Jump to navigation

Table of contents

Page Previous 1 2 3 4 Next

Advertisement

Xbox 360 vs. PS3 Face-Off: Round 22 Face-off

Xbox 360 PlayStation 3 Face-off by Richard Leadbetter

2 November, 2009

Page 1 of 4. Page 2 ->

Wow, so many games, so much to write about and so little time to cover absolutely everything. It's fair to say that the office is almost literally dripping with code, and there's simply not enough manpower to dissect it all while maintaining regular Digital Foundry duties. So, with this month's mammoth 22nd Face-Off, we're covering six of the best and the most interesting of the recent releases, with the aim being to take a look at the rest over a series of smaller-scale DF blog updates as and when time permits.

As usual, the words are backed up with a battery of comparison shots, and pristine quality h264 videos too - all derived losslessly from the HDMI ports of the Xbox 360 and PlayStation 3. In a slight departure from the presentations of past, the cropped 632x500 vids are now history. They did the job admirably before Eurogamer TV transitioned to HD, but with full 720p at our disposal, the old-school videos seemed somewhat superfluous to requirements.

The full 720p presentations are now embedded into the article itself in a similar manner to the DF Bayonetta demo showdown: simply press the full-screen button in the player to get the full effect, or click through using the EGTV link to get a larger window.

Onto the games then, and the selection this time around offers plenty of great talking points:

All things being equal, you can expect Face-Off 23 with a fresh batch of "holiday season" games in December, but make no mistake: November's going to be a packed month. First up, there's some prestige triple-format coverage for Gearbox's recently-released Borderlands, before the focus shifts to SEGA's excellent Bayonetta. After that, all bets are off as the Modern Warfare 2 and Assassin's Creed II behemoths roll into town.

To be frank, it's gonna be epic. Be there.

Many thanks to Digital Foundry colleagues MazingerDUDE and Alex Goh for their inputs into this feature.

Il-2 Sturmovik: Birds of Prey

Even if you have little interest in the hardcore PC simulation from which it's derived, there's still much to enjoy in the console renditions of Il-2 Sturmovik: Birds of Prey, be it the truly impressive visuals, the vast variety of missions or the sheer attention to detail.

Curiously, the dogfighting element has much in common with Ubisoft's much-maligned but curiously entertaining Blazing Angels series, with a button-press camera that centres on your opponent and allows you to bank towards him relatively easily. It's a great mechanism that Ubisoft bizarrely left behind when the Angels development team moved onto HAWX.

Conversion-wise there have been some interesting decisions taken with the regards the two versions. Developer Gaijin Games appears to have been hell-bent on achieving platform parity in terms of the games' looks, and you can see how successful it's been in this video:

Il-2 crams in a hell of a lot of detail. Indeed, the primary focus of the developer seems to have been on maintaining the highest possible image quality at all times, while at the same time ensuring that the two versions look almost completely identical. Both games run at native 720p, but once again there are different approaches taken in terms of edge-smoothing: the usual 2x MSAA on 360 and the almost as ubiquitous quincunx on PS3.

So, bearing in mind that the latter technique often leads to a reduction in texture detail, how come the two versions look almost completely identical? It appears to be the case that once the MSAA is resolved on the Xbox 360 version, a subtle blur filter is added that seeks to emulate the look of the QAA on PS3. In this case, the game is so detail-rich that there doesn't appear to be any deficit in overall image quality - it's a great looking release.

However, there are some differences elsewhere that are notable. The lighting scheme on 360 features a bloom effect when you point towards the sun that is curiously absent, or at the very least significantly dialled back, on PS3. Perhaps more relevant in terms of a purchasing decision is the performance level. That focus on the very best image quality possible has some serious ramifications for the frame-rate. Both versions can drop frames badly, and both tear too.

