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The Trials of Trials Article

Xbox 360 PC Article by Robert Purchese

18 November, 2009

Page 1 of 3. Page 2 ->

"After 10 years, you become pessimistic that nobody's going to buy the game," says Antti Ilvessuo, creative director at RedLynx, but with a laugh. He's talking about how he felt going into Trials HD, this summer's big success story on Xbox Live Arcade. He's relaxed because Trials HD has sold over 500,000 copies, which translates to about five million quid.

RedLynx, not entirely surprisingly, turns out to be an office of petrolheads, where lunch-breaks consist of stunt-biking and hospital visits. Nestled in a stark, concrete portion of an otherwise picturesque Helsinki, Finland, it's a quiet place. The building used to house architects, so the small team of 25 people is spread around half a dozen rooms, some for iPhone teams and others for other things. Trials may be the game RedLynx is mostly widely known for, but the developer has done a lot more than the bike stuff.

The studio, co-founded in 2000 by Ilvessuo, has made more than 100 games, most of which are interactive TV, mobile or web games. Notable development time was poured into Nokia's ill-fated N-Gage (Reset Generation, Pathway to Glory, High Seize), and the studio worked with THQ on Warhammer 40,000: Squad Command for DS and PSP. Trials was simply one of many games - an experimental Java effort built around a love of physics, not motorbikes.

"It wasn't about any special game, it was about, 'oh we can use the physics in this way', and we thought hey, this could be cool," recalls Ilvessuo, whose brother helped him invent Trials back in 1999. The idea of sticking obstacles in the way was purely a requirement to prevent players racing to the end of a level, which needed to be small to keep Java file sizes and therefore load times to a minimum. Talk about luck.

'The Trials of Trials' Screenshot 1

Antti Ilvessuo (cactus) and Tero Virtala: my hosts.

Sure enough, Ilvessuo and his brother realised there was more to Trials than they thought. "Suddenly I noticed I can make jumps longer or higher using these techniques." He wiggles his fingers as if holding a pad, demonstrating a bunny-hop manoeuvre familiar to the Trials elite. "And that lead to building tracks differently for better riders. That was the point in the first Java versions that I thought it was pretty fun, because there were moves that I didn't believe I could do before."

Ilvessuo wasn't alone in his newfound appreciation of Trials, as the fresh-faced Java game soon ground Finland's biggest internet operator to a halt. "There were millions - maybe 1, 1.2 million people - pouring in from central Europe to play the game," RedLynx CEO Tero Virtala tells us. "And the Finnish language is like Chinese for most people, but they came from Germany, France, UK, Netherlands, and the internet operator was quite stumped by what this thing was. That was quite a good sign." Yet it was only after seven years of toil and tinkering that RedLynx had enough confidence and "bread on the butter" (er) to realise: "Trials definitely had the potential for something much bigger."

The big breakthrough, says Virtala, was Trials 2. Publishers weren't buying the idea, so RedLynx embarked on an independent venture, in the knowledge that there would be a good prototype to show off if all else went wrong. "We knew we could make a great game," Virtala says, "but could we make it a commercial success? We didn't know. It was a risky approach, but we thought it was worth a shot."

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Comments: 1-34 of 34 in total

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TONYgr
18/11/09 @ 14:05
#1
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i want more tracks!!!now!!
Gartt
18/11/09 @ 14:22
#2
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excellent. Great to see Trials succeed. Probably my GOTY so far.
wizlon
18/11/09 @ 14:31
#4
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Certainly my Live GOTY, but get a move on with those extra tracks, we all want more tracks, tracks, that's what we're after I'm foaming at the mouth for more tracks.... tracks!
OllyJ
18/11/09 @ 14:32
#5
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they only need to release one thing. track sharing, that is all.
JeroenZM
18/11/09 @ 14:41
#6
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I need more tracks asap so I can die hundreds of times again in hilarious fashion. The gameplay is incredibly addictive and the amount of modes staggering.
Sonic_D
18/11/09 @ 14:54
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Proper track sharing purleeeeeeeeeeeese!

I stopped playing this game as it was dominating my time. Look forward to picking up the DLC and getting back into it. Probably wait till the year though so as to get some of the newly released 9/10 games out of the way.
stepneg
18/11/09 @ 15:01
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I will be buying this no matter the cost, I have sunk more hours into Trials than any other game this year!
jonsaan
18/11/09 @ 15:02
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Good game, but it's very frustrating, and not in a pleasant way. That never seems to get mentioned.
EarlBassett
18/11/09 @ 15:11
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"Good game, but it's very frustrating, and not in a pleasant way. That never seems to get mentioned."

I'm with you there.
the hardest difficulty setting is just not fun
MaFlippinHeadHurts
18/11/09 @ 15:13
#11
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I agree with Jonsaan, I loved this game until the latter levels, just got a bit frustrating towards the end, then I gave up. May have another bash if there's a game drought next year.
crwoody
18/11/09 @ 15:17
#12
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I found it had a diffrent type of Frustration to it, that made me want to play it more.

