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Zack & Wiki: Quest for Barbaros' Treasure Review

Wii Review by Keza MacDonald

30 November, 2007

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Two words strike fear and loathing into my heart in the world of gaming: light puzzle. Just like some people can't read maps (like me), and some can't roll their tongues (can't do that either, actually), I absolutely, completely cannot fathom light puzzles. My brain is completely incapable of processing such esoteric concepts as angles of reflection, and every single time a light puzzle crops up in a game I'm reduced to a helpless, gibbering mess in front of my television whilst my brain tries to escape my head from sheer embarrassment at my complete and utter spatial incompetence. Usually I have to call someone up and get them to come over and do it for me. It's terrible.

I admit this to you because Zack & Wiki has a light puzzle quite early on in the game, and I had to go through this entire mortifying charade before I could progress. I've hi-jacked airships with ease in this game, figured out fiendish item-based puzzles on the first attempt, pieced together complex machinery, fooled big scary monsters, tamed baby dragons and used a Wiimote in more ways that I thought it was capable of - but present me with anything involving mirrors and the strategic placement thereof, and I'm as hopeless as someone's dad trying to play Guitar Hero at Christmas. While pissed.

Zack & Wiki follows a long tradition of excellent pirate-themed adventure games, and a not-so-long tradition of fantastically intuitive Wii games. It resurrects the point-and-click adventure in a modern, universally appealing, tactile new form, divided up into non-threatening chunks of gently demanding to outright fiendish item-based puzzle-solving. You take control of wannabe pirate Zack and his monkey companion Wiki in a hunt for the 21 bits of treasure (plus plenty more secret bits) that comprise the legendary pirate Barbaros. It combines baffling variety in its puzzles with gorgeous visuals, and along with MySims and Trauma Centre, it's a compelling reason to own a Wii for those of us who are completely sick of mini-games and ports.

'Zack & Wiki: Quest for Barbaros' Treasure' Screenshot 1

A thing-longener! Yay!

The bright, clean visual style is reminiscent of One Piece - not just in its cartoonishness and happy buccaneering theme, but also in its slapstick visual humour. It's funny and likeable, especially during its comedy death sequences, which see Zack squished by giant rocks, impaled on spikes and burned to a crisp by angry mother dragons. This is actually the prettiest game I've yet seen on the Wii, except perhaps Mario Galaxy; like Wind Waker, it encompasses everything in its style so that the entire game look consistent and beautifully well-designed.

Zack & Wiki divides its world up into separate little puzzle scenarios, which can take anything from ten minutes to an hour or two depending on how fast you figure them out. They range from ridiculous to perilous, enjoyable to absolutely inspired, and gloriously, they barely ever repeat themselves - each scenario is unique, and finds a new way to unlock the instinctual fun at the heart of the Wii control system. In one, you're playing tennis with fireballs in order to get an elaborate, self-constructed see-saw system to operate - in the next, you're feeling around inside magic paintings with the Wiimote to grab helpful items from within.

'Zack & Wiki: Quest for Barbaros' Treasure' Screenshot 2

This mirror-based puzzle involves picking up an incessantly ringing telephone and listening to eerie noises emanate from the Wiimote. It's also FIENDISH.

The whole basis of Zack & Wiki is the use of shiny, shiny items. They're the key to every puzzle, and the source of many of its genius moments. Each scenario is full of contraptions, levers and cranks, all of which are Wiimote-operated - sometimes it's as simple as pulling down on a lever or turning a key in a lock, but more often you'll be twisting pieces around to fit into the mould of a giant key or complex machine, or pouring out measurements from beakers to make a potion.

On top of that, most living things - snakes, bats, moles, boars, evil pirate goons - can be turned into items by ringing Zack's bell with a shake of the nunchuck. At first the problems are simple - itemise a centipede to get a saw, use it to saw down an obstacle with a little Wiimote enthusiasm, bask in your incredible cleverness - but later on in the game, turning creatures into items and back into creatures again at appropriate times form the basis of Zack & Wiki's most fiendish puzzles.

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famous_roy
30/11/07 @ 12:09
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Get!

Can't wait for this one, all developers need to do with the Wii is apply a little more creativity and more gems like this will emerge. This, Fragile and Super smash bros all look like must haves.
Edited 1 times, most recently on 30/11/07 @ 12:31
Cloudane
30/11/07 @ 12:10
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Yet another great Wii game!

It is a shame that it isn't out until 2008 though...

A good easy reading review too.
monkie_king
30/11/07 @ 12:12
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hopefully they'll promote the fuck out of it and make the wider Wii audience realise there's more to life than minigame compilations.
MoGamer2006
30/11/07 @ 12:14
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Ace game - very solid 8/10, IMHO. Very pretty too.
Adam_T
30/11/07 @ 12:15
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Excellent! Look forward to it!

