Retrospective: Tony Hawk's Pro Skater 2

The wheels on the trucks go round and round.

Tony Hawk's Pro Skater 2. Or, as I like to call it, Tony Hawk's Pro Fever Dream.

Think about it. As a real-life pro skater, you might spend three hours out of every day practicing. Three hours trying new tricks, screwing up and the ground abruptly slipping out from under you. Imagine living your life in that fog of frustration, embarrassment, adrenaline and pride. Now let's imagine you got really sick, swallowed, like, nine Paracetamols and passed out in bed.

THPS2 is what you'd dream.

You're fastened to your skateboard. There can be no leaving the skateboard. Do not leave the skateboard. You are alone in an empty school, skate park, or maybe someplace more surreal - an airport hangar or Spanish bull-fighting arena that's full of rails and half-pipes for some reason. There isn't a soul to be seen, yet when you pull off a trick you can still hear the roaring of the crowd. Where could they be? Maybe Tony Hawk knows.

'Retrospective: Tony Hawk's Pro Skater 2' Screenshot 1

Nollie + Kickflip + BS 60-40 + The 900 + The Imaginary Blender + I Kissed A Girl + I Liked It + My Damned Sultanas! + Nosegrab - sweat patches = 12,530,010 points.

There are objectives, of course. Not that anybody tells you them. It is simply very important that you crash through barrels, collect floating letters, do tricks, score points, jump this gap, grind that rail, wallride the bells, drain the fountain, collect the secret tape. You want to be a pro skater? Then you must ollie over the magical bum, five times.

"Of course," you say, no longer sure if you're controlling the skater or the skateboard itself, which would make the human on your back some unknowable, silent burden who (if the dream scientists are to be believed) probably represents your mother.

But there is more dream logic to THPS2 than its cavernous levels and strange objectives. At odds with the bland, real-looking world, the way the game controls and your skater's velocity are exaggerated. It's more like what a pre-teen skateboarder thinks is possible if they just believe.

It starts off slow, with reality maintaining a half-hearted grip on you. Your ollies are little things, and your grinds and wall-rides end quickly. But every half hour that you invest furthers your Karate Kid-like mastery of the controls, and all those points and dollars that won't stop tumbling in are hoisting up your skater's stats.

'Retrospective: Tony Hawk's Pro Skater 2' Screenshot 2

This is how to do secret characters right. Put Venom in your game, then let the player watch him skin his knees on the lip of a bowl.

In a twisted interpretation of the fact that the best part of real-life skating is learning to do something you couldn't before, THPS2 ends up pushing you so high it's ridiculous. By the end of career mode you're capable of getting 25 feet of air off the tiniest quarter pipe, and stringing six or seven different tricks together before landing. You're not skating, you're soaring, and the few objectives in your list that seemed laughable at first are suddenly within reach of you and your magnificent talents.

Not only does THPS2 let non-skaters skate, it lets skaters and non-skaters alike push against the envelope of what's possible in reality. If real-life skateboarding can be compared to a hopeless battle against friction and gravity, THPS2 uses the fact that it's a videogame to actually let you win.

As an aside, what on Earth is this year's Tony Hawk: RIDE? Does it even know it's a videogame? I was originally going to say something about how RIDE 2 will come with an even more advanced peripheral with working wheels known as the Activision Realboard(TM) and that the included game DVD will fold out into a series of rails to distribute around your garden, but it's too obvious a joke now. However, I would love to meet the demographic Activision is aiming for with RIDE. You know, all those people who enjoy skateboarding games, but what they'd prefer is a mass-produced piece of plastic they can wobble around on top of like a jerk.

But to say THPS2 got the scores it did (choice pullquote: "It's so good it should come with a warning label - or at least some methadone!") because of its interpretation of skateboarding as a game isn't the whole truth. Mostly, it got the score it did because back then Neversoft was capable of creating something that felt tactile to the point of crunchiness, with breathtakingly tricky challenges and perfect controls.

'Retrospective: Tony Hawk's Pro Skater 2' Screenshot 3

Maxed-out stats provide a handling model that mean you weigh 20kg, 19 of which must be located in your ungodly strong bionic legs.

To put it another way, what's the most important part of any skateboarding videogame? If you think it's the falling over, you're half right. If you think it's the getting back up, you're correct. It's certainly not the £60 plastic skateboard.

Failing a trick and faceplanting the ground is an intrinsic part of skateboarding. Its potential occurrence is what makes the activity exciting, and it not happening is your goal for any stunt. Few videogames offer such a stark contrast between success and failure as the almost binary division of skateboarding. You either pull off an amazing stunt, or you fall right on your ass bone and walk funny for the rest of your life.

Therefore in a good skateboarding videogame there's no room for unfairness, awkward controls or soft, unpredictable physics. When the player falls over, they have to know it was their fault. This is what makes you get back up and try a trick over and over for upwards of 10 minutes. This solidity; this knowledge that it's not you versus the game, it's just you.