In terms of the overall amount of frames pumped out, measurements seem to drop as low as 14FPS (!) on both systems when things get really, really busy - i.e. just when you need the visual and controller feedback the most. The Xbox 360 game appears to be capped at 30FPS max, while the PS3 version is completely unlimited - our "personal best" was close to 50FPS. However, this comes at a cost of some absolutely horrific tearing (over 50 per cent of the PS3's output consists of torn frames). It's also present to a far lower degree on 360, but barely noticeable, so that would be the version I'd choose personally.

Advertisement

Are you excited about Need for Speed: SHIFT on Xbox 360/PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 187 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Retroid [mod]
02/11/09 @ 13:25
#1
+18
You buried this comment
Comment below viewing threshold
Show
Marquess of Queensberry rules, please, people.

:)
klem578
02/11/09 @ 13:30
#4
+32
You buried this comment
Comment below viewing threshold
Show
@ Captain scarlet : So, remind us why you're here exactly?
Don't like 'em ? Don't read 'em , simple as that mate...

For multi-platform owners these articles are pretty nice and informative regarding on which version you're going to spend your moolah.
gilroyneil
02/11/09 @ 13:32
#5
0
You buried this comment
Comment below viewing threshold
Show
So non PS3 exclusives suck? Who knew? ;-)
mingster
02/11/09 @ 13:36
#6
+17
You buried this comment
Comment below viewing threshold
Show
We want faceoffs for Dragon Age Origins and MW2 including PC version as it will probably be the winner.
Hypercube
02/11/09 @ 13:36
#7
+25
You buried this comment
Comment below viewing threshold
Show
@klem578 - I find there's two types of people who read these face-off articles. Those who want to read about platform differences and perhaps use the information to make a choice, and then there's the other type where it's all about making themselves look big (and, mostly, a bit stupid) on the internet.

It's usually self-evident which ones are which! ;)
Shinetop
02/11/09 @ 13:44
#9
+16
You buried this comment
Comment below viewing threshold
Show
So, Brütal Legend is Double Fine's first game? I wonder who made Psychonauts, then.
Moonprince
02/11/09 @ 13:46
#10
+7
You buried this comment
Comment below viewing threshold
Show
Would be an idea to get pc in these too as given the choice between 360 and pc I'd like some reference...
siro
02/11/09 @ 13:50
#11
+13
You buried this comment
Comment below viewing threshold
Show
Moonprince: That doesn't make much sense, as on PC, it depends on the hardware provided and in game settings. Also, it will always look much better with the right hardware.
bad09
02/11/09 @ 13:52
#13
+4
You buried this comment
Comment below viewing threshold
Show
I'm with Moonprince, now PC is my first choice on Multiplatform I'd really like to see how it shapes up against the console versions.

Although I suspect that might be difficult as there are so many different hardware options and varying performance results for PC.

Edit - Siro beat me to it!
Edited 1 times, most recently on 02/11/09 @ 13:53
Geordiemp
02/11/09 @ 13:55
#14
-10
You buried this comment
Comment below viewing threshold
Show
Only Brutal Legend is of any interest here for me, so toss a coin for xbox or ps3..

Nothing really AAA or interesting....

Note if GT can do 1080 P and 2 x MSAA at 60 FPS using SPU's, then its obvious the 2 other racing games here are optimised for PC. You would think EA and codemasters would be optimising for Xbox and Ps3 by now...
Edited 1 times, most recently on 02/11/09 @ 14:09
scorpius45
02/11/09 @ 14:00
#15
+9
You buried this comment
Comment below viewing threshold
Show
They should bring sound quality into these comparisons.
cianchristopher
02/11/09 @ 14:07
#16
+5
You buried this comment
Comment below viewing threshold
Show
Very nice DF, very nice. Keep up the good work!

I've got OF:DR on PC, and I'll be buying most of my multiplatform games on PC from now on.