Release date?
JackyB
30/11/07 @ 12:15
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sounds bloody brilliant. And gives something to look forward to post xmas. Hopefully Nights will john it
morriss
30/11/07 @ 12:16
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/buys
SimonM7
30/11/07 @ 12:19
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I wish this was out sooner. :|

New Blood is probably fucking ages off too. :( :(
monkie_king
30/11/07 @ 12:20
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Actually, that reads like a nine (yeah, I know "reads like a X" is the new "better than Halo"). That's some pretty effusive praise toward the end though, and there's not much in the way of criticism. Was one mark knocked off for the light puzzle?
JohnnyWashnGo
30/11/07 @ 12:26
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Light puzzles rock.
The only people who don't seem to be able to manage them are people with spacial awareness problems (like females).
HiddenAway
30/11/07 @ 12:26
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Released sometime in January. Got delayed a couple of weeks back
Caimbeul
30/11/07 @ 12:36
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more money to spend...
Pac-man ate my wife
30/11/07 @ 12:38
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Sounds just wonderful!
Tonka
30/11/07 @ 12:40
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CAPCOM I LOVE YOU!
Killerbee
30/11/07 @ 12:40
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Actually, that reads like a nine

Exactly what I was thinking whilst reading this. Great review and definitely puts this at the top of my list of games to buy in the new year. I'm almost relieved they did push this back, because it'd only get swamped with everything else that's out this Christmas and it surely deserves more than that.
mikew1985
30/11/07 @ 12:40
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Strangely I thought it read like more than an 8 but nevertheless I'm suddenly very excited about this game and am now wishing it would be out in time for Christmas. Ah well i can bask in some Mario between the brown and gray of my other titles(And GOTY SKATE of course :p)
secombe
30/11/07 @ 12:42
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Everything I had hoped for, great review as well.

My Wii games collection is getting worryingly large considering the limited free time I get to enjoy it, this looks like another essential purchase.
UncleLou
30/11/07 @ 12:53
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The score (as good as it is) surprised me a bit as well, the review sounds very enthusiastic - may I ask what made it an 8 in the end? The trial and error gameplay?

And no, I am not asking for a higher score, I am just wondering.
tentonipete
30/11/07 @ 12:55
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It definitely read as a 9. There weren't really any negatives, apart from: if you like shooters like halo then you won't like it.
Wayne
30/11/07 @ 12:55
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I was surprised to see an 8 as the review was very very positive.
I had no interest in this game til I read this. It sounds fun. But I've just way too much on my gaming plate at the minute.
Ace_McCloud
30/11/07 @ 12:56
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Ace review, and I know a thing or two about things being ace. For it is my name.
UncleLou
30/11/07 @ 12:56
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But I've just way too much on my gaming plate at the minute.


It's been delayed to early 2008 to get it out of the pre-Christmas period anyway.
Darren
30/11/07 @ 13:03
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I wish Eurogamer would stop reviewing games, and thus teasing us, weeks before they're released here. I mean surely it would make far more sense to tie the review into the advertising for this game which surely isn't going to happen until January 2008?
Der_tolle_Emil
30/11/07 @ 13:06
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Need!
sickpuppysoftware
30/11/07 @ 13:08
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This is the one game that's tempting me to get a wii.

Sounds great fun
JonFE
30/11/07 @ 13:11
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It's been on my radar for quite some time and this review confirms a purchase decision :)
Nikanoru
30/11/07 @ 13:11
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Was one mark knocked off for the light puzzle?

More likely for just being what it is:

If you're a Halo-addicted twitch gamer with no mind for puzzles - although as a Wii owner, you probably aren't - you'll find enjoying this genre rather hard,

Personally I would consider this an asset to Z&W, and actually knock (3 or 4) points off of Halo for being Halo.
erp
30/11/07 @ 13:22
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wah! this sounds brilliant!
MoGamer2006
30/11/07 @ 13:22
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As much as I love this game, there are two annoying flaws...

1) The trial and error nature of the gameplay, forcing you to replay bits over and over until you 'get it right'. The bite-size levels mean this is no deal breaker, but it can get a bit tiresome.

2) In some levels you can reach positions where progress is impossible because you've triggered something too early. Unfortunately, you're only told this when, in desperation, you turn to a hint. Why couldn't it just tell you when these situations arise, rather than letting you waste time and energy trying to find a way forwards?

Don't let any of this put you off though - this is a strong 8/10-er, no question.
ming
30/11/07 @ 13:22
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This is the sort of game that demos should be made for.
DrDamn
30/11/07 @ 13:34
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The Wii is a platform which would most benefit from demos, but bizarrely it's the only non-handheld without them. Still those badges and stickers you get with the Official Nintendo mag more than make up for it don't they?
tatsuyarr
30/11/07 @ 13:44
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Already played it and really enjoyed it but it's definitely an 8 because of the trials and errors. Most of the time it's impossible to succeed without dying at least once or twice even if your are extremely cautious and that can be very frustrating.
It's a great game but it has every defaults you found in older 'point & click' type adventure games. Even though it's a must have for Wii owners.
Edited 1 times, most recently on 30/11/07 @ 13:52
Nikanoru
30/11/07 @ 13:54
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1) The trial and error nature of the gameplay, forcing you to replay bits over and over until you 'get it right'. The bite-size levels mean this is no deal breaker, but it can get a bit tiresome.


