Virtua Tennis 2009

Now with added MotionPlus. We're the first to try it.

"I understand our competitors are using... buttons?" The SEGA producer demoing Virtua Tennis 2009 to us on Wii (also PS3, of which more later) allows surprise and a hint of scorn into his voice. This, his tone implies, is the brave new world of MotionPlus. Buttons are so last year.

With this week's MotionPlus announcement from Nintendo out of the way, SEGA is finally able to own up to supporting the enhanced motion-control add-on with Virtua Tennis 2009. It is also able to step out on to the court and face its "competitor", EA Sports Grand Slam Tennis. This is set to be an almighty grudge match: SEGA has a near-impeccable pedigree in tennis games which EA, having largely steered clear of the sport, lacks; but the US giant is bringing its mighty Sports brand, better licensing, and the explicit support of Nintendo to bear.

In the end it might just come down to the buttons. The EA game uses A and B to modify your swings into lobs and drop shots. This, reckons SEGA, is weak. "To do a lob, you just... do a lob," says my coach, as he generously allows me to be the first journalist to try the game's MotionPlus controls.

It takes a little getting used to, especially immediately after using the regular Wii controls which, like Wii Sports Tennis, use timing accuracy within a fairly generous range to determine the positional accuracy of your shot. Now, timing is just that - timing - meaning the window for nailing each ball is a little narrower. Positional accuracy is determined entirely on your swing.

'Virtua Tennis 2009' Screenshot 1

SEGA leads the Campaign Against Super-Deformed Wii Games.

Holding yourself ready for a forehand or backhand swing becomes much more important, since now the on-court player's movement is working around your shots, rather than the other way around. You can add topspin or slice by rotating your wrist through the shot, but before you get that far, you'll just want to get the hang of aiming the shots properly by concentrating on the direction your arm follows through.

I found I was naturally sending balls down the right of the court, which became a particular problem when serving to the deuce court; double faults galore. In the end I learned that really quite definite, to the point of exaggerated, swings to left or right would send the ball where I wanted it. As soon as you've made the subtle shift in perspective - as soon as you've understood that the machine is no longer reading sign-language in your gestures, it's actually following your movements from one microsecond to the next - it clicks. And it's extraordinarily natural.

As with the unassisted Wii controls, you can play MotionPlus Virtua Tennis 2009 with or without the nunchuk. With it, you'll have full control of your player's movement. Without, there's a degree of automation, but you can still use the d-pad for more general movement commands, such as rushing the net.

'Virtua Tennis 2009' Screenshot 2

Lobs and slams or drop shots are easily executed with, again, slightly exaggerated scooping and slamming motions. You need to point at your player to re-calibrate the controller between points, but aside from that, it's entirely transparent. It would be going too far to say that the veil between player and machine has been lifted - with the player's automated movement, you still feel like you're issuing commands rather than playing the shots yourself - but it's definitely a huge step forward. The subtlety and skill in each stroke ushers in a new era for tennis videogames. Sadly, I can't compare it to personal experience of EA Sports Grand Slam Tennis, but going by Martin's impressions, this will be a close contest.

Virtua Tennis 2009 handles very well without MotionPlus too, thanks to its willingness to wear its mechanics on its sleeve. In fact, it's the most precise and predictable Wii tennis game I've played. Dissatisfied with their efforts on SEGA Superstars Tennis, SEGA and developer Sumo reverse-engineered Nintendo's shot-accuracy system from Wii Sports Tennis - and then put it on the screen.

This not being a family knockabout, but an arcade game with mini-games that demand razor-sharp shot placement, they included an optional shot indicator that shows the exact relationship between timing and placement. A bar representing the width of the court appears over your character's head when you're about to hit the ball; a pointer moves across it (faster the harder the ball's been hit at you); the ball goes where the pointer is when you strike. You can see that a forehand struck early will go down the line, a fraction later cross-court, and later still, out. It's a marvellously clear system that helps you get great results out of the basic remote.

