Tony Hawk: RIDE Review

Thin ice.

Version tested: Xbox 360

And so the Battle for All the Money in the World rages on for games publishers. With Sony out of the running following a disastrously bold opening salvo (599 US dollars), Nintendo having let the nice mood cool and Microsoft still trying to convince us it's worth paying 15 quid a month for posh Freeview, here comes Activision Blizzard.

Once again the company appears to be pursuing a policy of exploiting established franchises every year across every platform. But that's just one strategy - others include hiking prices and bundling games with expensive plastic accessories.

Tony Hawk: RIDE must be Activision's idea of a weapon of mass destruction. It's an ancient franchise, it's available for every platform, it costs a hundred quid and it comes with a plastic skateboard. There's just one problem: it's rubbish.

This is not immediately apparent on opening the box. The skateboard is full-size, feels hefty and has a realistic rough surface which provides a firm grip. There are controller buttons along one edge and infrared sensors on each side. The bottom of the board is moulded so it stands flat on the floor but the sloping undersides allow you to tilt the board in different directions. Standing on it and wobbling about feels surprisingly natural, instinctive and realistic.

On booting up the game you're presented with a cut-scene starring Tony Hawk, who attempts to appear excited as he bangs on about "serious electronic wizardry". Calibrating the board is a straightforward process and the settings are stored so you only need to go through it the first time you boot up the game.

'Tony Hawk: RIDE' Screenshot 1

Fact: Tony Hawk appeared in Police Academy 4: Citizens on Patrol.

There are two single-player modes - Road Trip and Exhibition. The first of these is a basic career mode where you can play as Tony or one of his pro skater mates. Alternatively you can create your own character, choosing from a frightening array of preset avatars and trying to make them look less like paedophiles and strippers by selecting from a range of hideous clothes, faces and haircuts.

Then there are three difficulty modes to choose from. Pick Casual and all you have to worry about is pulling off tricks - the game will automatically steer your character around the courses. It's Tony Hawk on-rails, essentially. You can even see the rails illustrated as big yellow lines running through the environments. Every so often paths fork, as denoted by big yellow arrows, and you can select a direction by tilting the board. But for the most part you can just enjoy pulling off grinds, ollies and other tricks.

And enjoy it you will, for the first half-hour or so. It's fun to see what you can do as you cruise around the courses and it's easy to pull off tricks which look complicated and impressive. Indeed, it's so much fun you could almost ignore the horrendously dated graphics and dreadful presentation.

Almost, but not quite, because it's hard to ignore environments this sparse, ugly and poorly textured. You can't pretend your character's legs haven't just fallen through the scenery, leaving his head to poke through the concrete, the third time it happens. It's impossible not to laugh at the crash animations, which should be publicly exposed on a Channel 5 programme titled When Ragdoll Physics Attack. Characters flail, fall down and collapse pathetically, or go sailing into the air as if stuffed with feathers before crumpling against obstacles like soggy origami.

Plus, you can't help wondering why there are one or two pointless NPCs meandering round every level. They're not carrying skateboards or anything. They're just random characters - a woman in a bikini, a man wearing a rucksack - who enjoy strolling around skate parks and getting annoyed when they are nearly run over by skaters. They wait till the very last moment to jump out of your way, then look inexplicably surprised and shake their fists at you. Why don't they just go for a walk in a normal park? Still, it's good to know the characters from Crazy Taxi are still getting work.

It might have been possible to overlook all this if the gameplay was good enough to hook you into RIDE. And if it was 1999. But it isn't. The fundamental problem is that the skateboard peripheral, for all its sturdiness, doesn't work properly.

You'll realise this once the novelty of riding around on a plastic skateboard wears off and you start trying to do specific tricks. The game is incapable of registering your moves on the board consistently. Ollies and nollies are easy to pull off, once you get used to the slight lag, but that's about it. Tilt tricks are constantly registered as flick tricks and vice versa.

To perform more complex moves you'll need to watch the tedious, unhelpful instructional videos as there's no in-game help. The manual isn't any use at all - it doesn't even contain a list of the tricks you can do, let alone details of how to perform them.

Then there are those infrared sensors. They're supposed to register hand movements so you can perform grabs and finger flips. They actually do this once every twentieth attempt. If you're lucky. Even when the little indicator on the screen shows the sensor has registered your movement, nothing seems to happen in-game. In short, the sensors are pointless. Activision might as well have stuck on a set of old bottlecaps or some nice shiny beads.

