ZX Spectrum Classics
50 games to fall in love to.
If you were already into videogames in the early '80s, there were were almost too many good reasons to buy a Sinclair ZX Spectrum. For a start it was, for a long time, less than half the price of a Commodore 64 and BBC Micro, and had an absolutely corking line-up of games almost from day one.
Even better, it was the machine most of your mates at school seemed to go for as well, and entire friendships were built on a united love for all things Speccy. In my ongoing determination not to sounds like a blithering old war veteran talking about the 'spirit of the blitz', I'll resist talking about the old days. How we all sat around reading each other's copies of Crash, Sinclair User and Your Sinclair, and passed around C90 tapes around the playground like a bunch of thieving pirate scum. Because that would be too obvious, and people hate it when you trap on about the past - especially if you try and glorify it too much.
The thing is - and I loved the Spectrum for years - it was almost the things that were wrong with it that made it all the more endearing. The crappy rubber keyboard. The terrible beeping sound. The lack of a built-in joystick port. And the nightmare of hideous colour clash. Arrrgh! How were we Spectrum owners supposed to defend our purchases to the richer kids with their C64s?
Because, pure and simple, for at least three, maybe four years in the 1980s, the Spectrum had by far the better games. Manic Miner, Atic Atac, Skool Daze, Chuckie Egg, the list went on and on. And those were the more memorable classics. In a matter of a few years there were literally thousands of games to choose from (games you inevitably built up vast collections of pointlessly on dozens of tapes). It was the gaming equivalent of 'gotta catch 'em all' for obsessive-compulsive types like me.
Inevitably, the limitations caught up with the Spectrum and more powerful machines began to grind it into the dust, and the more talented developers moved on. But while it lasted, the Spectrum really was home to some of the best games of the 1980s - and now here's our attempt at sharing our shameless love affair with you for your reading pleasure. As with the C64 selections elsewhere on the site, the criteria are clear: no arcade ports, and no ports of games that originated on other systems.
What you have here is undiluted Spectrum gaming goodness. Enjoy...
Watch the video of the top 50 Spectrum games in action over on Eurogamer TV now.
- 3D Deathchase
Quick, before death gets away! - 3D Starstrike
Holding out for a payrise. - Agent X
Agent provocateur. - Ant Attack
Ants in Your Pants. - Atic Atac
Something dread in the attic, looms! - Avalon
Project yourself. - Bobby Bearing
Rushin' through the bearing straights. - Booty
Yo, ho, ho and a barrel of fun. - Chequered Flag
Wheely innovative, but a bit tyresome. - Chuckie Egg
You don't need to be a chef to poach eggs! - Doomsday Castle
King, at last. - Dun Darach
Test your tir na noggin. - Dynamite Dan
Who says there are no more heroes? - Fairlight
One to show friends. - Fantasy World Dizzy
And it's you girl, making me spin. - Fighter Pilot
It's not just a clever name. - Flight Simulation
Simulation Nation. - Football Manager
Stick around for the highlights. - Halls of Things
Go somewhere or other and do stuff to things. - Head Over Heels
In Love With The Speccy. - Heartland
Sorcery at the drop of a hat. - Highway Encounter
Highway 61 revisited. - Horace Goes Skiing
Snow way to treat a pedestrian. - Jack the Nipper
Naughty Nippers! - Jetpac
Simple and effective. - Jet Set Willy
The miner is in the mansion. - Knight Lore
Ch-ch-ch-changes. - Lords of Midnight
Do you want dawn? - Manic Miner
Time for text. - Monty on the Run
Follow the white mole. - Nodes of Yesod
A space oddity. - Pyjamarama
Wake up little snoozy, wake up. - Quazatron
Quazie name, quazie guy. - Rebelstar
Extremely advanced lawnmower simulator. - Rollercoaster
Life's a pleasure beach! - Roller Games
Get your skates on. - Saboteur
Are you a shuriken or a shurican't? - Sabrewulf
Why Grandma, what a big map you have. - Skool Daze
Pay Attention At The Back! - Spellbound
A knight to remember. - Starion
Art is On? Rat Ions? Err ... Air Snot? - Starquake
Plagiarism is the sincerest form of flattery. - Stop The Express
Give 'em the bird. - The Great Escape
Do Do. Do Dooooo D' Do Do. - The Hobbit
You shall not parser! - Tornado: Low Level
Just wing it. - Trashman
Rubbish! - Underwurlde
Hell of a challenge. - Valhalla
Heavenly. - Wheelie
When two wheels is too much.
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Comments (63) Latest comment 4 years ago
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Awesome awesome stuff
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I suspect it's a topic that'll crop up from time to time.
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Using Safari on a mac if that helps...
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C64 rulez!
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* Deactivators - Forget Narbacular Drop as the inspiration to Portal. It was Deactivators.
<a href="http://en.w ikipedia.org/wiki/Deactivators
">http://en.w ikipedia.org/wiki/Deactivators
</a>
* Turbo Esprit - Driving game set in a city, pedestrians you could hit, free-roaming, chasing bad guys, traffic lights, you name it. The prequel to Grand Theft Auto.
<a href="http://en.w ikipedia.org/wiki/Turbo_Esprit
">http://en.w ikipedia.org/wiki/Turbo_Esprit
</a>
Hell yeah!
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+1
The first Driver/GTA.
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and Bugaboo the Flee i thought was good
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I still have my Spectrum 48K. Actually it still works
Great list, but where's Dan Dare??? great game-graphics.
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It's unbelievable. There were tons of tapes - all original.
