Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Universe at War: Earth Assault Review

PC Review by Rob Fahey

25 January, 2008

Page 1 of 2. Page 2 ->

There is a horrible, horrible section near the start of Universe at War where you suspect that perhaps developers Petroglyph don't have their collective tongue firmly wedged in cheek. Just for a few minutes, it seems entirely plausible that the team has created a game script plastered in a heavy layer of over-familiar clichés and sci-fi homages - and that it means every single word of it, without a hint of irony on the landscape.

The feeling passes, thankfully - but the fact that it's there at all is a demonstration of how close to the wind Universe at War sails at times. We're certain... Well, we're almost certain that the game is intended as a kitsch, over the top pastiche of the science-fiction games and films of yesteryear, like Mars Attacks with more resource management. At least, we hope so.

Mild suspicions regarding the intent of the story and script writers aside, Universe at War does a number of things right, and it's worth making sure those are writ large from the outset. Firstly, it dispenses entirely with the idea of plucky humans fighting off an interstellar invasion. In this game, humanity forms the tutorial levels - the real fighting is all about the aliens.

'Universe at War: Earth Assault' Screenshot 1

Crush the puny humans like insignificant insects! Evil cackling is the order of the day where the Hierarchy are concerned.

So, you control a band of US marine types for long enough to learn the controls - and then they're promptly shoved to one side when it becomes clear that the first remotely powerful alien unit to come along will annihilate them. The game proper only begins when the Novus, a race of gleaming silver robots, turn up to challenge the invasion of Earth by the Hierarchy, a race of giant multi-legged biomechanical walkers.

Later on, the Masari turn up - they're a race of incredibly posh-sounding high-tech types who fell asleep inside the Earth ages ago and are annoyed by the racket the other two are making. Throughout all of this, humanity's main role is to run around in the background screaming - with no sign whatsoever of Bill Pullman in a biplane. Music to our ears.

A Lesson from Future History

The second thing that Universe at War gets right is that it takes the incredibly clichéd idea of a rock-paper-scissors set of RTS races, combines it with three of the most hackneyed science-fiction concepts imaginable for the races themselves - and then somehow turns out three of the most extraordinarily innovative forces we've seen in a strategy game in years.

You could, for instance, characterise the Novus as being the Zerg race of the trio - but you'd be a long way wide of the mark. Their units are cheap and low-powered (although surprisingly effective against the right kind of targets, especially if you learn to use their special attacks at the right moments), and their basic attack pattern is certainly to swarm enemy forces in a sea of infantry.

'Universe at War: Earth Assault' Screenshot 2

You may be thinking that the Novus look like refugees from an obscure Japanese mech PS2 game. You are correct.

However, their differences from Starcraft's lovable xenomorph horrors are more important than the similarities. The Novus construct an array of slender towers all over the map, creating an inter-linked grid - and can then move their forces almost instantaneously along this grid, dropping down a full attack force miles away from their base in seconds. The fully automated resource-collection units also travel along this grid, making them into near-impossible targets for enemies.

Lined up against any conventional RTS faction, the Novus would seem shockingly unfair. You can't fight them in the normal manner, inching across the map and claiming strategic positions as you advance. They don't have supply lines that you can cut. Indeed, the only way you can do them real damage is to assault their base.

Just as well, then, that the Hierarchy are just as innovative and unusual in their own right. They are yin to the Novus' yang, focused on three absolutely gigantic walking structures both for attacking power and for unit production. In essence, the Hierarchy have a mobile base that's bristling with weaponry - giving you the ability to walk your barracks right up to the front lines and start churning out units, while simultaneously pounding the enemy with heavy cannons.

'Universe at War: Earth Assault' Screenshot 3

The only thing more satisfying than controlling one of these Hierarchy walkers is managing to take one down. Each of those icons is a different target that needs to be destroyed.

The final race are the vaguely mystical Masari - who are arguably the most conventional of the races, being largely focused on base-building and research. However, they are specifically tuned to appeal to one aspect of RTS gaming. Unlike the other two races, the Masari are designed for "turtling" - the strategy of building a complex, well-defended base, and allowing your enemies to smash their forces up against your walls and turrets while you beaver away on super-weapon research inside.

The three factions are vastly more differentiated than even Starcraft's races, and yet seem perfectly well balanced. That's the mark of a great RTS game, we reckon - one which offers three utterly different play experiences but keeps them balanced and fair, so that your choice in multiplayer can be based entirely on your preferred style.

