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Virtual Console Roundup Review

Wii Review by Dan Whitehead

2 June, 2008

Page 1 of 2. Page 2 ->

After a rather limp and short Hanabi Festival and the launch of WiiWare, I'm pleased to report that the Virtual Console seems to have pulled its socks up, straightened its tie and put its nose to the grindstone with some elbow grease. It's making an effort, in other words, and the past two weeks have offered up four games of commendable quality. Don't worry though, I'm sure I'll find something to grumble about.

Paradroid

  • Platform: C64
  • Wii Points: 500
  • In Real Money: GBP 3.50 / EUR 5 (approx)

First Uridium, now Paradroid. Not all the C64 games released have been particularly well-suited to console play (see: Ninja, The Last) but spank me with a rolled up Zzap 64 and called me Rignall if seeing Andrew Braybrook's masterpieces blown up on a HD screen, played with a joypad, doesn't confirm just how far ahead of his time he really was.

You play as a robot - or rather, you play as a helmet on top of a robot. A series of space freighters have been overrun with rogue droids, and the best way to end the crisis is to use this helmet to transfer control from one droid to another, working your way up the robot hierarchy through cunning combat and fast-paced puzzling.

You hover around a 2D maze, and can move between different areas of the ship using teleport pads. Holding down the fire button activates transfer mode, and you'll initiate a battle of wills with any droid you collide with in this state. You then have a limited time to choose one side of a circuit board and select the wires that will turn most of the central column to your colour. Sounds baffling. Really isn't.

If you've never played Paradroid then don't look at the screenshot. Seriously, don't. Put a Post-It on your monitor or something. The game does not look impressive in 2008. All the robots look identical, apart from their rank number, and those chunky sprites will send out all the wrong messages, and you'll miss the chunky minimalist artistry that was designed to complement the game design, not overshadow it.

'Virtual Console Roundup' Screenshot 1

You're looking. We told you not to. Naughty step, 15 minutes.

It's a game where exploration, arcade reflexes, rapid puzzle-solving and tactical strategy all get mashed up together, with no one element dominating the others. A sublime brew. It is, in other words, the sort of game that we used to get when solitary programmers, blessed with bright ideas and the freedom to make them a reality, could still make their mark on the industry. It's the best kind of gaming nostalgia, one based on all that was genuinely good about the olden days rather than fuzzy fondness for things that seemed awesome to a twelve-year-old in 1985.

While I've spoken out about the Virtual Console's wonky price structure many times, this isn't a battle worth fighting in this case. If you can't find it in your heart to pay a few pounds for a perfect copy of Paradroid that you can play at any time without digging your old Commodore out of the loft, then there's no hope for you.

9/10

Burning Fight

  • Platform: NeoGeo
  • Wii Points: 900
  • In Real Money: GBP 6.30 / EUR 9 (approx)

You know it's a good week when the worst game of the Virtual Console bunch is actually pretty good, and only stands out because of its derivative nature. Yes, this is SNK's answer to Streets of Rage and Final Fight, and by "answer to" I actually mean "blatant copy of".

'Virtual Console Roundup' Screenshot 2

The camper they come, the more melodramatically they fall.

You pick from three characters - the generically named Duke, Ryu and Billy - and then clobber your way through stop-start scrolling stages, duffing the crackers out of the various street punks who get in your way. There's no kidnapped girlfriend to be saved - you're just smashing people up because they're naughty. It occasionally feels unfair, with some enemies repeatedly using dash attacks that are all but impossible to dodge or block, but with generous health, lives and continues it never becomes too frustrating.

You can pick up the weapons dropped by pummelled foes, including guns, while scenery items can be smashed to reveal items such as hot dogs, brooches and... handbags. Hmm. Breaking up the action are occasional mini-games, much like those in Street Fighter II, in which you demolish a screen full of objects to earn points and health. There's really very little here that won't feel overly familiar.

Yet despite being so painfully in debt to better games, Burning Fight is not without its appeal. The beat-'em-up genre has been absent from the VC for a while, and for those pining for some scrolling violence, this is an above average option.

