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Theme Park DS Review

DS Review by Tom Bramwell

4 April, 2007

"The definition of insanity," my friend told me, as he stood on a petrol station forecourt watching me wrestle a wing mirror onto my car using packing tape and rubber bands, "is doing the same thing again and expecting a different result." "I seriously doubt that is the actual medical definition of insanity," I responded grumpily.

"But perhaps it applies to Theme Park DS!" I added, several hours later, continuing my unbroken streak of only thinking of something witty to say after the fact. Well, something to say, anyway. As to wit, your mileage may vary. Remember to check your mirrors.

Like a real theme park, the attraction of playing the '90s PC classic that helped make Peter Molyneux's Bullfrog such a household name (well, a stinky bedroom name) is being taken for a ride and enjoying it so much that you don't notice that you're standing in vomit, or being forced to click a tiny little arrow 43 times in a row to change a number. It's a management sim that involves building up a simple theme park while you're also juggling a range of variables, which determine how much money each bit makes and whether the people coming through the turnstyles have any fun. It's about as realistic as candy floss, but that's not something you'll be worried about.

'Theme Park DS' Screenshot 1

This is the little man who tells you how to do things. He never shuts up about sign posts.

Nor will the conversion cause you much concern. The DS version has been put together by EA's Japanese studio [it has one? - unaware Ed], which is a bit weird given the game's British pedigree, and the fact that the only developer left in Britain that EA doesn't employ is Peter Molyneux. Leaving that aside, these fellows must be given more work. Using the d-pad or face buttons to move the camera up, down, left and right, and the stylus as a replacement for the PC mouse, you're able to quickly lay down pathways, add a few rides, hire staff, and set about the business of squeezing margins and giving the people what the polls tell you they want. It's a welcome change from the fruits of the usual PC-to-DS conversion process, which seems to involve setting fire to your hair and then trying to put it out by hitting yourself repeatedly in the head with the development kit.

Information is shared across both screens, meaning that you're rarely overwhelmed. Your theme park usually sits on the touch-screen with an overhead map shown above, but clicking on ride options and other menus quickly swaps their positions so you can tweak things with the stylus.

A row of icons along the bottom of the screen allows easy access to placement tools, finance reports, staff pages and of course the all-important arrow icons that allow you to charge $71 for a Coke and add $100 to the admission price at the drop of a hat. The drop of a hat. Hat hat hat. The main problem with the interface is that the little arrow buttons are a bit small and fiddly to hit. You'll soon adjust though, and it's immediately easy to deploy new rides, sign-posts pointing to them, queueing areas, concession stands, workers and entertainers, and even the odd public convenience.

One slight peculiarity is the game's use of mini-games, like the one that involves negotiating with the trade unions. "Uh oh," says your little on-screen tutor, and he's right. Dragging a hand partway across the screen to try and meet at a mutually agreeable percentage doesn't even sound alright on paper. Fortunately it doesn't distract you too long from massaging profits, flicking obsessively between pages of easily-found information to work out where next to expand, or tapping on visitors trying to find out what they're thinking. Once you become proficient - and it won't take long, thanks to an effective tutorial - you can even play the stock market.

'Theme Park DS' Screenshot 3

Look! Sign posts! SHUT UP! SHUT UP SHUT UP SHUT UP.

There are problems, but they're mostly 1994's fault. You can't rotate the camera around your park, meaning that it's impossible to see what's going on behind certain rides, while the repair men responsible for ride maintenance seem loath to actually do any work. Whether this is down to dodgy path-finding or not enough of our hard-working European neighbours coming in and doing our jobs better is unclear, largely because the DS sprites are fairly unremarkable. We also experienced graphical glitches here and there, including some intermittent flickering, and a visitor stuck in a sumo wrestler.

The bigger problem though is that Theme Park is so old that it's gotten all moody and started looking at girls' bums. PC owners have moved on to games like RollerCoaster Tycoon that allow you to assemble your own custom rides, and then moved on again to ones that let you actually ride around in them, too. Making a park in a sandbox mode and then doing it again one day isn't enough now, either: we need missions, variety. Being able to swap profiles using Wi-Fi is a nice touch, but we don't need to be touched, we need to be manhandled.

PC owners from the '90s wouldn't go back to boring old Theme Park now, much as they loved it at the time, because while they know that it's as good a port as you'll find outside my trusty hipflask, and an excellent timesink, they also know that if you go back on the strength of nostalgia you'll discover that it's one of those rare occasions where doing something again can bring about a different result. And so they play it safe and buy Slitherlink instead. Probably. Will you?

