 2009 19:12:29 73 posts
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    Have you seen the two-bob alternative to track IR where you sellotape a a silver triangle to your bonce?
  • Clive_Dunn 20 Jun 2009 19:13:58 4,788 posts
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    Try RC Simulations.

    Must...resist.....

    Steam name Clive_Dunn when we get around to co-op.
  • MrCarrot 20 Jun 2009 19:14:22 3,516 posts
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    sweatshop78 wrote:
    Have you seen the two-bob alternative to track IR where you sellotape a a silver triangle to your bonce?

    No, I do that anyway to stop the black helicopters getting a fix on my position...
  • sweatshop78 20 Jun 2009 19:17:19 73 posts
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    For those who are interested-'Pikey IR':

    http://www.cachya.com/esight/overview.php



  • Clive_Dunn 20 Jun 2009 19:20:19 4,788 posts
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    "looks for a unique SIGN that can be put on user's hat"

    Does the sign have to say "TWAT" ?
  • Res 20 Jun 2009 19:28:55 1,814 posts
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    MrCarrot wrote:
    It can handle up to 100 players, apparently - no idea what sort of monster it would need to host it, mind.

    It can actually handle more but isn't officially supported. Highest ever in ArmA was 178 I believe, servers normally ran at 128 though.
  • sweatshop78 20 Jun 2009 19:31:46 73 posts
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    It's either looking a twat in the privacy of your own home or spending over 100 on a trackir:) I have a feeling I might need to spend that cash, and a fair bit more getting this game running how I would like.
  • mull 20 Jun 2009 19:50:48 463 posts
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    I've not seen TrackIR before, that's a whole new level of geeky awesomness! I'm not sure about the utility for infantry though. Still, I watched the nerd here play with it on and it definately has an OMG factor...
  • MrCarrot 20 Jun 2009 20:04:31 3,516 posts
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    Ok, how do I tell Maddox where to fly me to? I think I may have broken him by calling him in right next to his base, but I'm not completely sure I'm not just missing some sort of 'designate LZ' button. Halp!
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