Tony Hawk: RIDE Review
Thin ice.
Version tested: Xbox 360
And so the Battle for All the Money in the World rages on for games publishers. With Sony out of the running following a disastrously bold opening salvo (599 US dollars), Nintendo having let the nice mood cool and Microsoft still trying to convince us it's worth paying 15 quid a month for posh Freeview, here comes Activision Blizzard.
Once again the company appears to be pursuing a policy of exploiting established franchises every year across every platform. But that's just one strategy - others include hiking prices and bundling games with expensive plastic accessories.
Tony Hawk: RIDE must be Activision's idea of a weapon of mass destruction. It's an ancient franchise, it's available for every platform, it costs a hundred quid and it comes with a plastic skateboard. There's just one problem: it's rubbish.
This is not immediately apparent on opening the box. The skateboard is full-size, feels hefty and has a realistic rough surface which provides a firm grip. There are controller buttons along one edge and infrared sensors on each side. The bottom of the board is moulded so it stands flat on the floor but the sloping undersides allow you to tilt the board in different directions. Standing on it and wobbling about feels surprisingly natural, instinctive and realistic.
On booting up the game you're presented with a cut-scene starring Tony Hawk, who attempts to appear excited as he bangs on about "serious electronic wizardry". Calibrating the board is a straightforward process and the settings are stored so you only need to go through it the first time you boot up the game.

Fact: Tony Hawk appeared in Police Academy 4: Citizens on Patrol.
There are two single-player modes - Road Trip and Exhibition. The first of these is a basic career mode where you can play as Tony or one of his pro skater mates. Alternatively you can create your own character, choosing from a frightening array of preset avatars and trying to make them look less like paedophiles and strippers by selecting from a range of hideous clothes, faces and haircuts.
Then there are three difficulty modes to choose from. Pick Casual and all you have to worry about is pulling off tricks - the game will automatically steer your character around the courses. It's Tony Hawk on-rails, essentially. You can even see the rails illustrated as big yellow lines running through the environments. Every so often paths fork, as denoted by big yellow arrows, and you can select a direction by tilting the board. But for the most part you can just enjoy pulling off grinds, ollies and other tricks.
And enjoy it you will, for the first half-hour or so. It's fun to see what you can do as you cruise around the courses and it's easy to pull off tricks which look complicated and impressive. Indeed, it's so much fun you could almost ignore the horrendously dated graphics and dreadful presentation.
Almost, but not quite, because it's hard to ignore environments this sparse, ugly and poorly textured. You can't pretend your character's legs haven't just fallen through the scenery, leaving his head to poke through the concrete, the third time it happens. It's impossible not to laugh at the crash animations, which should be publicly exposed on a Channel 5 programme titled When Ragdoll Physics Attack. Characters flail, fall down and collapse pathetically, or go sailing into the air as if stuffed with feathers before crumpling against obstacles like soggy origami.
Plus, you can't help wondering why there are one or two pointless NPCs meandering round every level. They're not carrying skateboards or anything. They're just random characters - a woman in a bikini, a man wearing a rucksack - who enjoy strolling around skate parks and getting annoyed when they are nearly run over by skaters. They wait till the very last moment to jump out of your way, then look inexplicably surprised and shake their fists at you. Why don't they just go for a walk in a normal park? Still, it's good to know the characters from Crazy Taxi are still getting work.
It might have been possible to overlook all this if the gameplay was good enough to hook you into RIDE. And if it was 1999. But it isn't. The fundamental problem is that the skateboard peripheral, for all its sturdiness, doesn't work properly.
You'll realise this once the novelty of riding around on a plastic skateboard wears off and you start trying to do specific tricks. The game is incapable of registering your moves on the board consistently. Ollies and nollies are easy to pull off, once you get used to the slight lag, but that's about it. Tilt tricks are constantly registered as flick tricks and vice versa.
To perform more complex moves you'll need to watch the tedious, unhelpful instructional videos as there's no in-game help. The manual isn't any use at all - it doesn't even contain a list of the tricks you can do, let alone details of how to perform them.
Then there are those infrared sensors. They're supposed to register hand movements so you can perform grabs and finger flips. They actually do this once every twentieth attempt. If you're lucky. Even when the little indicator on the screen shows the sensor has registered your movement, nothing seems to happen in-game. In short, the sensors are pointless. Activision might as well have stuck on a set of old bottlecaps or some nice shiny beads.

Fact: That film is better than this game.