Plus 3' discs, as he had a ZX Spectrum +3.
Amazing.
Chase HQ is the other precursor to GTA/Driver.
The Spectrum & Amstrad versions were marvelous.
"Let's Go Mr. Driver!"
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Ad Infinitum
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3"
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Truly an awesome little machine.
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/cries
/cries some more
/gets stuck behind Apex the Ogre
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Getting new games for a mere £1.99 from Codemasters or the "Hit Squad" budget label. Sitting over a tape deck for 15 minutes waiting for something to load, only for it to crash at the last second... how I had the patience, I'll never know...
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Nice list of games, there were SO MANY back then, swapping C90 tapes in the school yard...
Bruce Lee was always one of my faves.
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Mind you I also had quite a few orginal games, had 3 different Spectrum models, Spectrum 48k, Spectrum 128k and then the Spectrum +3.
Had a quite a few fights with Commodore blokes! Later I owned Amiga which meant I turned coat! :-O
Stunt Car Racer was a good port on Spectrum and Star Glider was far superior to crappy Commodore version!
EDIT: Comparing the numbers of posts in C64 and Spectrum threads, it is obvious at this time who is better!
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Robin of Sherwood and Elite (although originally BBC) are missing
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I bet we still miss off some peoples favourites.
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Also Dan Dare...
And yes - Deactivators was and still is fantastic!
What about Spin Dizzy - does that count? Was it on other platforms first? I don't know but it was fascinating.
Well done on identifying Fighter Pilot as worthy of inclusion - I loved that game.
And Universal Hero was another fave of mine - not that I ever completed it...
(Decides to dig out Speccy emulator again...)
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KG
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And btw Eurogamer, just to be an ass, shouldn't it be "fall in love with" or "make love to"? xD
Argh sorry just noticed the demos are for the ST and PC o
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International Karate Plus
Silkworm
R-Type
The Double
Basket Master
Commando (the game auto-fire was invented for!!)
Turbo Espirit
Bomb Jack
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Some shocking omissions there, but I guess a Spectrum list was always going to be tough with so many games to choose from.
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Currently my thoughts are to do pyjamarama.
Unless anyone can recommend something better to remake?
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Have you done any other remakes before?
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Sure have.
Nowt that ever went public though - as i tend to get bored before i finish them totally.
I have a nice remake of new zealand story at home - got the level data decrypted, code 90% written - but i got bored half way through doing the graphics, and decided there was no real point thanks to mame and the arcade version.
Want to put teeth into an old spectrum game where there was no arcade version, etc.
Got most of the data converted from pyjamarama (sprites extracted, room data, object data, scripting all decoded). Not got around to putting it all together yet though.
Just wondering if there's anything anyone would like doing? That's not been done already (and nowt too big either - not got oodles of spare time)
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sorry but i was a Amstrad cpc 464 boy, and imho that kicked the zx and the c64's ass!
not trying to start a war or anything but you know its true
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Also Starquake +1
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KG
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dammit!
Ah well mine would be better
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I *loved* that game! First 128k only game wasnt it? Bitch to beat though, imagine would be a bitch to extract data from too - wouldve reqd major compression i'd have thought - and a lot of graphics to redo too..
"One remake that everyone seems to want, but has not been done is TLL by Vortex. "
Never heard of it.
Dont mind doing a remake though - all the hassle of decoding original data, etc.
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Will be in touch Smelly....can I call you that?
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Of course!
Although bear in mind that some games are easier to decode/disassemble than others.
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Yay! Played hobbit - got lost in woods, never played again - hated that mechanic in old adventures (locations which have the same description - imposible to map!)
Also had famous five on the sam coupe.. Completed it .. was ace!
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And looking around I found this about Lotus Turbo Esprit - who would have thought that one of the best ever games on the Spectrum - that was years ahead of it's time - was actually coded on Microsoft software!
"Writing on a CP/M machine running the Microsoft Assembler/Editor and downloading code to the Spectrum through a parallel interface, Mike is currently working on a driving game with a difference - Turbo Esprit. In the game you take the wheel of a Lotus Turbo Esprit, driving through a scrolling cityscape in pursuit of drug runners. You take on the role of a Special Agent and you're up against a gang of criminals who have stashed their heroin at a number of safe houses. Now, members of the gang are ferrying consignments of drugs to an armoured van which is driving through the streets. If you were to raid one of the houses the alarm would go up and you'd miss the rest of the haul. Similarly, if you attacked the armoured van, the gang would scarper with the remaining heroin. The only course of action open to you is to find the cars and intercept them on the way to the drop.
Zooming through the streets (some of which are one-way) you have to find the gangster cars, circle round the block and shoot them up. All the time there are other road users and pedestrians to cope with, traffic lights, junctions and the odd petrol station to call in on and refuel the car. You can view the action through the windscreen of your Esprit or flip to an aerial map of the city streets to plan your route. You'll have to be careful, though. Turbo Esprits are expensive and your bosses have only given you three to play with - crash 'em all, and you're out of the game.
Looking at an early version of the game in Durell's offices in the first week of December it was clear why Mike is taking longer to write it. The level of detail in the landscape and the way in which the traffic and pedestrians all go about their business should make the finished product quite a stunner. Maybe Mike Richardson will get that elusive Smash this year..."
Got this from [link url=http://ww w.crashonline.org.uk/25/durell.htm
]http://ww w.crashonline.org.uk/25/durell....[/link]
Didn't know there was a Crash on-line - off to read for a few hours!
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