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Warhammer Online: Age of Reckoning Re-review

MMO PC Re-review by Alec Meer

7 August, 2009

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I was watching my housemate, also an on-off WAR player, creating yet another character. "What's the point in choosing a face for him," he asked, "when they all look the same?" On-screen, a parade of only faintly distinguishable Dark Elf visages cycled around and around. In truth, I couldn't tell at what point we returned to the first face in the roster, but nonetheless I unconvincingly offered "yeah, but you can change the colour of your outfit at any point". My housemate remained silent. Meanwhile, the near-identical faces continued their eerie dance.

Warhammer Online's argument is that this kind of thing simply isn't important. Only war is important. Haircuts and clothes and personality - these things only get in the way of the war without end, the only cause that matters. This steely-jawed, flinty-eyed determination doesn't just deny aesthetic elements, either. You don't need to worry about buying new inventory space, recharging health doesn't require sitting down and having a protracted snack, mounts are available very quickly, the exact location of your quest targets is highlighted on the map, player-versus-player battlegrounds can be travelled to instantly, a poor build choice can be undone cheaply, common XP is earned from both PvE and PvP, and everyone has essentially the same gear as anyone else of the same level and class. If it slows things down, if it gets in the way of fighting, fighting, fighting, WAR has thrown it out.

It's a noble sentiment, and one intended to directly address, even bust, many of the more ridiculous and irritating stereotypes or compromises of the oft-cynical MMORPG genre. Mythic's developers don't want you to waste your time saving up money for a bigger rucksack. They just want to you to fight - ideally, to fight other players. The game's greatest triumph is a largely seamless blend between punching NPCs and punching real people - no need for different skill sets or alternative armour. The enemy is the enemy. That row of number keys and a few team-mates, be they anonymous or known chums, are all you need.

'Warhammer Online: Age of Reckoning' Screenshot 1

Stuff! Things! Stuff and things everywhere!

The sad side-effect of such single-mindedness is a glaring loss of personality. With everything so distilled to pure mechanics, WAR slaps you around the face with its sheer gameyness. This isn't a world. This isn't a place. It's simply combat systems with sometimes spectacular and sometimes dreary fantasy graphics painted over the top. Look at its UI, for instance - so many pointers and bars and numbers and icons. You can't pretend for one second you're controlling a person, least of all one in largely technology-free, war-torn fantasy world.

Is this what we want MMOs to be? Is this why we play them? The pursuit of a funny hat is certainly anathema to a certain breed of player, to whom striving to be the best is the only challenge worth undertaking. Certainly, WAR offers a wealth of opportunities to feel good about yourself in such a fashion - from the loot rolls which better reward the most effective players come the conclusion of a public quest, to the scoreboard at the close of a PvP scenario, to the bragging rights page of the character screen…. Such achievements are genuinely thrilling, especially because they're always preceded by an adrenal pile-on, an almighty punch-up between dozens of characters that relies as much on enthusiastic button-mashing as it does on careful tactics. More than anything, WAR is a competition, even a sport - and I can't help but feel that, had it been clearer about that instead of pretending to be a believable, functioning online world, its servers mightn't be as distressingly empty as they are today.

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Comments: 1-41 of 41 in total

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cianchristopher
07/08/09 @ 13:35
#1
+11
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War.... War never changes!
berelain
07/08/09 @ 13:39
#2
+5
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I fully agree. I think the biggest complaint I have with WAR is the subscription- the game does little to warrant a monthly subscription cost, and would be better served, in my opinion, by adopting a Guild Wars-esque business model. That might encourage players to keep returning to the game over longer periods, since really the MMO part is largely superficial to Warhammer Online, and it often feels more like a team PVP game along the lines of Unreal Tournament than an MMO.

BigJonno
07/08/09 @ 13:50
#3
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They never should have made an MMO in the first place. The mechanics they have could make a brilliant multiplayer combat game without the MMO trappings. I totally agree that it feels like a game and not a world and to see one of the greatest fantasy settings ever created reduced to a series of conveyor belt levelling zones is rather sad. If you've ever been a fan of WFRP, stay away. WAR will make you cry.
GriddleOctopus
07/08/09 @ 14:05
#4
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@BigJonno Yeah, D&DOnline is much more like Warhammer Fantasy Roleplay - and that's freeeee. War made me sad - being a slow leveller, I could never find anyone to play with, even on full servers, and the soloing was just tedious. :(
Eraysor
07/08/09 @ 14:06
#5
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Look at its UI, for instance - so many pointers and bars and numbers and icons. You can't pretend for one second you're controlling a person, least of all one in largely technology-free, war-torn fantasy world.

Not particularly valid criticism when you consider WoW has an almost identical UI.
butler`
07/08/09 @ 14:07
#6
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Mythic's efforts would have been better spent elsewhere imo.

