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Wii Roundup Review

Wii Review by Dan Whitehead

30 May, 2008

Page 2 of 3. <- Page 1Page 3 ->

George of the Jungle

  • Publisher: Ignition
  • Developer: Papaya Studios

Oh God. Why didn't I leave this until last? It's a platform game. Based on a cartoon. Based, in fact, on a cheaply animated Flash cartoon which in turn was based on a cheaply animated 1967 cartoon which was never funny. They turned it into a movie with Brendan Fraser. That's how bad it was.

How bad is the game? This bad. You can't see it, but I'm holding my arms as far apart as possible. And now I'm holding two brooms to make it even wider. This game is awful. Wretched. Foul. I'd actually forgotten that commercial games could be this irredeemably terrible. I instantly understand Ellie's escape. It wasn't truculent disobedience, but an instinctive survival response. Godspeed, you wily fox.

While the graphics are 3D, the action all takes place on a linear 2D plane. You control George and slowly lollop across the screen, jumping with all the vigour of a depressed sea urchin onto platforms that seemingly only exist because the developers realised that they couldn't get away with a game where you just walk in a straight line. There's zero inspiration or thought in the layout of the six levels - they're the most basic obstacle courses you can imagine.

There's some awkward combat against evil monkeys and other jungle appropriate enemies, but the collision detection is so haphazard and the response so sluggish that even defeating a single enemy feels like an unpleasant chore. There are also boss battles, and you can guess how much fun they are.

'Wii Roundup' Screenshot 2

Bendy straws - a surprisingly effective alternative to vines for the swinger in a hurry.

Does the game feature completely unnecessary and poorly implemented Wii controls? You betcha! Like the roll manoeuvre, exercised by sharply jerking the remote to the left or right. Unfortunately, the game constantly reads this motion as a circular rotation and instead sends George on his feeble dash attack instead. As there are sections where you need to roll under obstacles to continue, this makes for hours and hours of hilarious hand-jerking fun.

And as if this startlingly ugly, half-baked excuse for a game needed any more black marks against its name, it comes crammed with interminable, painfully unfunny and sloppily animated cut-scenes which cannot be skipped.

Go away, George of the Jungle, and die horribly in a fire.

1/10

Emergency Mayhem

  • Publisher: Codemasters
  • Developer: Codemasters

The idea of doing a Crazy Taxi-style game on the Wii, and mixing it up with some obligatory mini-games, isn't a bad one in theory. There's a certain thematic suitability there, and when you dress the whole thing up as an over-the-top emergency services spoof, there should be mileage for something fairly amusing.

Unfortunately, Emergency Mayhem squanders pretty much every drop of potential squeezed out of the concept through clumsy control and mindless repetition.

The city is going insane, goes the setup, and you hop from police car to ambulance to fire engine in order to calm things down. There's a handy mayhem meter on-screen to show you just how zany things are, and success in each challenge lowers this gauge by a small amount. You're constantly against the clock, and so must thunder around the cartoon streets from one mini-game to the next, trying to put everything right before the time ticks away.

'Wii Roundup' Screenshot 3

Hang on a minute, lads. I've got an idea...

Steering is of the exaggerated arcade style, which is no bad thing, but it is fairly hopeless for any sort of precision. You never feel fully in control while the vehicles have an annoying tendency to get stuck on the scenery. Luckily, and rather strangely, there doesn't seem to be any penalty for how much mayhem you cause while reducing the mayhem so you can plough through pedestrians and other vehicles with impunity.

Inevitably, it's the mini-games that really muff things up though. Most simply involve more driving - there are far too many "hurry from Point A to Point B filler" missions. Those that actually use the remote fare slightly better, but still offer thin amusements. Flapping your arms to put out a fire, or using a skittish pointer to defuse a bomb, are bare-bones efforts that would be buried deep in any decent mini-game production. Here, they're the main course.

There are also not nearly enough of these games, with the same ones repeating three, four even five times in just a few minutes. If they were uninspiring the first time, they become agonisingly dull by the time the clock has counted down, leaving you with a game so loud, so shrill and yet so blandly monotonous that it feels like being trapped in a phone box with ten hyperactive kids off their faces on Sunny Delight, all doing the Crazy Frog thing at the same time.

3/10

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Comments: 1-40 of 40 in total

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Xephon1970
30/05/08 @ 07:11
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Oh dear. I suppose we'll have to wait for the next first party game for a decent title. Or until Capcom have another go.