'Tony Hawk: RIDE' Screenshot 2

Fact: That film is better than this game.

Despite the skateboard's failings it's easy to race through the first batch of Speed challenges on the Casual setting. You're on-rails anyway, so it's just a matter of performing ollies to pick up time bonuses and avoid penalties. It's also possible to win the initial Trick missions without any trouble - simply waggle away on the board with wild abandon to perform random tricks and rack up massive high scores.

The Challenge levels are more difficult as they require you to pull off specific moves, and those who aren't veteran skateboarders will have to go through the tutorial videos to find out what many of these are. The videos are of little use though, being so vague and limited you still often end up with no idea what the game wants you to do.

Even if you're familiar with skateboarding terminology you might struggle to work out the exact moves required. And regardless of your real-life skills, as you unlock new areas, and missions of all types get harder, the constant battle to make the game understand what you're trying to do becomes a serious problem.

All of the above applies in Casual mode - the easiest difficulty setting. Switch to Confident, where you also have to steer the board, and RIDE becomes almost unplayable. Once again the skateboard struggles to recognise commands, constantly confusing gentle and sharp turns. Simultaneously pulling off tricks and jumps while trying not to swerve wildly all over the place is a tall order. It does get easier with practice but it doesn't get any more fun.

There's also a Hardcore setting but it's difficult to tell what's different about this. "No nudges to help you and bails are more likely to happen," says the flimsy manual. There were nudges? More likely?

It's possible to ignore the speed, trick and challenge objectives and just cruise around in Free Skate mode. However, the levels are so confined and unimaginatively designed, and the control system so poor, that this is no fun at all. In this respect, RIDE takes a significant step back from the expansive playgrounds featured in some of the previous Tony Hawk games.

The other single-player mode, Exhibition, isn't worth looking twice at. You get to ride around all the same courses featured in Road Trip, except you don't have to meet point objectives and you don't get to unlock new gear. Why, then, would you bother?

Thank goodness the game features a fantastic array of engaging multiplayer modes hahaha of course not. There is one multiplayer mode. It is called Party Mode. You and up to seven other players take it in turns to have a go on the skateboard. "Battle for the highest score, the coolest combo and bragging rights!" says the manual. "Laugh at the graphics, the gameplay and other players' desperate attempts to make on-screen actions correspond with their movements!" says reality.

Once all your friends have gone home, half an hour after you boot up the game, you could try battling some other players online. Assuming there are any - RIDE has been out in the US for a couple of weeks now and yet it's a struggle to find anyone to play against. Besides, "Play against" is a bit strong. You'll see your opponents at the start of events, displayed as brightly coloured silhouettes (not actual character models, goodness no). But then either you or they will race off and you're unlikely to see them again for the rest of the course. There's no tension, you just wait for the scores to be posted up at the end. Again, why bother?

'Tony Hawk: RIDE' Screenshot 3

Red sky at night, shepherd would be better off throwing a hundred pounds in a bin.

Perhaps because you're a score whore who only cares about the numbers anyway. In which case, you should be aware it's awfully easy to cheat at RIDE. I discovered I could rack up huge points by sitting on the carpet and wiggling the board around with my hands. I beat one player by 10,000 points doing this. Sorry, IKILL4FUN.

The leaderboards suggest I'm not the only hustler on Live. The person currently in first place has more than twice the score of whoever's in second. He must have found a more innovative way of cheating - bouncing the board on a trampoline, maybe, or tying it to a monkey's back then making it dance by dangling a banana on a piece of string. Or perhaps he's actually Tony Hawk, which surely demands an instant ban.

But it's not just the limited online and multiplayer options which render RIDE worth approximately one-hundredth of the asking price. Nor is it the terrible visuals. Nor the dozens of irritating little things about the presentation, like the pathetically, hilariously, excruciatingly long load times. Or the fact you have to play through all the same old levels again to unlock them for different difficulty settings. Or the way you have to get off the board, pick up the controller and press "Start" every time you get a high score, just to move on to the next screen. There is a "Start" button on the skateboard, but it doesn't work on this particular screen. Obviously.

Or that in multiplayer you're referred to as "Player 1", "Player 2" and so on most of the time, even though you bothered to create a character and input your name. Or that there are only six locations "around the world" to unlock, three of which are in America. Or that Tony Hawk only appears in a couple of the videos, and most of the time you're greeted by 20-something Dilberts with interesting facial hair who say things like, "When it comes to street skating, it doesn't get much more realer than this."