'Retrospective: Tony Hawk's Pro Skater 2' Screenshot 4

Did you know Tony Hawk was in his thirties when he first landed the 900? Makes you think (that he's mad).

THPS2 has a world as hard as diamond. It has controls which are easy to learn, take a good dozen hours to master and work 100 per cent of the time. And while its physics are exaggerated, they are consistent. These are the fundamentals you need in a skateboarding game before you can start worrying about quests or destructible environments or Nail The Trick or hospital bills or plot or any of the other ridiculous additions the Tony Hawk's franchise has spent the last few years dicking about with during its downhill jam.

THPS2 has no plot, objectives that made literally no sense, and the PSX version went on to score 98 on Metacritic. Here's what you've got to do, Activision: get Neversoft, put them in a room, sit them down, maybe get them a drink, and write the following on the whiteboard: "Super Tony Hawk's Pro Skater 2". I mean, hey, a guy can dream.

Comments (35) Latest comment 10 months ago

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  • Optimaximal #1 2 years ago

    So true... I wore a keyboard out on the THPS2 demo.
  • FooAtari #2 2 years ago

    I have this on the DC. Its the only TH game I actually enjoy, even though I'm crap at it.
  • Pastici #3 2 years ago

    @Optimaximal me too! Both my hands crammed round the numberpad.

    The line "Therefore in a good skateboarding videogame there's no room for unfairness, awkward controls or soft, unpredictable physics. When the player falls over, they have to know it was their fault." just makes me think the writer is shit at EA's Skate. ;)
  • OnlyMe #4 2 years ago

    The first game was great and when the sequel packed more of the same with more depth and more levels with the same quality design as the first it was a sure hit. Tony Hawk 1 and 2 were fantastic, and I also loved the third one. The level-design kinda waned after that, so Tony Hawk 4 wasn't as good, and from there on it got gradually worse.

    I'd love to see THPS2 on PSN.
  • khaz #5 2 years ago

    The only Tony Hawk's game I played to death. On the DC of course. :)

    I loved this game.
  • Vermillion3000 #6 2 years ago

    Definitely the zenith of skateboarding videogames. Even the malformed blob of the Dreamcast controller didn't stand in the way of the fantastic controls and genius level design. I would love to see this on PSN/XBLM. A chance to skate again without the increasingly absurd distance the series is trying to put between itself and "videogames"
  • thelatestmodel #7 2 years ago

    So, so good. How far this franchise has fallen since then.
  • Fobocop #8 2 years ago

    This and THPS3 were the pinnacle of the series and stole hundreds of hours of my time!

    It's quite sad how poor the later games were. I tried the demo of the latest one and it just felt... grey.

    I agree THPS2 should be on PSN - that would set me up for the rest of the day!
  • Sharzam #9 2 years ago

    Played tony hawks games on N64 and PC, and have to say that this article nails the point. Its simply the feeeling of you screwed up and not the game so you just kept trying spend upwards of an hour just because want to get that 1 objective down always getting that little bit better.
  • trip919 #10 2 years ago

    Unquestionably the finest Tony Hawk game & the greatest skateboard game I’ve played to date. Still own it, because it’s that good!
  • Ryze #11 2 years ago

    Tony Hawk's Hand Gymnastics - AKA - I'm already getting too old for this shit @ age 29.
  • tachometer #12 2 years ago

    One of the ten perfect games
  • Cid #13 2 years ago

    I didn't get into the series until THPS3, but I looked forward to each new instalment from that point on. Right up to American Wasteland...which is where it began to go wrong for me.
  • AlvySinger #14 2 years ago

    I was training as a journo when I picked up this gem on PC and ended up missing a, rather costly, shorthand exam due to pulling a thumb muscle.

    Had to come clean to my editor about what I'd been doing to cause such an injury, as leaving it to his lavicious imagination would have led to even greater office awkwardness.
  • Strifer #15 2 years ago

    I thought the third game would improve on the formula, but it just sucked, and so did further iterations. I loved collecting all the special gaps and lips and whatnot, and the third game did not even have a menu for that.
  • Waffleaber #16 2 years ago

    The soundtrack was also excellent.

    "When the player falls over, they have to know it was their fault." Quintessential rule of video games, shocking how many developers forget it.
  • Hantheman #17 2 years ago

    Amazing game. I loved TH3 as well.
  • consignia #18 2 years ago

    It was going wrong before American Wasteland. The storyline driven Underground games were where I felt the games were packing too much in, at the expense of fun.I loved 4 though, I'm probably alone in thinking that was the pinnacle of the series. Although, I have a special for 2, since it was my first. The latest game (I mean the one after Pro 8, not Ride) is so bad, I played it for less than 20 minutes before vowing never to play it again, due to it's tediousness.
  • Stoatboy #19 2 years ago