Thank god for Lost Winds.
secombe
30/05/08 @ 07:15
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All good, I can carry on with Mario Kart, Mario Galaxy, Wii Fit and PES 2008 without having to buy another game I won't get time to play :)

I haven't even finished Lost Winds yet!
Edited 1 times, most recently on 30/05/08 @ 08:16
spongebob
30/05/08 @ 07:23
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So Boom Blox is the best 3rd party title so far? Wii really doesn't get enough good games from other than Ninty itself. Too bad :(
bolton
30/05/08 @ 07:26
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I think you'll find Clay Fighters had a fantastic Elvis Impersonator
JohnnyWashnGo
30/05/08 @ 07:33
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Godammit, the Wii si becoming shovelware king this generation.

There should be a law agaist makinig games like these.
FaceOmeter
30/05/08 @ 07:52
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Actually George of the Jungle is my favourite game on the wii and I think that eg are stupid why insult a brilliant game with this review??? Why use a review to declare opinions I do not share??? EG just paid by microsoft to keep wii marks low because microsoft can't handle how incredible george of the jungle is LOL eg = shit god i hate this site which is why I read it all the time
mkreku
30/05/08 @ 07:54
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I hate when the Halo-kids get to review adventure games.. Sorry, Dan Halohead, it's not 30 seconds of fun that's over after 15 minutes, where you get to scream "YEAH GO USA!!" at the end. It's an adventure game. Where the pacing is low because some people like it, not because it's a broken Halo.
Wobble
30/05/08 @ 08:08
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"I think you'll find Clay Fighters had a fantastic Elvis Impersonator"

I came in here to mention 'Blue suede Goo' glad I wasn't the only one :)
BuckoA51
30/05/08 @ 08:15
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There were only three really awful games in that set and two that are actually ok, that's more than Ellie usually got, she should make you do a "Popcorn Arcade" complete roundup article.
DanWhitehead
30/05/08 @ 09:18
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It's an adventure game. Where the pacing is low because some people like it, not because it's a broken Halo.

It's also an adventure game with a cliched story, terrible characters, inane dialogue and illogical puzzles. Now I'm off to play some more Halo. And scream GO USA for no apparent reason.

Awesome.
gingerlink
30/05/08 @ 09:25
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@mkreku

I think I read some newspaper review which was trying to compare metroid prime 3 (the game being reviewed) to halo. those kind of reviewers should be gotten rid of along with all of this shovelware and the streams of lazy developers.

and 9 year old kids on xbox live.
Edited 1 times, most recently on 30/05/08 @ 10:25
peteb
30/05/08 @ 09:41
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I really love how EG writers come into the comments to put people in their place, I'd totally do the same thing. :D
mkreku
30/05/08 @ 09:54
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"...cliched story, terrible characters, inane dialogue and illogical puzzles..."

And it deserved a 6/10? Go go, great scoring skills!
FabricatedLunatic
30/05/08 @ 10:01
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No solution is too long-winded, and no sequence of object combinations too illogical.

This is why I gave up on the PC version of Tunguska. Well, that and the appalling voice "acting".
magicpocket
30/05/08 @ 10:14
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SEGA are on a roll with games that have the word ass in at the moment.

Viking: Battle of Assgard
SEGA ass fishing
Virtua Tenass

And to top it all off they're all brilliant fun :)
DanWhitehead
30/05/08 @ 10:22
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And it deserved a 6/10? Go go, great scoring skills!

Well, did I underscore it because I'm a mindless Halo kid or overscore it because I'm an adventure game nostalgic? You're gonna have to pick one line of criticism and stick with it, I'm afraid.
mkreku
30/05/08 @ 10:50
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Good question! Which one is it?

"...cliched story, terrible characters, inane dialogue and illogical puzzles..."

or

6/10?

You're the almighty reviewer, you tell me, the lowly reader. It couldn't be that 6/10 is an attempt at getting away with reviewing a game you didn't even care to play through? I mean, 6/10, right in the vanilla, who would ever care or notice if you played the game or not? Just get it over with so you can get back to shouting puerile nonsense in Halo 3 multiplayer, right?
DanWhitehead
30/05/08 @ 11:09
#18
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I already reviewed the game on the PC last year. It's still a generic point-and-click with a weakness for convoluted puzzles. To me, that's a 6/10. I suppose it could've been a 5/10, but then you'd probably be even more angry, so I'm not sure what you're after here.

And stop with the Halo nonsense. The first game I ever played was The Hobbit on the Spectrum, and I'm far from being some mindless FPS fan who doesn't understand why none of the characters are shooting each other. Compared to everything else in its genre, Tunguska is nothing special. It's that simple.
udat
30/05/08 @ 11:38
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"Follow Gandalf"

"There is no Gandalf here"

etc.

Krelle
30/05/08 @ 11:42
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Massive amounts of Kudos to DanWhitehead for taking his time to reply to complaining fuckers in the commentary section. I would never have bothered.