It's also the fact that, having taken a hundred quid off you for this shuddering old mess, Activison attempts to cash in even further by smothering it in adverts. Menus aren't just menus, but mobile phone screens with giant T-Mobile icons. The backgrounds are collages of more brand logos than you thought could actually exist in the world. Environments are littered with branded posters, billboards and shopfronts. The Achievements have names like The T-Mobile Sidegrab 5.

Then there are the "Bonus Videos", which aren't really "Bonus Videos" at all but are mostly "Adverts" for brands like Quiksilver, Billabong, Vans etc. One video is labelled "Tony Hawk trick tip". It begins with Tony in a skateboard park. "The question I get asked most often is, 'How do you learn to skate? What are the basics?'" says Tony. "Well, I'm here to take you through them."

"Aha!" you think. The man himself is going to give us some real tips on real-life skating! Except the lesson ends there. The next shot is a still of the Tony Hawk Trick Tips Collectors' Edition DVD, accompanied by a link to the website where you can buy it.

'Tony Hawk: RIDE' Screenshot 4

It's no Jambo! Safari, that's for sure.

The endless advertising doesn't quite fit with the image of skateboarding as an edgy, underground urban sport, although you could argue that fell by the wayside years ago. Besides, companies have a right to make money from advertising. Eurogamer wouldn't exist without it. Activision is a business, not a charity.

And perhaps we're too cynical about the price. Maybe the board really did cost loads to develop and is jolly expensive to manufacture. It's just that's difficult to believe with regard to a company run by a man who has publicly stated he wants to "take all the fun out of making videogames", and who has established an employee incentive programme which "really rewards profit and nothing else". It's hard to imagine the next LittleBigPlanet, Fable or Professor Layton coming out of a company with that kind of philosophy.

Of course, not all games have to be fabulously whimsical or original. Nor should they be. Sometimes you just want to shoot a monster in the face, even if it's the same monster you shot in the face last year. And sometimes you want to muck about with a stupid peripheral, as evidenced by the success of Guitar Hero, SingStar and Wii Fit.

The difference is the peripherals which come with those games work, and the skateboard Activision wants a hundred quid for doesn't. It's fun for half an hour, but that's an awfully expensive 30 minutes. Don't buy RIDE unless you want to be taken for one.

4 / 10

Read the Eurogamer.net scoring policy

Comments (87) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Benno #1 2 years ago

    I had to click through 4 pages for that? ...
  • Xtype #2 2 years ago

  • miiiguel #3 2 years ago

    So, it's not very good...
  • Quint2020 #4 2 years ago

    Whoever has the get out clause of this contract be it Activision or Mr Hawk needs to use it, this franchise is dead.
  • b00n #5 2 years ago

    Excellent review. Shitty game.
  • mingster #6 2 years ago

    That score was inevitable as soon as i saw Ellie was reviewing the game.
  • FooAtari #7 2 years ago

    They just should finish with the Tony Hawk games, they have had their run. Find something new.

    Oh and Robert Kotick is a total fucking arsehole.
    Edited by 1 at 30/11/09 @ 12:30
  • Der_tolle_Emil #8 2 years ago

    I didn't expect this at all. I don't really care because I'm not a big fan of skateboarding but the peripheral made a good impression so far and as far as I know the earlier games weren't bad either. A shame for all those who were looking forward to this.
  • noTHINGface #9 2 years ago

    Was there ever any doubt that this game was going to be anything more than overpriced pish?
  • Stompy #10 2 years ago

    You summed up the entire review with the first 2 captions.
    The rest of the article was just a massive bonus.

    I salute you, Ellie - I'm glad you are paid to play this crap, because I sure have more fun reading about you doing it than I would doing it myself.
  • Malek86 #11 2 years ago

    Honestly. Reading the review, I was sure about a 2/10. I was actually surprised when at the end there was a 4.

    I should just go and play some proper TH games. Sure, they were milked to death, but at least the core gameplay was still fun.
  • BabyJesus #12 2 years ago

    I'm happy to see someone finally saying Fuck You Kotick.
  • Stompy #13 2 years ago

    That score was inevitable as soon as i saw Ellie was reviewing the game.