Despite the skateboard's failings it's easy to race through the first batch of Speed challenges on the Casual setting. You're on-rails anyway, so it's just a matter of performing ollies to pick up time bonuses and avoid penalties. It's also possible to win the initial Trick missions without any trouble - simply waggle away on the board with wild abandon to perform random tricks and rack up massive high scores.
The Challenge levels are more difficult as they require you to pull off specific moves, and those who aren't veteran skateboarders will have to go through the tutorial videos to find out what many of these are. The videos are of little use though, being so vague and limited you still often end up with no idea what the game wants you to do.
Even if you're familiar with skateboarding terminology you might struggle to work out the exact moves required. And regardless of your real-life skills, as you unlock new areas, and missions of all types get harder, the constant battle to make the game understand what you're trying to do becomes a serious problem.
All of the above applies in Casual mode - the easiest difficulty setting. Switch to Confident, where you also have to steer the board, and RIDE becomes almost unplayable. Once again the skateboard struggles to recognise commands, constantly confusing gentle and sharp turns. Simultaneously pulling off tricks and jumps while trying not to swerve wildly all over the place is a tall order. It does get easier with practice but it doesn't get any more fun.
There's also a Hardcore setting but it's difficult to tell what's different about this. "No nudges to help you and bails are more likely to happen," says the flimsy manual. There were nudges? More likely?
It's possible to ignore the speed, trick and challenge objectives and just cruise around in Free Skate mode. However, the levels are so confined and unimaginatively designed, and the control system so poor, that this is no fun at all. In this respect, RIDE takes a significant step back from the expansive playgrounds featured in some of the previous Tony Hawk games.
The other single-player mode, Exhibition, isn't worth looking twice at. You get to ride around all the same courses featured in Road Trip, except you don't have to meet point objectives and you don't get to unlock new gear. Why, then, would you bother?
Thank goodness the game features a fantastic array of engaging multiplayer modes hahaha of course not. There is one multiplayer mode. It is called Party Mode. You and up to seven other players take it in turns to have a go on the skateboard. "Battle for the highest score, the coolest combo and bragging rights!" says the manual. "Laugh at the graphics, the gameplay and other players' desperate attempts to make on-screen actions correspond with their movements!" says reality.
Once all your friends have gone home, half an hour after you boot up the game, you could try battling some other players online. Assuming there are any - RIDE has been out in the US for a couple of weeks now and yet it's a struggle to find anyone to play against. Besides, "Play against" is a bit strong. You'll see your opponents at the start of events, displayed as brightly coloured silhouettes (not actual character models, goodness no). But then either you or they will race off and you're unlikely to see them again for the rest of the course. There's no tension, you just wait for the scores to be posted up at the end. Again, why bother?

Red sky at night, shepherd would be better off throwing a hundred pounds in a bin.
Perhaps because you're a score whore who only cares about the numbers anyway. In which case, you should be aware it's awfully easy to cheat at RIDE. I discovered I could rack up huge points by sitting on the carpet and wiggling the board around with my hands. I beat one player by 10,000 points doing this. Sorry, IKILL4FUN.
The leaderboards suggest I'm not the only hustler on Live. The person currently in first place has more than twice the score of whoever's in second. He must have found a more innovative way of cheating - bouncing the board on a trampoline, maybe, or tying it to a monkey's back then making it dance by dangling a banana on a piece of string. Or perhaps he's actually Tony Hawk, which surely demands an instant ban.
But it's not just the limited online and multiplayer options which render RIDE worth approximately one-hundredth of the asking price. Nor is it the terrible visuals. Nor the dozens of irritating little things about the presentation, like the pathetically, hilariously, excruciatingly long load times. Or the fact you have to play through all the same old levels again to unlock them for different difficulty settings. Or the way you have to get off the board, pick up the controller and press "Start" every time you get a high score, just to move on to the next screen. There is a "Start" button on the skateboard, but it doesn't work on this particular screen. Obviously.
Or that in multiplayer you're referred to as "Player 1", "Player 2" and so on most of the time, even though you bothered to create a character and input your name. Or that there are only six locations "around the world" to unlock, three of which are in America. Or that Tony Hawk only appears in a couple of the videos, and most of the time you're greeted by 20-something Dilberts with interesting facial hair who say things like, "When it comes to street skating, it doesn't get much more realer than this."