If I remember right, the lead developer said that everything you need to know is right there, on-screen at all times, and that you "just have to look a bit harder".

Well, I guess it's the sign of the times when "think and observe more" may be considered a negative. :(
monkie_king
30/11/07 @ 14:01
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I think Edge gave it a seven or eight, and the trial-and-error stuff was their main complaint. The fact that you can dead-end yourself by doing stuff in the wrong order is a bit or a horrible throwback -- last game I experienced that with was some Sierra thing, probably Police Quest 2. Playing Lucasarts adventures was such a relief, not worrying you'd missed something two hours ago and were now screwed.
Lemming81
30/11/07 @ 14:30
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@famous_roy:

"This, Fragile and Super smash bros all look like must haves."

I applaud your enthusiasm but how is Fragile a 'must have' from 30 seconds of obtuse pre-rendered footage?
DrDamn
30/11/07 @ 14:48
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@Nikanoru
I would suggest the lead developer is not the best person to get perspective on this point though. Still a great looking and sounding game. Look forward to it.
siro
30/11/07 @ 14:49
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Being an adventure nut, a friend gave me a spin on his Wii recently. The helicopter ape drove me crazy with his teletubby noises. Maybe it gets better later on but the intro and tutorialesque early stages didn't motivate me at all.

If I ever get a Wii this one got to be in the budget bin (it will, I figure) for me to pick it up.
ZuluHero
30/11/07 @ 14:50
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"i've hi-jacked airships with ease in this game, figured out fiendish item-based puzzles on the first attempt, pieced together complex machinery, fooled big scary monsters, tamed baby dragons and used a Wiimote in more ways that I thought it was capable of..."

sod the rest of the review - that bit has sold it to me right there :)
MoGamer2006
30/11/07 @ 15:20
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@Nikanoru

Thanks for that, you patronising sod. Just FYI, I been playing video games for over 30 years and made my career in the field for the last 20 - which is probably longer than you've been sentient.

Note that I've also played - and almost completed the game. Have you?
Edited 1 times, most recently on 30/11/07 @ 15:27
lasermink
30/11/07 @ 15:41
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"see Zack squished by giant rocks"

That's funny, I read that as... Erm, never mind.
Nikanoru
30/11/07 @ 15:58
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Haha, "I am the emperor, therefore your argument is invalid". Come up with some actual counterpoints instead, you name-calling easily-offended sod.

Besides, you know it's true that, in general, difficulty in games today is seen as a detractor more often than not.
DrDamn
30/11/07 @ 16:13
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Erm - you are basing your opinion on that of the lead developer - he is basing his on his actual experience with the game. It's not rocket science to work out which is more trust worthy is it?
Nikanoru
30/11/07 @ 16:43
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I think you need to read the thread and find out what my "opinion" is.
El_MUERkO
30/11/07 @ 16:49
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ooo... cool :)
DrDamn
30/11/07 @ 16:54
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Yes that's what I did, it's fairly clear for everyone else too y'know.
thiswaynow
30/11/07 @ 17:34
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Really hope this sells 1 million copies plus, it'll make a huge difference to the future success of the Wii if third-parties start developing GOOD exclusive games
darc
30/11/07 @ 18:12
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"The helicopter ape drove me crazy with his teletubby noises. Maybe it gets better later on..."

At points it gets worse. There's a little "Guitar Hero Lite" mini-game where this idiot wants you to ring a bell to play a melody (never mind that this makes no actual sense) and just hearing him below "Noooo" everytime I failed caused me to shelf the game.

This was starting to hint at being a puzzle game interspersed with EXTREMELY annoying mini-games, and it scared me off. The reviews are consistently glowing but I would strongly advise renting to test the waters first unless you are a die-hard adventure game fan. The genre has always been finicky and this, while perhaps a step forward, is still finicky.

"the lead developer said that everything you need to know is right there, on-screen at all times"

That's simply nonsense. Unless you're the kind of person who looks at a frog and intuitively senses that it will turn into a bomb if you ring a bell. Long-time adventure gamers are slightly out of their minds and are rarely aware of the condition. :)

Ford_Assassin
30/11/07 @ 18:25
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This looks awsome, will definently be getting. It looks like you should just try the bell on any animal you find to see what happens, problem solved.
darc
30/11/07 @ 19:21
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Not my point. My point is that this game can be arbitrary just like any other adventure game.
jlaakso
30/11/07 @ 23:06
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I so wanted to play this over the Christmas holidays, but no. It's been pushed off to sometime early next year in Finland.

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