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World of Goo Review

Wii Review by John Walker

5 January, 2009

Page 1 of 2. Page 2 ->

Little round blobs that form slightly elastic bonds when they're held up to one another. There's your core puzzle mechanic. From these beginnings, you can build a tower, or a bridge, or the means to escape from the belly of a giant creature and float, hearts filled with hope, on helium-filled eyeballs into outer space.

You simply cannot pin World of Goo down onto the wooden board and start methodically dissecting it with clear and concise scientific rationale. It has this horrible habit of coming back to life, jumping up and giving you a giant hug, then spinning on the spot until it gets dizzy and falling down giggling.

Eurogamer has of course previously (and magnificently) reviewed World of Goo when it was released on PC last year. Now it has reached WiiWare, and for good reason should be looked at all over again.

Goo begins by asking you to achieve small goals. The first level is about connecting the most basic Goo balls together to form a small tower, allowing the remaining blobs to run up the bonds of the structure and reach each level's goal, the exit pipe. "Weeeee!" they cry as they make their way inside it. The next level asks you to apply the same technique, but this time horizontally, using the Goo to create a short bridge. There's a minimum number of balls you need to save per level, but you're strongly encouraged to recover as many as you can beyond this target.

'World of Goo' Screenshot 1

Why, she's beautiful!

It would have been perfectly reasonable for these approaches to be applied in increasingly imaginative and complex ways as you progressed through the game, resulting in something fantastic. What you're not expecting is to soon be working out how to suspend a chain of single-bonding droplet Goos via floating red balloons so they don't allow the heavy wind to buffer them into the spinning blades of a windmill.

Or stacking blinking, sentient stone blocks into precarious towers to provide support for a thin bridge. Or firing pull-back-and-release balls into suspended chains. Or arranging flammable Goos into elaborate fuses to explode robots. Or rolling giant Goo balls over suspension bridges into crushing machines.

In fact, before Chapter One (of four, plus an epilogue) ends, you'll encounter the first dramatically different approach. The Tumbler has the green Goos - those capable of forming three detachable bonds - in a revolving, octagonal room. As you build, your structure is constantly rolled over, making the build for the pipe a completely different experience.

'World of Goo' Screenshot 2

Blustery Day stands out as one of the most serene levels. Simple to complete, but the introduction of wind is wonderful.

It shows off the peculiarities of the elastic physics, the breaking points of the bonds, and teaches you useful tricks for later, very different puzzles. Figuring out how to get the pipe to hoover up the maximum number of Goo balls in a revolving room is a challenge worthy of a game on its own, and it's the only time you'll see it throughout. That's the key to why World of Goo is elevated so much higher than any of its peers: it is ceaselessly inspired, reinventing itself with a regularity unheard of. And this example is one of the simplest deviations the game makes from your initial expectations.

The puzzles are only one element of why World of Goo is such a ludicrous pleasure to play. The most important element, certainly, but much else is responsible for the idiotic grins on the people who sit down to play it.

The cartoon world has been compared to Tim Burton's style a great deal, and it's remarkably appropriate. However, Goo replaces Burton's gothic edge with something more emotive. It's less sinister, and more fragile. At first glance it appears entirely buoyant and happy, but there is a constant underlying bleakness as the chapters' oblique stories suggest struggles of the under-classes, and the crushing oppression of big business, and the temporal nature of beauty. Although you may be pleased to know that you can let these elements slide over you, and just stare at how remarkably pretty it is and focus on enjoying the puzzle solving.

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Comments: 1-50 of 89 in total | next 50 »

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TriggerHippie
05/01/09 @ 13:34
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Welcome to the party pal!

MiseLeMas
05/01/09 @ 13:35
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Now I haven't fully read the article past the first 3 or 4 paragraphs but is it available on Wii Ware in Europe now ? I thought they had planned on releasing it via bricks and mortar stores rather than online ?
Just my luck though, my most looked forward to game of last year becomes available as I'm due to be away on business for the next month or so. Luckily my lovely wife/santy got me a DS Lite to keep me entertained with The world ends with you, Zelda and New Super Mario Brothers, yay for her !
Edited 1 times, most recently on 05/01/09 @ 13:35
itsfuzzy
05/01/09 @ 13:36
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Time to dust off the Wii :)

Yeah Baby

Rev. Stuart Campbell
05/01/09 @ 13:37
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But I don't like cherries.
Oh-Bollox
05/01/09 @ 13:37
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Now I haven't fully read the article past the first 3 or 4 paragraphs but is it available on Wii Ware in Europe now ?

Yes!

I thought they had planned on releasing it via bricks and mortar stores rather than online ?

That was the initial plan, but 2D Boy put a stop to that nonsense posthaste when European fans raised Hell about it.
speedjack
05/01/09 @ 13:40
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@MiseLeMas

Yup - now on Europe on Wii Ware.

They abandoned the idea of selling physical copies a while ago (thankfully).