It's also the fact that, having taken a hundred quid off you for this shuddering old mess, Activison attempts to cash in even further by smothering it in adverts. Menus aren't just menus, but mobile phone screens with giant T-Mobile icons. The backgrounds are collages of more brand logos than you thought could actually exist in the world. Environments are littered with branded posters, billboards and shopfronts. The Achievements have names like The T-Mobile Sidegrab 5.
Then there are the "Bonus Videos", which aren't really "Bonus Videos" at all but are mostly "Adverts" for brands like Quiksilver, Billabong, Vans etc. One video is labelled "Tony Hawk trick tip". It begins with Tony in a skateboard park. "The question I get asked most often is, 'How do you learn to skate? What are the basics?'" says Tony. "Well, I'm here to take you through them."
"Aha!" you think. The man himself is going to give us some real tips on real-life skating! Except the lesson ends there. The next shot is a still of the Tony Hawk Trick Tips Collectors' Edition DVD, accompanied by a link to the website where you can buy it.

It's no Jambo! Safari, that's for sure.
The endless advertising doesn't quite fit with the image of skateboarding as an edgy, underground urban sport, although you could argue that fell by the wayside years ago. Besides, companies have a right to make money from advertising. Eurogamer wouldn't exist without it. Activision is a business, not a charity.
And perhaps we're too cynical about the price. Maybe the board really did cost loads to develop and is jolly expensive to manufacture. It's just that's difficult to believe with regard to a company run by a man who has publicly stated he wants to "take all the fun out of making videogames", and who has established an employee incentive programme which "really rewards profit and nothing else". It's hard to imagine the next LittleBigPlanet, Fable or Professor Layton coming out of a company with that kind of philosophy.
Of course, not all games have to be fabulously whimsical or original. Nor should they be. Sometimes you just want to shoot a monster in the face, even if it's the same monster you shot in the face last year. And sometimes you want to muck about with a stupid peripheral, as evidenced by the success of Guitar Hero, SingStar and Wii Fit.
The difference is the peripherals which come with those games work, and the skateboard Activision wants a hundred quid for doesn't. It's fun for half an hour, but that's an awfully expensive 30 minutes. Don't buy RIDE unless you want to be taken for one.
4 / 10
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Comments (87) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Oh and Robert Kotick is a total fucking arsehole.
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The rest of the article was just a massive bonus.
I salute you, Ellie - I'm glad you are paid to play this crap, because I sure have more fun reading about you doing it than I would doing it myself.
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I should just go and play some proper TH games. Sure, they were milked to death, but at least the core gameplay was still fun.
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Yes, mingster, with her reputation for using the whole range of the score scale just like Baby Jesus intended, it was clear that Ellie would award a terrible company's awful game (that utilises a truly miserable peripheral and charges an astonishing amount for it) so as to sap at the good will built up through an at time all-time-classic series about a popular sport with a punishingly fair low score.
I'm glad you also think she's awesome.
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activision give it up!
and i see DJ hero has £30 off all ready another crock!
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I actually like Ellies reviews they are amusing it was just obviously not going to score highly.
Do you even think i'm in the slightest way upset it got scored down?
I couldn't give a monkeys whether it got a 1 or a 10. I liked the original THPS on the PS2 thats about it.
I liked skater in the arcade by sega with the real skateboard.
I have no interest in paying £100 for a rubbish plastic peripheral thank you very much.
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Hilarious
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A four seems generous though, the text reads more like a one or a two.
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I say this because if EA ever do another SSX game, i can see them releasing a snowboard add-on to go with it.
Don't do it!!
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"But I'm ok with that.
FUCK YOU ACTIVISION "
Yes. Fuck them. Now rush out to buy MW2 like everybody else who keeps acting all rebellious against Activision yet rushes out to preorder the next generic shooter they churn out.
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They've got three viable properties left in their portfolio (Call of Duty, Guitar Hero and World of Warcraft)...
And, as the laws of physics that govern our universe say (paraphrasing): what goes up, must come down
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Although becoming old and decrepit in the later years, patly due to the younger and more dynamic Skate. It still had its charm and high score rush capability. In this way, we should be thankful for small mercies since Proving Ground sucked too and its time was arriving. Yet the cruel manner in which this series has left with us will stay with us forever and we can only look to our fond memories of our childhood rolling around the warehouse, the hangar and the foundry.
720 Ashes to Ashes to Stalefish Dust to Dust
*Coffin is lowered into ground while sad acoustic cover of "Superman" plays*
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Also it's interesting to see that the big, bad Electronic Arts, once the vile nemesis of videogame creativity, now is a shining beacon of interesting concepts and innovative games... and Activision took the place of sequel-hell-developer.