It's a handsome enough game on Wii, eschewing Grand Slam Tennis' toons in favour of realistic representations of the stars (now including the likes of Andy Murray and Ana Ivaonvic, as well as legends Boris Becker and Stefan Edberg) and the familiar, hard, bright, arcade-machine look of Virtua Tennis. And here's the best part: controls and graphics aside, the Wii version has 100 per cent of the content and modes of the PS3, 360 and PC releases, online included.

That means all versions get the massively overhauled World Tour mode that's been integrated with ranked player matches and tournaments, allowing you to earn prize money and improve the ranking of your custom player online or offline. There's a much-improved character editor (the results of which can be undone by buying cosmetic surgery, for a price); and a new amateur tour populated with no-name characters to work your way through before you get a shot at the big names. The arcane unlocking system has been stripped out and replaced with a store bulging with clothes and accessories both realistic and outlandish.

'Virtua Tennis 2009' Screenshot 3

PS3 version: not even the real Nadal is that brown, surely.

Five new training mini-games have been added, some by SEGA's original Virtua Tennis developers in AM3, some by Sumo (you can tell which, the Brits contributing 9-ball pool, the Japanese a game where you have to feed zoo animals appropriate foods and something involving cardboard pirate ships). Building your core skills - ground strokes, volley and serve - in the mini-games feeds into the all-new system of play styles.

Intended to introduce more variety and strategy into the online game - and bring it closer to the Virtua Tennis culture in Japanese arcades, where players hot-swap characters they've built with different styles - there are 23 set styles you can build towards and use brief mini-game training regimes to switch between, with various strengths and weaknesses against each other. They include categories like All Rounder, Fast Runner, Strong Forehand and Rocket Serve, and should introduce welcome clarity online, as well as levelling the playing field some.

Smaller tweaks include a much more effective lob (Virtua Tennis 3's was, by admission, "tactically useless"), less over-the-top diving, more nuanced player-specific animations, some low-slung over-the-shoulder camera options - but sadly, no licensed courts or tournaments. The blessing of Wimbeldon and the other Opens bestowed on Grand Slam Tennis will undoubtedly be a mass-market draw for that game. There's naturally a casual network-multiplayer mode too, aimed at your Friends list.

'Virtua Tennis 2009' Screenshot 4

PS3 version: the new low camera view.

Playing the PS3 version raised nothing at all to concern the VT fan or casual tennis enthusiast. It's as crisp and accessible as ever, presenting a slightly more natural, flowing game of tennis. The high-contrast, over-saturated graphics are maybe on the gaudy side, and the players' faces are muddy masks that shift between recognisable and alien like the clouds that ostentatiously pass across the court - but presentation is superb, with a plain, clear-cut, Rez-influenced graphic design for the front-end.

There's no reason to suspect this won't automatically be the best tennis game available on PS3, 360 and PC when it launches in May. On Wii? We're not going to call that before the match with Grand Slam Tennis begins in earnest. But with a handsome, full-featured conversion and excellent controls - with or without MotionPlus - SEGA is certainly putting its best foot forward.

Comments (33) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • metalangel #1 3 years ago

    What's so wrong with buttons - and more specifically, making buttons a viable alternative to stupid controller waving? Top Spin 2 was an excellent game with just buttons, as soon as they tried to add motion controls for the Wii in Top Spin 3 they ruined it, and the rot spread to the 360 and PS3 versions too!
  • Stuz359 #2 3 years ago

    Mini-games are the best thing about virtua tennis.
  • Rodchenko #3 3 years ago

    No thanks. Waiting for Top Spin 4.
  • Santino #4 3 years ago

    i don't know whether i'll be getting this or grand slam tennis but i know i'll be getting it on the wii. since wii sports i just dont enjoy playing tennis games using buttons it feels quite empty, and thank god it sounds like they have toned the diving down from vt3
  • dacicus #5 3 years ago

    Let's see: we have Virtua Tennis, Top Spin and Smash Court Tennis. Errr, where EA would like to fit in? If Top Spin 4 or Smash Court Tennis get a PC version, i'll definitely would pick them up. As for Virtua Tennis, I'll take it for the mini-games fun. They are hillarious, in a very twisted way....
  • MisterCraig #6 3 years ago

    The more these games get closer to the real thing, the more I'd prefer to just go outside and play the real thing.

