Tom Clancy's HAWX Review
Winging it.
Version tested: Xbox 360
Everyone has a guilty gaming secret and mine is this: I like Blazing Angels. Ace Combat might get the plaudits, but Ubisoft's World War II games captured the essence of close-quarters dogfighting - as opposed to locking on to a target kilometres away and dispatching it with a solitary button press.
With that in mind, I was looking forward to Tom Clancy's HAWX. Ubisoft Romania (responsible for Blazing Angels) is the studio behind the game, and the recent playable demo showed major technical leaps and bounds had been made. HAWX looks lovely, feels good and plays well online. The best of Ace Combat combined with the close-quarters gameplay of Blazing Angels? Yes please.
Adding to the allure is the guiding presence of master storyteller Tom Clancy - or rather those in control of his megabucks franchise. The game features a decent enough, if rather implausible plot, set between the events of Ghost Recon 2 and EndWar (both of which have a small influence on the HAWX storyline).
You play the part of David Crenshaw, ace US fighter pilot. Swayed by the six-figure salary offered by Artemis Global Security, you swiftly discover that life as Top Gun for hire isn't all it's cracked up to be. After defending Rio from invasion, it becomes apparent that Artemis has megalomaniacal aspirations that could bring down the US Government. Crenshaw and his wingmen dutifully switch sides, using their prodigious combat skills to foil Artemis and return balance to the (Air) Force.
In essence, HAWX offers a 19-level campaign, with flight sim trappings sufficiently tamed for the less technically adept console audience. Ace Combat with knobs on, if you will, as this gameplay video
reveals.
Chase me, chase me!
There are two key innovations designed to set this game apart from Ace Combat, while at the same time making it more appealing to a wider audience. First up is the Enhanced Reality System (ERS). It's HAWX's equivalent to the death-defying magical prowess of Elika in Prince of Persia.
If you're having trouble locking onto a troublesome fighter, one press of the ERS button will make the computer plot a route guaranteed to get you behind your opponent. Fly through the gates Pilotwings-style and you're perfectly lined up for a zero-skill missile kill.
If rockets are heading for your plane's posterior, ERS will guide you to safety. Check out its magic in this montage
of clips over on EGTV. You'll see that ERS is sometimes used by default to guide you towards hard to reach targets. This isn't so bad, but in terms of the basic gameplay, you can't help feeling it's more like a cheat button and should thus be avoided - unless you're really having issues getting by without it.
The second innovation is an evolution of HAWX's Blazing Angels dogfighting DNA. Double-tapping either trigger turns off the multitude of computer aids that stop you flying like an idiot and crashing the plane into the ground. With 'Assistance Off' in effect, a third-person exterior view kicks in and you're able to pull off steeper turns and more extreme throttle control. It gives you an edge against tougher opponents, but you're in danger of stalling at any given moment.
Blazing Angels' dogfighting used a similar approach but arguably did it better, by focusing the camera on your opponent and letting you guide your plane towards the target. HAWX doesn't do that, making you feel oddly detached from the plane you're flying. The lack of a target-centric viewpoint also makes it more difficult to get a lock-on. On the plus side, you do get some lovely views of the scenery, as you can see in this Assistance Off video
we've prepared for you here.
Pew! Pew!
Speaking of the visuals, there's no denying this is a beautiful-looking game... From a high-up perspective, anyway. Ubisoft Romania has taken base satellite imagery and extended it into the third dimension with varying levels of success. From a couple of thousand feet up, everything looks superb, but fly close to the ground and the flat satellite scans look very rough - particularly in the night-time Los Angeles level, where the static lighting really lets the side down.
Buildings are realised in 3D, but with varying degrees of success. For example, the Chicago cityscape looks like what it is - a series of flat ground textures with boxy skyscrapers overlaid on top. The likes of Tokyo and Rio are much more convincing: better-lit, expertly modelled, and a joy to behold. For the most part, the gameplay keeps you up on high, maintaining the illusion. But when you're skimming tree-tops to avoid SAMs, you can't help but notice the lower resolution visuals.
On Xbox 360 (the version reviewed), overall impressions of the graphics remain highly favourable throughout, especially in light of Ubisoft's attempts to run the game at a full-on 60fps with anti-aliasing set to the max. There's sporadic jerkiness (especially evident with the thankfully-not-used-much cockpit view) but the overall impression is that it looks smooth and the control response is crisp and effective.
You can expect a comparison with the PS3 version in the next Eurogamer Face-Off. But based on what we've played of the demo (check out the tech analysis over on the Digital Foundry blog), initial impressions are that it's another decent conversion from Ubisoft: better than 360 in some places, worse in others.
Online options include a drop-in, drop-out co-op mode that sees the single-player campaign mission segue into quad-gamer mayhem - something I enjoyed it a great deal. There's a real sense that you and your wingmen are up against impossible odds. While a co-ordinated strategy reaps obvious dividends, going your own way Maverick-style remains a viable option; not a bad thing when so many online games see you teamed up with a bunch of non-communicative strangers.