The times, they are a-changing.
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It's a single shiny point per page
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skateboarding is one of the most difficult sports to get into (i skated for 2 years..rubbish at it) and it takes alot of skill and time...so this was doomed from the start.
Time to retire Tony!
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"But I'm ok with that.
FUCK YOU ACTIVISION "
Yes. Fuck them. Now rush out to buy MW2 like everybody else who keeps acting all rebellious against Activision yet rushes out to preorder the next generic shooter they churn out.
If I've learned anything about EarlBassett from his recent posting history it's that he's not likely to do either. Nor am I. You shouldn't assume everyone will conform to your expectations.
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Actually quite a few sites are saying this is a terrible game for the same reasons Ellie did... this game should be a failure, and i suspect it will be.
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"But I'm ok with that.
FUCK YOU ACTIVISION "
Yes. Fuck them. Now rush out to buy MW2 like everybody else who keeps acting all rebellious against Activision yet rushes out to preorder the next generic shooter they churn out.
If I've learned anything about EarlBassett from his recent posting history it's that he's not likely to do either. Nor am I. You shouldn't assume everyone will conform to your expectations.
Agreed. However if Activision do a game that interests me and isn't an attempt to milk the fuck out of an existing franchise I would still buy it. If nothing more than to try and show them there are other ways to make money other than yearly exploitation of existing games,
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As for Ride, Acti seems to have given it no budget, rushed it out, and hoped that the peripheral would cover the cracks. It's like a Russian dev's cynical effort at crapping out a Wii game, but on the HD consoles, from one of the richest publishers in the world, ruining what was until recently a much-loved franchise.
If this is the way Activision intends to go in the future, it'll quickly find itself slipping into the old EA trap of everyone hating it. But there is a bright side here - after all, EA recovered in the end when it started thinking about gamers again, as well as the bottom line. In short, the sooner Kotick packs his bags, the better.
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oh and @Quint2020 copying quotes from the GiantBomb review does not make you look clever.
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One thing I would like to know though, what are the chances of someone getting a wee bit enthusiastic and either a) falling off in trully spectacular style or b) falling off gently but sending the board through your precious AV stack or TV?
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THPS2 was amazing, one of my favourite PSone games. Why can't they get it right now?!
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And screw you activision.
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Renowned? Childhood? Speak for yourself, young man. And get off my lawn.
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"However if Activision do a game that ... isn't an attempt to milk the fuck out of an existing franchise..."
Don't hold your breath....
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Thnx for the article though I knew what was comming and in this case I didnt even read it, the score was all I wanted to check cause I was curious since ive already seen it. Just thought id reasure the ones wondering about the game. SUCKS eggnog
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Not too surprised though. It is Activision after all.
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@Nat@ Yeah I read this and thought can Activision really get any lower? Then I thought yeah they they probably can actually.
Awful awful behavior but not suprising.
The problem is though can anyone in the gaming journalism actually publically criticise Activision now without fear of losing reviews/scoops and previews?
PC gamer was not given it's copy of MW2 for review. Was this due to the support of the Boycott?
Loved the review though Ellie.
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How dare a company try to turn a profit, HOW FUCKING DARE THEY!!!!!!!!!!!!!!!!
Don't really get it do you. Sick of seeing this argument.
First they are not trying to just turn a profit. As Kotick has said himself they want to exploit their franchises every year on as much platforms as possible. They are trying to make the maximum amount of cash out of their games and out of the industry as they can possibly squeeze out of it by any means available to them. such as a game unlockable that just an advert, as mentioned above.
They have cancelled games simply because they were not exploitable every year for the next 10 years. Those games may have turned a profit. But, and this is the crucial point, not enough for activision.
There are other ways to make money. You don't have to rehash the same crap time after time. How about being CREATIVE and coming up with some NEW ideas, taking a few risks. But that's not what Activisions about...
Did you read some of the articles the review linked with some of Koticks comments? The guy is just a bellend.
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Now to be honest, that didn't seem to work out too well for EA.
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On the avertising point I do think there's a very important difference between advertising in things that I've paid for and things that I haven't. I've never paid Eurogamer even 1p for the contents of the website so it's totally cool that your website is trying to sell me a copy of Serious Sam HD for £9.99 (wow that's actually a really really good deal *click*). However if I've bought a game for £100 then I kind of expect everything within that experience to be tailored towards making me feel my £100 was well spent and if there's anything include that decreased my enjoyment so as to increase addvertising revenue then I start to feel rage.