The third thing which Universe at War definitely gets right is the range of research and strategic options it gives to players. The branching research tree offers very different strengths and weaknesses, and you'll need to modify your strategy as you progress along the tree to allow for the choices you've made - or to defend against your opponent's research choices. At its best, this turns games into a tense experience, forcing you to adapt constantly rather than pursuing a single strategy to victory.

To Page 2 ->

Advertisement

Are you excited about Universe at War: Earth Assault on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-35 of 35 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
zoidberg
25/01/08 @ 08:04
#1
0
You buried this comment
Comment below viewing threshold
Show
is this on the PC or X360 because the article appears at the X360 section.
FWB
25/01/08 @ 08:20
#2
0
You buried this comment
Comment below viewing threshold
Show
Don't care about rankings so those MP flaws don't really bother me. Rest sounds alright.
AbyssUK
25/01/08 @ 08:27
#3
0
You buried this comment
Comment below viewing threshold
Show
DEATH to Games for Windows LIVE... seriously developers just grow some balls and refuse to develop for it.
Dizzy
25/01/08 @ 08:32
#4
0
You buried this comment
Comment below viewing threshold
Show
The Live gold requirement on PC is indeed weird.That is totally different from the other Live games on PC that do not require Gold status. A very bad decision IMHO.

>DEATH to Games for Windows LIVE

There is nothing wrong with it on PC normally. You do not have to pay since there really is no "gold" status for PC vs PC gameplay. Seems like not all developers like it that way. I am sure PC gamers will not go for this unless they have a 360 Live account already.

>is this on the PC or X360

This is on both... but the 360 version is coming out in 2 months.
Edited 4 times, most recently on 25/01/08 @ 08:36
noTHINGface
25/01/08 @ 08:51
#5
0
You buried this comment
Comment below viewing threshold
Show
After suffering Games for windows live on GoW PC and the frankly shitey pants of Kane and Lynch this is a deal breaker for me. I aint buying.
viper_h
25/01/08 @ 09:16
#6
0
You buried this comment
Comment below viewing threshold
Show
Bill Pullman flew a fighter jet, not a biplane :P
Hog-lumps
25/01/08 @ 09:41
#7
0
You buried this comment
Comment below viewing threshold
Show
Bill Pullman flew a fighter jet, not a biplane :P

I think at the begining of the film he flew a biplane whilst crop dusting...........
afray
25/01/08 @ 09:51
#8
0
You buried this comment
Comment below viewing threshold
Show
Pullman was the president, you're thinking of the drunk who flew himself into the saucer to destroy it.
skillian
25/01/08 @ 10:15
#9
0
You buried this comment
Comment below viewing threshold
Show
Arrggh, fucking Windows Live!

I was actually very interested in this all throughout the review, until it got to that part. Slowly the disadvantages of not subscribing are being increased. Will not buy, will not accept this bullshit in any game.

DEATH to Games for Windows LIVE.
miiiguel
25/01/08 @ 10:32
#10
0
You buried this comment
Comment below viewing threshold
Show
Chill dudes, punk is dead.

I think the "flaws" you talk about might be due to the fact the game is cross-platform.

"This is on both... but the 360 version is coming out in 2 months. "
Is already out in US, though.
Edited 1 times, most recently on 25/01/08 @ 10:34
Dafub
25/01/08 @ 10:36
#11
0
You buried this comment
Comment below viewing threshold
Show
mmm....... I may wait for the 360 version.
theleif
25/01/08 @ 10:41
#12
0
You buried this comment
Comment below viewing threshold
Show
The inability to zoom out makes you loose all ability to have a good grasp on the whole map.

To make you pay for the best multiplayer mode is absurd
DEATH to Games for Windows LIVE

Shame, Petroglyph had a couple of wonderful ideas. Too bad the implementation sucks.
miiiguel
25/01/08 @ 10:42
#13
0
You buried this comment
Comment below viewing threshold
Show
Yeah..., I'm considering it too. I try to keep my colection as eccletic as possible, and I don't have a strategy game yet, for the games box.
Edited 1 times, most recently on 25/01/08 @ 10:42
UncleLou
25/01/08 @ 11:03
#14
0
You buried this comment
Comment below viewing threshold
Show
Hm, played the demo and found it seriously underwhelming. Graphically poor, slightly tedious controls, boring units, dull mission design. The big customisable units are a nice idea, but that's about it.

