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Virtual Console Roundup Review

Wii Review by Dan Whitehead

2 June, 2008

Page 2 of 2. <- Page 1

Pokemon Puzzle League

  • Platform: N64
  • Wii Points: 1000
  • In Real Money: GBP 7.00 / EUR 10.00 (approx)

I said I'd find something to grumble about, and here it is. Not the game itself, which is actually one of the better block-matching puzzlers, but the peculiar timing with which Nintendo has released it.

You see, May has already seen the release of Puyo Puyo 2 on the Megadrive and the revamped Dr Mario on WiiWare. These games may not be exactly the same as Pokemon Puzzle League (or Panel de Pon, the Japanese puzzle game it's rebranded from) but they're close enough that anyone in the market for such a game will surely be feeling somewhat fatigued by now. How many block-swapping games does the average person even want or need?

And this is to the detriment of Pokemon Puzzle League, since I prefer it to both Puyo Puyo and Dr Mario. The basic premise - matching horizontal or vertical rows of the same colour to dump blocks on your opponent - remains constant but you're only able to swap blocks left or right. Sort of like Puzzle Quest, only with a more limited range of moves available. At first this restriction feels claustrophobic, and frustrating as potential lines seem out of reach because you can't move blocks up or down. Once you get past that, you realise that there are actually a whole heap of strategies available to you, and before long you're shuttling blocks across the screen, dropping them from the top of columns and clocking up chains and combos galore.

'Virtual Console Roundup' Screenshot 3

Cash Cow, I choose you!

If there's one persistent complaint it's that the Pokemon façade is just that - a thin veneer slapped on top of an existing framework with no real purpose. You choose from different trainers and Pokemon for each round, but this has no impact on the gameplay whatsoever. Different character choices don't result in different block patterns, and while you win badges for victory, these have no practical use either. There are clips from the TV cartoon, revoiced or with retouched text to make them tie in with the game, but it's hardly convincing.

It's a lazy and rather cynical attempt to use Pokemon to shift a few more games then, but this is balanced out by an abundance of options including plenty of gameplay modes, a puzzle editor and a 3D version of the game in which the blocks ascend up the sides of a transparent cylinder.

8/10

Samurai Shodown

  • Platform: NeoGeo
  • Wii Points: 900
  • In Real Money: GBP 6.30 / EUR 9 (approx)

It was only a matter of time before SNK's other big fighting franchise joined the likes of King of Fighters on the VC, and it holds its own surprisingly well considering how many other 2D fighting games are already available.

'Virtual Console Roundup' Screenshot 4

Blanka and Vega never really discussed their illegitimate child, for good reason.

Blessed with the large, colourful, arcade-perfect sprites that the Neo Geo promised, Samurai Shodown ditches the complex combo-based fighting of Street Fighter and others and instead opts for a system that places the emphasis on fast, effective strikes and smart timing. Needless to say, this makes it much easier to get into, since you don't have to have memorised the move lists in order to really enjoy yourself.

There are also some quirky little touches, like the man who throws chickens and other items into the arena to help the fighters. The character roster is rich and varied, ranging from the gigantic Earthquake to the green-skinned Freddy-gloved Gen An. Environments are colourful and agreeably interactive, shown off by the dynamic camera system from Art of Fighting. You can even have your weapon knocked from your grasp, forcing you to fight on with your bare hands.

It's a meaty and immediately appealing fighting game that finds a fine balance between accessibility and depth. It's one of my favourite old school fighters, and the only reason it doesn't score higher is because I'm sure the sequels will be joining it on the VC before long.

8/10

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Comments: 1-28 of 28 in total

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muscleblade
02/06/08 @ 10:35
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I want those on XBLA!
Weezer
02/06/08 @ 10:36
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I remember playing Paradroid on C64... couldn't get anywhere with it at all. Much preferred Uridium.
krudster [mod]
02/06/08 @ 10:41
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I've got Heavy Metal Paradroid sitting at home waiting to be loaded up. Yes. A Cassette. Imagine that.
Gnort
02/06/08 @ 10:43
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@muscleblade

Apparently Samurai Shodown II is coming to XBLA soon, it has been rated by the ESRB and the USK. As for the others, you're probably out of luck.
Retroid [mod]
02/06/08 @ 10:44
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So I take it it's not HM Paradroid (with smoother scrolling, bass-relief (remember when that was a selling point? :D) graphics etc.), but rather the original high-res backgrounds release?
RandomTerrain
02/06/08 @ 10:45
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I prefer Paradroid on the Atari ST. Uridium sounds good.
Wyrm
02/06/08 @ 10:46
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'Zzap 64 and called me Rignall'

