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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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World of Warcraft: Wrath of the Lich King

Chilton and Brack: Kings of all they survey.

EurogamerDo you feel like you're still reaching out to new players? The game hasn't plateaued yet?
Tom ChiltonAbsolutely. That was the primary goal. We feel like the best way to bring in new players is for people to get their friends to play, through word of mouth.
J. Allen Brack

And you know, the levelling curve in the game, we don't feel it's incredibly brutal, but when you say to someone "you're going to have to level up 70 levels in order to catch up with me so we can play together", that can be pretty daunting. You can use it as an excuse as well: "we can beat the system, it won't be like normal, it won't be slow like you've heard".

EurogamerYou're faced with a situation where you feel like you're doing your best work, but for a new player, that work lies behind many, many hours of older content. Is that frustrating at all?
Tom Chilton

Absolutely, and that's why with this expansion we try to speed up the levelling curve. We do feel like the content in Northrend is better than what we've done before.

J. Allen Brack

That's an axiom of game development - the best thing in the game is the last thing that you worked on.

EurogamerDo you think it's possible for a first-time player to get something like the experience that so many of us had four years ago? Or will it never be the same again?
J. Allen Brack

I do - I think that sometimes the experience gets distorted when somebody gets power-levelled by a higher-level character. That's why the recruit-a-friend is designed to motivate you to play alongside your friends as a similar-level character. It makes the experience much better, it's challenging, exciting, it's not like some other guy's towing you through the game.

Red sky at night, Death Knight's delight.
EurogamerAre you confident that [open-world player-versus player zone] Lake Wintergrasp, and the new battleground, can do something new with the PVP side of the game?
Tom Chilton

Well, certainly it's very new. We've done a lot of internal testing on the siege engines and destructible buildings and it certainly feels different. The battleground is a little bit more limited in terms of how different it is; it doesn't have the same level of depth that Wintergrasp does.

But I think the most difficult thing with Wintergrasp is going to be giving players the experience that they imagine when we have no way of controlling how many players show up for it, and how balanced it might be in terms of how many players there might be on one side versus the other. We're building in safeguards, things to help when your side has fewer players, and trying to design it so it scales reasonably well between 200 people or 30 people. So hopefully those things will work out, but I would definitely say that it's the biggest unknown in the expansion, because world PVP is by far the most unpredictable thing for us.

EurogamerWhat about the Arena side of things?
Tom Chilton

We have two new arenas that are actually now complete and will be in the next beta build or two that comes out. The Arena maps are very cool - I think those are more of a known quantity. The most bold thing we're doing is having some moving geometry that will throw a little bit of a wrinkle in in terms of line-of-sight-breaking objects and that kind of thing.

EurogamerWhat player feedback or behaviour from the beta has surprised you most?
Red sky in the morning, stayed up playing too long.
J. Allen Brack

The thing that surprised me - I'm constantly surprised by this type of thing - the number of people that got their beta key, had their level 70 copied over, logged in and immediately ran over to Eastern Plaguelands on a PVP server, waited for those 55 Death Knights to pop out and... BAM. [laughter]. It's like, you've got a beta key and this is how you're spending your time? Just ganking level-55 Death Knights? It was amazing. Deviant behaviour.

EurogamerBut that's MMOs: people will always enjoy them however they want to.
J. Allen Brack

Oh, absolutely. I was surprised that it happened as quickly as it did, but I wasn't surprised that it happened.

EurogamerThe Blizzard Account system that unifies Achievements across all Blizzard games - what impact is that going to have for WOW players specifically?
Tom Chilton

Well, I do believe that a lot of our players are Blizzard gamers. We really felt that, by tying it in, if you stopped playing WOW and started playing those other games you wouldn't feel like you'd lost all of that accomplishment. Also, to give you a reason to come back when an expansion pack comes out and get some new Achievements, increase your Blizzard score.