Its 1200 points and about 350 block install and is the best game on WiiWare since Lost Winds (IMHO).
botherer
05/01/09 @ 13:40
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Yes, it's on Wiiware in Europe now.
RobertFoster
05/01/09 @ 13:40
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Wow, a publisher listened to a developer? Madness!

Once I get my new router, I'll dust off the Wii and spend some of the points I've had for ages.
MiseLeMas
05/01/09 @ 13:41
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Cool, fair play to 2D Boy for getting it back to Wii Ware. I hope this game is a smash for them and not a sleeper hit that those in the know only really know about.
Rash'
05/01/09 @ 13:45
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the one good thing to come out of EG top 50 was the revelation of this game. Edge gave it an 8 and said it would grow to become a cult favourite, which looking at this review seems to have been an astute observation. time to pick up some wii points...
Edited 1 times, most recently on 05/01/09 @ 13:47
HuggyAtHome
05/01/09 @ 13:46
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Best thing I have played on the Wii in 12 months- looks like a casual game but some of the later levels are damn hard.
Psychotext
05/01/09 @ 13:51
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Impressive.
farticusmaximus
05/01/09 @ 13:54
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Sounds like I'll be downloading this then.

That'll be 4 games worth owning on the dustbox. Actually, on that note I have a fantastic idea:

Nintendo should release a feather duster attachment to the Wiimote, along with a shitty vague wagglefest 'game' in which you have to dust your seldom-used Wii off.

I've a feeling Sony might have a patent on that idea though...
timur
05/01/09 @ 13:58
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I read this review with a singularly unheard of.
mazzl
05/01/09 @ 13:59
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so to state the obvious....
will this also come to live arcade and psn?
Subquest
05/01/09 @ 13:59
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as good a game as I've ever played (pc version) - although the co-op play of the wii version sounds very cool indeed
MrChuckles
05/01/09 @ 14:07
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Game of the year!
Lutz [mod]
05/01/09 @ 14:08
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I'd buy this on 360...
rhubarbandcustard
05/01/09 @ 14:10
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Have played this on Steam. A wildly OTT review and score of a mildly entertaining game.

Does the dearth of quality on Wii add 3 to a score? Apparantly so.
Santino
05/01/09 @ 14:10
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"so to state the obvious....
will this also come to live arcade and psn?"


probably not, but even if it did why would you want to play a game like this with a control method like that?
N@
05/01/09 @ 14:13
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Wish I hadn't sold my Wii now! >:(
Rash'
05/01/09 @ 14:14
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santino, exactly. having just had a quick go it it exemplifies all that is special and brilliant about Ninty's hardware design.
Burkey123
05/01/09 @ 14:16
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I should really download this. it sounds epic!
LazyDan
05/01/09 @ 14:27
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Eurogamer seems to have a puzzle game fetish. This was good, but not the second coming. Same with Slitherlink and that other one.
eleven
05/01/09 @ 14:34
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So it's good then :D
Tonka
05/01/09 @ 14:44
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Time to get some more Wii points it seems.
botherer
05/01/09 @ 14:45
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I can't see any way this game would work on 360 or PS3. It needs a mouse, or mouse substitute. It would be completely impossible dragging a cursor around the screen.

Oh, and I dedicate this review to smelly : )
spekkeh
05/01/09 @ 14:50
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Finally, redemption.
Aloominum_man
05/01/09 @ 14:59
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@farticus

Nintendo should release a feather duster attachment to the Wiimote, along with a shitty vague wagglefest 'game' in which you have to dust your seldom-used Wii off.

That's genuinely amusing - you should pass that to whoever Microsoft uses to create their viral advertising... With an invoice attached, of course.
itsfuzzy
05/01/09 @ 15:09
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Balls €10 worth of points wont suffice, need to buy €30 of points to get the game. Not going to bother.
farticusmaximus
05/01/09 @ 15:09
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@Aloominum_man

Oh, I get it now. I slated the Wii thus I work for Microsoft, right?

Oh my, that is about the funniest thing I've heard since... well, since ever I think.. yes, definitely that is the funniest goddamn thing I've ever heard in my life! So clever too, because you know, Nintendo and Microsoft are rivals, right? Isn't that the funniest thing? They are rivals and you assume I'm a Microsoft employee when I'm clearly not a Microsoft employee, but I took the Michael out of Nintendo's Wii so I must be, right? That is soooo clever!

Seriously, I'm glad I wore my corset today or my sides would have split.

That, or I'd look a right cunt like you.
Toothball
05/01/09 @ 15:11
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Hmm, picked this up on PC, but now tempted into looking at this version too. Think I still have points left from converting stars, so it's practically free!
Mildew
05/01/09 @ 15:21
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I think it's 1500 points - which i'm miffed about because i've got 1400 points and need to buy another 1000 to make up the 100 points difference!
Aloominum_man
05/01/09 @ 15:26
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@farticus

Touchy. No wonder other people here think you're a twat. I was actually - genuinely - being friendly and praising the post you wrote.
faux_carnation
05/01/09 @ 15:28
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Instaban for the guy above please, he's clearly a philistine
Edited 1 times, most recently on 05/01/09 @ 15:29
Fido128
05/01/09 @ 15:36
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"so to state the obvious....
will this also come to live arcade and psn?"