While this doesn't make for an experience with a massive amount of depth, there's a real sense you're taking part in a larger-scale conflict. Supplementing this is the 16-player Deathmatch mode: fun as far as it goes (especially with the mode-specific support weaponry) but an option with limited longevity.
The good thing about the online options as they stand is that any kill in any mode counts towards your XP total. As in Call of Duty 4, the more points you have, the more prizes you have access to: in this case, bonus planes to fly and more weapon payload configurations. There are 40 levels to attain, and a run-through of the single-player game in normal mode got me up to level 20.

Although online is very entertaining, you can't help but feel that it could've offered so much more. The player vs. player options are limited (although at least one more gameplay variation is coming via DLC along with bonus plane packs), and a full-on HAWX vs Artemis spin on the campaign mode is sorely missing.
The more you play HAWX - whether online, or in single-player - the more you get the sense that although it has the nucleus of something special, there is a huge amount of potential yet to be realised. First up is the vast array of planes and weapons selections on offer. All good, and satisfying to unlock, but the default plane and payload options are always more than enough to take down the threat of each campaign.
There's no sense of there being much of a tangible advantage in gaining all this extra stuff. This is a shame because it's the key to the game's longevity - the single-player campaign is over quickly (around 8-10 hours in normal mode) and it should be the lure of further unlockables that brings you back.

The planes themselves are also much of a muchness, exhibiting little in the way of unique features. I'd expect the F-117 stealth fighter to handle like a dog, but it doesn't. I'd also expect it to be somewhat immune to radar, but it isn't. Any and all of the stealth fighters in the game seem to act very similarly to the more standard aircraft. Bearing in mind the decades of technological advances in the various aircraft HAWX offers, this is a surprise and a disappointment. The Clancy franchise should be synonymous with tactical depth and intelligent gaming, but here the gameplay feels homogenised and dumbed down.
Take HAWX for what it is, not what you want it to be or what it could have been, and you have a game that's certainly enjoyable to play, especially online. Ace Combat fans will love it, so it's a good job this title is compatible with the Namco game's bespoke flight sticks.
But in essence, HAWX is a victim of the high standards set by the other titles in the Clancy franchise. Games such as EndWar and Ghost Recon manage to strike a balance between being fun to play, while offering real challenge and depth of gameplay. This game doesn't, and as a result it's hard to recommend it as a must-buy.
6 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Who Killed Rare?
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
EA evaluating FIFA Street features for FIFA 13
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Kingdoms of Amalur: Reckoning Review
-
One Piece: Unlimited Cruise SP Review
-
Gotham City Impostors Review
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Skyrim patch 1.4 now live for Xbox 360
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Sony: The Last Guardian is making "slow progress"
-
App of the Day: Superman









Comments (73) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
2nded!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Looked at the pictures, and thought "shit, this doesn't have anything to do with skating anymore"
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No purchase!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Tom Clancy's involvement with this game started when he received the royalty cheque and ended the day he cashed it in at the bank.
Comment below viewing threshold Show
Comment below viewing threshold Show
Also is the 6/10 partly because it's not Ghost Recon in the air? For me the Tom Clancy name used to mean you knew were getting a semi realistic war game of some shape or form, so sticking the same badge on a very arcadey flight sim doesn't sit well with me as enjoyable as it was...... But at the same time, I'd like to think the game wasn't marked down because of that reason.
Comment below viewing threshold Show
My reckoning is they'll score Beyond Good & Evil 2 marks above what it should get. Then balance will be restored
Comment below viewing threshold Show
I don't see how you'd let that mode put you off buying this even if you don't like it though, it's not like you need to use it (except in the tutorial) - provided you like the game from the cockpit/behind plane perspective, of course.
For me, it's a buy. It's essentially Ace Combat (which I love) with a more sterile presentation, but a nice etxra mode for pretty airplane ballet.
Comment below viewing threshold Show
Tom Clancy's involvement with this game started when he received the royalty cheque and ended the day he cashed it in at the bank."
This.
Really disappointed with the demo and won't be buying it. I'm a flight sim fan, but I do like arcade flying games as well. This just isn't a good game.
Comment below viewing threshold Show
BG&E2 will get the marks it deserves, I hope, if the can make it equal or better than the original then happy days.
Well doesn't look I'll be abandoning ace combat series in my top Arcade Dog fighter games.
Comment below viewing threshold Show
Comment below viewing threshold Show
So, BG&E 2 will get a 12/10? That would be something!
Comment below viewing threshold Show
Comment below viewing threshold Show
brilliant strategy.
Comment below viewing threshold Show
Because you can't do the fancy tricks in normal view, I don't understand why I should ever be taken out of the cockpit view...???
WHY?
Comment below viewing threshold Show
You can essentially do the same trick. Brake, turn the plane around. Where's the problem?