    Yes, mingster, with her reputation for using the whole range of the score scale just like Baby Jesus intended, it was clear that Ellie would award a terrible company's awful game (that utilises a truly miserable peripheral and charges an astonishing amount for it) so as to sap at the good will built up through an at time all-time-classic series about a popular sport with a punishingly fair low score.

    I'm glad you also think she's awesome.
  • bigtechno #14 2 years ago

    Yeah T.hawk games went up their on ass after T3.
    activision give it up!
    and i see DJ hero has £30 off all ready another crock!
  • mingster #15 2 years ago

    No i just knew it would be a crap plastic peripheral game and the fact they gave it to Ellie to review confirmed it.
    I actually like Ellies reviews they are amusing it was just obviously not going to score highly.
    Do you even think i'm in the slightest way upset it got scored down?
    I couldn't give a monkeys whether it got a 1 or a 10. I liked the original THPS on the PS2 thats about it.
    I liked skater in the arcade by sega with the real skateboard.
    I have no interest in paying £100 for a rubbish plastic peripheral thank you very much.
    Edited by 2 at 30/11/09 @ 12:29
  • mkreku #16 2 years ago

    "Thank goodness the game features a fantastic array of engaging multiplayer modes hahaha of course not."

    Hilarious :D
  • Shadders #17 2 years ago

    The Anti-Activision Alliance approves of this review. :D

    A four seems generous though, the text reads more like a one or a two.
  • gjgjg #18 2 years ago

    acti, the franchise masters. games like this prove they have no imagination. branching out is not what they do well
  • kendoji #19 2 years ago

  • lunnyt00n #20 2 years ago

    This review should be a stark warning to any other company releasing games with overpriced peripherals.

    I say this because if EA ever do another SSX game, i can see them releasing a snowboard add-on to go with it.

    Don't do it!!
  • Shinetop #21 2 years ago

    Not usually a fan of Ellie's style, but this was comedy gold. Perfect.

    "But I'm ok with that.
    FUCK YOU ACTIVISION "


    Yes. Fuck them. Now rush out to buy MW2 like everybody else who keeps acting all rebellious against Activision yet rushes out to preorder the next generic shooter they churn out.
  • bumgut #22 2 years ago

  • cianchristopher #23 2 years ago

    Good, let's hope Activision's aggressiveness comes back to bite them in the ass...

    They've got three viable properties left in their portfolio (Call of Duty, Guitar Hero and World of Warcraft)...

    And, as the laws of physics that govern our universe say (paraphrasing): what goes up, must come down ;-)
  • RobotRocker #24 2 years ago

    Friends, we are gathered here today to celebrate the life of one of the most renowned franchises of our childhood. Sadly taken from us by the most heinous of means. Murder by shitbox peripheral perpetrated by one Robomodo.

    Although becoming old and decrepit in the later years, patly due to the younger and more dynamic Skate. It still had its charm and high score rush capability. In this way, we should be thankful for small mercies since Proving Ground sucked too and its time was arriving. Yet the cruel manner in which this series has left with us will stay with us forever and we can only look to our fond memories of our childhood rolling around the warehouse, the hangar and the foundry.

    720 Ashes to Ashes to Stalefish Dust to Dust

    *Coffin is lowered into ground while sad acoustic cover of "Superman" plays*
  • TheBard #25 2 years ago

    I played the game on Gamescom and I agree - it's no fun at all. It's standing on a plasic board, trying to follow the on-screen instructions while the figure in the game does stuff totally unrelated to my own movements. And it looks like a PS2 game.

    Also it's interesting to see that the big, bad Electronic Arts, once the vile nemesis of videogame creativity, now is a shining beacon of interesting concepts and innovative games... and Activision took the place of sequel-hell-developer.

    The times, they are a-changing.
  • Retroid #26 2 years ago

    Benno: "I had to click through 4 pages for that?""

    It's a single shiny point per page :)
  • chrisola #27 2 years ago

    should have given it a 1, like it's value in pounds.

    skateboarding is one of the most difficult sports to get into (i skated for 2 years..rubbish at it) and it takes alot of skill and time...so this was doomed from the start.

    Time to retire Tony!
  • sneetch #28 2 years ago

    @Shinetop
    "But I'm ok with that.
    FUCK YOU ACTIVISION "

    Yes. Fuck them. Now rush out to buy MW2 like everybody else who keeps acting all rebellious against Activision yet rushes out to preorder the next generic shooter they churn out.


