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World of Warcraft: Wrath of the Lich King

Chilton and Brack: Kings of all they survey.

EurogamerAre things like the Armory going to be integrated with Blizzard Account profiles?
J. Allen Brack

I know there are definitely plans to do a lot of website integration... Right now we have your inventory and your guild bank that you can look at if you log in. But the big fear that everyone has is that we're going to say these characters are associated with this WOW ID or Blizzard Account, so I know what all of your "alts" are... we've no intention of doing that.

EurogamerWhen it comes to Achievement design, are your aims to encourage people to play the game in a different way, or just to get more reward for playing the way they do?
Tom Chilton

It's a combination of both. We want the Achievement system to serve as a record of your accomplishments, yet at the same time it's definitely a motivator to go back and do some of those things that you always thought about doing, but never really got around to. It could be something like "win Arathi Basin 2000 to zero", or "kill all the bosses in Scarlet Monastery within 20 minutes".

J. Allen Brack

There will also be a list of things that players will never have considered doing, more of a to-do list; like you log in to the game and go, "I don't know what I want to do today, I'm going to pick a random Achievement and go get it". Also just different play types, like we'll have hardcore dungeon and PVP things, but also more whimsical type things, like exploring all the pieces of the maps or getting haircuts or falling certain distances.

Tom Chilton

We are very cognisant of trying not to design Achievements that encourage really deviant behaviour, or even just excessive gaming behaviour. We don't want it to turn into a "you must play 24 hours a day, 7 days a week" kind of thing. We're very wary of Achievements that feel extremely grindy, or really motivate players to do things that they probably shouldn't.

Just because his foot's clipping the ground, it doesn't mean trolls aren't the best.
EurogamerSome of your rivals are quite happy to admit that they're encouraging that in their Achievement systems...
Tom Chilton

Right, "kill a million of these!" We're not going to have that.

EurogamerWhat was behind the decision to bring Achievements in? Was it just that you had to keep up with rival MMOs that are including them?
Tom Chilton

It was more that as gamers ourselves that have been playing a lot of games that have Achievements in them, like on Xbox Live and such, and just really enjoying it, we thought to ourselves that it would be really cool if we had something like this.

J. Allen Brack

We also looked at the things that we didn't like, in true Blizzard style, in the systems say on Steam and Xbox... So we don't have hidden Achievements, with the exception of very rare Achievements called Feats of Strength that are worth no points. We also have progressive Achievements that you can click on and see what you need to do to get that.

Glowy thing versus spiky thing; outcome undecided.
EurogamerYou're at the stage where the game's getting a bit older and you've got stiffer competition out there, certainly than when Burning Crusade released. Do you feel under more pressure this time?
Tom Chilton

Well, we are definitely trying to one-up ourselves. I feel that in a lot of ways, we're doing that - I feel very confident about the quality of the zones and quests, the fact that we're introducing a new class that seems to be going over pretty well. But there's definitely pressure, no doubt about it, and I'm sure that's going to continue to mount, year on year. But at this point, we're feeling pretty good about it.

J. Allen Brack

But I think the pressure that we feel mostly is not necessarily from outside, but from ourselves and our fans.

Tom Chilton

We actually put that pressure on ourselves throughout the process. At Blizzard, every several months each team demos the game to the rest of the company: here's what we got, we put it on stage. There's a lot of pressure to meet the expectations of people who work at Blizzard.

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