Looking forward to the Borderlands triple-face-off (hopefully Modern Warfare 2 will get one too!)
sparkymark75
02/11/09 @ 14:10
#17
+7
You buried this comment
Comment below viewing threshold
Show
Bit weird why they would lower the quality of the 360 image on Il-2 Sturmovik: Birds of Prey to match the PS3.
Whizzo
02/11/09 @ 14:15
#19
+7
You buried this comment
Comment below viewing threshold
Show
the self-same champions of hardcore PC gaming are unlikely to find much to fault with in this particular first-person shooter

/splutters in amazement

Flashpoint is true to its roots

Ok now you're taking the piss, you are joking I assume?
Vertical Stand
02/11/09 @ 14:17
#20
+1
You buried this comment
Comment below viewing threshold
Show
Whilst I've tried to overlook the faults of this largely below par HD generation of hardware (I'm increasingly of the belief that this cycle will age badly in the same way the first 3D consoles did) and the additional problems caused by Sony with the PS3, from the demo the tearing and frame rate issues in IL2 were off putting to the extent I'd rather wait and pick it up on PC at a later date.
Edited 1 times, most recently on 02/11/09 @ 14:18
Dr_Strange
02/11/09 @ 14:20
#21
+4
You buried this comment
Comment below viewing threshold
Show
Maybe if developers started to write a PS3 engine from the ground up i.e. Heavy Rain, Uncharted, Killzone 2, etc then they would benefit from the system.

Porting game code to the PS3 doesn't work well, as we've seen all this gen. Developers should get off their lazy arse, after all, gamers are paying good money for these average games.
Gazza_UK
02/11/09 @ 14:21
#22
+20
You buried this comment
Comment below viewing threshold
Show
Really annoying as a ps3 (only) owner, when developers just don’t cut it when porting. I know the 360 will always have a slight advantage on the best of ports, but OP is just stupid, similar to the Orange Box a while back I guess.

Plus, you guys, who either take the piss, or overly protect the ps3, are just embarrassing. Everyone knows what ps3 exclusive titles can do, enjoy them rather than bitch about them.
GamerG
02/11/09 @ 14:22
#23
0
You buried this comment
Comment below viewing threshold
Show
Once again proving if you want to see the best on multiplatform releases generally you need to go with the 360

Well done to MS for coming out with a console a whole year ahead of Sony and still matching it and even bettering it in terms of performance
Dr_Strange
02/11/09 @ 14:27
#24
+9
You buried this comment
Comment below viewing threshold
Show
GamerG
02/11/09 @ 14:22
Once again proving if you want to see the best on multiplatform releases generally you need to go with the 360

__________

No, you go with the PC. My PC versions of Mass Effect, Grid, Bioshock, L4D, FEAR 1/2, Dead Space, Orange Box, Pure, Burnout Paradise, Oblivion, etc, eat n' shit the 360's.
Dave52
02/11/09 @ 14:29
#25
+14
You buried this comment
Comment below viewing threshold
Show
So, kinda same old same old... I can't tell the difference between any of them with the exception of OF-DR. Conclusions to draw: PS3 is a bitch to code, but most developers are getting better at it.
SeesThroughAll
02/11/09 @ 14:31
#26
+5
You buried this comment
Comment below viewing threshold
Show
It's also "borrowed" the multi-level stages from Dead or Alive

While I agree that Tekken is not famous for innovation, this is factually wrong. Multi-level stages actually are coming back from Tekken 4. Nothing to do with Dead or Alive.
Tyrell
02/11/09 @ 14:32
#27
+9
You buried this comment
Comment below viewing threshold
Show
Here's my take on it: I only buy console exclusives, for everthing else i buy on the PC.

I've got more titles for my PC, than my consoles.
Ashen-Shugar
02/11/09 @ 14:33
#28
+5
You buried this comment
Comment below viewing threshold
Show
"Maybe if developers started to write a PS3 engine from the ground up i.e. Heavy Rain, Uncharted, Killzone 2, etc then they would benefit from the system. "

Most developers do not have the budget, timescales, manpower, or insider hardware knowledge to extract decent performance from the PS3. In most cases it's simply not financially justifiable.
GamerG
02/11/09 @ 14:39
#29
-1
You buried this comment
Comment below viewing threshold
Show
@Dr_Strange

yer, if you dont want to put up with the hassle that is PC gaming
rare uk
02/11/09 @ 14:42
#30
-2
You buried this comment
Comment below viewing threshold
Show
Was that Michael Jackson in Tekken? Looked like him
Dr_Strange
02/11/09 @ 14:43
#31
-5
You buried this comment
Comment below viewing threshold
Show
Ashen-Shugar
02/11/09 @ 14:33
Most developers do not have the budget, timescales, manpower, or insider hardware knowledge to extract decent performance from the PS3. In most cases it's simply not financially justifiable.