    If I've learned anything about EarlBassett from his recent posting history it's that he's not likely to do either. Nor am I. You shouldn't assume everyone will conform to your expectations.
  • makeamazing #29 2 years ago

    That score was inevitable as soon as i saw Ellie was reviewing the game.

    Actually quite a few sites are saying this is a terrible game for the same reasons Ellie did... this game should be a failure, and i suspect it will be.
  • FooAtari #30 2 years ago

    @Shinetop
    "But I'm ok with that.
    FUCK YOU ACTIVISION "

    Yes. Fuck them. Now rush out to buy MW2 like everybody else who keeps acting all rebellious against Activision yet rushes out to preorder the next generic shooter they churn out.

    If I've learned anything about EarlBassett from his recent posting history it's that he's not likely to do either. Nor am I. You shouldn't assume everyone will conform to your expectations.


    Agreed. However if Activision do a game that interests me and isn't an attempt to milk the fuck out of an existing franchise I would still buy it. If nothing more than to try and show them there are other ways to make money other than yearly exploitation of existing games,
    Edited by 1 at 30/11/09 @ 12:50
  • Eighthours #31 2 years ago

    This game shows (as Ellie pointed out) everything that's currently wrong with Activision, the most horribly cynical publisher on the planet. The new EA-of-a-few-years-ago. No, better than that: EA Plus. Where every plus is a minus...

    As for Ride, Acti seems to have given it no budget, rushed it out, and hoped that the peripheral would cover the cracks. It's like a Russian dev's cynical effort at crapping out a Wii game, but on the HD consoles, from one of the richest publishers in the world, ruining what was until recently a much-loved franchise.

    If this is the way Activision intends to go in the future, it'll quickly find itself slipping into the old EA trap of everyone hating it. But there is a bright side here - after all, EA recovered in the end when it started thinking about gamers again, as well as the bottom line. In short, the sooner Kotick packs his bags, the better.
    Edited by 1 at 30/11/09 @ 12:50
  • Santino #32 2 years ago

  • riz23 #33 2 years ago

    What a stunning piece of kack. How do you do this? How do you make a peripheral and release it knowing it's not fit for purpose? Way to destroy a great gaming franchise that was on its last legs anyway. Roll on Skate 3. Roll on, see what I did there..?

    oh and @Quint2020 copying quotes from the GiantBomb review does not make you look clever.
  • Apostle #34 2 years ago

    Shame sadly I think this will still sell enough to make it worth Activisions time. Parents will see it as a great toy for their kids, I'd imagine.
  • Eraysor #35 2 years ago

    A 4?! Reads like a 2! Or maybe even less. Stick it to the man!
  • BOFH_UK #36 2 years ago

    Pity it's a bit crap really, was looking forward to picking it up for a tenner in the January sales.

    One thing I would like to know though, what are the chances of someone getting a wee bit enthusiastic and either a) falling off in trully spectacular style or b) falling off gently but sending the board through your precious AV stack or TV?
  • AliRay #37 2 years ago

    MOST.GENEROUS.4.EVER.
  • RobTheBuilder #38 2 years ago

    Who would have thought that EA would become the saviour of the skating community?

    THPS2 was amazing, one of my favourite PSone games. Why can't they get it right now?!
  • Collymilad #39 2 years ago

    Sorry but all I can say: HAHAHAHAHAHAHAHAHAHA.

    And screw you activision.
  • Skurmedel #40 2 years ago

    In this case, maybe one actually should go learn proper skating :) I mean, if you can't even pull off fantastic tricks in the game with decent practice, what point is there.
  • Cid #41 2 years ago

    Time to kill this series off. Let's just remember the good times.
  • Shinetop #42 2 years ago

    Friends, we are gathered here today to celebrate the life of one of the most renowned franchises of our childhood. Sadly taken from us by the most heinous of means. Murder by shitbox peripheral perpetrated by one Robomodo.


