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Xbox 360 vs. PS3 Face-Off: Round 20 Face-off

Xbox 360 PlayStation 3 Face-off by Richard Leadbetter

18 June, 2009

Page 1 of 3. Page 2 ->

We've reached a new Face-Off milestone as the series reaches its 20th compilation-based instalment and with it, Eurogamer is happy to reveal that its coverage has evolved once more. Our comparison features have traditionally been rich with video and screenshot-based assets that are the best they can be possibly be, but with the arrival of this landmark, the brand new Eurogamer HD video player comes into play, giving you the choice of watching either the cropped 1:1 pixel-mapped embedded video streams, or else a higher-quality 720p presentation.

Just click the HD button where appropriate to get the full picture. It's worth pointing out that the default setting for the HD player is 960x540, with the 720p encoding scaled down to fit the window. To bypass this resizing, hit the full-screen button at the bottom of the screen. CPU-rending h264 encoding techniques, combined with running the full 60Hz output of each console at 50 per cent speed, allows us to retain enough quality to make the comparison videos actually work, and now you get to see the full picture. Every frame, every pixel. Nice.

Onto the games then - a six-strong line-up of the most recent high-profile releases. All killer, no filler!

Thanks, as always, to my Digital Foundry associates, MazingerDUDE and Alex Goh for the additional observations and help in putting the feature together.

Ghostbusters: The Video Game

Here's a mystery from the files of Arthur C Clarke... just why did Sony Europe end up with timed exclusivity rights to Ghostbusters: The Video Game? Away from any warm and happy feelings I might have for the 25-year-old movie, I can't help but feel that the game itself is distinctly average - almost last-gen in terms of its basic gameplay. And rather embarrassingly, it's the poorest PS3 conversion I've seen for a long, long time - a disappointing reminder of how just how terrible cross-platform development could treat the PS3 back in 2006.

Indeed, Ghostbusters: The Video Game is quite remarkable in that it manages to tick off just about all the common failings of PS3 conversion work of the period. Probably the most impactful compromise has been to the resolution of the game. The "no you can't have it yet" Xbox 360 version runs at full 720p and is a reasonably pleasing game to look at. PlayStation 3 on the other hand gets a whopping great drop to 960x540 resolution, and a correspondingly heavy blur as the framebuffer is scaled up to work on your HD display. This is compounded by the quincunx anti-aliasing technique, which blurs the entire texture, as a by-product of its edge-smoothing. quincunx can work acceptably well (see Prototype for an example in this feature) but combined with the lower resolution its negative effects are amplified significantly.

Check out the difference in the video here. It's well worth clicking through for the HD version which removes the crop and shows you the full picture with no loss in quality.

On some titles that upscale like this (Silent Hill: Homecoming springs to mind), there is a corresponding increase in refresh rate as the GPU obviously has less work to do in more complex scenes. However, in the case of Ghostbusters, performance in this area is remarkably similar, with small fluctuations sometimes favouring 360, sometimes PS3. Tellingly though, both versions have issues sustaining a fluid 30FPS when there's a modicum of action on-screen. In the like-for-like video captures there are more torn frames in the PS3 game, but then again, image quality and consistency in both versions can suffer badly in places from the lack of v-sync.

Not only is resolution compromised on the PS3 version, so is texture quality. Again it's vintage 2006 as we see visibly more detailed texture work on many graphical elements in the Xbox 360 version of the game. It's not just the odd piece of scenery here and there, or detail you need to walk right up to in order to see the difference (a la Fallout 3). The lower resolution presentation impacts a majority of scenes in the game.

PS3 also has the dubious honour of a 3.9GB mandatory installation. In theory this means that the game can stream in more texture detail than the 360 version, in a shorter amount of time, but clearly we don't see that. Indeed, the lower quality video assets actually take much the same time to load as the more complex and memory-intensive 360 data does from the DVD.

As it is, having tweeted my dismay about this game two days ago when I was still doing the analysis work for this feature, Joystiq, to its credit, picked up the baton and got this statement from a spokesperson for the developer:

"For the record, the PS3 version is softer due to the 'quincunx' anti-aliasing filter and the fact we render at about 75 per cent the resolution of the 360 version. So you cannot directly compare a screenshot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 - but we managed to squeeze three out of four textures as full size on the PS3."

My response to that is pretty straightforward. First of all, PS3 Ghostbusters is rendering 518,400 pixels per frame. Xbox 360 is managing 921,600, so there's some interesting mathematics going on in that statement. Secondly, if quincunx anti-aliasing is compromising your image quality to this degree, why not try another solution? With regards the RAM situation, it's a well-known limitation that the vast majority of cross-platform developers have (thankfully) managed to overcome.