UncleLou
25/01/08 @ 11:06
#15
0
You buried this comment
Comment below viewing threshold
Show
Yeah..., I'm considering it too. I try to keep my colection as eccletic as possible, and I don't have a strategy game yet, for the games box.


It's almost admirable how some people manage to make themselves look foolish with the most harmless of comments.
chudders
25/01/08 @ 11:14
#16
0
You buried this comment
Comment below viewing threshold
Show
Shame, I was looking forward to this. I'm not really into online RTS games, much prefer the single player, and since its fundamentally fucked either way I'll give it a miss.

And since Supcom gave me zoomable maps I'm finding pretty much every RTS a bit backwards. Such an annoyance!

Oh, and DEATH to Games for Windows LIVE
smoison
25/01/08 @ 11:45
#17
0
You buried this comment
Comment below viewing threshold
Show
"Games for Windows LIVE for its online functionality", Such a Buggy peice of shit that probably won't work on my PC.

NO THANKS!

Suppreme commander add on should be arriving anyday now anyway...
miiiguel
25/01/08 @ 12:08
#18
0
You buried this comment
Comment below viewing threshold
Show
UncleLou, good day to you too.
Edited 1 times, most recently on 25/01/08 @ 12:08
Whizzo
25/01/08 @ 12:33
#19
0
You buried this comment
Comment below viewing threshold
Show
Perhaps PC developers will come to realise that GFW=plus point if it's adhered to, GFWL=negative point and will stop people buying their titles.
EzyRyder
25/01/08 @ 12:40
#20
0
You buried this comment
Comment below viewing threshold
Show
Games for Windows LIVE is wrong because never before I had to pay for an online service like that. I play Supreme Commander and Forged Alliance and dont pay to play that online with a good amount of the functionality that Windows Live has. Also Microsoft is much bigger and counts with more resources than Gas Powered Games. I want to buy and play this game but I am not paying the subscription. Thank you very much!
BobsUncle
25/01/08 @ 12:51
#21
0
You buried this comment
Comment below viewing threshold
Show
So these tower things that are a totally new concept and let you transport troops around, anything like the GDI bunker things in C&C Generals or the Eldar webway gate thingys in DoW?
Shinji [mod]
25/01/08 @ 12:55
#22
0
You buried this comment
Comment below viewing threshold
Show
Hmm, yeah, it was Randy Quaid in the biplane wasn't it? Oh well, never mind. I'm sure Bill Pullman could probably save the world in a biplane if he wanted to.

There is nothing wrong with it on PC normally.

Shall I recount how many times I had to restart my PC and how long I had to spend screwing around to make Games for Windows LIVE work on it? No I shan't, because I lost count after four or five restarts. This is a clean install of XP SP2 with absolutely nothing on it aside from driver updates and a few games, I might add. Maybe it works better on Vista (well, SOMETHING has to), but it sure as hell seems painful on XP. :(
Turrican
25/01/08 @ 13:10
#23
0
You buried this comment
Comment below viewing threshold
Show
Deja Vu alert. This is exactly what Petroglyph got wrong with the Star Wars Empire at War games, ropey graphics, unweildy camera, uninspiring single-player modes...

...and yet how close those games were to greatness too if a few better decisions had been made.
praetorian
25/01/08 @ 13:48
#24
0
You buried this comment
Comment below viewing threshold
Show
There is nothing wrong with it on PC normally.

Apart from it deleting all your save game progress on GoW after several hours of gameplay, you mean?
skillian
25/01/08 @ 14:08
#25
0
You buried this comment
Comment below viewing threshold
Show
I'd love to know the financial details behind decisions like this. Do Petroglyph/SEGA get a cut from Gold subscriptions? Surely they know they'll lose sales with this. Or do Microsoft just hand over a bundle of cash before release in exchange for Petroglyph/SEGA including this "feature" in the game?

More to the point, do Microsoft get a cut from the game sales for licensing out their LIVE technology? The PC is the closest thing we have to an open system, and Microsoft are slowly trying to lock it down and make sure all PC gaming flows through their filters before it gets out into the wild. They seem to be trying to eradicate any differences between the PC and the Xbox - what's the point? Are they purposely trying to eradicate one of those systems?
Dizzy
25/01/08 @ 15:24
#26
0
You buried this comment
Comment below viewing threshold
Show
"There is nothing wrong with it on PC normally.