    Renowned? Childhood? Speak for yourself, young man. And get off my lawn.
  • jonbwfc #43 2 years ago

    @FooAtari
    "However if Activision do a game that ... isn't an attempt to milk the fuck out of an existing franchise..."
    Don't hold your breath....
  • GordonCaladan #44 2 years ago

  • Darren #45 2 years ago

    Great indepth review - one of the strengths of the internet over magazines IMO - but the end score was absolutely no surprise for me after the scathing it has also been getting from other sites. Adding a peripheral to a mediocre game doesn't make it good, Activision... ;)
  • davisorle #46 2 years ago

    I told you before that the game blows.... A friend got it and was swearing each and every time he would remember he bought this POS. And that happened even while we were out with company having a drink 3 nights ago or whatever. Its BAD BAD experience. The momment he tried to show it to me he got on the board, he was already frustrated knowing what he is about to experience again. Took me 3 minutes to tell him to get the fuyck off. No responsive, no use, lost money, crappy limited game. Thats all that is. I feel sorry for the 3 minutes I wasted realising how bad it was so i can excuse his swearing momments for this shit.

    Thnx for the article though I knew what was comming and in this case I didnt even read it, the score was all I wanted to check cause I was curious since ive already seen it. Just thought id reasure the ones wondering about the game. SUCKS eggnog
  • matrim83 #47 2 years ago

    Its bad enough that they are selling an overpriced peripheral that doesnt work with a barely functional game. Then they have the cheek to throw in some shameless in game advertising. Wow. Just wow.

    Not too surprised though. It is Activision after all.
  • Tetragammatron #48 2 years ago

    How dare a company try to turn a profit, HOW FUCKING DARE THEY!!!!!!!!!!!!!!!!
  • Findus #49 2 years ago

    "The next shot is a still of the Tony Hawk Trick Tips Collectors' Edition DVD, accompanied by a link to the website where you can buy it"

    @Nat@ Yeah I read this and thought can Activision really get any lower? Then I thought yeah they they probably can actually.

    Awful awful behavior but not suprising.

    The problem is though can anyone in the gaming journalism actually publically criticise Activision now without fear of losing reviews/scoops and previews?

    PC gamer was not given it's copy of MW2 for review. Was this due to the support of the Boycott?

    Loved the review though Ellie.
    Edited by 1 at 30/11/09 @ 14:10
  • Physically_Insane #50 2 years ago

  • FooAtari #51 2 years ago

    @Tetragammatron

    How dare a company try to turn a profit, HOW FUCKING DARE THEY!!!!!!!!!!!!!!!!

    Don't really get it do you. Sick of seeing this argument.

    First they are not trying to just turn a profit. As Kotick has said himself they want to exploit their franchises every year on as much platforms as possible. They are trying to make the maximum amount of cash out of their games and out of the industry as they can possibly squeeze out of it by any means available to them. such as a game unlockable that just an advert, as mentioned above.

    They have cancelled games simply because they were not exploitable every year for the next 10 years. Those games may have turned a profit. But, and this is the crucial point, not enough for activision.

    There are other ways to make money. You don't have to rehash the same crap time after time. How about being CREATIVE and coming up with some NEW ideas, taking a few risks. But that's not what Activisions about...

    Did you read some of the articles the review linked with some of Koticks comments? The guy is just a bellend.
    Edited by 3 at 30/11/09 @ 23:14
  • Malek86 #52 2 years ago

    "There are other ways to make money. You don't have to rehash the same crap time after time. How about being CREATIVE and coming up with some NEW ideas, taking a few risks."

    Now to be honest, that didn't seem to work out too well for EA.
  • Caspar_Esq. #53 2 years ago

    Ellie Gibson was the person who reviewed Project 8 without being aware of the existence of Skate.
  • MeBrains #54 2 years ago

  • persus-9 #55 2 years ago

    So fun for the first 30 minutes and then totally shit. Well I guess now we know why they tried to get Jeff Gerstmann to review the game based on a 20 minute hands on.

    On the avertising point I do think there's a very important difference between advertising in things that I've paid for and things that I haven't. I've never paid Eurogamer even 1p for the contents of the website so it's totally cool that your website is trying to sell me a copy of Serious Sam HD for £9.99 (wow that's actually a really really good deal *click*). However if I've bought a game for £100 then I kind of expect everything within that experience to be tailored towards making me feel my £100 was well spent and if there's anything include that decreased my enjoyment so as to increase addvertising revenue then I start to feel rage.
  • Thalanos #56 2 years ago

    I really hope this doesn't make money.
    I really hope this and DJ Hero show Activision that people won't pay £100 based on franchise.
    I really hope.
  • darleysam #57 2 years ago

    Nothing wrong with a long review, even when the game is terrible. Can I request that Ellie be bought a copy of Skate as a reward for having to play RIDE here?