The admission that 25 per cent of the texture work in Ghostbusters is compromised on PS3 is very telling. More than that, the notion that somehow we're not allowed to compare the two versions without downscaling the higher resolution one is frankly astonishing. How many people out there have 540p displays? Perhaps we should we be sitting further away from the screen to make the two games look the same? Terminal Reality's response, rather like the PS3 build itself, simply isn't good enough.

Prototype

Leaving the ghosts of cross-platform development in the past, we return to the present and a release from Radical Entertainment that is far more indicative of the current state of play. In common with the rest of the games covered in this feature (bar Bionic Commando) it's a case that while performance metrics give a technical victory to the Xbox 360 game, the all-important gameplay experience is, by and large, equally as satisfying on either platform.

Graphically speaking, Prototype's biggest compromise is equally impactful on both consoles, the game running at a native resolution of 1120x640, manifesting in a detail drop from traditional 720p similar to the likes of the recent GRIN games, Halo 3 and Saints Row 2. Jaggies are mitigated thanks to the inclusion of anti-aliasing solutions on both platforms - the usual 2x multi-sampling anti-aliasing on Xbox 360 and quincunx on PS3. A look at the HD video and the comparison gallery should be enough to show you that while quincunx blur does have an impact, in some cases it can work out fine, as it does here. Prototype eschews high frequency texture detail for the most part, so the effect of the blur isn't quite so noticeable as it is in other games.

Probably the biggest difference you'll see concerns how well each version maintains v-sync - the 360 game is clearly a lot better at it, tearing relatively rarely, whereas the PS3 game loses v-sync and drops frames more regularly. Other differences tend to be somewhat less important to the overall presentation, but intriguing nonetheless. There is a significantly shorter draw distance for shadows on PS3, and crowd members in the environment tend to be duplicated a lot more than they are on 360.

On the plus side, self-shadowing on the PS3 models looks a touch more refined and we spotted higher anistropic filtering on the Sony platform too. Debris on the ground also has more depth on PS3, each piece of rubble being individually shadowed. This could be a distinct decision by the developers at Radical, or else it may simply be an offset bias issue for the shadowmaps that could be fixed on the 360 build simply by raising the rubble an inch or two off the ground and letting the lighting model do the rest (for the record, the PC version works just like the 360 game).

Either way, all of these different plus and minus points do at least strongly suggest that the code was tweaked to get additional features from the respective consoles, however slight, but in terms of the gameplay, the smoothness of the update and the corresponding response from the controls, it is the Xbox 360 game that has an overall consistency that gives it a small advantage.

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Comments: 1-50 of 191 in total | next 50 »

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StooMonster
18/06/09 @ 12:13
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Another interesting article by Richard Leadbetter, I like these technical comparisons. :)
Rizo
18/06/09 @ 12:13
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Who won?
skillian
18/06/09 @ 12:16
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No big deal, maybe this milestone should be the point you stop putting "Round X" at the end?

It's not like these articles are sequels, or that I need to read the other 19 first. It just sounds a bit odd, unless you start counting your reviews and news articles too :/
disc
18/06/09 @ 12:18
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That was quite interesting Richard, some more speculation is good but you know what I'd love? To see you contact the developers and try to get some details on exactly what they've done. Some specifics on what they've learned making the different versions.
Xerx3s
18/06/09 @ 12:18
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Wasn't that Ghostbusters developer banging on about how much better the ps3 was and how much better the game would be on the ps3 because it had the ps3 as lead platform?

Developerinps3rulesbecausewegetpaidbysonylol?
El-Dev
18/06/09 @ 12:20
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Bar Ghostbusters I wouldn't consider buying any of these games.
Number1Laing
18/06/09 @ 12:23
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Any chance of us getting a Sacred 2 comparison?

BTW, Terminal Reality should be ashamed of themselves for foisting that PS3 version onto customers. It's embarrassing. Every other developer has figured this out and TR is still taking their cues from the Darkness and Double Agent ports.
gohda
18/06/09 @ 12:24
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ps3 rocks
IneptPercy
18/06/09 @ 12:26
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I do wish they would compare PC versions where they can. PC versions are usually better but its nice to check.
DFawkes
18/06/09 @ 12:27
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Red Faction is one of the few games I've played that actually looks noticably better on one of my consoles, in this case PS3. I appreciate that's just on my set-up though, not advice I'd pass on to someone else. The install is the deal breaker for me though, I hate games that install on PS3 so I don't even bother buying them anymore.

