Warhammer 40,000: Dawn of War - Soulstorm Review

Hover elves, killer nuns.

Version tested: PC

Soulstorm is an "expandalone" in the splendidly bloody science-fiction strategy series, Dawn of War. That basically means that Dawn of War is getting a little pricey if you want to keep playing the same game, but with the extra races. They're not a bad idea if you fancy a dabble: there's no need to have the original game, and there's some new stuff bolted into a proven and familiar game. Nevertheless there's a sense of vacuity. Nothing much is being achieved by this game, and there's really nothing new to focus your attention on.

Still, someone must be making a few quid out of these expansions, since they can't be all that expensive to develop - the tech has been around for four years, and the previous races are bundled each time, with the same skirmish maps, the same art assets, the same (if slightly tweaked) army builder, and so on. It's a pity the people who actually made this game - Iron Lore, who went bust last month - won't see a penny of it. Jumping into the mire of the Games Workshop universe didn't do them any good at all.

But it's not something we need care about, because I'm sure you'll be able to pick this up for next to nothing in a couple of months. And that's what I'd recommend you do. Right now it's difficult to recommend adding this to a Dawn of War collection if it already includes everything up to Dark Crusade. This latest iteration adds two armies, Dark Eldar and Sisters of Battle, and delivers another non-linear campaign mode, but none of it's entirely vital. And of course it's only partially standalone, since it requires the original Dawn of War if you want to be able to play with Orks and Space Marines. And if skirmish or multiplayer are your thing, you're probably going to want them too.

'Warhammer 40,000: Dawn of War - Soulstorm' Screenshot 1

The Sisters do like a bit of cleansing fire. Mmm, me too.

Anyway, we're now up to nine factions in the Dawn of War universe (bio-swarming Tyranids notable by their continued absence) and the two new races are of mixed appeal.

The weakest of the new duo are the Dark Eldar. They have a squeaky-voiced piercings-and-slavery thing going on. They have some spectacular flying-boat type units and some black-and-purple-energies. It all feels somewhat contrived, and in the steroids-and-cybernetics overwrought universe of universe they're very much the leftover race. The normal Eldar might be a bit emo, but they've got some class. The Deldar are awkward pubescent posers, like they did Chaos but didn't inhale.

The Sisters of Battle on the other hand are much more entertaining. They're the ultimate religious zealots of their 40k universe, seeking out and incinerating heretics when and wherever they find them. Their high-end units have a suitable madness to them - a penitent tied to a crucifix-robot, a church pipe organ-tank that acts as a rocket-bombard, and a giant angel raised from the dead by the psychic ghost of the Emperor of all humanity. Yeah, that's the good stuff.

The least engaging aspect of Soulstorm, however, is also its central conceit: the solar-system campaign map. Theoretically this is the best way of making a strategy game non-linear - just look at the Total War games - but in practice Soulstorm doesn't make it work. The main problem is that I'm just not really interested in fighting for control of the system itself. Because the strategic game is a little shallow, there's no sense of empire-building, and because there's no real story, I might as well exit the campaign and simply play a series of skirmish games.

The bigger problem is that the campaign is overly protracted and will often force you into replaying a single map repeatedly because there's no way to adequately reinforce it and allow the battle to auto-resolve. It's not a huge problem, but enough of an irritation to actively need addressing. I seem to recall people having a similar beef with Dark Crusade, so it seems that it wasn't fixed here. Anyway, that mechanical stuff aside, I simply never found myself wanting to conquer the solar system. It doesn't have the wide open feeling of empire-building that, say, a Total War game, or even Star Wars: Empire At War offered in its conquest mode.

On the other hand the various "stronghold" maps, which are variously scripted to provide enormous challenges and varying events as you play, really do give some sense that you're defeating a particular faction and facing them on their home turf. I lost a couple of these on my first attempts because I simply underestimated what I was up against. After a couple of turgid, challenge-free skirmish-style missions, it was easily done. Speaking of skirmishes, there also seems to be a minor AI bug in some of the maps, where enemies simply don't build up very far, making them a pushover even on hard difficulty settings. It was extremely annoying, but inconsistent and I couldn't replicate it at will. Nevertheless I can't see why anyone should forgive bugs in an expansion for a four-year-old, extremely commercial game. And I've had a number of people point out that the Sisters of Battle side contains an exploit, while the Dark Eldar are suffering from a bug in multiplayer matches with spectators.

