The Trials of Trials

Eurogamer hunts down RedLynx in Finland.

"After 10 years, you become pessimistic that nobody's going to buy the game," says Antti Ilvessuo, creative director at RedLynx, but with a laugh. He's talking about how he felt going into Trials HD, this summer's big success story on Xbox Live Arcade. He's relaxed because Trials HD has sold over 500,000 copies, which translates to about five million quid.

RedLynx, not entirely surprisingly, turns out to be an office of petrolheads, where lunch-breaks consist of stunt-biking and hospital visits. Nestled in a stark, concrete portion of an otherwise picturesque Helsinki, Finland, it's a quiet place. The building used to house architects, so the small team of 25 people is spread around half a dozen rooms, some for iPhone teams and others for other things. Trials may be the game RedLynx is mostly widely known for, but the developer has done a lot more than the bike stuff.

The studio, co-founded in 2000 by Ilvessuo, has made more than 100 games, most of which are interactive TV, mobile or web games. Notable development time was poured into Nokia's ill-fated N-Gage (Reset Generation, Pathway to Glory, High Seize), and the studio worked with THQ on Warhammer 40,000: Squad Command for DS and PSP. Trials was simply one of many games - an experimental Java effort built around a love of physics, not motorbikes.

"It wasn't about any special game, it was about, 'oh we can use the physics in this way', and we thought hey, this could be cool," recalls Ilvessuo, whose brother helped him invent Trials back in 1999. The idea of sticking obstacles in the way was purely a requirement to prevent players racing to the end of a level, which needed to be small to keep Java file sizes and therefore load times to a minimum. Talk about luck.

'The Trials of Trials' Screenshot 1

Antti Ilvessuo (cactus) and Tero Virtala: my hosts.

Sure enough, Ilvessuo and his brother realised there was more to Trials than they thought. "Suddenly I noticed I can make jumps longer or higher using these techniques." He wiggles his fingers as if holding a pad, demonstrating a bunny-hop manoeuvre familiar to the Trials elite. "And that lead to building tracks differently for better riders. That was the point in the first Java versions that I thought it was pretty fun, because there were moves that I didn't believe I could do before."

Ilvessuo wasn't alone in his newfound appreciation of Trials, as the fresh-faced Java game soon ground Finland's biggest internet operator to a halt. "There were millions - maybe 1, 1.2 million people - pouring in from central Europe to play the game," RedLynx CEO Tero Virtala tells us. "And the Finnish language is like Chinese for most people, but they came from Germany, France, UK, Netherlands, and the internet operator was quite stumped by what this thing was. That was quite a good sign." Yet it was only after seven years of toil and tinkering that RedLynx had enough confidence and "bread on the butter" (er) to realise: "Trials definitely had the potential for something much bigger."

The big breakthrough, says Virtala, was Trials 2. Publishers weren't buying the idea, so RedLynx embarked on an independent venture, in the knowledge that there would be a good prototype to show off if all else went wrong. "We knew we could make a great game," Virtala says, "but could we make it a commercial success? We didn't know. It was a risky approach, but we thought it was worth a shot."

It was, as Trials 2: Second Edition, released early 2008, had Eurogamer enraptured. Media reaction to Trials 2 was one of two "eye-opening" moments for Virtala, the other being, naturally, consumer reaction on Steam, a platform to which RedLynx attributes a large portion of its independent success. Trials 2 has sold over 130,000 copies to date. "Trials 2 was a success," states Virtala, "and publishers wanted to take it elsewhere."

Xbox Live Arcade was picked for two reasons: the partner and the feature-set. Virtala looks back on the decision as "an excellent choice", as was my reindeer carpaccio and smoked salmon fillet later in the day. Taking Trials to console would involve a lot of self-inflicted work, though, as Ilvessuo hates ports and requires every RedLynx game to "fit" with a platform. Virtala agrees: "We are small and whatever game we do for whatever platform, it has to be an excellent game - it has to be something that the players find exceptionally good. We only need one or two or three flops and it's really a radical situation for us. And that's not where we're going."