_________

OK, wait a minute, these developers are creating multiplatform games, therefore they would benefit in the long run of creating an engine (which they can upgrade, like Source) specifically for the PS3.

Yeah, it'll take money, but that's why they are creating multiplatform games in the first place.

UE 3, Source engine, etc, all suck on the PS3 because they weren't created with the PS3 in mind. They are specifically PC orientated, hence why games port to the 360 better.
Dr_Strange
02/11/09 @ 14:45
#32
0
You buried this comment
Comment below viewing threshold
Show
GamerG
02/11/09 @ 14:39
yer, if you dont want to put up with the hassle that is PC gaming

____

That's such a cliche reply, PC gaming has never been easier to set up. Your referring to the old 486 PC DOS days!
Moonprince
02/11/09 @ 14:49
#33
+1
You buried this comment
Comment below viewing threshold
Show
siro - Yeah, crossed my mind as I wrote it but having said that, majority people have a PC in some form and it wouldn't take much effort for Eurogamer to fix up a comparable PC to PS3 / 360 (surely the average cheap PC from shops meet / exceed that standard)??

Not that big a deal for me really, just a passing comment as given the choice, I usually go PC.
360_RROD
02/11/09 @ 14:50
#34
-10
You buried this comment
Comment below viewing threshold
Show

Most developers do not have the budget, timescales, manpower, or insider hardware knowledge to extract decent performance from the PS3. In most cases it's simply not financially justifiable.


Naughty Dog have a workforce of 85 and have built their own engine. PS3 development is seriously over-exaggerated.
Geordiemp
02/11/09 @ 14:53
#36
0
You buried this comment
Comment below viewing threshold
Show
"Most developers do not have the budget"

Chicken and egg, maybe if they put more effort into the titles, they would get more wolrd wide sales, and hence a bigger budget
jimboton
02/11/09 @ 14:54
#37
+2
You buried this comment
Comment below viewing threshold
Show
I agree with posters above, this face offs should really be 360 vs PS3 vs Pc whenever possible.

Also, it would be great if you started taking input lag into account, that article DF did a while back on the subject was very promising..
muscleblade
02/11/09 @ 14:57
#38
+4
You buried this comment
Comment below viewing threshold
Show
Tekken 6 and Brutal Legend isnt even availaible for PC.

I wouldnt dream of playing them on one even if they was.



GamerG
02/11/09 @ 15:00
#39
+4
You buried this comment
Comment below viewing threshold
Show
@Dr_Strange

No I am not, I'm talking about keeping on top of the latest hardware and having to play around with settings to get thrings running at a decent clip.

I have a dual core PC with a 4850 graphics card and I expected the performance to be in excess of my 3 year old 360 which i'm not entirley sure it is because games stutter and I see more screen tearing than I do on my 360. I reckon if he played around with the huge amount of settings on the games i'm sure I can make it better but I always end up powering the 360.

Tyrell
02/11/09 @ 15:01
#40
+1
You buried this comment
Comment below viewing threshold
Show

Tekken 6 and Brutal Legend isnt even availaible for PC.

I wouldnt dream of playing them on one even if they was.