'Warhammer 40,000: Dawn of War - Soulstorm' Screenshot 2

The Dark Eldar buildings all look like vases that a goth girl might buy their mum.

Viewed on its own merits, Soulstorm's a six. That does feel very harsh, because you could easily pick it up and play without having played any of the previous games and still have a fine time. Dawn of War is still a thrilling, explosive real-time strategy, even if it is now starting to look quite raggedy. Viewed against the backdrop of the series as a whole, however, that's looking like a fair score. It offers too little, and is without the massively appealing races of previous expansions. Anyone with an extensive Dawn of War collection is probably going to feel pretty lukewarm after the first few hours here. Hell, after a few hours of the campaign mission I found myself setting up a game as the Necrons, just to play with a more satisfying army. And then there's the huge visual gulf between this and World In Conflict, and the tactical gap between Dawn of War and Company of Heroes... Soulstorm is a stopgap game. It really feels like the last breath of the series. And that's a real shame.

When oh when will we get another potent dose of the 40k universe? I guess we'll just have to wait for that Dawn of War II that the Internet keeps murmuring about...

6 / 10

Read the Eurogamer.net scoring policy

Comments (31) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Gnort #1 4 years ago

    Terrible shame. I still love Dawn of War (and my PC can still run it comfortably, unlike most modern RTS games), but these new races didn't appeal to me at all, and the fact that Relic themselves moved on a long time ago is telling.

    I would love to see a Dawn of War 2 with an upgraded CoH engine (and Tyranids, dammit), but I don't see it being green-lighted by publishers when they know it will be up against Starcraft 2.
  • Dizzy #2 4 years ago

    DoW 2 will be announced next month anyway so.. :)

    Pity about this one... I loved the previous expansion.
  • Melan #3 4 years ago

    Dawn of war filled the space between starcraft 1 and 2. Quite nicely.
  • Melan #4 4 years ago

    Dawn of war filled the space between starcraft 1 and 2. Quite nicely.
  • frod. #5 4 years ago

    The lack of any sort of coherent story is a killer really. If they'd put a bit of effort in with that then it might be a bit more appealing, but as it is the whole thing feels like what it is - a rushed add-on to a 4 year old game.

    It's not just the graphics that make the whole thing feel a bit creaky though; after playing World in Conflict it's incredibly hard to get used to things like the horrendous pathing, only being able to see 3 inches in each direction even when fully zoomed out, not being able to get your blokes pointing in a certain direction - it really does make you appreciate the fact that games like WiC really have moved the genre on in subtle but significant ways.
  • Davemanz #6 4 years ago

    Dark Crusade was worth the 30 bucks as a standalone game if you never go online with it. The games aren't all that great - it's too much like Starcraft in its pace for my tastes, but the ultraviolence is enough to keep it entertaining for a while. I don't know why they charge 30 bucks for these things when they're first released though...they'd probably sell a lot more if they were cheaper.

    Also, the new armies have been really lame since Winter Assault. IG are cool but pretty much worthless in serious games, and all the other new teams just suck. The best races are still the originals.
  • chudders #7 4 years ago

    " Like they did Chaos but didn't inhale."

    :D

    Nice review.
  • Inigo #8 4 years ago

    The Complete Collection is out on friday that contains all the expantion packs and the game. That seems quite a good offer since i've never played any of them before.
  • SentientNr6 #9 4 years ago

    6 is a bit harsh but I understand where it comes from.
    Still I played this game for 4 hours on end yesterday evening and enjoyed it a lot. So much that I am waiting till I can get the next territory.
    Being a graphics whore myself I wasn't bothered by the dated engine cause the action still is pretty frantic and the sounds make up for a lot.
    But indeed Dark Crusade is the better xpack, CoH the better RTS and WiC the real eyeopener of 2007.
    But this Xpack is a good excuse for me to get in some more DoW before DoW2 hits.
  • Wyrm #10 4 years ago

    When are they going to make a turn based version with every single unit/hero miniture that currently exists along with a customisable battlefield with the full 40k rules? Just competley recreate the table-top game in computer game format. That would be awesome.
  • Katsumoto #11 4 years ago

    "When are they going to make a turn based version with every single unit/hero miniture that currently exists along with a customisable battlefield with the full 40k rules? Just competley recreate the table-top game in computer game format. That would be awesome."