  • Ellie #58 2 years ago

    Um, I don't think I did review Project 8, actually... <a type="int" href="htt p://www.eurogamer.net/articles/r_project8_x360"> That'd be someone else.</a>
  • MeBrains #59 2 years ago

  • sneetch #60 2 years ago

    Caspar_Esq. was the person who said Ellie reviewed Project 8 without being aware of the existence of John Walker.
  • BigE0n #61 2 years ago

    Reading the review how did this even manage a 4 looks like a 1 to me.

    If there is no fun after the first 30 mins then this is an expensive experiment / demo?
  • darc #62 2 years ago

    Great review. Lots of laughs until the 4th page, when it became actually a little nauseating. Activision is the devil.

    There ought to be mandatory labeling on games with in-game advertising. If I were buying games for my kid, I'd want to know that T-Nokia or whoever was trying to get their hooks in them just as well as I'd want to know about violent or otherwise mature content. Maybe even moreso. And yes, a game riddled with in-game advertising ought to be sold at a reduced price. And it ought not to suck.

    Activision is getting theirs on this one, though - I understand it's selling for crap. Nice to see the market responding sensibly for a change.
  • persus-9 #63 2 years ago

    Maybe Ellie Gibson is John Walker! Did any of you consider that?! Have any of you ever seen both of them together? Are you certain? Are you sure one of them wasn't merely an actor hired to keep up the ruse? Even Ellie and Botherer can't be sure, they may well both believe they aren't each other but the truth could be something altogether less ordinary.
  • Trigga_Tybalt #64 2 years ago

    great review @Ellie was nice meeting you the other week too!
  • Trigga_Tybalt #65 2 years ago

    @persus-9 finkle is einhorn. einhorn is finkle!
  • gnrlstuart #66 2 years ago

    lambasting kotick wins me over evey time, but i would never boycott a publisher or developer, i just refuse to buy shoddy software, hence why MW2 is my only game published by activision.
  • Toonster #67 2 years ago

    As perpetually mentioned by everyone, this read like a much lower score than 4/10.

    Still... great review!
  • sneetch #68 2 years ago

    @persus-9

    We're through the looking-glass here people!
  • owl #69 2 years ago

    "Aha!" you think. The man himself is going to give us some real tips on real-life skating! Except the lesson ends there. The next shot is a still of the Tony Hawk Trick Tips Collectors' Edition DVD, accompanied by a link to the website where you can buy it.

    that's hilarious. slap, meet face.
  • MaliceMajorE15 #70 2 years ago

    wow ellie cutting deep as usual. activision can suck my ass
  • Camorrista #71 2 years ago

    While I'm shocked that a game that has nothing positive going for it and simply doesn't work still gets an impressive score of 40 % (pretty much like that 5/10 Wii singing game, also reviewed by Ellie), it makes me happy to read this review:
    Every time EG calls out a company for greedy, backhanded sleazery like this they deserve to be lauded, and every time they dare to - rightfully - analytically tear apart a heavily advertised, shoddy, embarrassing mess from a big publisher, they gain some integrity and credibility.

    Good job, Ellie and EG.
  • Tetragammatron #72 2 years ago

    @FooAtari

    I do get it. The fact is, if people are stupid enough to buy this shit year on year then they deserve to get exploited. If they voted with their wallets and bought other games we wouldn't have this problem. It's not Activision's fault gamers as a majority are stupid.
    What Activision's doing is reprehensible, but very sound business practice. Why take a risk on assembling a talented team and ploughing money into something that may or may not succeed when you can greenlight a guaranteed big seller for relatively little effort? It's a no-brainer. Money is tight and the days of risk taking are numbered, *especially* for a massive company like Activision where profit rather than progress has always been the motto.
    But as usual gamers want to whinge and whine about a situation of their own making.
  • Stormflood #73 2 years ago

    What a cynical end of an era. Shame.
  • RobotRocker #74 2 years ago

    Renowned? Childhood? Speak for yourself, young man. And get off my lawn.

    The first THPS was released in '98 I think. That made me around 12/13 at the time and feel really, really old.

