MAG - Massive Action Game Page 2

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  • Load_2.0 16 Jul 2008 11:39:00 19,670 posts
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    hehe S.L.A.G.

    I love the concept of mass battles. The idea of being in the last five or ten of your "army" would be fairly exhilarating.

    Then the last online multiplayer I enjoyed was tribes. So I am a little out if touch.
  • niteninja 16 Jul 2008 15:55:58 528 posts
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    If you watch the gamespot interview the guy at suckerpunch said the game has been in development since 2006,its out end of 2009 and the dev team stops working once a week for massive internal studio warfare.
    The 256 multiplayer is already up and running.
    Sony just wanted to tease.
  • Deleted user 16 July 2008 15:57:55
    If you see anywhere near 256 players in a game 2 weeks after launch, colour me shocked. Unless it's a massive hit like Halo 2+3 and Counter-Strike, it's going to be epic fail.
  • Psiloc 16 Jul 2008 16:27:26 1,649 posts
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    FAG
  • pjmaybe 16 Jul 2008 16:31:37 70,676 posts
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    Can you imagine the amount of TKing in a game like this with 250 players.
  • El_MUERkO 16 Jul 2008 16:35:10 17,146 posts
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    planetside handled 300+ battles fine while a small squad could make a big difference to a battle and tking was mainly by accident due to the insanity of the battles

    roll on MAG :D
  • opalw00t 16 Jul 2008 16:36:24 11,297 posts
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    LetsGo wrote:
    You do know the Xbox (last gen) had a 50 player FPS?
    Server-based game, that (Delta Ops or summat like that?) - you can do bundles of players on a server-based game; see MMOs.

    Anyhoo, check this for a potential method of upto 900 player peer-to-peer FPS gameplay on present connection speeds. Looks rather fancy.

    not a force for good

  • reddevil93 16 Jul 2008 16:40:10 12,061 posts
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    w00t wrote:
    LetsGo wrote:
    You do know the Xbox (last gen) had a 50 player FPS?
    Server-based game, that (Delta Ops or summat like that?) - you can do bundles of players on a server-based game; see MMOs.

    Anyhoo, check this for a potential method of upto 900 player peer-to-peer FPS gameplay on present connection speeds. Looks rather fancy.
    Don't quite a few PS3 games have dedicated server? Maybe that's what the 'Only possible on PS3' comment was about.

  • opalw00t 16 Jul 2008 16:41:33 11,297 posts
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    Except that server-based games existed for Xbox 1, and on Dreamcast with FFXI...

    not a force for good

  • Whizzo 16 Jul 2008 16:43:03 43,352 posts
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    w00t wrote:Anyhoo, check this for a potential method of upto 900 player peer-to-peer FPS gameplay on present connection speeds. Looks rather fancy.
    I was reading that earlier, could be rather impressive if it works as well as it suggests.

    This space left intentionally blank.

  • reddevil93 16 Jul 2008 16:43:52 12,061 posts
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    Oh, I thought all was P2P now days aside from PS3.

  • steoc4 16 Jul 2008 16:44:38 1,665 posts
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    w00t wrote:
    LetsGo wrote:
    You do know the Xbox (last gen) had a 50 player FPS?
    Server-based game, that (Delta Ops or summat like that?) - you can do bundles of players on a server-based game; see MMOs.

    This will also certainly be server based too, and with a big enough battlefield and squad based objectives that mean you're rarely actually near more than a dozen other players so everything will be manageable.

    I don't doubt that they can pull it off - they wouldn't give it the spot of curtain closer if they weren't confident and would have closed on GOW3 instead. I just don't think it will be that compelling. Even in CGI form it just looked like another generic shooter.
  • FixedInfinity 16 Jul 2008 16:47:27 1,682 posts
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    El_MUERkO wrote:
    planetside handled 300+ battles fine while a small squad could make a big difference to a battle and tking was mainly by accident due to the insanity of the battles

    roll on MAG :D
    Never got into PlanetSide, as soon as someone told me about it, Huxley was announced so I was waiting for that... still waiting...
  • opalw00t 16 Jul 2008 16:49:05 11,297 posts
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    reddevil93 wrote:
    Oh, I thought all was P2P now days aside from PS3.
    Nah, EA games are server-based.