    +1. Been wanting something like that ever since I decided buying the tabletop miniatures was too expensive!
  • Dizzy #12 4 years ago

    "When are they going to make a turn based version with every single unit/hero miniture that currently exists along with a customisable battlefield with the full 40k rules? Just competley recreate the table-top game in computer game format. That would be awesome."

    Lemme think. Never?
    Edited by 1 at 18/03/08 @ 09:50
  • Slim #13 4 years ago

    Two screenshots? Is that really the best you can do?
  • Dynamize #14 4 years ago

    Creating a computer game that's purchased once, for around £30, containing the entire ruleset and miniature lines...versus not doing it, and continuing the very lucrative business of charging for every miniature, rulebook, pot of paint and whatnot.
    I can't for the life of me think why Games Workshop haven't done this! :)

    Review hits the nail on the head. It's an adequate expansion, but it doesn't really do anything that Dark Crusade didn't do. The two new races are colourful, but not all that compelling. Hope they bring out amaze-o-stuff for DoW2.
  • samk #15 4 years ago

    After loving the original DoW and also Winter Assault, I must admit I lost interest quickly in Dark Crusade entirely due to the single player campaign. I just didn't like replaying the same maps over and over again just to defend against some poxy little enemy force. Would have much preferred the entire DC single player campaign to have been scripted maps.

    Since Soulstorm is evidently more of the same, sorry Relic, but it's a no-buy from me. :(
  • Gl3n #16 4 years ago

    A little harsh of a score. But i suppose if i strip my enjoyment out of things, it's deserved. I actually really enjoyed the Dark Eldar, they're all dark and gothy, but they feel a little more unique and different compared to the Sisters who really just feel like dumbed down weaker space marines.

    If you've already got Dark Crusade and are really on the fence on this one, if you want two more armies or are a bit of a 40k nut, go for it. It's still just as fun as it always has been, just the graphics are really starting to show their age a bit now.

    The differences in package between winter assault and dark crusade are really not as worth while this time around.
  • Gastrian #17 4 years ago

    Been playing this and I'm not too fussed on it. From a plotline perspective there's no incentive to keep playing, you get a little bit of story ater you've killed a race but nothing before hand, this was the problem with Dark Crusade. Is it too much to ask to have a couple of small communication boxes or cut scenes when you first encounter a race just to give a decent backdrop for why you are fighting that race.

    There's also no variety compared to Dark Crusade. Dark Crusade had those additional scripted maps for key points on the maps that gave you bonuses and they also gave a good reason for why you had those bonuses. In Soulstorm those bonuses have been bundled in with strongholds, which are poorer versions of Dark Crusade's strongholds and thus leave you with boring generic maps to play on.
  • Lokkee #18 4 years ago

    Fair review
    I'd add that extra air units turned out to bring nothing of interest to DoW gameplay.
    Remaining balance issues from Dark Crusade are just increasing my disapointement. RTS have always relied on patches, but it just seems that Soulstorm has been put on the shelves too early. (THQ got afraid of the StarcraftII tidal wave perhaps?)

    I would give it a 7 for GW addicts -it adds new races and that is still a treat for GW hobbyists
    ...and a 5 for the others.
    It would have been much more satisfying to see tyranids instead, given the poor storyline behind the campaign mode.
    I wished we get a better gameplay for this expansion, Iron Lore deserved a much better title as a swan song.
    Edited by 1 at 18/03/08 @ 11:34
  • ScarOnTheSky #19 4 years ago

    @ Wyrm: While that would be a very cool idea indeed, I don't think it's ever going to happen. No one would go out and buy the miniatures anymore except a very, very small group of nerds. As for myself, I'm thinking about starting to collect my 3rd Warhammer army... ;)
  • Orange #20 4 years ago

    It is a bit disappointing. The campaign in particular is really weak, they had an opportunity with the planets to do something interesting, but instead its even more limited than Dark Crusade's campaign. I have to give credit for the enemy base battles, they are fun, but it is ridiculous having to fight so many repetitive and boring skirmishes on the way. At least they could have livened it up by having some AI 3-ways in contested zones or bringing in some different objectives than Annihalition or Take and Hold.