    That is, when Scotland isn't pwning us with rain.
  • Ceatlan #7 3 years ago

    N@ - Completely agree, if they'd got rid of the crappy mini games and instead made you develope your character by playing tennis matches throughout their career it would have been a highly likely purchase. But another virtua tennis game where the career is ruined by awful mini games is a no go for me I'm afraid. I'm just praying that Grand Slam of tennis doesn't have any of them, I've not heard them mentioned in any previews yet, but it doesn't mean that aren't leaving them as a 'nice' surprise nearer review time.
    Edited by 3 at 15/04/09 @ 15:27
  • Aretak #8 3 years ago

    You people who don't like the mini-games are off your rocker.
  • redneon Verified Programmer, SUMO Digital #9 3 years ago

    @Aretak:

    Agreed. I love the minigames. That block one on World Tour was superb. I think I spent more time playing that than actual Tennis!
  • Zash #10 3 years ago

    @Ceatlan

    The minigames are not used in the same way as VT3 used them - We still use these are training games to give you a little variety in the type of practice you get. However, you grow your custom player through World Tour by playing tournaments, practice matches, Davis/Fed Cup, Charity matches, the academy or minigames. The increase you get in a specific skill from the academy or games give you the ability to change playstyle and adapt to your opponent which we think is a good improvement.

    Whether you like them or not, you're in no way forced to play minigames, they have always been part of VT and offer a slightly different take on tennis for those whom might want a change from the normal games.

    Toby.
  • stampax #11 3 years ago

    If this works well with the new wii controller (motionplus thing) then i'l be buying for sure - loved wii tennis, been waiting for a proper sequal for two years.
  • JetSetWilly #12 3 years ago

    Oli, can you elaborate on "the pointing at your player to recalibrate between shots" bit, it sounds rather odd.
    Edited by 1 at 15/04/09 @ 17:06
  • Tomo #13 3 years ago

    FIX THE SODDING SERVES :/
  • IC3COLD #14 3 years ago

    Oli - good read.

    I played pre-alpha code of this a few months ago and Andy Murray seemed to be a re-skin of Tommy Haas, with a one-handed backhand.

    Has this changed?
  • smelly #15 3 years ago

    Not played a virtua tennis game since the original on the dreamcast.

    But that was THE best (tennis) game i've ever played - and the mini games were great fun.

    So ner

    Dunno if i'd still buy this full price though (on any platform)
  • EmiliasHorse #16 3 years ago

    Loved the first two Virua Tennis games on DC but since the original Top Spin launched I have found myself favouring that series. I do however buy both everytime they are released because they both provide hours of fun.

    In later matches a rally can go on for ages, a real tactical battle especially on clay courts. I would hate to have to actually swing my arm for real every time, Wii is too much like hard work.
    Edited by 1 at 15/04/09 @ 18:28
  • Reihn #17 3 years ago

    Looks great! Maybe Sega could use the profits from this to fund Shenmue III?