Comment below viewing threshold Show
Good day.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Heh, excellent. Cheers for pointing that out.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think the ERS and assistance off modes work to an extent, although ERS is a bit of a winbutton.
Comment below viewing threshold Show
So they lost a sale because the demo screwed my opinion. Why should I bother any further, its not like I normally buy games where I disliked the demo. The tutorial definitely gave me the opinion that it was a major part of the game, and I stopped playing almost as soon as that part started. Its not my job to try to like games, its the demo and tutorials part to sell the game to me. I have more than enough things to do with my spare time to not waste it further on things that are trying there hardest to put me off.
Maybe I'll give it a second chance based on your comments here, but maybe not. It might be an example of a bad demo spoiling a potentially good game.
Comment below viewing threshold Show
I simply don't get why people complain about a voluntary feature they don't need to use (which is pretty obvious if you play the "real" mission instead of just the tutorial).
By all means, don't play the game because it is too arcadey or whatever, but stop it with the "the external camera ruined it" posts.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sorry I was not trying to be inflammatory or even agressive in my post. I was just trying to point out how dangerous a demo/tutorial can be. I didn't even try the real mission because after I encountered the distant 3rd person part of the tutorial I was just so astounded that anyone thought something like that could be a good idea in a flight combat game, especially as to me it seemed like the tutorial was making a big thing out of how cool it was and how important it was to the game. I pretty much stopped right away after that. Now if it is really not a big part of the game and you don't actually have to resort to using it at all, I may give the demo another go, but it definitely shows how dangerous demos can be.
Comment below viewing threshold Show
Comment below viewing threshold Show
But really, try the "normal" mission - you can easily finish it without ever using the assistance off mode.
Though as I said earlier, if you haven't, try the assistance off mode with the "expert" controls as well. They're the same then as in the cockpit, as instead of being simplifiedm but different, which just ended up confusing me. Whether you're liking them or not (I do, because it really looks extra-ordinarily pretty), I think a developer that obviously has put some thought into a new feature, and has made it non-mandatory no less, deserves some credit rather than so many "it's ruined" comments. Not just here but also in the forum, and on RPS, so having to repeat for the 10th time today that you don't need to use them made me a bit grumpy.
Comment below viewing threshold Show
Good luck with that
Comment below viewing threshold Show
Might pick this up, especially now I know a flight stick is out next week to! I haven't used one since that old PS1 dual stick monster!
/ puts on flight jacket and shades listens to take my breath away......
Comment below viewing threshold Show
I found it strange at first untill attacked a tank in the middle of some buildings, heading directly up at the sky over the target, then switching to unassisted mode, pulling back on the stick and braking (making the plane stall and flip over on itself almost stopping in mid air) then switching to assist on, firing up the engines and unleashing a couple of missiles at the tank now directly below me.
/damn just sold it to myself
/hates posting on my iPhone (mercy grammar police)
Comment below viewing threshold Show
That depends - personally, the simplified controls drove me mad, but I had no trouble with the expert ones. Much easier for me if the controls in the cockpit and from the external cam view are the same. I ended up flying down instead of to the left becasue I kept doing a roll to the left and then pulled the stick down to make the turn.
Comment below viewing threshold Show
Still waiting on my Sturmovik though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Videogame journalism. That it's come to this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Aside from my incompetence it's looking like it might be a pretty decent game. I really enjoyed Ace Combat 6 (aside from the horrible dialogue and storyline), and so far this has a very similar feel to it.
Comment below viewing threshold Show
I really don't mean to be a prick, but i'm starting to see some patterns to the timing of the release of some reviews. I hope that i'm being paranoid here.
Comment below viewing threshold Show
Comment below viewing threshold Show
At least it's better than Heatseeker.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Choose expert controls and you can pull of the same maneuvers in first person/cockpit view as you can in the odd, external "assistance off" view. Or so the rumor goes anyway - I forgot to give it a try on the two missions I played earlier today (I'm through to first eight in total), but I will later.
So far I'm enjoying the game and I find it very similar to AC6 in terms of controls, target selection/cycling, multi-target air-to-air missiles etc. I can't really say anything about differences in difficulty level, because I'm a wuss so I'm playing it through on the easiest level first
Comment below viewing threshold Show
Comment below viewing threshold Show
That's really the whole Clancy franchise now, sadly. In an effort to create a broad appeal for these games, they're losing what made them so exciting in the first place.
I was really hoping that this would be a bit of a spiritual successor to Strike Commander (perhaps with a dash of Clancy-esque conspiracy terrorism nonsense), but it seems to be more like a super-shiny Afterburner than anything else...
Comment below viewing threshold Show
One problem only...it feels that blazing angels swoww2 and tom clancy's hawx have something similar..THE BLOODY MISIION WITH THE EMP!!!!!!! was it really necesarry????????????????????????????
Comment below viewing threshold Show
Seriously, I'm quite enjoying this. One of my most played 360 games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show