    Also, 4/10 is far too generous. Even the likes of Darkfall were nowhere near as cynical and badly made as this but I guess sticking a 2/10 on a small publisher is easier than dealing with a shitstorm that Activision would cause over a 1/10.
  • smelly #75 2 years ago

    How old is tony hawk nowadays? Surely he's getting too old to still be playing on skateboards?
  • Freek #76 2 years ago

    Tony Hawk: Jumps the Shark
  • FooAtari #77 2 years ago

    @Tetra

    I do get it. The fact is, if people are stupid enough to buy this shit year on year then they deserve to get exploited. If they voted with their wallets and bought other games we wouldn't have this problem. It's not Activision's fault gamers as a majority are stupid.

    Thats a pretty fair point.

    What Activision's doing is reprehensible, but very sound business practice. Why take a risk on assembling a talented team and ploughing money into something that may or may not succeed when you can greenlight a guaranteed big seller for relatively little effort? It's a no-brainer. Money is tight and the days of risk taking are numbered, *especially* for a massive company like Activision where profit rather than progress has always been the motto.

    Why take a risk? Because surely developers love coming up with new games. They make a shit load of money on GH and CoD it would be nice to see them try some new idea or niche titles with that money. They cancelled a bunch of games, some from established franchises not to long ago as I mentioned before, just because they were not exploitable enough. Simple profits are not enough for them. I firmly believe their current business model, which seems to have only happened in its current extreme form over the last few years is not sustainable. People will get bored of these games, it will bite them in ass. Thats why you also need to get some new games out there along side existing franchises which have a limited shelf life. They could continue to make bucket loads of money while also doing some positive things for the industry such as making games for niche genres or something.

    I have nothing against Activision making the most of games like CoD and GH, that's fine makes sure their company is healthy. It's just how they go about doing it that really annoys me.

    But as usual gamers want to whinge and whine about a situation of their own making.

    Again true, but we don't all contribute to the situation :)
    Edited by 2 at 30/11/09 @ 23:31
  • Skurmedel #78 2 years ago

    smelly: In his 40s I think. He stopped competing a couple of years ago, but he was still going strong. It's not like soccer where they retire after their first chest hair or something :)

    Not that it matters much, I mean John Madden gets a new football game almost every year and he would probably get himself a heart attack playing fetch today.

    I just think it's a shame there never was a Hawk-developed game which emulated the experience better, like Skate. Not that I know what that experience is, but a 1,000,000 combo seems a bit extreme to me. I don't think he's that much involved in the making of the games any more anyway.
    Edited by 1 at 01/12/09 @ 00:16
  • R0nn #79 2 years ago

    Should've been a 2 or 3 based on the review text. :D
  • Rubarack #80 2 years ago

    "What Activision's doing is reprehensible, but very sound business practice. Why take a risk on assembling a talented team and ploughing money into something that may or may not succeed when you can greenlight a guaranteed big seller for relatively little effort? It's a no-brainer "

    Maybe now, but what were the the games that could guarantee massive sales 5 years ago? Mostly they're games that turn very little profit nowadays. On the other hand Call of Duty, Guitar Hero and World of Warcraft were experiments back then. In a few years time these "sound business practices" are going to be cited as the reasons why Activision are hemorrhaging money.
  • smelly #81 2 years ago

    >Should've been a 2 or 3 based on the review text.

    Nah, 2 or 3 would mean it's no fun at all.. she did say that it was fun for 30 mins.
  • Dr_Wookiee #82 2 years ago

    Excellent review. Sounds like it deserves a little less than 4 though
  • metalangel #83 2 years ago

    Review of the year! And not just because it's the best review of the year, but because it sums up quite nicely this year of plastic tat and abysmal shovelware in four pages of sheer excellence. Ellie, we love you.
  • rexluger #84 2 years ago

    top 10 worst games of 09.
    ______________________________
    (no spam)
    Playstation/xbox/wii fans add me and check out my blog please http://luger992.wordpr ess.com/
  • smernicki #85 2 years ago

  • r3n #86 2 years ago

    Not sure why it deserves 4/10 if there isn't a positive thing to say about. When will reviewers everywhere readjust their scales so that a '5' is the norm!
  • wellzy4eva #87 2 years ago

    personally, I feel that the reason the game didn't get a 1-3 score was that it was not totally broken.

    It sounds shameless, badly designed and not much fun but it got a 4 in the same way that Lair did.

    read http://ww w.eurogamer.net/articles/leisur... for a real bad game, that's not a cheap bad gimmick or 'fun for half an hour' and is totally utterly broken. now that's a 2.