'The Trials of Trials' Screenshot 2

The programmer den, complete with outrageous pile of empty energy drinks.

"Trials HD took the next big step as a completely new game," Virtala explains, onto a platform the audience for which RedLynx wasn't sure about. Would they understand the game? Would they even understand what something called Trials was about? He admits there were "uncertainties", but RedLynx was confident by now that Trials had a core that worked.

"We have a really good team that knows the game. And we have always known that if we keep the focus clear on the core things, then the game will be really good. We have been quite confident all the time that Trials HD will be a really good game." Ilvessuo tells us his "click moment" making Trials HD came when Xbox Live Friends functionality went in, as aliases were swapped in a heartbeat and the inter-office competition began. In the end, 10 people made Trials HD in one year, and half of that, Virtala says, was spent tweaking how riders and bikes behaved in the "totally new" engine (read more about the technology behind Trials HD in our Trials HD tech interview on Digital Foundry). "It might be a small thing, but if something doesn't feel right for the player, the fun factor would be gone."

'The Trials of Trials' Screenshot 3

Bear with him.

Trials HD was released during the Summer of Arcade campaign in August and Eurogamer awarded it 9/10. Ilvessuo and Virtala recall how, one week after launch, fans sought them out at gamescom, Germany, to shake their hand and pat them on the back. Combined with promising early XBLA sales, these signs enabled RedLynx to breathe a well-earned sigh of relief. Eurogamer even went on to vote Trials 2/Trials HD as one of the top 10 games of the last decade.

RedLynx has had enough bad luck to understand good fortune, says Virtala, but he's still cautious, and hopes that background in misfortune will prevent the team getting "lost" in success. "We have been through the uphills and the downhills over 10 years. Being on N-Gage and expecting a lot and seeing it not succeed commercially, making interactive TV games - which was a really promising market - that were good but commercially didn't fly. So we know how to appreciate this success," he says.

Downloadable content is next, and for RedLynx it's a way of giving something back. Virtala tells us to expect a "big package" this side of Christmas that is about "serving the community" and "definitely not about trying to make more sales". Eurogamer will run a proper exposé on the DLC as the date nears, but for now rest assured RedLynx is looking at expanding the whole game and not just adding more levels.

"We'll release the DLC and [gamers] will certainly feel like they've been served well," reckons Virtala. "It's really big. We're still working on it. Then when that is out - and we feel it's an excellent package - we will definitely plan well what we are doing next and nail down the core things we are focusing on." As for the near future, Virtala says he's wants to serve the audience responsible for creating the success and make sure they're happy before looking elsewhere.

However, he admits that "Trials has the type of core that would work on a number of different platforms", and that within the Trials brand are "a number of expansion opportunities" (like taking the game outside of a warehouse). A PS3 version, though, is unlikely for "the foreseeable future", as is Trials on Wii, although he does find Nintendo's platform "interesting". It's much more likely that RedLynx, a self-confessed multiplatform developer, will create something new and tailored to those audiences. "One day we will [make more Trials]," says Virtala, "but we don't have the exact plans or ideas for that yet."

'The Trials of Trials' Screenshot 5

Virtala shows his best Trials poster pose.

One area RedLynx is already exploring is the iPhone App Store. The studio has already made and released two games there: DrawRace (over 100,000 sales) and Monster Truck Nitro (over 200,000 sales). Virtala shows us the iPhone room of the studio where one lonely worker busily beavers away. There are others, we're assured. "iPhone has changed the mindset," he says. "Everyone has been expecting the mobile market to boom for 10 years. It didn't. But now iPhone has opened the eyes to what it could be. Consider that there are maybe three billion or four billion mobile phones out there, and there are maybe 20 million or 30 million iPhones - there is a far bigger market out there waiting."