7/10

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Comments: 1-42 of 42 in total

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DUFFMAN5
04/04/07 @ 06:38
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I loved this back in the day (not only does that read back pants it sounded so, when I typed it) So would I be better off getting this or sim city (is that out yet ?) I want a good strategy game for my DS. I also like the look of the Hotel one ? what to do!
Owen-B
04/04/07 @ 07:12
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PC owners from the '90s wouldn't go back to boring old Theme Park now, much as they loved it at the time, because while they know that it's as good a port as you'll find outside my trusty hipflask, and an excellent timesink, they also know that if you go back on the strength of nostalgia you'll discover that it's one of those rare occasions where doing something again can bring about a different result. And so they play it safe and buy Slitherlink instead. Probably. Will you?

I don't get this - are you saying that it's actually worth getting, or not?? The paragraph seems to start off saying that it's boring old theme park, but seems to end by saying that actually it's better than you might think - yes?
Owen-B
04/04/07 @ 07:13
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DUFFMANS - Hotel Dusk, if that's what you're referring to, isn't a sim or strategy. It's a veeerrryyyyyy slow adventure game with LOTS of reading... ;)
krudster [mod]
04/04/07 @ 07:18
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Oh noes! Reading!
pollster
04/04/07 @ 07:19
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Hmm, sounds good. May have to pick this up. Hope they do a theme hospital too.
Hicksy
04/04/07 @ 07:20
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The score's spot on I think. This is still a really neat little game and you will get a buzz out of the retro hit. Basically if you were a fan then you will be now too. But don't expect it to have been polished and ironed out as there are still little problems and you do have to micromanage to a high level which has been overcome by modern games.
AtomicBanana
04/04/07 @ 07:42
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I want to avoid slitherlink now, just to spite you >_> lol
Carlo
04/04/07 @ 07:42
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I've ordered this. I know what the game is like, only the platform it's running on has changed.

Unless it suffers from severe slow-down, I think it'll make a great game for the DS, and my commute.

Besides, what else am I going to play while I wait for Settlers ;)
afray
04/04/07 @ 07:42
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The bigger problem though is that Theme Park is so old that it's gotten all moody and started looking at girls' bums.

Er, I must be ancient then. :(

EDIT: TAGS!
Edited 1 times, most recently on 04/04/07 @ 08:43
alithebull
04/04/07 @ 07:48
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i wish you lot would stop going on about slitherlink, i can't see it for sale anywhere!!!
DUFFMAN5
04/04/07 @ 07:48
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Owen-B, thank you. So what about Settlers, is that going to be good. Never played any, are they good.
Tomo
04/04/07 @ 07:57
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Settlers was a cracking game. If the port is good, that's a winner. Theme Park tempts me, ever so slightly too. Partly to see how well the DS' features can be put to good use.
aldo_14
04/04/07 @ 07:57
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Heh, I've been playing both this and Theme Hospital (PC) lately, and enjoying both.
jonsaan
04/04/07 @ 07:59
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Look. We know Slitherlink is good. Do you have to go on about it every time the DS is mentioned?
Xerx3s
04/04/07 @ 08:07
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And so they play it safe and buy Slitherlink instead. Probably. Will you?

No. I prefer to play good games.
Dizzy
04/04/07 @ 08:11
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Sadly Rollercoaster Tycoon is the only Theme park sim I liked.
Benjaminos
04/04/07 @ 08:22
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Also jumping on the "stop whoring out Slitherlink at every available opportunity" bandwagon - it's alright, but nowhere near as good as you make out. After finishing the first batch of 120 puzzles, I have a distinct non-urge to play it for some time to come.
harrisimo
04/04/07 @ 08:27
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This game has already proved perfect for several train journeys. It's still very addictive. The negotiation mini game is pretty simple once you figure it out. Minus 10 percent pay rises ftw.
f00b_inc
04/04/07 @ 08:35
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As for Slitherlink my Play-Asia order still hasn't shipped - I'm becoming less and less enthused..
The_Aardvark
04/04/07 @ 08:42
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Meh. I wasted hours on this when it first came out, but somehow I can't look back on it with any affection at all. Now Theme Hospital, on the other hand...
asphaltcowboy
04/04/07 @ 08:49
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I ordered Slitherlink last week and they haven't bloody sent it yet! :(

I think I'll be waiting for SimCity :)
Lutz [mod]
04/04/07 @ 08:51
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You don't need to keep clicking the arrows to change the price, hold the stylus on it and it goes much faster. Also, the graphical glitches are few and far between, and going elsewhere and back again is annoying. It's a superb game it's got to be said, but it could certainly do with a bit more polish. An explanation of what the difference between "short, medium and long term population" is would certainly be welcome, and also how inflation actually affects your park (Cos the negotiating actually affects your prices, not inflation)