    Multiplayer is still the most fun in DoW, but the NAT problem continues to be a pain in the arse. Can't believe it's been this way for nearly 4 years now.
  • Schiraman #21 4 years ago

    That review (and the score) seems pretty fair. I'm a big fan of DoW and personally I really like both the new races in Soulstorm - but unfortunately it's a buggy, unpolished expansion overall. It's worth buying cheaply to get the new races if you're a fan of the series, but otherwise it's hard to recommend. Personally I just hope they patch it soon...
  • Nithron #22 4 years ago

    The real problem here is, the two races they added just suck.
    The Dark Eldar and Sisters of Battle are literally just the Eldar tweaked a bit and the Space Marines tweaked a bit, respectively. If they included those at all, they should've been alongside some truly new races rather than instead of them.

    There must've been some other WH40k races they could've used. Like the review says, why not use the Tyranids?
    Edited by 1 at 18/03/08 @ 19:22
  • Orange #23 4 years ago

    Tyranids will surely be saved for DoW2, which I think is a good idea. A new game and graphics engine would be more suitable for them.

    I do like the sisters of battle, they are too close to the space marines, but I like how they are more dependent on breaking enemy morale, it adds a nice twist to the gameplay.
  • Bloodloss #24 4 years ago

    "This latest iteration adds two armies, Dark Elves and Sisters of Battle."

    Hmm...

    Agree with the review completely - might have even given it a 5. They're getting ridiculously lazy. I imagine it took VERY little work to do Soulstorm. The fact it was done by Iron Lore and that photo of the PC Gamer magazine which is obviously relating to Dawn of War gives a lot of hope that they're finally going to stop milking this with expansions and give us Dawn of War 2. Let's just hope they put in a lot of work for once and make it spectacular.
  • Browser #25 4 years ago

    At the risk of sounding like a zealous teen, this game sucks arse, plain and simple. There's 0 storyline worth mentioning and the entire game feels dragged out, as if you're playing the same mission over and over until it ends. Though I wouldn't know how it end because I can't bear to carry on after having conquered little more than one planet. I don't really care how it ends, it probably just says something like "Victory" or "Congratulations" run credits.

    It's ugly and overall a bad game (like almost all Dawn of War games unfortunately) and is a perfect example of milking something purely for more money. Some companies have released free expansions that offer more than this crap that's lucky to be rated over 4/10.
  • gmjapan #26 4 years ago

    considering the stock this comes from a six seems fair but no storyline to campaign? at all? then its lower surely.

    2 observations:
    Deldar
    didnt inhale

    quality! :)
  • anomagnus #27 4 years ago

    Love 40K, live it and breathe it.

    Loved DoW.

    But i have to say, the score is fair. The game and its engine have run its course, and this was a fitting cap to the series.

    Fun, but showing its age now.

    Roll on DoW 2
  • merc2k7 #28 4 years ago

    Just in case anybody is still reading this thread, Zavvi (old virgin megastores) are doing the complete DOW collection for £25!!! Considering its £40 in Game and Gamestation a good deal. Plus I bet Tyrannids will be in DOW 2 Relic did say to hold our breaths.....Tyrannids running on the new COH engine....Coool!!
  • ProSiNNeR #29 4 years ago

    Soulstorm is more of the same nothing special.
    Now all we can do is to wait for DoW 2.
  • hiddenranbir #30 4 years ago

    This was way too expensive. A shame, too.
  • Lemming81 #31 4 years ago

    Dark Eldar, I can see the point of adding but Sisters of Battle? Why bother? That makes three armies in the game fighting for the same side now (Space Marines and Imperial Guard as well).

    Should have been Tyranids.