Ever heard of plugging a 360/PS3 pad or Arcade Stick into the PC. Nah, didn't think you have...
donnie080208
02/11/09 @ 15:12
#41
-9
You buried this comment
Comment below viewing threshold
Show
Thankgod i didnt take a chance and buy operation flashpoint on the ps3,what is strange is that it uses the EGO engine which performed well on sonys system in the dirt2 comparrison. Tekken6 is about equal with both having good and bad sides BUT that face off does prove that BR is of little advantage this gen to INGAME visuals when a title based on ps3 arcade archeitecture is still sub HD.
Dr_Strange
02/11/09 @ 15:15
#42
-1
You buried this comment
Comment below viewing threshold
Show
GamerG
02/11/09 @ 15:00
@Dr_Strange

No I am not, I'm talking about keeping on top of the latest hardware and having to play around with settings to get thrings running at a decent clip.

I have a dual core PC with a 4850 graphics card and I expected the performance to be in excess of my 3 year old 360 which i'm not entirley sure it is because games stutter and I see more screen tearing than I do on my 360. I reckon if he played around with the huge amount of settings on the games i'm sure I can make it better but I always end up powering the 360.

_____________

You're lying! I''ve got a Q6600 cpu, with 4gb ram, and an 8800GT gpu, a modest card to say the least and running all my games at 1680x1050 with 60+ fps (with the exception of Crysis)

Yet, you're running a 4850 gpu (with a decent cpu, i don't know about your ram) far better card than mine, yet you say your struggling to get the same performance as your 360.

Man, you must think we were all born yesterday. I don't buy it mate. You've just made up a lot of bullshit and for those that know better will acknowledge it.
j-bo
02/11/09 @ 15:16
#43
-5
You buried this comment
Comment below viewing threshold
Show
Geeez, what a dull and uninspiring bunch of games - it's amazing how given all the top notch games I am excited about, not even one of em featured here.
donnie080208
02/11/09 @ 15:18
#44
-7
You buried this comment
Comment below viewing threshold
Show
"Bit weird why they would lower the quality of the 360 image on Il-2 Sturmovik: Birds of Prey to match the PS3. " Sorry to say it, but it seems that it is the ps3 holding back the dev friendly xbox360 in multiplat games not the other way round as many foretold. How many other games has the 360 been slightly"downgraded" to make the ps3 look as equal? none?,loads? who knows,as it would be very bad publicity indeed
chessboxer
02/11/09 @ 15:21
#45
+1
You buried this comment
Comment below viewing threshold
Show
@ GamerG

Maybe the problem you're having is to do with Catalyst drivers rather than an actual hardware problem. Catalyst drivers are notoriously shit.
Tyrell
02/11/09 @ 15:21
#46
0
You buried this comment
Comment below viewing threshold
Show
@donnie080208

Didn't i tell you in a thread last week to get back to school!
farticusmaximus
02/11/09 @ 15:22
#47
-1
You buried this comment
Comment below viewing threshold
Show
This is not a PC game thread, it's a 360/PS3 faceoff.

If you want to discuss PC gaming take it to a PC gaming thread.
donnie080208
02/11/09 @ 15:25
#48
-10
You buried this comment
Comment below viewing threshold
Show
@drstrange "Porting game code to the PS3 doesn't work well, as we've seen all this gen. Developers should get off their lazy arse, after all, gamers are paying good money for these average games. " Rubbish maybe sony should have made a console these "lazy" devs can program for, rather than throwing bits together that sound good on paper. Slightly mad,codemasters,valve etc.. have been responsinble for some of the best games going and because of sonys design arrogance ps3 owners are getting the short end of the stick. In the real world publishers want to make money and dont have infinite time and budgets. Its like making the fastest aeroplane in the world BUT no pilots in the world can fly it.(i.e. a waste of time)
Edited 1 times, most recently on 02/11/09 @ 17:45
Tyrell
02/11/09 @ 15:25
#49
-3
You buried this comment
Comment below viewing threshold
Show

This is not a PC game thread, it's a 360/PS3 faceoff.

If you want to discuss PC gaming take it to a PC gaming thread.


This is a videogame site...don't start!
360_RROD
02/11/09 @ 15:27
#50
-5
You buried this comment
Comment below viewing threshold
Show
@donnie080208

Yer as bright as a blackout! Sigh...

Comments: 1-50 of 187 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery