Wurm Online

Heal the world, make it a better place.

Humanity ain't so bad. I mean it! As a species, we do alright for ourselves.

You could check out the latest Human Security Report if you don't believe me. Over the last 10 years the number of armed conflicts around the world has fallen by 40 per cent, and the number of fatalities per conflict is dropping too. If that's not enough for you, check out this video of a parasitic Gordian worm causing a cricket to commit suicide by flinging itself into a body of water, thereby allowing the worm's aquatic children to wriggle out into the world. Now there's an unpleasant species.

Or you could read on and learn a little about Wurm Online, which isn't really a worm at all but is in fact an indie MMO. Unlike the Gordian worm, this stuff is bound to put you in a good mood about your brother man without putting you off your dinner and every other dinner for the rest of your life.

Wurm Online is set a fantasy interpretation of the Dark Ages, but under the skin it resembles nothing less than a cross between EVE Online and the as-yet unfinished Love. EVE because Wurm is an unstructured experience where the "game" is in doing whatever you want and forging your own violent or non-violent path in a player-built world, and Love because players are free to build and tear down structures as they see fit, as well as terraform the world. Or, most likely, just terraform the tiny piece of it they've decided is theirs.

'Wurm Online' Screenshot 1

Digging a canal is backbreaking work not advisable for children, the elderly or residents of Azeroth.

To get specific, players in Wurm start as hearty peasants with nothing but the wind in their hair, a full stomach and a bag full of simple tools such as a rake, flint, tinder, hatchet and so on. There's a simple tutorial that gives you the most cursory of explanations of crafting and resource-gathering and the like, and... that's it. From there, you're on your own in a land full of dangerous creatures, virgin terrain and player-built settlements both thriving and abandoned. Hey, things could be worse. That tutorial's only a recent development.

So what do people do in Wurm? Well, they build homes for themselves. They grow vegetables. They build ships. They train with swords or axes or bows, or dig caves. They make friendships and get into fights. Sometimes they fight big battles and build statues. They cut down trees, plant flowers, pick flowers and plant trees. They just exist. They are human, and they have fun being human while watching their skills and stats tick up all the while.

Or, in the words of Wurm's volunteer PR man and soundtrack composer Joss Sanglier, "It's the ultimate social game. Because whether you are a hunter, a fighter, a carpenter, an outlaw or anything else, at the end of the day you can look over a wall at another player and ask him how is pumpkins are. That is what real life is - an amalgamation of the inane covered by a thin veneer of unimportance."

The world that the small team behind Wurm has built has an undertone of the real that borders on the sublime. To put it another way, my flatmate's favourite memory of playing Wurm is the time he was slaving away, bent double over his forge, and lost track of time. With the Morrowind soundtrack playing in the background he caught sight of an unexpected sunrise over the mountains in the distance, its warmth searing away the pitch darkness of night. That's it. That's the end of the story. Having played the game, I completely understand where he's coming from.

'Wurm Online' Screenshot 2

Presenting: the third game ever made where nights are actually dark.

While the intangible aura of realism in Wurm comes largely from all the hard work the devs put into designing the look of the game and the in-depth systems governing crafting, eating, fighting and so on, it also comes from something no other fantasy MMO can boast - the world built by the same real people that actually live there. And that's not just a reference to the gravitas of looking down at a dockyard or barracks and knowing it was set in place, plank by plank, by players. The positioning and design of everything in the world makes sense. To use one example, the villages you find in areas which are in constant danger from rival kingdoms are all painstakingly constructed high up on near-vertical mounds of dirt to make attack almost impossible.

The reason all this cheers me up is simple. Ramshackle and awkward as it might be, the people playing this game have built a world. They didn't have to do that. Nobody made them. Plenty of them even paid money for the privilege, forking out five euros a month for Premium subscriptions, or even more for the tokens that allow them to found official settlements.

This wasn't a foregone conclusion. There was potential for Wurm to devolve into anarchy the moment it opened, but it didn't, and it didn't because we're better than that. We build, and we help each other. Wurm has one of the friendliest communities of any game I've ever encountered, and while it has its fair share of violence, this almost exclusively takes place on the Wild server, where it's fostered by the developers in inter-kingdom warfare and skirmishes over powerful artefacts.

In fact, a recent patch that allowed Wild server players to send raiding parties to the safer Home servers caused the community to erupt so fiercely that an entirely new Freedom server was quickly sculpted, where PVP, stealing and lock-picking is disabled. Anyone who had a problem with the new patch was welcome to up sticks and sail away to their new home. As in, actually sail away. One of the many neat touches in Wurm is that different servers take the form of different islands, and travel between them is not just possible but encouraged. It used to be, before drowning was implemented, that you could even swim the gap.

You might have gathered from all this that Wurm Online enjoys somewhat chaotic development. That'd be an understatement, but it's also something you can forgive the game for. It was originally the pet project of just two Swedish programmers, Rolf Jansson and Markus Persson, back in 2003, and it still uses Java Runtime Environment. The reason Wurm continues to be developed to this day is that, as well as adoring subscribers, it's picked up support from an army of volunteers scattered across the globe who simply love the game and want to support it.

A few of the Wurm GMs spilled some details about who they are in real life for the purposes of this article. Blackout enjoys playing with vintage Bentleys, and keeps playing Wurm because he loves helping people. Oracle lives in New Zealand with his wife and family and has just retired from his job as an antique dealer and furniture restorer, and plays Wurm for the same reason Rolf and Markus started work on it - because there was and still is nothing else like it available. Diana, age 52, is the owner of a small organic pet food company. She talked about how she was present at the first in-Wurm wedding, back when there was only one player model and it was a man.

'Wurm Online' Screenshot 3

Eurogamer Expo 2009 tickets on sale now!

Pacer lives in Ohio and fondly remembers being lost up a mountain in Wurm with his buddy, lost and scared in one of those uniquely dark Wurm nights. Mithika makes stainless steel jewellery out of Vancouver, Canada, and is proud of succeeding at her in-game goal of owning a dragon. Niobe lives in Illinois with her husband and fell in love with Wurm when her neighbours helped her with the Lava Fiend that ended up wandering into her mine. Tich, 50, lives in Perth, and among his Wurmian achievements is designing and constructing a giant chess set.

All this adds up to the principal reason MMO developers should be paying attention to Wurm. It's blurring the line between players and developers. Players are free to create and alter the world, GMs are recruited from the players and are still free to play the game, anyone with the knowledge can contribute to development, and the development reacts to the player-base. And, amazinglyy, Wurm still works. More than just holding together as a competent MMO, it's infinitely more entertaining than any number of the commercial releases we're told to enjoy. It's the Wikipedia of videogames, a shining example that as long as humans are told to build something instead of just play along, we're pretty alright.

'Wurm Online' Screenshot 4

There is no riding animation just yet, so everyone stands on their horse. Shh. It's fine.

If Rolf's to be believed, the best is still to come, too. Before the summer's over the Wurm developers are aiming to get a new Epic server up, a land where players from different empires will compete in grand scenarios that'll last between three months and a year. At the minute we can't tell if details are under wraps or simply totally undecided, but what we do know is that Rolf's aim is to create a structure wherein the players themselves will tell the story, naturally filling all the roles in the cast and thereby becoming the game's future lore.

Wurm Online is well worth a look, especially when that look requires only the smallest of downloads and costs nothing. Subscription fees only enter into things if you want to get off the Newbie server or you start hitting skill caps, and it'll take at least 30 hours before either of those things happen. That said, the crippling guilt that you should be giving these guys some kind of money kicks in at about 25 hours. And that's because you should. Getting into Wurm, and then imagining what it'd be like with proper funding, is bound to make you a little weak at the knees.

Comments (32) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Genji #1 3 years ago

    I don't know anything about this game. I just love Michael Jackson.
  • Optyk #2 3 years ago

    What're the first two games where nights are actually dark?
  • Chris Gardiner #3 3 years ago

  • Chufty #4 3 years ago

    Appropriate subtitle to this article?
  • johnlenham #5 3 years ago

    Taking a look right now ;o
  • shamblemonkee #6 3 years ago

    lolz at the strapline.
  • Setaro #7 3 years ago

    Very nice write-up EG, i will try this.

    On the topic of dark games, I remember Operation Flashpoint being absolutely pitch black at night.
  • mcmonkeyplc #8 3 years ago

  • iokthemonkey #9 3 years ago

    That looks really interesting. I'd be worried about people nicking my apples or raping my pigs but it sounds cool.
  • Spekingur #10 3 years ago

    The game has changed quite a bit from what it was in the betas and to what it is today. Yet, other things haven't changed at all.

    The article only talks about the current state of Wurm. In the "olden days" there were alot of players running around causing havoc - and at one time Goons started playing. Well, we all know what happens when the Goons "raid" a game ;)

    I quit playing Wurm both because of RL and because the game itself changed from being based on creating things into a game based on who could have the shiniest sword with the most blood on it, as well as the addition of magic playing an important role whereas the original promise was that magic would come into play as a subtle effect that only a very few could become really good at. The game was based alot more on social interaction between building communities back then rather what it is now.
    I also had a character on one of the servers before they changed their server configurations - now you can only access one island as a free account - before, you could access at least two. Now, those are all for premium accounts - and my character is stuck on one of them.

    If you want to try a game that is diffirent from most other MMOs out there then I would suggest Wurm Online. If you are one of the people that have trouble thinking for yourself, figuring stuff out, then Wurm might not be for you.
  • LazyDan #11 3 years ago

    Screw that, the article taglines are hilarious :D
  • Irien #12 3 years ago

    I remember characters in Everquest 1 moaning to high heaven because they couldn't see at night/in the dark, originally. I was a dwarf, so I laughed at their wussy non-bearded ways!
  • Setaro #13 3 years ago

    Hmm well I just had a go at Wurm, but it runs incredibly slow even at low settings (5fps). Ok, so I'm using a laptop, but I can run Left 4 Dead well enough at near max settings. As I'm lazy, can anyone find me a good page with tips on how to make it run better?
  • Spekingur #14 3 years ago

    @retrend: If you haven't tried it then your words hold no water. If graphics are holding you away then you aren't a true gamer.

    @Setaro: It's an MMO. Not an shooter. Frames don't matter as much as your connection does. Wurm uses opengl, you might need to update some drivers. You might want to go into settings on the start-up and try changing it from jogl+awt to lwjgl. If not then there are alot of graphic options in the Graphics and Advanced Graphics tab. Changing water reflections and render distance always helps as well.
  • Darren #15 3 years ago

    Eurgh... that video link at the start of the review has put me off my cricket and salad sandwich! Yuck!
  • Windypops #16 3 years ago

    Hilariously appropriate tagline! A man died!
  • dr_faulk #17 3 years ago

    +1000 Pts for that YouTube video
  • DoKtoR #18 3 years ago

    .... I thought someone would have said the obligatory "better than Darkfall!" by now... oh well: Better than Darkfall! :-)
  • darc #19 3 years ago

    This, or plant a garden.
  • LewisResolution #20 3 years ago

    Quinns, this is totally the third time you've written about Wurm in 2 months. Come on, man!

    Er. I played it and wasn't too taken. I think I need a mate to play with.
  • droolybob #21 3 years ago

    Nice article. Here's my newb experience. I signed up to a prem account about a week ago and followed behind the exodus to the new PvE homeland. On my arrival I saw that the beautiful landscape before me was largely undisturbed but roads and structures are shooting up all over the place and things are changing fast.
    Everyone has been really helpful - thanks Dannyiron ;) – and I feel safe in the prem starter ‘town’ of Samling but, joining the land grab and venturing into the wilderness at such a low skill level is genuinely scary. I spend 3 nights with a friend plopping around the entire coastline in a rowing boat looking to establish my new home but all the prime coastal deeds had already been nabbed. hrrmmff
    So inland it is then... but setting foot on land from the relative safety of my boat I need to watch out for roaming critters and mobs that will rip me to shreds unless you're light on your toes. (I nearly got toasted by a chicken on the first day for crisakes!!) I can’t describe how alert to danger you suddenly become when you know you could lose absolutely everything by venturing out. This for me is the essence of WURM and what sets it apart from the other MMOs out there. Oh, you'll need to get past the functional and rudimentary character models sliding towards you folks, but persevere and you’ll be rewarded big time. If they catch you unawares you could easily bleed to death and you’ll have a long walk back to find you're corpse and with no map or compass. (yup, not skilled enough to make one yet) oh and you’d better have a good memory for geography too. You really need to attempt this trip once though as it’s the only way you can retrieve your carefully crafted belongings. Of course you could start all over again in your underwear begging for basic tools in the starter town or a get your mates in your village to help you if you’re lucky enough to have joined one. Which, I can hear regular Wormians screaming is what I should be doing buy hey I like exploring.
    You really do make everything in this world unless someone's got a spare to give you or sell you but be prepared to lose the lot if you’re not careful. The scenery isn't Crisis but it’s still gorgeous and very atmospheric. As the man said Its well worth a look but beware, only enter the hinterland of this world if you fancy yourself as Bear Grylls or are very brave indeed!
  • Royal Fool #22 3 years ago

    I played this a while back, even coughed up money for a short subscription which is required to advance skills beyond level 10, a very crippling handicap (despite assurances to the contrary by the article author).

    The graphics, interface and audio are very basic. I mean, there aren't even a lot of animations available, resulting in very awkward combat encounters. Equipped armor won't show, everyone's avatars are identical, there's no map, etc. It works, but just barely, mostly thanks to how unique it is.

    The game shines when people are co-operating, pooling their different skillsets to craft and build things. There truly is nothing else like it out there, so if you want an MMO with virtually no mandatory combat then you might want to check Wurm out. But be warned - you'll still be grinding experience for your skills, just not through killing stuff or doing quests. Oh, and bring friends!
  • poopmonster #23 3 years ago

    I want to try it, but I can't bring myself to play a game where I might be killed by a chicken.
  • Ez3kiel. #24 3 years ago

    It's so much better than Darkfall. Shitty but funny.
  • Gwydion #25 3 years ago

    Well...Wurm is different, just in case you hadn't realised by now. I started playing almost a year ago, and have been hooked pretty much since then. Sadly I've been busy IRL these past few months and have been unable to log in. So here's my story shortened a bit.I decided I wanted to make a boat so in my foolishness I built a raft thinking I could sail on it. Nuhuh. I then applied for several towns and lurked around Small bears for a few days where I was used for what was basically slave labour by some dude called Elias. There I met Elwood and Osdeath. After a few days of hard work and no thanks I convinced Osdeath to go to Ahkenaten with me. Halfway through the journey I remembered I was going camping for a week and hurridly logged off to pack my bags. Came back a week later and finished the journey to find out Osdeath never arrived. I had no acces to any building for about a week because Flinter was never one when I was. When Flinter finally logged on I'd managed to track down Osdeath and persaude him to swim down to Ahkenaten from the Harandros desert where he'd been living.I'd later come to live a few hundred tiles away from where he was at the time. After persauding him to ask Flinter to join(he was shy :p) he got a house--I refused, I wanted to build my own(Never happened, I just camped with Os for the next 3 months). I then set my sights on becoming BL, met a few people and blahblahblah I didn't go. Computer broke, got a new one, played again, went to MRH met some awesome people, went BL, realised I wasn't ready for Wild, came to JKH, joined Ahkeanten again when 4chan invaded. Those guys at Brome were awesome...After convincing them to leave their homes and go to a new place Rolf introduced GV, massive panic attack and before long the bustling town was in ruins. Fun while it lasted though.

    Lesse...Before long I got restless and looked for some people to go to MRH with. Out of the 4 people I found only 1 came with me, despite we'd planned everything ^^. Oh well. Next stop my old home on MRH(I lived in a cave, heh). Next stop Validus. Can't say I did much but I'm going to use the fact I was ill and had a music exam coming up as an excuse for that. Gave a few people a ride down there, spent a week looking for a horse on Emoo's orders and found one on the way back...Almost got killed about 20 times, and when I got back I found he had 7 already. I was very annoyed. Now I'm on Freedom with Ahkenaten again, currently annoyed at certain people.

    Anyway, if any of you need a helping hand on the newbie server (Golden valley, or GV for short) don't hesitate to send 'Looroll' a PM on the Wurm forums, or contact me here. Hope to see some, if not all, of you in game :)

    -Gwydion
    Edited by 1 at 27/06/09 @ 11:11
  • estoo #26 3 years ago

    Thought I'd give this a try today but after running it on default settings it was looking REALLY bad and ran at about 5-10 fps. If it's one or the other I can work with it and try a few things but both at the same time and it's not for me.
    Interesting concept though.
  • romelpotter #27 3 years ago

    Gutted, I really wanted to try this. Downloaded the client, registered but returned EXCEPTION_ACCESS_VIOLATION error log and the client would close after a bubble animation. Cant post on forums as my username is not recognised but I can log onto the shop area and buy the premium package or silver coins.

    I have tried everything I can think of to get this to work but alas its not to be.

    Wanted a brerak from wow, damn I guess I'll just have to carry on!
  • Ronsson #28 3 years ago

    Romel_potter I think you should update your graphics drivers. The client doesn't get very good fps on certain laptops and old graphics cards.
  • romelpotter #29 3 years ago

    yea, I tried that. unfortunatly it didn't work. I am using an ati based acer 5920g

    i think they have ati compatability issues perhaps.
  • Corodix #30 3 years ago

    romelpotter, you need to register a separate account for the wurm forums in order to be able to use it. The forums are separate from the game and do not use the in game accounts.
  • romelpotter #31 3 years ago

    fixed, was advised to turn off ai in the ati catalyst control center.

    thanks for the info on the forums, i was not on to that!
    Edited by 1 at 29/06/09 @ 21:27
  • JamieR #32 3 years ago

    I gave this game a try and it really sucks and the graphics are horrible what a waste of time.