Roll on the DLC, more skill games please, and decent track sharing.
kingmong
18/11/09 @ 15:18
#13
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rubbish jonsaan! the game is meant to be tough. when i finally got a bronze on inferno 2 after an insane amount of time and effort it felt like it was worth every second. I think that's because it is difficult, yet achievable if you learn the skills.

yes it's tough, but it's not unfair or cheap so don't know why people get annoyed about difficulty.
Edited 1 times, most recently on 18/11/09 @ 15:18
wizlon
18/11/09 @ 15:19
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My problem with track sharing is you actually get too many tracks, regardless of quality. Trails HD, for me, is all about playing a limited section of tracks and trying to nail them spot on. If you've got 10,000 tracks then you'll just be too tempted to race through them trying to bronze as many as possible. Anyway track sharing would make the leaderboards less fun, especially with makes who haven't played the same tracks as you.
OllyJ
18/11/09 @ 15:46
#15
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erm wizlon rating systems?

There's some AMAZING tracks out there you can't play, I don't get why you would have an editor and not FULLY support sharing.

It's not like you HAVE to play 10,000 tracks, just the popular ones and the ones your friends have made/played.
Sonic_D
18/11/09 @ 15:48
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@Wizlon

I see your point, but surely a decent rating system would alleviate most of the problems, with the very best being 'stickied' or recommended by a team of mods of some kind that Red Lynx has provided the power to.
wizlon
18/11/09 @ 15:58
#17
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As I said, my issue is regardless of quality, it might actually get to a case where there are 1,000 5* rated levels, really good entertaining ones, I'm just going to want to play them all, and try and get golds on them all, there isn't enough time in the day!

But seriously, I see nothing wrong with track sharing as long as it has a rating and filtering system, that and you can copy them to your hard drive. BUT, I also want a track pack from RedLynx with 50 new tracks spread out between easy medium, hard and insane.

Then I would be happy, and there still wouldn't be enough time in the day.
udat
18/11/09 @ 16:05
#18
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I'm stuck on the last level of "Hard" :(
wizlon
18/11/09 @ 16:28
#19
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What I did when I got stuck was check out the replays, either that or look them up on youTube, you might learn a few tricks by cheeking out peoples play style too.
udat
18/11/09 @ 17:01
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I think I might have failed to unlock a good enough bike - you only get those for gold medals right?
JeroenZM
18/11/09 @ 17:22
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I did the first level on extreme. Then I looked at the clock to notice it was half past 5. In the morning..
linea
18/11/09 @ 17:24
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Pretty sure you can complete all the levels on any bike the game allows you to play them on.

I still haven't done the last level on hard but I'm pretty sure that's down to my lack of coordination. That and the fact that Forza 3 came out....
darc
18/11/09 @ 18:00
#23
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Such an awesome game. Dead simple and yet very deep. Also, hazardously addictive.
canIdoyabombsforya
18/11/09 @ 18:19
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HD is a Great game, but they've criminally used 4 stroke bikes and dubbed them with 2 stroke sounds, please research the subject devs.
spidermanalf
18/11/09 @ 18:41
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Hello, my name is Spidermanalf and I am addicted to Trials HD. This has been my game of the year, without a doubt.

The last level on Hard was the last level I did, even AFTER the Extreme tracks! That first hill! GARRRRRRRRRRRRRRRR.

What also suprised me was how creative my friends were with their tracks.

And I still cannot do a wheelie!
davisorle
18/11/09 @ 19:39
#26
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They are right, I do have high expectations form them. Trials games have been amazing and best of the kind hands down. Great work and wish them good luck with their carriers in the gaming industry and against the big developers. They do have skill for such a small development group.
local_celebrity
18/11/09 @ 21:11
#27
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@jonsaan

Amen, brother. I went from loving this game to absolutely loathing it. My OCD insistence on getting Gold for everything meant hours of frustration, playing the same track over and over. On bloody medium level as well! Christ knows what the later levels are like. In all honesty, I'd rather attack my own frenulum with a rusty hacksaw than play this game again.

Trials? Fucking ordeal, more like.

/shudders
lucky_jim
18/11/09 @ 21:23
#28
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It's frustrating like old Mario games are frustrating: it's tough, but I never feel it's the game's fault I failed, just my cack-handedness. Trials HD is definitely getting in my top five when we get to vote for the 2009 Readers' GOTY.
phoopipe
18/11/09 @ 22:20
#29
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GOTY

More hard and extreme tracks for 400 point's and il be happy as a pig in shit.

The game is perfectly balanced for difficulty,The first time i tried an extreme level i dismissed it as impossible and just bettered my times on easier track's...eventually went back to extreme and completing them with a few hundred fault's,Now im around 10 faults on each extreme track.

Annoying aggrevating beauty of a game and i would certainly buy a disc version just for keeps sake.

Edited 1 times, most recently on 18/11/09 @ 22:21
persus-9
18/11/09 @ 23:46
#30
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Quote: "As for the near future, Virtala says he's wants to serve the audience responsible for creating the success and make sure they're happy before looking elsewhere."

Any chance that'll include their PC audience? We at least as responsible for making Trials a successful franchise as the the 360 crowd are. A Trails HD port would be very nice.
flanker22
19/11/09 @ 06:59
#31
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man i remember pathway to glory on N-Gage it was an extremely good game, valkyria chronicles pretty much ripped off the game mechanics.
Gecks
19/11/09 @ 09:54
#32
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"fresh-faced Java game"
aka reverse-engineered action supercross (which wasn't even the first to this 'genre'). for all it's creative level design and excellent presentation, the core game behind trials HD is 100% the same as many other pre-existing titles.
andyc1980
19/11/09 @ 11:36
#33
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can someone tell me how th fuck i do classic on gold cos it's startin to piss me off
the_mtfr
19/11/09 @ 16:47
#34
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Good job RedLynx, but now maybe you'll finally have time to redesign your logo? ;)

Comments: 1-34 of 34 in total

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