I wouldn't say that WAR's "pvp structure" is anywhere near the best either, with both Guild Wars and WoW doing it plain better in most respects.

Not unless the open world stuff has really come on leaps and bounds in the interim since release.
DFawkes
07/08/09 @ 14:15
#8
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Who is Alec Meers? I can't remember his doing a review for EG before. Nothing against him or anything, all nice and well written stuff. Just don't recognise the name, that's all.

I've never had problems with the populations on the areas I've been in, but it is admittedly very focused on keeping each class focused - one White Lion will be very similar to any other, despite any choices made about play styles etc. Not that it's totally a bad thing, but it can feel like your freedom is restricted, even if my weapon can ignore more armour than another equal level one. I do like the UI though, I always like the UIs of MMOs.

I still love the PvP battlegrounds though, intergrated into the landscape itself. It's probably my personal favourite PvP, though I also really enjoy GW PvP.
Gaol
07/08/09 @ 14:16
#9
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"Who honestly wanted another World of Warcraft rival?"

Pretty much everyone who is bored of WoW! The market still has a shortage of straight forward polished theme park MMORPGs of WoW's quality. Aion will do quite well simply because it gets the basics right. In fact, it's WAR's overdesign, the developer's obsession over being different, that has lead it up a lot of dead ends. And the fact that it simply doesn't have the polish, immersion and attention to detail of it's leading competitor.

I'd be first in the queue for an mmorpg that's genuinely different, a forward looking sandbox style MMO is top of my want list. But the genre is so young, and the task of getting things right so big, that there is still plenty room for more WoW style games of the right quality.
Edited 1 times, most recently on 07/08/09 @ 15:17
organica
07/08/09 @ 14:28
#10
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Actually downloaded this a couple of days ago for the free trial, and have to say this re-review is spot on. PVP isn't massively my thing so I'm not picking up a subscription, but some features (public quests spring to mind) impressed me. It did feel quite clunky though, and the identikit atmosphere didn't endear itself to me.

Fun for a quick go at, but not my bag.
Katsumoto
07/08/09 @ 14:31
#11
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@dfawkes

http://www.eurogamer.net/archive.php?aut...

He's done over 50 articles here, plus he's one of the editors of RPS and a long-time writer for PCG, EDGE etc.. So now you know :)
sneetch
07/08/09 @ 14:32
#12
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@DFawkes

He's done a few bits.

http://www.eurogamer.net/archive.php?aut...
skullstorm
07/08/09 @ 14:32
#13
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They should have just focused the development on improving and modernising DAoC or by creating a new, large expansion with some of the new ideas that they had. I think this could have worked greatly for them. DAoC had a tried and tested RvR system which worked really well and was extremely fun. RvR doesn't work with two sides and very little incentive. I'm looking forward to pvp in games such as Aion, but thats just not RvR at all.

Maybe I'm just too nostalgic towards DAoC but it was my perfect mmo experience and one that suited me completely. I would love to have that feeling back again.

That said, I think I'm one of the few here that actually currently enjoys playing WAR despite it's flaws.
George Roper
07/08/09 @ 14:36
#14
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The turn-off for me was absolutely the way it was broken down into numbers. Tiers should never be used in the gameworld. If I'm helping some hapless farmer kill spiders whether I'm on tier 1 or 2 is completely irrelevant and had no context in the gameworld. It reduced the areas too much into blocks of levels. In a lot of ways I miss Everquest :(
Slabbathepave
07/08/09 @ 14:43
#15
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PvP is great. PvE is desolate and boring.

I'll play it again when its free.
darkmorgado
07/08/09 @ 14:47
#16
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Is it me, or did that review really not sound like a 7? I was expecting a 5 by the tone of it.
Anyway, I won't be picking this up. Never been a PVP kinda guy, and WH40k spits in the face of WHF in my opinion.
comedian
07/08/09 @ 14:47
#17
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He writes for PC Gamer and blogs on http://www.rockpapershotgun.com/ as well as IGN and the like.

He doesn't cry or is as rubbish at games as John Walker.
Edited 1 times, most recently on 07/08/09 @ 15:48
kangarootoo
07/08/09 @ 15:04
#18
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@Eraysor

"Not particularly valid criticism when you consider WoW has an almost identical UI."

Maybe I've not understood something here. Are we saying that if something is also present in WoW, it must inherently be ok?

I'm struggling to see why comparison to WoW makes a critisism of WAR any more or less valid. WAR is surely judged on its own merits first and foremost.
Hypercube
07/08/09 @ 15:24
#19
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I think this pretty much sums it up - I'm not knocking WAR, as I had some fantastic fun times in there, but I was expecting more of a world outside of the RvR areas. Exploration was pretty pointless, eventually you just complete enough quests to get some decent gear and then stay in the RvR until you get the next tier.

I did have some incredible sieges - I remember a fight that went on for hours when I was playing my Bright Wizard. The ebb and flow of the battle was great.
I also recall running around the RvR for hours with different rag tag bunches of people looking for a fight that never materialised.
abigsmurf
07/08/09 @ 15:25
#20
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Think the 7 doesn't really reflect the review tone but I agree with all your points. Under population, soul-less PvE, crafting is an utter joke and everyone having the same equipment at each level sucks a bit of the character building fun out the game.

The game was nothing but battleground grinding and got boring fast. I lasted a month before quitting.
JammyPez
07/08/09 @ 15:29
#21
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From an 8 to a 7? Come on, it clearly wasn't an 8 on launch...not in twelve years.
Avaloner
07/08/09 @ 15:33
#22
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This re-review hit the nail on the war thorn head

edit: battle strewn typo
Edited 1 times, most recently on 07/08/09 @ 16:43
Mike P
07/08/09 @ 16:44
#23
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My sub's just run out this week, and I'm not renewing. Although I enjoyed the game for the first 6 months, after being involved in a server transfer (Burlok to Karak-Norn) I started to look at the game through much more critical eyes.

The game's performance during large-scale RvR is very poor, and the high-level PvE encounters buggy. Lost Vale was a joke at times.

Once you stand back and look at it, the game has a surprisingly limited scope for an MMO. There's just not enough variety in there to keep you engaged, and Mythic seem reluctant to really address the fundamental issues of the game, they'd rather wave new trinkets in the direction of the player base.

It's a 6 for me, possibly with an extra demerit for Mythic for selling such a good license short. I wanted to like it, but in the end it was too shallow.
Dizzy
07/08/09 @ 16:48
#24
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WAR is by far the only choice for people who are serious about PvP. That beings said... they have some work to do on T4 battles and performance of their 3d Engine. It is a great game if they fix that.
Edited 1 times, most recently on 07/08/09 @ 18:29
sarcasmoidosis
07/08/09 @ 17:25
#25
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WAR has one major problem. Shove too many people on a server and it lags a lot. Too few and you're getting bored. When you get that perfect number of enemies and allies, it is awesome. Fast paced, heroic and violent combat.

I played from launch day until 2 weeks after Land of the Dead came out. When LotD came and I saw the promises shattered again, I quit. But the good moments were really really good. A 7 is about right.

PS: Damn you Gamebryo Engine :)
Spekingur
07/08/09 @ 18:06
#26
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I just wish there was a proper MMO out there that had classes with completely diffirent storylines from the get-go and completely diffirent game mechanics depending on what class you are playing.
AoC toyed with the idea but never fully went through with it. The closest we currently see it in MMOs is diffirent starting areas for diffirent races.

Also, DAoC was great pre-Atlantis expansion. Even with Shivering Isles Mythic started on their journey to basically make most crafting obsolete. Spell-crafting and potion-making (alchemy or whatever it was called) stood stronger so I guess that is why WAR only have two crafting professions - which are basically spellcrafting and potionmaking.
dustrat
07/08/09 @ 19:04
#27
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@cianchristopher you need to use the correct voice for that
Rubarack
07/08/09 @ 19:07
#28
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I hope some of WARs innovations make their way into the genre, they really did a lot to push the genre forward, just couldn't quite manage to get the basics in as well. In terms of completeness WoW makes this hard on everyone. If nothing else I'd love to see public quests again.
Thorgrem
07/08/09 @ 19:37
#29
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I like to play LOTRO, but i miss the PvP. To bad this game is only PvP and no RPG. Thats what i think reading this re-review. Or should i try?
Zeali
07/08/09 @ 19:47
#30
+1
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I like the game. It's not perfect but it's the only one with great PvP out there. GW has nice GvG but it's only arenas where WAR has massive battles with hundreds of players fighting keeps and BOs. WoW on the other hand is PvE game with poor PvP so no win there. I'll stay on WAR boat until game with better PvP comes along.
MaxiSleep
07/08/09 @ 19:49
#31
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Bought it and played solidly for about 3 weeks. The PvP was a revelation to me (got me playing it in WoW ironically enough)

But ultimately the PvP started to become just a bit boring. Fundamentally you need a good world to support it.

And there was so many little things wrong with the interface. (bit laggy, speed of update. etc) All of this builds to game breaking proportions after a while

loopy
07/08/09 @ 20:37
#32
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@ kangarootoo

"Maybe I've not understood something here. Are we saying that if something is also present in WoW, it must inherently be ok?

I'm struggling to see why comparison to WoW makes a critisism of WAR any more or less valid. WAR is surely judged on its own merits first and foremost."