Apart from that, nice to see it's closer than it used to be, with most nearly like-for-like. Thanks to them leaving out Ghostbusters at least :P
Lutz [mod]
18/06/09 @ 12:28
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1000 comments, easily.

Rizo: Just read the Ghostbusters piece, that should tell you.
berelain
18/06/09 @ 12:31
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Nice article, although I'm a little confused- when I put Red Faction: Guerilla in my TV informs me its running at 1080p. Is there some kind of upscaling going on with it?

@IneptPercy - the problem with comparing PC verisons is what hardware do you put it on? Every single person will have a different spec for their PC, so it will never be representative of what the average person will see on their machine at home. Certainly from the perspective of my creaky old rig, I don't really want to see and hear how marvellously wonderfully brilliant a game looks running on the Most Expensive Rig Known To Man with 18 million graphics processors. These console face offs, however, are at least a good representation of what you'll get a home should you opt to buy the game on either format.
Widge
18/06/09 @ 12:40
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Terminal Reality's response needs to be framed and mounted in the Hall of Lol
megastar
18/06/09 @ 12:42
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owning both consoles I can honestly say I prefer the look of the PS3 version of Ghostbusters. Looks more natural to me
JonFE
18/06/09 @ 12:45
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I wished console makers could put v-sync option on the video console settings and force developers adhere to it... Screen tearing is such a killjoy; yes, Resident Evil 5, I'm looking at you :-(
Edited 1 times, most recently on 18/06/09 @ 13:45
IneptPercy
18/06/09 @ 12:45
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Not wishing to start a PC debate kind of thing, but usually eurogamer do use there 'standard' gaming PC based on a 8800GT etc and maybe something stronger. I know its not an exact science but its more looking for better textures etc, increases in AA and resolution are more down to the PC.

As for the 360 vs PS3 thing, it seemed PS3 versions where catching up... maybe not.
Ryze
18/06/09 @ 12:47
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Yay!

/reads

/popcorn

edit:

I'd say it would all depend on how much resource in terms of time / money / people you have to throw at the PS3 version that would matter the most.

You're really reinventing the wheel to get the most out of it in many cases.

btw: This happened back in 1995 with Saturn vs Playstation - the boot's on the other foot now.
Edited 2 times, most recently on 18/06/09 @ 13:51
Widge
18/06/09 @ 12:50
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Natural? No it really does look sub par. I've seen loads of these where if you take the machine logo away, I'd have no idea which was which, but this is just blatant.
Widge
18/06/09 @ 12:51
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I find it baffling how they had to ditch PC multiplayer too!
mowgli
18/06/09 @ 12:55
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I hope Sony feel pretty embarrassed for their exclusivity deal right about now.
Ryze
18/06/09 @ 13:04
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@mowgli

I reckon it all depends on the sales figures over the next few months... I can't see anyone buying a PS3 in mid-summer just to get the new Ghostbusters game, though...

Wastelander
18/06/09 @ 13:05
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But these articles ARE about the bump-mapping and v-sync.
If it doesn't interest you, why comment?
smirny
18/06/09 @ 13:08
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obviously the xbox is going to be performing better at the moment, it's been "maxed out" remember...
N@
18/06/09 @ 13:08
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"BTW, Terminal Reality should be ashamed of themselves for foisting that PS3 version onto customers. It's embarrassing. Every other developer has figured this out and TR is still taking their cues from the Darkness and Double Agent ports"

+1
chubster2010
18/06/09 @ 13:09
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@ Wastelander

Why iindeed. You're right - I've wasted enough time here already....

Right - I'm off to enjoy playing some games instead of frittering my life away on Spec-Trumps....
jaguarwong
18/06/09 @ 13:14
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Great article as always - factual and informative.

I'm particularly glad that Richard makes the effort to point out all factors (as evidenced at the end of the Red Faction piece) and not just technical ones.

Great stuff.

Kenshin001
18/06/09 @ 13:14
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My God, the PS3 version of Ghostbusters looks like Prototype!
Dave52
18/06/09 @ 13:22
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Once again, with the exception of Ghostbusters, I really can't see much of a difference. And what's with the Ghostbusters thing anyway, how come Sucker Punch, Naughty Dog et al can get the PS3 looking sweet but not the developers of Ghostbusters?

Looks dreadful, still I wasn't gonna buy the game anyway.
GamesConnoisseur
18/06/09 @ 13:23
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Note re the screen tearings; X360 doesnt it have exclusivity on it as PS3 suffers it worse in Prototype according to EG (v-sync issues) but nevertheless, v-sync should be on at all the times or at least GIVING the gamers option to choose v sync OR frame rates loss.

Ghostbuster having less texture quality AND lower resolution on PS3 but preferred as looking more 'natural'?! Why not go away and play N64 games if you into that!! A shameful disadvantage to PS3 as not achieving parity with X360 BUT yet getting a timed exclusivity?

Ironic?!

Mad... I m importing X360 version me. Voting with my wallet!

EDIT: People reading through the whole article would conclude X360 is still having the advantages and edging over PS3 in an overall content. HOWEVER negibile differences to most people but as previously said by others, useful mainly for the multi platform owners.
Edited 1 times, most recently on 18/06/09 @ 14:27
BartonFink
18/06/09 @ 13:24
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At 20-0 surely there is no need for these articles anymore? Why not just include the comparison with the review of the game?
mashk
18/06/09 @ 13:32
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I like these articles. They validate me in my console of choice. If only Eurogamer was around in the heady days of the C64 vs Speccy arguments circa 1987.

Edited 1 times, most recently on 18/06/09 @ 14:32
Paulanator
18/06/09 @ 13:37
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@evilfoxhound

Why don't you just install the game to your hard drive then?
Erebu
18/06/09 @ 13:38
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I guess the better graphics are the reason why the X360 GPU gets hot as hell and kills the box.
trebell
18/06/09 @ 13:43
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Why can't we include the Wii and make it a three way fight?
M@Robson
18/06/09 @ 13:48
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Xbox shots just look a little bit darker to me nothing else noticeable to my untrained eye.
Edited 1 times, most recently on 18/06/09 @ 14:51
o_ci2007
18/06/09 @ 13:48
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what about including wii games as well?
3william56
18/06/09 @ 13:50
#38
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I demand a Gunstar Heroes face off.
BartonFink
18/06/09 @ 13:52
#39
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Why can't we include the Wii and make it a three way fight?

Now that would be hilarious can you imagine the train wreck. Still it would probably boost hits.
Edited 1 times, most recently on 18/06/09 @ 14:53
foreverafternothing
18/06/09 @ 14:11
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Fucking Xbots.
GamerG
18/06/09 @ 14:40
#43
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Wow even PS3 lead Sku games (Ghostbusters) http://tinyurl.com/bt25tc end up better on Microsofts beast of a machine,

Kudos to Microsoft's engineers who brought out a machine a year ahead of Sony's and 3 years down the line is still out pacing its far more expensive rival!

Just need to get the Q&A sorted for launch next time fella's!

Gaz40
18/06/09 @ 14:49
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love that 360
youhavenomail
18/06/09 @ 14:54
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There really is no difference between the two formats worth talking about in any of those videos apart from the Ghostbusters one.
Garulon
18/06/09 @ 15:08
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Where's wotzisface? You know that guy who thought the power of CELL would start shining through about a year ago? Has he hung himself in a closet or something? It's the only reason I bother with these comments, it's obvious by now which is the better gaming architecture. Come on whatever your name was, I need my Iraqi Information Minister fix!
Edited 1 times, most recently on 18/06/09 @ 16:09
migasUK
18/06/09 @ 15:11
#47
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360 still ruling...
Dave52
18/06/09 @ 15:13
#48
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@Garulon: "Come on whatever your name was, I need my Iraqi Information Minister fix!"

Ha ha, Comical Ali... classic!

"it's obvious by now which is the better gaming architecture."

I'm not so sure. If you look at the results from certain developers, the PS3 has been amazing. I guess it's a more difficult beast to develop on, and the Ghostbusters people have made an arse of it.
Garulon
18/06/09 @ 15:18
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"you look at the results from certain developers, the PS3 has been amazing."

There's really nothing in any listed firstparty title on the PS3 that the 360 can't do, you're treating them as "amazing" because there's nothing identical to compare against. Not that I'm slagging off Sony's firstparty efforts by any means, they're mostly technically stunning, but these games really are money-no-object stuff that tied up really skilled developers for years. And every single one so far has stiffed in the charts, so I'm not sure how many more Sony's got in them.
El-Dev
18/06/09 @ 15:26
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"And every single one so far has stiffed in the charts, so I'm not sure how many more Sony's got in them."

Shit loads, did you not see E3.

I think they should do more of comparing exclusives of a similar nature, so KZ2 against Gears and Halo, Forza vs GT etc to show the tech involved in each. For me that is more relevant as the manufacturers have greater control over their 1st party devs.

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