Apart from it deleting all your save game progress on GoW after several hours of gameplay, you mean? "

I was taking about the concept. I have no Live PC games so I have no idea in what state the SDK is. The concept is to offer PC gamers something like Live on 360 for free and offer PC gamers the possibility to play against 360 gamers if they get a gold account. I think the main argument and idea behind Live is a similar SDK and a way to make sure that 360 gamers will also buy PC games since they can cross play. It also was introduced because PC devs wanted to reduce piracy.... with 80% fake copies, PC devs are not happy with the state of PC gaming where free-for-all seems to be the norm.

In reality it has not been such a good implemented idea. But maybe they will get it right in the future. Steam and Live integration in the future? I would expect it.

>Microsoft are slowly trying to lock it down

Like I said. The devs are the asking party. They are being killed by piracy.

Edited 2 times, most recently on 25/01/08 @ 15:26
skillian
25/01/08 @ 16:03
#27
0
You buried this comment
Comment below viewing threshold
Show
Like I said. The devs are the asking party. They are being killed by piracy.

What does paying a monthly subscription to unlock a particular game mode have to do with piracy?
Ryuken
25/01/08 @ 18:07
#28
0
You buried this comment
Comment below viewing threshold
Show
Apparently Petroglyph need MS to authenticate/test every patch they want to release through GFWL, tough luck. :( That two month delay for Europe was just as dumb as the decision to choose for Live though. The GFWL concept was dead from the start, multiplayer on PC is a different thing than console online play but MS doesn't get that unfortunately. There are so many better and completely free alternatives that any publisher/dev choosing for GFWL (in the state it is now) should be criticised for it, period.

Ah well, loved the UaW demo and the music so I might still pick this up, the gameplay is a lot more interesting than the awful SW: EaW ground combat.
Xensor
25/01/08 @ 18:42
#29
0
You buried this comment
Comment below viewing threshold
Show
"Satan Live"

+1000 kudos for the Orbital reference :)
Dizzy
25/01/08 @ 19:15
#30
0
You buried this comment
Comment below viewing threshold
Show
"What does paying a monthly subscription to unlock a particular game mode have to do with piracy? "

You are right. In this case it is a stupid decision.

I was just referring to the fact that some devs want something like Live or Steam to cut down on piracy. They would love to have a system that is connected to a Visa card to verify running code.
Svecke
26/01/08 @ 19:04
#31
0
You buried this comment
Comment below viewing threshold
Show
Liked the sound of it until I got the the GfWL part... I'll rather give it a miss now. :P
orcane
29/01/08 @ 12:15
#32
0
You buried this comment
Comment below viewing threshold
Show
real shame, I was looking forward to this game since I read a preview in a German gaming mag

but camera (SupCom might be a bit bland in some areas and commanding colored icons is only so much fun, but at least you can zoom out to an acceptable level. This "10ft AGL" crap needs to stop right now IMO), wonky single player campaign (why no free "world domination" mode for skirmish?) and especially the GFWL Gold shit keeps me from buying this. Which really makes me a bit sad Petroglyph show a lot of good ideas and promise in their game but somehow they always mess them up enough for me to not bother...
Edited 2 times, most recently on 29/01/08 @ 12:16
Jigglybean
30/01/08 @ 18:59
#33
0
You buried this comment
Comment below viewing threshold
Show
The zoom is having a 25% boost in the new patch due shortly, together with alot of teaks. Petroglyph have been busy listening to feedback and have been responding. This game IS alot of fun on and off line and they have just released mod tools - so the fun really can begin.

Luckz
21/02/08 @ 02:56
#34
0
You buried this comment
Comment below viewing threshold
Show
"The devs are the asking party. They are being killed by piracy."
Doesn't something like this actually work to remove all reasons why anybody in their right mind would actually buy the game, as opposed to at best "aquiring" it? If this isn't a piracy booster, what is?
craziii
08/03/08 @ 14:57
#35
0
You buried this comment
Comment below viewing threshold
Show
you cannot zoom out, that kills the game. who in their right mind likes having 1 unit covering up 50%+ of their screen? oh did I mention that you cannot zoom out?

this game sucks, GWL also choked it's multiplayer. look at the gold member features and don't tell me it is only for compatibility with 360. someone need to make them eat their own BS PR words.

Comments: 1-35 of 35 in total

Want to comment on this article? Log in, or register!

X View gallery