    Please?? I'd buy two copies, if I had to . .
  • Ceatlan #18 3 years ago

    @ Zash / Toby,

    Thanks for the info, I don't mind the mini games being in there for people who like them, just so long as you can play the career part of the game without having to resort to them like in all previous VT games. I even didn't mind them for a bit of fun, but being forced to use them to progress my character when the really enjoyable part of the game was playing tennis matches really grated.
  • figaro7 #19 3 years ago

    Great! Now its a tossup between this and grand slam tennis! Was planning on getting VT for 360, but now theyve added m+ its definately thrown a spanner in the works!
  • metalangel #20 3 years ago

    Best tennis game ever was Anna Kournikova Smash Court on the PS1. Virtua Tennis was more of a 'hurl yourself at the ground and break your shoulder' sim.
    Edited by 1 at 16/04/09 @ 00:20
  • gudnikristinn #21 3 years ago

    Every single gaming site that has tried the m+(and no matter what game TigerWoods10,Grand Slam,Wii Sports resort and now this) have said that the controls are nothing short of spectacular and they barely even mention the other versions.

    I see no reason to doubt the good people of the press, so itīs pretty clear what version to put on the list.
    Goodbye waggle, hello 1:1 motion recognition.
  • Zash #22 3 years ago

    Yup - It the M+ simply rocks! 'Nuff Said.
  • LittleSacky #23 3 years ago

    @JetSetWilly

    Fom what I've heard, the recalibarating thing happens because the M+ device can only stay in sync with player movments for a limited peroids of time,
    The amount of time might depend on how extreme the action is, but after a amount of minutes, it will go out of sync and needs to be recalibrated to re-sync back to 1:1 movement. All the games using M+ will have similar recalibration screens when there about to use the device so that the player doesn't experience it.
    Edited by 2 at 16/04/09 @ 08:42
  • Oli Verified Reviews Editor, Eurogamer.net #24 3 years ago

    JetSetWilly - well first off I should have said "recalibrate between points", not shots. Whoops.

    You're asked to point the cursor at your player. It's that simple - takes a couple of seconds. It's something to do with resetting the M+'s frame of reference.
  • robson_wii #25 3 years ago

    How does serving with the nunchuck attached work? Do you have to throw both arms in the air since the lead is not that long?
  • Trinod #26 3 years ago

    Shenmue III with motion plus controls please...

    Go on SEGA, oh gooooooo on

  • Trinod #27 3 years ago

    oh and Namco Smash Court Tennis (PS1 flavour) was the best tennis game ever, what with building your own courts and amusing backgrounds and 'stuff'

    Shame the PAL conversion was appalling.
    Edited by 1 at 16/04/09 @ 09:26
  • JetSetWilly #28 3 years ago

    Thanks Oli, that's clear now.
  • Stompy #29 3 years ago

    The best tennis game ever was "Super Tennis Champs" for the Amiga.
  • Trinod #30 3 years ago

    OK ...how about PSION (yes them of the personal organiser fame) MATCH POINT for the ZX Spectrum that was stick-man-tennis-racket-waggle-tastic.

    http://www .youtube.com/watch?v=fbt3y5ffywE
  • EmiliasHorse #31 3 years ago

    @Trinod

    I spent far too much time with Match Point, bloody loved it. It was the "Killer App" reason for my entry into the world of Speccy joy.
  • bw40584 #32 3 years ago

    What is up with Sega and advertising this game, or lack of it compared to EA GST. That's all I see is Grand Slam Tennis all the time, and rarely any VT 2009 actual gameplay footage. I think EA's game is being promoted too much as one to one because you can clearly see when the production manager ( or what ever his title is) serves the ball...it is off pretty far with what the character does, after that it looks good though. The only good video in my eyes of VT 2009 is the 4m:30s one (the making of) or something like that. That was actually some good video of what the game is going to be like. Please Sega, give us some more videos with actual gameplay footage and maybe an onscreen split of what the human is doing to compare how good the motion tracking is going to be for the wii.
  • eltonbird #33 3 years ago

    @ Stompy

    Thank you very much for saying that! Super Tennis Champs was my first ever commercial game (well, Tennis Champs on Amiga Power was technically!) and I'm still very proud of it!.

    Hopefully, you might be pleased to know that a NEW Tennis Champs title, with all the old characters and gameplay, is something you could be seeing in the not too distant future...

    Elton