Very, very unlikely. From this Wii Fanboy interview with 2D Boy's Ron Carmel:

"XBLA and PSN will probably not happen, we just don't think the controls would feel right. Mouse is great and so is the Wii remote. The DS would be a good platform for the game from a controls standpoint but the processor is not nearly strong enough for the physics simulation. We might be able to do a simplified version of the game, but we have no plans for that right now."
Edited 1 times, most recently on 05/01/09 @ 15:36
electrolite
05/01/09 @ 15:37
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@ itsfuzzy

How about you buy 1000....then buy another 1000. Madness, I know, but it just might work ;-)
lennon
05/01/09 @ 15:49
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Yay something to use the points for.... :)
UncleLou
05/01/09 @ 15:50
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LMFAO

Another review to stick with Braid and Lost Winds.

Someone buy EG an Abacus for xmas 2010 and some sense goggles


Look, someone who's started his gaming career with an Xbox 360, and now thinks he's got a clue. Funny.
StooMonster
05/01/09 @ 15:51
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Downloaded this from WiiWare in UK the other day, haven't had a chance to play it yet.

Now it's got 10/10 and inlaws have (finally) left it could get an outing after work today!
Toonster
05/01/09 @ 16:14
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'Seriously, I'm glad I wore my corset today or my sides would have split.'

Someone's been watching Blackadder
Feanor
05/01/09 @ 16:41
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Looks nice, but doesn't interest me at all despite EG's 19/20.
Azazel
05/01/09 @ 17:02
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I downloaded this the other week on the strength of RPS's pimping of it in their Xmas games list.

Glad I did - it's completely charming.
mkreku
05/01/09 @ 17:12
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I liked the idea behind this game, but the controls just suck. Everytime you're put under pressure and you need to quickly pick out a particular blob from the masses you just can't. There is no way to select which blob you want, you just have to be lucky that there's suddenly a hole in the masses and that particular blob you want happens to be in that hole. Otherwise you're screwed. Oh, and when you want to place diagonal blobs to strengthen your constructions.. good luck with that! The game automatically suggests where you should put your blobs and rarely does it get it right. Incredibly annoying.
PameBoy
05/01/09 @ 17:14
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No. No no no. I'm sorry guys, I need to be a voice of reason - even a slightly curmudgeonly one at that - and say that I'm afraid all the swooning reviewers need to take a little step back and wipe the glittery purple ink off their fingers because no, World of Goo is not that good.

"A wildly OTT review and score of a mildly entertaining game. "

- Agreed.

I've got it. I've had it for a few weeks. It's ok. The best thing I can say about it, at a stretch, is it's maybe this generation's Lemmings (but not as good, at that). I've sometimes had to spend upwards of an hour on one single puzzle, retrying and starting over again simply because I worked out how to do it an hour ago but can't pick up the one correct sodding Goo that I need among dozens wibbling around on the same spot in a puzzle that demands speed and precision where one wrong move at a crucial point will make it unsolvable. That fact alone makes this a 7 - maybe if I was feeling recklessly generous and wanted to give the indie developer a PR boost I'd give it an 8.

Oh, and the Goo balls having eyes and little squeaky voices does not make this the most charming, heartwarming, wildly cherishable game in the world as EG seems to keep insisting. All this business in the review about its subtle, bleak social commentary almost made me snort coffee out my nose with laughter. It's kind of fun. It's quite cute. The main musical theme is so irritatingly trite and derivative I have to skip past it as quickly as possible every time it plays. The puzzles aren't mind-shatteringly creative and astounding as the reviewer seems to suggest, they're just mildly clever and diverting. Most of them wouldn't take more than ten minutes if it weren't for the unforgiveably finicky controls and lack of effective Goo selection. It's not even as charming or as much fun as Peggle.

It's just a funky, fun but mainly average little puzzle game, and if it weren't for the pleasantly original setting, the little blinky eyes and the quirky exposition written on the signs, nobody would have given it a second glance.
Edited 3 times, most recently on 05/01/09 @ 17:32
ED209
05/01/09 @ 17:17
#46
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How kind of them to not release it in stores - so the likes of me without the internet can't buy it! Hurrah!

/kills everyone in RAGE
botherer
05/01/09 @ 17:22
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PameBoy - There's always room for disagreeing, but you have a problem with the MUSIC!

Yikes man.
PameBoy
05/01/09 @ 17:24
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@ ED209: It's only a few megabytes and there's no DRM - just download it on a work computer or wherever and put it on a USB stick.

@ botherer: I said I had a problem with the main theme. The rest of the music is generally very good.
Edited 3 times, most recently on 05/01/09 @ 17:33
MoGamer2006
05/01/09 @ 17:38
#49
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"The chapters' oblique stories suggest struggles of the under-classes, and the crushing oppression of big business, and the temporal nature of beauty."

Oh, fuck off.

itsfuzzy
05/01/09 @ 17:42
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@ Electrolite

Thats using your head :)

Done

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