I think the point he's making is that WoW never seems to get that sort of criticism whenever it is reviewed, even though it has pretty much exactly the same type of interface.

In my experience WoW is nearly always praised for creating an immersive world, rather than "This isn't a world. This isn't a place. It's simply combat systems with sometimes spectacular and sometimes dreary fantasy graphics painted over the top"

I'm not saying the reviewer wouldn't have the same things to say about WoW, but really, what is the difference if we ignore that particular remark?
Eisenstein
08/08/09 @ 07:47
#33
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They should have made it 40k instead of Fantasy. Yes, yes, fantasy is more popular, but in the end WAR will always look like a WoW-clone. 40k would have been different enough to serve many WoW-players as second game to play when too bored with WoW.

Personally I find WoW simply far better fleshed out and a far richer world than Warhammer (without the 40k) - yes, yes, I know Warhammer was first and Blizzard copied heavily from it (and Warhammer in turn from those who have come before), but Warcraft made more out of the scenario.
Sharzam
08/08/09 @ 10:49
#34
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i totally agree with this re-review, i tried a trial a while a go and liked it in particular the public quests so bought the full game it was good for a few weeks but the unrelenting focus on pvp put me off eventually. Dont get me wrong i do like pvp but i like to be able to get lost in the world, where was the sense of belonging that normally get from MMOs. Its all so fragmented in WAR like how to change lands you have to speak to a NPC and then its a cut scene which i really hate althourgh admittly AoC is much worse for this.

If i want a straight up combat game i would play a FPS or the like this is not a MMO other than there is 'alot' of people.
Trikk
08/08/09 @ 14:21
#35
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A softcore PvP-focused MMORPG, how could this fail!
littlewilly91
09/08/09 @ 14:52
#36
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Surely they could make it twice as fun by letting you wear a bit of customiseable make up. Manly war make up of course. And god damn it can't be that hard to throw a load of quirky faces in anyway. It comes to a point with these things where aesthetics and graphics are key gameplay. Maybe not so much the detail in the sunset of a game, but gameplay is supposed to make players feel emotionally attached through the visuals, even if it's just marking out bad guys with red glowing eyes.

They could fix this. When they release the expansion go back over with some redesigns and stop it being such a creaky levels and systems world. Maybe they could have a bit of playful story explaining the contrived arcadey game mechanics as curses etc.

They've got war down to a fine art, but it's meaningless without context. Soldiers won't fight without a country they believe in.

You'd have given it a better review if it's audience was PVP players after all this time innit? That's interesting right there
Nill
09/08/09 @ 15:16
#37
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@Trikk

Exactly. I'd say that somewhere along the line, they messed up their priorities.


While initially focusing on RvR, it's rather obvious that they attempted to copy some of the WoW-formula. For me - and I believe for a lot others - the end result just fails to play on the strengths of either format.

Had they really made a proper RvR-game, I would've likely still been playing.
warsh88
09/08/09 @ 18:28
#38
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Great re-review, raised some good points-the game would triumph without subs as it's not a typical MMO, the "empty fairground" metaphor was spot on, and the general machine/system-like way this game plays is well observed.
Puntos
10/08/09 @ 05:36
#39
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bad games still get 7/10?

the Warhammer IP + Mythic, how could WAR fail so badly?! (fyi, its the bad game engine + ****ed PVP system + bad chat/community tools)

'its a casual pvp game' a.k.a. if you play it too much you can see its obvious flaws
kangarootoo
10/08/09 @ 08:00
#40
+1
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@loopy

"I think the point he's making is that WoW never seems to get that sort of criticism whenever it is reviewed, even though it has pretty much exactly the same type of interface."

Well in that case it IS a valid critisism, and SHOULD also be mentioned in WoW reviews. Not the other way around.
Vepr
10/08/09 @ 23:29
#41
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I really wanted to like this game. I can't take anything away from WoW it was and still is a great game but I was and I still am burned out on WoW and all that it offers. After the mess that was AoC I was keen on finding another MMO that could spark my interest again and WAR looked perfect at first. Unfortunately even before I started having problems finding PvP (Well before the server merges) I started to see the issues WAR was going to face. The game does not do much of anything to immerse you in the world or storyline. It gives you a map of what you are fighting for but does not make you feel it is worth much to you personally. The group quests were great (when you could find enough players) but the game lacked character. A high fantasy version of counter strike might be interesting but that is not what I signed up for when I bought this game. I can see the promise of the game and some of the innovations are interesting but as a whole package the game lacks soul and an environment that draws you in. Maybe they can build off of what they have but right now it looks like the game is going to die a slow death. :^(
Edited 1 times, most recently on 11/08/09 @ 00:30

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