    not a force for good

  • El_MUERkO 16 Jul 2008 17:10:08 17,146 posts
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    FixedInfinity wrote:
    El_MUERkO wrote:
    planetside handled 300+ battles fine while a small squad could make a big difference to a battle and tking was mainly by accident due to the insanity of the battles

    roll on MAG :D
    Never got into PlanetSide, as soon as someone told me about it, Huxley was announced so I was waiting for that... still waiting...

    never trust korean MMO's, huxley will be a turd
  • tonynibbles 16 Jul 2008 19:45:35 2,247 posts
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    Really looking forward to this.

    Planetside was awesome but undernourished.

    I trust zipper on this and the concept trailer showed off exactly what they want to do - I truly hope they do just that.

    I'll be there for this one.

    Edit: Why is everyones reaction to this going on about the 256
    player battles?! Surely this is made of win?!
    Have there really been that many massive online FPS warfare games that didnt work?! No - So why is everyone so negative, I'd understand if it was something that was tried and failed, but this is barely tried. And where it has been tried, like Planetside, it was fucking KICK ASS.
  • Deleted user 16 July 2008 19:51:56
    So what type of game is this?
  • Deleted user 16 July 2008 19:56:36
    reddevil93 wrote:
    Don't quite a few PS3 games have dedicated server? Maybe that's what the 'Only possible on PS3' comment was about.

    Dedicated servers are not a feature exclusive to PS3, just depends on the title and publisher in question as to whether they're necessary or not.
  • SeesThroughAll 16 Jul 2008 22:15:49 1,689 posts
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    I'm glad they didn't call it Fantastic Action Game. :D
  • SeesThroughAll 16 Jul 2008 22:17:11 1,689 posts
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    reddevil93 wrote:
    Don't quite a few PS3 games have dedicated server? Maybe that's what the 'Only possible on PS3' comment was about.

    No, the "only possible on the PS3" thing was marketing rubbish.
    Don't be so gullible.
  • LetsGo 16 Jul 2008 22:17:33 5,450 posts
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    nekotcha wrote:
    reddevil93 wrote:
    Don't quite a few PS3 games have dedicated server? Maybe that's what the 'Only possible on PS3' comment was about.

    Dedicated servers are not a feature exclusive to PS3, just depends on the title and publisher in question as to whether they're necessary or not.

    Nah, not exclusive to the PS3, they have them on the PC too!
  • reddevil93 16 Jul 2008 23:24:21 12,061 posts
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    Thanks for clearing that up people.

    @SeesThroughAll
    In no way did I think it was only possible because of the PS3's hardware, just maybe Sony's online setup. Same way someone might say LBP is only possible on PS3 because of the reliance on user-created content

  • reddevil93 17 Jul 2008 19:52:18 12,061 posts
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    Schedueled for Spring '09 appearanly. Didn't expect that since it was only unveiled so recently.

    Linky.

  • Deleted user 17 July 2008 20:03:32
    The way they're revealing news at this year's E3 is bizarre. It's like they deliberately held back information from the press conferences so they could release it later. Which seems like a great way of making sure people miss the information.
  • funkyd 17 Jul 2008 20:08:37 7,522 posts
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    LetsGo wrote:
    nekotcha wrote:
    reddevil93 wrote:
    Don't quite a few PS3 games have dedicated server? Maybe that's what the 'Only possible on PS3' comment was about.

    Dedicated servers are not a feature exclusive to PS3, just depends on the title and publisher in question as to whether they're necessary or not.

    Nah, not exclusive to the PS3, they have them on the PC too!

    You get them on 360 as well.
  • bauhaus 17 Jul 2008 20:20:02 3,514 posts
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    Anyone mention Planetside yet??


    greatest online game evah, til they fucked it with caves and big stompy robotos
  • DFective 17 Jul 2008 20:29:38 2,013 posts
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    That trailer was very brown.
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