Still, minor faults aside, it's superb. I hope Sim City 2K is just as well made.
Lemming81
04/04/07 @ 08:54
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Let's put it this way, for those undecided:

buy it, and it'll show the developers that this is how you do a PC port to the DS using the stylus (good result)

Don't, and you'll get more crap like Zoo Tycoon DS.
Chtulie
04/04/07 @ 09:00
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These guys should've ported the old Syndicate. Better then that console port for the PSP.
IAmBatman
04/04/07 @ 09:07
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> As for Slitherlink my Play-Asia order still hasn't shipped

Snap.
asphaltcowboy
04/04/07 @ 09:31
#26
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Yeah, it's bugging me! It's a present fgs! Give me preference!
dirigiblebill
04/04/07 @ 10:04
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as good a port as you'll find outside my trusty hipflask

/cries
Mageme
04/04/07 @ 11:17
#28
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I think it's actually ported well to DS; eons better than Zoo Tycoon.

Granted it's sometimes difficult to manipulate (and see) some of the on-screen sprites but doesn't get into the realms of frustration.

If you're a fan of the original or of building series, I'd recommend buying it.

(And yes, they never shut up about sign posts! There's the exit you imbeciles, can't be that hard to find!!!)
jonchoo
04/04/07 @ 11:34
#29
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If the port stays faithful to the PC game but with excellent DS additions I would be getting this. Still wished they ported Theme Hospital instead.
Lutz [mod]
04/04/07 @ 11:44
#30
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Incidentally, if you put some signposts out for the exits, they stop moaning about it.

Amazingly enough. :)
ED209
04/04/07 @ 12:30
#31
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"Still wished they ported Theme Hospital instead."

+11111!!!!!!11
Tomo
04/04/07 @ 13:19
#32
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I too would buy Theme Hospital: Doctors Surgery if it came to the DS. See what I did there?
Edited 1 times, most recently on 04/04/07 @ 14:19
thegouldfish
04/04/07 @ 14:22
#33
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It's a great game, it was great way back when I played it on the Amiga 500+ (with the crap replacements for shops) and it's just as good on the DS.

Hate to admit I'm waiting for settlers as well, if it's a straight settlers 2 port then it will be perfect.
Agent_Llama
04/04/07 @ 16:50
#34
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Settlers will be amazing. I played the original on my Amiga 500+ for goodness knows how long. Indeed, in my gaming 'career', I believe only FFVII, F1 '97 and SNES Mario Kart have been played for longer.
secombe
04/04/07 @ 17:03
#35
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I got it last week, spent years playing this in the 90s and the good news is that as soon as I picked the DS version up it felt 'right'.

As with all 'old' games it seems harder than I remember it, but great fun all the same. Lovely intro as well, looked stunning on the DS screen.

As a double bonus it also reminded me I still have Theme Hospital on my PC, so I dug that out, bumped the resolution up to 'High' (I couldn't do that originally!) and have spent hours on it.
Carrybagma
04/04/07 @ 17:05
#36
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I dunno about this. The "again and again" comment is pertinent - Is there really much replay value in this game? I've played it on the PC before, so what does the DS offer to anyone other than new players?

I do hope Settlers offers something a bit new or different. It's been so long since I last played it though.
secombe
04/04/07 @ 18:12
#37
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so what does the DS offer to anyone other than new players?

I played this as much as anyone 'back in the day' and I keep finding myself playing the DS version.

I think being able to play a very good conversion of one of my favourite games on a portable system (i.e. on the train, bus etc) is enough for me. I'm very grateful that it doesn't offer anything different, chances are it would have ruined a very well balanced game.
pollster
04/04/07 @ 20:06
#38
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@Carrybagma

I played Theme Hospital on and off for about 7 years. I've spent so many hours on it. Unfortunatley I never finished it because of the bugs! People getting stuck, doors disappearing etc. Such a shame! :(
squaylor
05/04/07 @ 07:34
#39
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This seems like the perfect time filler before Sim City DS comes out in the Summer...
Gavin2k7
05/04/07 @ 15:31
#40
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y dus on the negotiation bit of the game it sounds lyk a craklin fuzzy sound if any1 knows plz tel me
Verwandlung
05/04/07 @ 20:43
#41
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If they convert Dungeon keeper and Syndicate properly i'd buy a DS..
Edited 1 times, most recently on 05/04/07 @ 21:43
otto [mod]
06/04/07 @ 12:16
#42
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Oh God, Dungeon Keeper DS, that would be so amazing... :o

Comments: 1-42 of 42 in total

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