    Awesome game. The best of the TH games by a large margin IMO. Played it to death on the PS back in the day, then picked up the PC version a couple of years ago, and did it all over again. (The PC version is well worth getting hold of BTW - it's a really good port and it should be cheap as chips - I paid a couple of quid IIRC).
  • Ryze #20 2 years ago

    This was the point where my younger nephews started kicking my arse at computer games. Grrr...
  • Cid #21 2 years ago

    Even though it was a bit easy, I liked Underground. That's the one I go back to whenever I fancy a bit of THPS action. (Well, not at the moment. PS2's dead)

    THUG2 was enjoyable, but the Jackass elements were unwelcome.
  • urban #22 2 years ago

    LOADS of excellent memories playing this game, imo the absolute pinnacle on the tony hawks pro skater series.
  • SylarsStubble #23 2 years ago

    THPS2 and 3, and to a lesser extent 4, were some of my most played and enjoyed PS1 games, along with Smackdown 2. The first was also good and I liked the one-way downhill style levels, nice mix up of snowboarding and skating. Sadly the series went downhill too after 4. :(

    Good memories though!
  • z8Jay #24 2 years ago

    This is one of my all time favourite games. I love the soundtrack aswell. I wish I could go back to those days of gaming innocence
  • Azquelt #25 2 years ago

    Such an awesome game and to this day the only game I completely completed (all the challenges, all the careers, all the gaps)
  • Ced_Flanders #26 2 years ago

    I love these retrospective articles. I have a whole basement filled with videogames and lately I've been thinking that I really should get rid of all those games. But these articles always make me reach for those old games, reconnect some old consoles and have tons of fun again, for free!

    In my opinion (and I'm pretty sure not many people will agree with me on that one) the GBA version of THPS3 is the pinnacle of the series.
  • Futaba #27 2 years ago

    Still can't decide whether I like THPS2 or 3 best, both are great. Can't say as much for the later games though.
  • Ced_Flanders #28 2 years ago

    Just played THPS2 for a couple of hours, after reading this article. It still plays beautifully, but I do miss the revert, introduced in THPS3 (I find myself hitting the button anyway even though I know there is no revert) which allows you to keep tricks going even on ramps and half pipes. Sure it made the game less realistic, but more enjoyable, in my opinion. That's why I prefer 3 and 4 slightly over 2.
  • steve86uk #29 2 years ago

    I remember getting the demo with OPM and playing that Marseille level for weeks.
  • andywilkie35 #30 2 years ago

    I was the absolute fucking nuts at THPS2, what a game! Found it last night actually, might have to give it a whirl tonight.

    edit: I remember getting the third one for the PS2 that I'd just got, thinking it was going to be even better. Just as well 4 came out to correct that car crash!
    Edited by 1 at 30/11/09 @ 08:54
  • OllyJ #31 2 years ago

    Marsielle, School II, Venice Beach, Philedelphia....THPS2 is easily one of the best games ever made, I agree retrospectively the revert button is missed but for level design and pure houe upon hour of fun it's gold.

    Thinking about thps1,2,3 and 4 does make me miss the more focused gameplay of only 3-4 years ago, these days every game tries to do everything in a big open world with thousands of pieces of useless shite to collect (excluding Crackdown), what went worng with TH series was GTA, whoever thought it would be fun to traverse a massive city on a skateboard is an idiot.

    TH is at it's most supreme when it asks you to learn a small level which has been expertly crafted with perfect skating lines and hidden paths, you'd want to play those 3 minutes over and over until you could get every goal in one run.

    It fails when it asks you to do the same thing over a couple of blocks of a city which has not been so carefully considered and playtested, stopping every 5 minutes to walk up to a person to get your next task.

    If they did release a best of classic THPS on XBLA/PSN i'd be happy to not but any new games for a good few months.

    Please come back Tony I really miss you.
  • PeacockDreams #32 2 years ago

    THPS 3 is the pinnacle of the series, it was everything 2 was but just more of it, it took months to complete and when I say complete I mean 100% including smashing all the glass on the cruise ship level, that was the only way to get 100%. 4 was a good game but let down by level design, the only time the series perked up again was THUG 2, a game I got when the psp launched and kept me occupied for weeks
  • Paleface #33 2 years ago

    THPS2 was, clearly, the best, although 3 and to a lesser extent 4 weren't half bad. However, the closest anyone's come to "Super THPS2" IMHO is... (dun-dun-dun) Tony Hawk's American Sk8land on the DS. Seriously: no stupid career arcs, small levels, bonkers objectives, really straightforward Trick The Fuck Out Of The Levels goals, and shareable online replays. It's a million miles better than the grown-up Wasteland, it has lovely cel-shading, and it is everything that was fun about early Tony Hawk.
  • Cid #34 2 years ago

    I thought American Sk8land lacked the feel of a true Tony Hawk game, and was insultingly easy. I actually quite liked Downhill Jam on the DS.
  • frazzl #35 10 months ago

    THPS2 and 3 were the pinnacle of the series. It was downhill from there :(.