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I really hope this and DJ Hero show Activision that people won't pay £100 based on franchise.
I really hope.
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If there is no fun after the first 30 mins then this is an expensive experiment / demo?
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There ought to be mandatory labeling on games with in-game advertising. If I were buying games for my kid, I'd want to know that T-Nokia or whoever was trying to get their hooks in them just as well as I'd want to know about violent or otherwise mature content. Maybe even moreso. And yes, a game riddled with in-game advertising ought to be sold at a reduced price. And it ought not to suck.
Activision is getting theirs on this one, though - I understand it's selling for crap. Nice to see the market responding sensibly for a change.
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Still... great review!
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We're through the looking-glass here people!
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that's hilarious. slap, meet face.
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Every time EG calls out a company for greedy, backhanded sleazery like this they deserve to be lauded, and every time they dare to - rightfully - analytically tear apart a heavily advertised, shoddy, embarrassing mess from a big publisher, they gain some integrity and credibility.
Good job, Ellie and EG.
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I do get it. The fact is, if people are stupid enough to buy this shit year on year then they deserve to get exploited. If they voted with their wallets and bought other games we wouldn't have this problem. It's not Activision's fault gamers as a majority are stupid.
What Activision's doing is reprehensible, but very sound business practice. Why take a risk on assembling a talented team and ploughing money into something that may or may not succeed when you can greenlight a guaranteed big seller for relatively little effort? It's a no-brainer. Money is tight and the days of risk taking are numbered, *especially* for a massive company like Activision where profit rather than progress has always been the motto.
But as usual gamers want to whinge and whine about a situation of their own making.
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The first THPS was released in '98 I think. That made me around 12/13 at the time and feel really, really old.
Also, 4/10 is far too generous. Even the likes of Darkfall were nowhere near as cynical and badly made as this but I guess sticking a 2/10 on a small publisher is easier than dealing with a shitstorm that Activision would cause over a 1/10.
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I do get it. The fact is, if people are stupid enough to buy this shit year on year then they deserve to get exploited. If they voted with their wallets and bought other games we wouldn't have this problem. It's not Activision's fault gamers as a majority are stupid.
Thats a pretty fair point.
What Activision's doing is reprehensible, but very sound business practice. Why take a risk on assembling a talented team and ploughing money into something that may or may not succeed when you can greenlight a guaranteed big seller for relatively little effort? It's a no-brainer. Money is tight and the days of risk taking are numbered, *especially* for a massive company like Activision where profit rather than progress has always been the motto.
Why take a risk? Because surely developers love coming up with new games. They make a shit load of money on GH and CoD it would be nice to see them try some new idea or niche titles with that money. They cancelled a bunch of games, some from established franchises not to long ago as I mentioned before, just because they were not exploitable enough. Simple profits are not enough for them. I firmly believe their current business model, which seems to have only happened in its current extreme form over the last few years is not sustainable. People will get bored of these games, it will bite them in ass. Thats why you also need to get some new games out there along side existing franchises which have a limited shelf life. They could continue to make bucket loads of money while also doing some positive things for the industry such as making games for niche genres or something.
I have nothing against Activision making the most of games like CoD and GH, that's fine makes sure their company is healthy. It's just how they go about doing it that really annoys me.
But as usual gamers want to whinge and whine about a situation of their own making.
Again true, but we don't all contribute to the situation
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Not that it matters much, I mean John Madden gets a new football game almost every year and he would probably get himself a heart attack playing fetch today.
I just think it's a shame there never was a Hawk-developed game which emulated the experience better, like Skate. Not that I know what that experience is, but a 1,000,000 combo seems a bit extreme to me. I don't think he's that much involved in the making of the games any more anyway.
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Maybe now, but what were the the games that could guarantee massive sales 5 years ago? Mostly they're games that turn very little profit nowadays. On the other hand Call of Duty, Guitar Hero and World of Warcraft were experiments back then. In a few years time these "sound business practices" are going to be cited as the reasons why Activision are hemorrhaging money.
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Nah, 2 or 3 would mean it's no fun at all.. she did say that it was fun for 30 mins.
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It sounds shameless, badly designed and not much fun but it got a 4 in the same way that Lair did.
read http://ww w.eurogamer.net/articles/leisur... for a real bad game, that's not a cheap bad gimmick or 'fun for half an hour' and is totally utterly broken. now that's a 2.