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WAR Sports Article

MMO PC Article by Alec Meer

10 October, 2008

Page 2 of 2. <- Page 1

This focus on player skill as much as on character skills has inevitably led to some elitism. There's often someone barking orders or criticising failure, while Guild members will bitterly relate community tales of hopeless groups they ended up in to the rest of their WAR community. WAR's a very young game, but it only took days for the first accusations of "noob" to appear.

The Scenarios (and in fact, the game as a whole) are built in such a way that reckless pile-ons aren't entirely unsuccessful, in the same way that button-mashing pays off to a point in Tekken, but there is this lurking sense that at the high levels they'll revolve around very complex and very careful strategies. There's an element of American football's plays to it: who goes where, the best route to take, prediction of which points the enemy will charge first.

Scenarios are all built around the same rules and skills as WAR's PVE, and, refreshingly, each player-kill earns standard experience points as well as the PVP-specific Renown points, but in many ways they're entirely different games. The American football analogy applies again: what looks to a casual observer like an almighty scrum of brawling titans is (if you are in a decent party, or better yet playing with trusted guild-buddies) underlaid with careful tactics.

While it remains to be seen if WAR's somewhat rudimentary PVE (outside of the excellent public quests) remains much of a draw once its early months are over, it's very clear Scenarios aren't going anywhere. The overarching Realm-versus-Realm metagame promises to move into something similar to Planetside, a slow shift of territory ownership, but at the moment it's tricky to find a guaranteed fight out in the open world, and certainly not a balanced one.

'WAR Sports' Screenshot 3

Capture the flag becomes 'troll pacification' in the Tier 2 Chaos/Empire scenario.

Scenarios offer definite action in large groups, something that can be time-consuming and awkward to bring about in other recent MMOs. Still, they're not as instant as anyone would like - WAR is somewhat defined by its queues at the moment, both to access your server in the first place, and to join Scenarios. An imbalance in the number of players wanting to join one can lead to huge, miserable waits - and the players' general favouring of the arguably more characterful, cooler Destruction races over the Tolkien-straight Order factions means this is happening far too often.

It may sort itself out as the initial frenzy around the game settles down and, hopefully, the sides even out. Or perhaps Mythic can come up with an ingenious way of alleviating the hanging around. Better yet, get out an expansion pack featuring an incredibly awesome new Order race as soon as possible. Lizardmen, anyone?

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Comments: 1-12 of 12 in total

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Dizzy
10/10/08 @ 14:18
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Only thing that they need to fix is making sure that the scenario you play is random, just like the big matchmaking ranked FPS games. No more "lemme-pick-my-battleground-because-i-am-a-wow-carebear" stuff please.
node
10/10/08 @ 14:58
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Lizardmen aren't really Order, they're kind of neutral, or at least not aligned with anyone else.

Wood Elves would be nifty, War Dancers!
defdaz
10/10/08 @ 19:47
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Gnomes! Give us gnomes!!! ;) And kobolds!!! :D
Drogul
10/10/08 @ 20:30
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Bretonnia X Vampire Counts
foamy
10/10/08 @ 21:44
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Is it just me or the scenarios queues take damn long?
retrend
11/10/08 @ 00:38
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God Eurogamer MMO articles are full of such fail each and every fucking time, I would actually just stop doing them if I was you, honestly.
orakio
11/10/08 @ 10:42
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I don't think God had anything to do with this article though.

I liked it. captivates scenarios quite well, and I'm glad WAR gets some eurogamer Love :-)
Crovax20
11/10/08 @ 13:00
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Skaven and Lizardmen will be the first expansion. I'm pretty sure of that.

Skaven because there is already a few quest characters on destro that are skaven

Lizardmen, because they seem to be the most logical choice. Else it would be more elfs, or more humans.
SilasMalkav
13/10/08 @ 09:32
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Why say WAR's PvE is rudimentary and then say that the public quests are excellent? Surely the public quests are PvE and so therefore the PvE is excellent? I'm loving how all the quests are tied to the central story, and how each race adds flavour to the quests in their area. Scenarios are definitely the best though, it's much more fun to kill gobos when you know there's a human behind that ugly green mug.
Lemming81
13/10/08 @ 16:06
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node@

Actually, I'd say Lizardmen are more order than any other race. Not to mention their opposition to the Skaven. The expansion writes itself, really.


I take it this article was written before the last patch which has a 'join all' for scenario queues?
Orange
13/10/08 @ 23:21
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I moan all the time in scenarios. I think because after so many wow battlegrounds and guild wars arenas I've just lost all tolerance for things going badly :p

RvR is just miles better. I only scenario for the xp and renown.

actionfitz
20/10/08 @ 13:23
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@Dizzy
10-Oct-08 15:18:35

"Only thing that they need to fix is making sure that the scenario you play is random, just like the big matchmaking ranked FPS games. No more "lemme-pick-my-battleground-because-i-am-a-wow-carebear" stuff please. "


yeah. im a lvl 25 Witch Elf in T3 atm
Impossible to get into any scenario other than fucking 'Tor Anroc'.
:/
im averaging 1 kill before i get focus fired to death or punted into lava :/
then I have to run back from the spawn point missing out on shared kills from my group.
single target 'paper-chainsaw' class is rather painful atm. hoping lvl 40 is allot more even, i'll keep going and judge it then. If I didnt hate the looks of the Marauder i'd prob be having fun with one of those.
overall there's still large nuggets of fun to be had in between spending most of my scenario time flying through the air or running back from death.

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