7/10

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Comments: 1-28 of 28 in total

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muscleblade
02/06/08 @ 10:35
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I want those on XBLA!
Weezer
02/06/08 @ 10:36
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I remember playing Paradroid on C64... couldn't get anywhere with it at all. Much preferred Uridium.
krudster [mod]
02/06/08 @ 10:41
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I've got Heavy Metal Paradroid sitting at home waiting to be loaded up. Yes. A Cassette. Imagine that.
Gnort
02/06/08 @ 10:43
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@muscleblade

Apparently Samurai Shodown II is coming to XBLA soon, it has been rated by the ESRB and the USK. As for the others, you're probably out of luck.
Retroid [mod]
02/06/08 @ 10:44
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So I take it it's not HM Paradroid (with smoother scrolling, bass-relief (remember when that was a selling point? :D) graphics etc.), but rather the original high-res backgrounds release?
RandomTerrain
02/06/08 @ 10:45
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I prefer Paradroid on the Atari ST. Uridium sounds good.
Wyrm
02/06/08 @ 10:46
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'Zzap 64 and called me Rignall'

Old school, baby! Jazza & Mean Machines FTW!
jonsaan
02/06/08 @ 10:47
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Puzzle League is superb. I'm not sure (and I can't say this about many games) that I could ever go back to dpad after having played it with a stylus though.
figaro7
02/06/08 @ 10:55
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I think i purchased samurai showdown for a hefty dollar back in the day, was great fun! Never met such a diverse range of characters in a fighting game like that!
Markus
02/06/08 @ 10:58
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Samurai Shodown, finally!
Will get me this as a warmup, while I wait for Samurai Shodown II, Last Blade II and finally Mark of the Wolves.
Krelle
02/06/08 @ 11:01
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3 games as good as (or better than) MGS4 then.
Good times
Les
02/06/08 @ 11:06
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Why don't you guys make this format the standard format for any reviews? Cut the irrelevant digressions and jokes and just concentrate on a review. Looks a lot more professional as well.
Aretak
02/06/08 @ 11:10
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There are plenty of other sites out there which offer that sort of review, Les. Eurogamer reviews have always had a certain style, which many people enjoy. If you don't, there are plenty of other places you can spend your precious time.
mkreku
02/06/08 @ 11:11
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I loved Paradroid on my old Commodore 64! I've always wondered why noone else ever thought of making a game similar to that one..

Oh, and Paradroid had bad graphics even when it came out! I mean, single coloured sprites?! Didn't matter then, doesn't matter now.
Eighthours
02/06/08 @ 11:15
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Ah, Paradroid. I don't know if I want to download this. My memories of it are so nice that I'm fearful of being disappointed. Could you actually finish the game?
mingster
02/06/08 @ 11:18
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nice paradroid and samurai showdown....
can't complain about them.
(I prefered the speccie version of paradroid though)
lost_soul
02/06/08 @ 11:21
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Quazatron was were it was at!

I only ever played Paradroid 90 on the Amiga (or was it ST?). Was that a faithful remake of the C64 original, or did players of the original feel that they ballsed it up?
pikemon
02/06/08 @ 11:34
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Paradroid rules!
Fodder
02/06/08 @ 11:37
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Paradroid 90 wasn't as good, no. It only scrolled vertically for one thing.
jonsaan
02/06/08 @ 11:47
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peteb
02/06/08 @ 11:48
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@xXxSTARSxXx

Ninja Rabbit game: Samurai Warrior Usagi Yojimbo
paulf
02/06/08 @ 11:51
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julian rignall had a fine mullet back in the day, cant believe he went on to work at bank of america though
lasermink
02/06/08 @ 12:28
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I've downloaded Paradroid on my Wii, but the collision checking is all wonky, to the point where the game is ruined. Beware!
BuckoA51
02/06/08 @ 14:01
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I always liked Heavy Metal Paradroid better, does Braybrook get anything from the sales of this? If so I might buy only because Paradroid is about the most played game on my PSP :)
IP
02/06/08 @ 14:24
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@Eighthours: Paradroid wraps on the final ship, 'amusingly' named Itsnotardenuff, where even the lowest decks are populated by somewhat high-ranking droids. Don't worry about whether it's worth a download, though—Paradroid is still a fantastic game.

@xXxSTARSxXx: I think the chances of Samurai Warrior: The Battles of Usagi Yojimbo ending up on VC are slim. The only games (so far) coming to VC are those from the DTV stick, which are mostly ex-Epyx and Hewson.
monkie_king
02/06/08 @ 16:01
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The Paradroid graphics were supposed to be an abstraction, a blueprint of the ship. It wasn't meant to be a literal representation of the action, hence their simplicity. We'll forget about the bad Amiga remake for now.

mkreku: DMA's Space Station Silicon Valley on the N64 had a vaguely similar concept, also that Shiny game Messiah was based on a possession mechanic, as are bits of Metal Arms.

Also: Usagi Yojimbo = WIN. Used to be great when you offered money to beggars only to have them throw off their cloaks to reveal they were deadly ninja assassins!
septimus
02/06/08 @ 16:52
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Samurai Showdown! At last!

cerebralbored
02/06/08 @ 19:18
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The most memorable thing about Burning Fight was that the second boss looked like Hulk Hogan.

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