There is one other room within the RedLynx building that I'm not allowed in, because the team in there is making something new. I punch Virtala and make a run for it, but I'm wrestled to the ground by a herd of reindeer [this wasn't funny earlier either - Ed]. "We've been developing close to 100 games and many of them are smaller but definitely, we believe, there are other diamonds in there," Virtala says once he's recovered. "We have a number of well-tested game ideas we can take further in the next few years. Most have gathered close to 10 million unique players, the free versions, so we know that the core works."

But with success comes renown, and with renown comes scrutiny. "For the next games, everyone's expecting a lot from us," says Virtala, "but now we've had such success we can also really focus on the next game we're doing. We don't have one month or two or three to come out with the game - it's now made sure that nothing can prevent us from planning well, implementing well, focusing well on whatever game we're coming out with next.

"The expectations are high, but I think we're able to turn that into a really positive thing."

There's a full gallery of my trip to RedLynx elsewhere on Eurogamer. Apologies for the horrendous photography.

Comments (32) Latest comment 2 years ago

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  • TONYgr #1 2 years ago

    i want more tracks!!!now!!
  • Gartt #2 2 years ago

    excellent. Great to see Trials succeed. Probably my GOTY so far.
  • wizlon #3 2 years ago

    Certainly my Live GOTY, but get a move on with those extra tracks, we all want more tracks, tracks, that's what we're after I'm foaming at the mouth for more tracks.... tracks!
  • OllyJ #4 2 years ago

    they only need to release one thing. track sharing, that is all.
  • JeroenZM #5 2 years ago

    I need more tracks asap so I can die hundreds of times again in hilarious fashion. The gameplay is incredibly addictive and the amount of modes staggering.
  • Sonic_D #6 2 years ago

    Proper track sharing purleeeeeeeeeeeese!

    I stopped playing this game as it was dominating my time. Look forward to picking up the DLC and getting back into it. Probably wait till the year though so as to get some of the newly released 9/10 games out of the way.
  • stepneg #7 2 years ago

    I will be buying this no matter the cost, I have sunk more hours into Trials than any other game this year!
  • jonsaan #8 2 years ago

    Good game, but it's very frustrating, and not in a pleasant way. That never seems to get mentioned.
  • MaFlippinHeadHurts #9 2 years ago

    I agree with Jonsaan, I loved this game until the latter levels, just got a bit frustrating towards the end, then I gave up. May have another bash if there's a game drought next year.
  • crwoody #10 2 years ago

    I found it had a diffrent type of Frustration to it, that made me want to play it more.

    Roll on the DLC, more skill games please, and decent track sharing.
  • kingmong #11 2 years ago

    rubbish jonsaan! the game is meant to be tough. when i finally got a bronze on inferno 2 after an insane amount of time and effort it felt like it was worth every second. I think that's because it is difficult, yet achievable if you learn the skills.

    yes it's tough, but it's not unfair or cheap so don't know why people get annoyed about difficulty.
    Edited by 1 at 18/11/09 @ 15:18
  • wizlon #12 2 years ago

    My problem with track sharing is you actually get too many tracks, regardless of quality. Trails HD, for me, is all about playing a limited section of tracks and trying to nail them spot on. If you've got 10,000 tracks then you'll just be too tempted to race through them trying to bronze as many as possible. Anyway track sharing would make the leaderboards less fun, especially with makes who haven't played the same tracks as you.
  • OllyJ #13 2 years ago

    erm wizlon rating systems?

    There's some AMAZING tracks out there you can't play, I don't get why you would have an editor and not FULLY support sharing.

    It's not like you HAVE to play 10,000 tracks, just the popular ones and the ones your friends have made/played.
  • Sonic_D #14 2 years ago

    @Wizlon

    I see your point, but surely a decent rating system would alleviate most of the problems, with the very best being 'stickied' or recommended by a team of mods of some kind that Red Lynx has provided the power to.
  • wizlon #15 2 years ago

    As I said, my issue is regardless of quality, it might actually get to a case where there are 1,000 5* rated levels, really good entertaining ones, I'm just going to want to play them all, and try and get golds on them all, there isn't enough time in the day!