If this was Kotaku (its not!) alot of people would get banned every time an article is published. While i think it would be right to just get rid of fanboys/dickwits, and would also make the commentary section a better place, I admire EG for putting up with it and letting people speak freely no matter how much of an idiot they end up looking like.
tentonipete
30/05/08 @ 11:52
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mmmmmmmm shovelware
Vasenor
30/05/08 @ 12:02
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Reviewers, playing some games so that we won't. I salute the retiring Veteran and the fresh recruit who takes her place. :o)
Brodie
30/05/08 @ 12:10
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SEGA are on a roll with games that have the word ass in at the moment.

Viking: Battle of Assgard
SEGA ass fishing
Virtua Tenass


On a similar theme -

Sega Superstarse Tennis
OutHouse of the Dead 2& 3
Virtua Shiter 5
Condemned 2: Crimanal origins...

I apologise.
Pac-man ate my wife
30/05/08 @ 12:12
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@ Spongebob

While the first party games are often the best on Nintendo platforms it's not fair to say it's doesn't get any decent 3rd party titles. It could obviously do with more but Boom Blox is great, but so are PES2008, Zack & Wiki, No More Heroes and Trauma Centre. As are Resident Evil 4, Bully, Guitar Hero and Geometry Wars if you've not played them elsewhere.
simiankid
30/05/08 @ 12:33
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Timesplitters 2 had an Elvis impersonator as a bonus character and no-one (disclaimer: no-one in their right minds) would call that a bad game.
japstersam
30/05/08 @ 13:06
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lol review made me laugh :D + kudos for giving moaners a pasting!
Razz
30/05/08 @ 13:27
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Actually George of the Jungle is my favourite game on the wii and I think that eg are stupid why insult a brilliant game with this review??? Why use a review to declare opinions I do not share??? EG just paid by microsoft to keep wii marks low because microsoft can't handle how incredible george of the jungle is LOL eg = shit god i hate this site which is why I read it all the time

:D Hahaha! Brilliant work.
imamazed
30/05/08 @ 14:55
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Sounds more like a review Ellie should do, tbh
Weezer
30/05/08 @ 15:17
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Tunguska should have got an F out of 10.

Or possibly a lambda symbol.
mkreku
30/05/08 @ 15:46
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I really don't care if the game got a 5 or 6, I would probably have scored it the same myself. If you read my original comment, it said nothing about the score. My point is that it's too obvious you don't like the genre and just want to get the review over with. Playing an adventure game complaining about bad narrative or obtuse puzzles is OK, those are valid complaints. Playing an adventure game and complaining about the pace being too low or that point-and-click is "old school" are not!

If you review Halo, do you think people are interested in reading stuff like "Halo is so old school, same old gameplay since Wolfenstein 3D, it needs to evolve"? It puts a negative shine on the entire review when you KNOW the game won't be scored fairly because the reviewer is uninterested. I think it was IGN who had to withdraw a review once because they ended up in a shitstorm when they let a guy who hated D&D review Neverwinter Nights 2. At least they had the balls to admit their mistake.
DanWhitehead
30/05/08 @ 15:59
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Playing an adventure game and complaining about the pace being too low or that point-and-click is "old school" are not!

I didn't say either of these things. I said the script was poorly paced - which it is. The story takes an age to get moving, and keeps stopping for pointless conversations and silly distractions.

I love adventure games, and have a lot of fondness for point and click. Tunguska is simply a rather thin example of the genre, and the criticism in the review was clearly directed at that game rather than the genre as a whole.

I do think that adventure games in general need to move away from the ludicrously arcane inventory puzzles of old, just as platform games have evolved past the one-hit-kills of yesteryear. Relying on illogical combinations of inventory items is a silly throwback that is actively preventing the genre from moving forwards.

Here's what I said in my review of the PC version:

Here's a crazy idea: rather than coming up with a way to help gamers find the impossibly tiny, random objects needed to solve linear puzzles, why not create a point-and-click adventure game where finding impossibly tiny, random objects simply isn't necessary? A game where you can actually come up with your own solutions to problems, using genuine lateral thinking, rather than trying to piece together the solitary linear solution deemed "correct" by the developer? It's not really fair to judge Tunguska too harshly for failing to completely reinvent its genre, but it does raise the question of how many pointless gameplay quirks we'll tolerate simply because we've come to expect them. Praising a game for continuing to use illogical puzzles, simply because that's what other games have done, seems like backwards thinking in this day and age.