Old school, baby! Jazza & Mean Machines FTW!
jonsaan
02/06/08 @ 10:47
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Puzzle League is superb. I'm not sure (and I can't say this about many games) that I could ever go back to dpad after having played it with a stylus though.
figaro7
02/06/08 @ 10:55
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I think i purchased samurai showdown for a hefty dollar back in the day, was great fun! Never met such a diverse range of characters in a fighting game like that!
Markus
02/06/08 @ 10:58
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Samurai Shodown, finally!
Will get me this as a warmup, while I wait for Samurai Shodown II, Last Blade II and finally Mark of the Wolves.
Krelle
02/06/08 @ 11:01
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3 games as good as (or better than) MGS4 then.
Good times
Les
02/06/08 @ 11:06
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Why don't you guys make this format the standard format for any reviews? Cut the irrelevant digressions and jokes and just concentrate on a review. Looks a lot more professional as well.
Aretak
02/06/08 @ 11:10
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There are plenty of other sites out there which offer that sort of review, Les. Eurogamer reviews have always had a certain style, which many people enjoy. If you don't, there are plenty of other places you can spend your precious time.
mkreku
02/06/08 @ 11:11
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I loved Paradroid on my old Commodore 64! I've always wondered why noone else ever thought of making a game similar to that one..

Oh, and Paradroid had bad graphics even when it came out! I mean, single coloured sprites?! Didn't matter then, doesn't matter now.
Eighthours
02/06/08 @ 11:15
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Ah, Paradroid. I don't know if I want to download this. My memories of it are so nice that I'm fearful of being disappointed. Could you actually finish the game?
mingster
02/06/08 @ 11:18
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nice paradroid and samurai showdown....
can't complain about them.
(I prefered the speccie version of paradroid though)
lost_soul
02/06/08 @ 11:21
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Quazatron was were it was at!

I only ever played Paradroid 90 on the Amiga (or was it ST?). Was that a faithful remake of the C64 original, or did players of the original feel that they ballsed it up?
pikemon
02/06/08 @ 11:34
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Paradroid rules!
Fodder
02/06/08 @ 11:37
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Paradroid 90 wasn't as good, no. It only scrolled vertically for one thing.
jonsaan
02/06/08 @ 11:47
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peteb
02/06/08 @ 11:48
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@xXxSTARSxXx

Ninja Rabbit game: Samurai Warrior Usagi Yojimbo
paulf
02/06/08 @ 11:51
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julian rignall had a fine mullet back in the day, cant believe he went on to work at bank of america though
lasermink
02/06/08 @ 12:28
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I've downloaded Paradroid on my Wii, but the collision checking is all wonky, to the point where the game is ruined. Beware!
BuckoA51
02/06/08 @ 14:01
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I always liked Heavy Metal Paradroid better, does Braybrook get anything from the sales of this? If so I might buy only because Paradroid is about the most played game on my PSP :)
IP
02/06/08 @ 14:24
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@Eighthours: Paradroid wraps on the final ship, 'amusingly' named Itsnotardenuff, where even the lowest decks are populated by somewhat high-ranking droids. Don't worry about whether it's worth a download, though—Paradroid is still a fantastic game.

@xXxSTARSxXx: I think the chances of Samurai Warrior: The Battles of Usagi Yojimbo ending up on VC are slim. The only games (so far) coming to VC are those from the DTV stick, which are mostly ex-Epyx and Hewson.
monkie_king
02/06/08 @ 16:01
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The Paradroid graphics were supposed to be an abstraction, a blueprint of the ship. It wasn't meant to be a literal representation of the action, hence their simplicity. We'll forget about the bad Amiga remake for now.

mkreku: DMA's Space Station Silicon Valley on the N64 had a vaguely similar concept, also that Shiny game Messiah was based on a possession mechanic, as are bits of Metal Arms.

Also: Usagi Yojimbo = WIN. Used to be great when you offered money to beggars only to have them throw off their cloaks to reveal they were deadly ninja assassins!
septimus
02/06/08 @ 16:52
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Samurai Showdown! At last!

cerebralbored
02/06/08 @ 19:18
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The most memorable thing about Burning Fight was that the second boss looked like Hulk Hogan.

Comments: 1-28 of 28 in total

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