    But seriously, I see nothing wrong with track sharing as long as it has a rating and filtering system, that and you can copy them to your hard drive. BUT, I also want a track pack from RedLynx with 50 new tracks spread out between easy medium, hard and insane.

    Then I would be happy, and there still wouldn't be enough time in the day.
  • udat #16 2 years ago

    I'm stuck on the last level of "Hard" :(
  • wizlon #17 2 years ago

    What I did when I got stuck was check out the replays, either that or look them up on youTube, you might learn a few tricks by cheeking out peoples play style too.
  • udat #18 2 years ago

    I think I might have failed to unlock a good enough bike - you only get those for gold medals right?
  • JeroenZM #19 2 years ago

    I did the first level on extreme. Then I looked at the clock to notice it was half past 5. In the morning..
  • linea #20 2 years ago

    Pretty sure you can complete all the levels on any bike the game allows you to play them on.

    I still haven't done the last level on hard but I'm pretty sure that's down to my lack of coordination. That and the fact that Forza 3 came out....
  • darc #21 2 years ago

    Such an awesome game. Dead simple and yet very deep. Also, hazardously addictive.
  • canIdoyabombsforya #22 2 years ago

    HD is a Great game, but they've criminally used 4 stroke bikes and dubbed them with 2 stroke sounds, please research the subject devs.
  • spidermanalf #23 2 years ago

    Hello, my name is Spidermanalf and I am addicted to Trials HD. This has been my game of the year, without a doubt.

    The last level on Hard was the last level I did, even AFTER the Extreme tracks! That first hill! GARRRRRRRRRRRRRRRR.

    What also suprised me was how creative my friends were with their tracks.

    And I still cannot do a wheelie!
  • davisorle #24 2 years ago

    They are right, I do have high expectations form them. Trials games have been amazing and best of the kind hands down. Great work and wish them good luck with their carriers in the gaming industry and against the big developers. They do have skill for such a small development group.
  • local_celebrity #25 2 years ago

    @jonsaan

    Amen, brother. I went from loving this game to absolutely loathing it. My OCD insistence on getting Gold for everything meant hours of frustration, playing the same track over and over. On bloody medium level as well! Christ knows what the later levels are like. In all honesty, I'd rather attack my own frenulum with a rusty hacksaw than play this game again.

    Trials? Fucking ordeal, more like.

    /shudders
  • lucky_jim #26 2 years ago

    It's frustrating like old Mario games are frustrating: it's tough, but I never feel it's the game's fault I failed, just my cack-handedness. Trials HD is definitely getting in my top five when we get to vote for the 2009 Readers' GOTY.
  • phoopipe #27 2 years ago

    GOTY

    More hard and extreme tracks for 400 point's and il be happy as a pig in shit.

    The game is perfectly balanced for difficulty,The first time i tried an extreme level i dismissed it as impossible and just bettered my times on easier track's...eventually went back to extreme and completing them with a few hundred fault's,Now im around 10 faults on each extreme track.

    Annoying aggrevating beauty of a game and i would certainly buy a disc version just for keeps sake.

    Edited by 1 at 18/11/09 @ 22:21
  • persus-9 #28 2 years ago

    Quote: "As for the near future, Virtala says he's wants to serve the audience responsible for creating the success and make sure they're happy before looking elsewhere."

    Any chance that'll include their PC audience? We at least as responsible for making Trials a successful franchise as the the 360 crowd are. A Trails HD port would be very nice.
  • flanker22 #29 2 years ago

    man i remember pathway to glory on N-Gage it was an extremely good game, valkyria chronicles pretty much ripped off the game mechanics.
  • Gecks #30 2 years ago

    "fresh-faced Java game"
    aka reverse-engineered action supercross (which wasn't even the first to this 'genre'). for all it's creative level design and excellent presentation, the core game behind trials HD is 100% the same as many other pre-existing titles.
  • andyc1980 #31 2 years ago

    can someone tell me how th fuck i do classic on gold cos it's startin to piss me off
  • the_mtfr #32 2 years ago

    Good job RedLynx, but now maybe you'll finally have time to redesign your logo? ;)