And that's the informed opinion of someone who has been playing and enjoying adventure games since 1982, not a drooling Halo fanboy who doesn't "get" adventure games.
Edited 1 times, most recently on 30/05/08 @ 17:04
mkreku
30/05/08 @ 16:23
#32
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Actually, while reading through the horrible MGS4 comments thread (still only on comment 500-550!), I found this quote from you:

"I don't think criticism can - or should be - an objective pursuit, no."

I think that's where we differ. When I used to write game reviews, I usually started with a silly paragraph to draw attention, a couple of relatively boring paragraphs describing the game objectively, before finishing it with my own take on the game, a conclusion and a score. When you fail to describe the game objectively in any part of a review and instead permeate the entire review with your aversion towards the game, the impression the text leaves is not of a bad game, but of a bad attitude towards the game or the genre as a whole.

"Here's a crazy idea: rather than forcing players to shoot enemies, why not create a FPS game where shooting enemies simply isn't necessary? A game where you can actually come up with your own ways of killing enemies, using genuine lateral thinking, rather than using the weapons deemed "correct" by the developer? It's not really fair to judge Halo 3 too harshly for failing to completely reinvent its genre, but it does raise the question of how many pointless gameplay quirks we'll tolerate simply because we've come to expect them. Praising a game for continuing to use boring ways of killing enemies, simply because that's what other games have done, seems like backwards thinking in this day and age."

I slightly remade your provided quote. Do you think it still works? Is it possible that your criticisms against the entire genre of adventure games might be because you just don't care much for said genre?
Edited 1 times, most recently on 30/05/08 @ 17:24
DanWhitehead
30/05/08 @ 16:33
#33
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When you fail to describe the game objectively in any part of a review and instead permeate the entire review with your aversion towards the game, the impression the text leaves is not of a bad game, but of a bad attitude towards the game or the genre as a whole.

These are roundup reviews. I could spend a few hundred words explaining what a point-and-click adventure is, but there's no room and little point. And this idea that criticism of a minor game like Tunguska somehow extrapolates to my disliking adventures in general is baseless nonsense.

By that logic, the George of the Jungle review must mean I despise platform games.

I slightly remade your provided quote. Do you think it still works?

Not really, since that implies that poorly thought-out puzzles are integral to the adventure genre just as shooting is integral to the FPS. And that's something I fundamentally disagree with. Puzzles are an important part of adventure games, but these drawn out "combine the bacon with the bicycle to retrieve the stuffed moose that contains a map to a key" affairs are a bad habit that needs to be broken. There are better ways of doing it. It's perfectly possible to retain the point-and-click framework but come up with more intuitive and logical ways for players to advance the story.

Is it possible that your criticisms against the entire genre of adventure games might be because you just don't care much for said genre?

No. In a nutshell.

There's obviously no way to convince you of this, but if I criticise an aspect of the adventure genre as being outdated it's because I enjoy adventure games and want to see the genre thrive, not stagnate. It almost died out completely, but is now becoming commercially viable again. I don't want to see that potential squandered just because fans are incapable of getting past an old fashioned idea of what adventure games must be.
Daikon
30/05/08 @ 22:50
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Godammit, the Wii si becoming shovelware king this generation.

There should be a law agaist makinig games like these.


And there should be a law against bad spelling.

The large amount of average games just shows you how popular the machine is. DS anyone?

I'm definitely getting SEGA Bass Fishing btw, was super cult on the Dreamcast.
Deepo
31/05/08 @ 02:17
#35
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"combine the bacon with the bicycle to retrieve the stuffed moose that contains a map to a key"

I love it. :D
Pulsar_t
31/05/08 @ 09:35
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I used to love Sega Bass Fishing. I still have the rod even though my Dreamcast broke ages ago. It'd be awesome to see a combo PS2/DC box it'd be retro goodness!
Fayt
31/05/08 @ 09:58
#37
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Really enjoying Tunguska myself, though I have to admit that being largely a console based gamer, I've played few games of its type. Some of the puzzles are a bit obscure and the voice acting ranges from average to awful, but I'm liking it enough to see more of what the genre has to offer.
wonk
31/05/08 @ 11:07
#38
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The large amount of average games just shows you how popular the machine is. DS anyone?

Or PS2, just look at the dross in the secondhand shelves at Gamestation or CEX to see that the more a system sells the more people target it for a quick buck.
Luckz
31/05/08 @ 18:55
#39
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Threads like this really help filter out the idiots whose posts you want to be spared in something like the GTA4 thread.
AOFanboi
02/06/08 @ 22:16
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Speaking of MGS4, how come someone there can claim an 8/10 (points deducted because it's made for the fans and noone else) means the end of the PS3, while the Wii is drenched in MANURE - and tons of it - and noone calls for its imminent demise news at 23:00? Ppl R weird.
Edited 1 times, most recently on 02/06/08 @ 23:16

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