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The Making of World of Warcraft Article

MMO PC Article by Rob Fahey

11 August, 2009

Page 3 of 5. <- Page 2Page 4 ->

"One of the core philosophies for the game was that World of Warcraft was going to be more accessible," he says. "That was absolutely a philosophy right from the beginning, before I even came to the team. It was going to be easier to get into, it wasn't going to have the kind of foibles that other MMOs had. There wasn't going to be experience loss on death - that sort of thing."

Other ideas which became vital parts of the WOW experience took longer to crystallise. "The idea that you'd have something to do all the time and the quest-driven nature of the game is something that evolved - it wasn't one of the early philosophies," Chilton recalls. "We built these awesome starting zones, places like Northshire Valley and Elwynn Forest - and then, as we continued to do zones after that, the quests just tapered off. We actually originally expected the game to go into more of an EverQuest-style free-form, where you go out there and you fight monsters until you get to the next level.

"What we found was that all the feedback that we got from our alpha testers was that once they ran out of quests, the game got boring. They were like, 'I don't know what to do any more, and I don't really feel like playing any more once I run out of quests'. We came to that realisation that, wow, this quest thing really works. We need to do this throughout the entire game!"

'The Making of World of Warcraft' Screenshot 5

In the end, these beefy troll models were replaced and wouldn't reappear until the Burning Crusade.

For Metzen, who oversees the fiction of all of Blizzard's worlds, the focus on quests was the solution to a problem he'd grappled with since the start of the project - how to tell stories in the static, restrictive world of an MMORPG. "It was a bit frustrating early on," he confesses. "We were so far out of our comfort zone, constructing something we'd never attempted before - this idea of having to create a static world. It was constraining, not being able to chase a more organic, player-specific story."

"At the end of the day, we concluded that if it does have to be more static, then we sure as hell better input as much heart and character and humour and flavour into the quest experience as we possibly can. It's frustrating as a story guy, sure, because the broad player experience is essentially on a track - but what games like this allow for is the sheer scope of the world, the breadth of the kingdoms and the races, with their own internal strife and their own internal stories, the overarching villains as well as the regional conflicts...

"It was such a big project that needed so much story - so I always felt even if we couldn't get there in terms of unique player experiences, we certainly built something that has tidal waves of story. We felt pretty good about the sheer scope."

'The Making of World of Warcraft' Screenshot 6

Early versions of the game had few quests beyond the starter zones.

Quests became the basic component of the World of Warcraft experience - a decision rooted equally in gameplay and storytelling, Metzen argues. "It keeps you immersed, it keeps a carrot in front of you, it leads your sense of exploration. We wanted story to be the vehicle through which you experience the world, as opposed to chasing down monsters in a field and exploring the world by going from A to Z and getting lost. That was the paradigm in early MMOs - you would simply head out, and if you found yourself in a place that was above your level, you got clobbered and learned not to go there."

The quests delivered another element of gameplay which the team hadn't expected. "We called it the Christmas Tree Effect," Metzen recalls, chuckling. "You walked into a new town, and suddenly there were five or six characters standing around who all had these big gold exclamation points. There's something very rewarding about that - like, ooh! Check it out! There's all sorts of stuff for me to do here! In a purely videogame way, as simple as Mario jumping to catch a coin, that felt really good. It created a fun player emotion."

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Comments: 1-44 of 44 in total

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Hunam
11/08/09 @ 13:30
#2
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The Barrens chat was one of the highlights of early WoW.
towser
11/08/09 @ 13:41
#3
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I've been playing games for 25 years and WoW is singly handily the best game I have played in that time. There is so much to it but yet manages to be accessible to casual and hardcore gamers alike. A rare acomplishment.

Been playing since day 1 and bar from a few breaks I have invested a butt load of time in it.

Best experience I have had in front of a PC... well, apart from the other obvious exception ;-)
Edited 1 times, most recently on 11/08/09 @ 14:41
Eraysor
11/08/09 @ 13:44
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Great article. I miss Barrens chat :(
Edited 1 times, most recently on 11/08/09 @ 14:44
jabsys
11/08/09 @ 14:00
#5
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"Imagine a world where raids weren't instanced and it was every guild for itself. Blizzard came close to making it reality."

Wasn't that EverQuest? And the collective whining resulted in instancing being born.
Darren
11/08/09 @ 14:02
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I loved World of Warcraft for the six months I played it but one thing that always annoyed me was how I'd be reading all the quest entries and soaking up the atmosphere, only to have the more impatient members of my party hurrying me up. At times it felt less like a game and more like some kind of race to keep levelling up! Still, it was a great game though and I'm glad I experienced it.

I don't think I could play it anymore though. At one point I was seriously addicted to it to the point where I was playing it for over ten hours per day and it did worry me that a mere game could have such a hold over me. I'm just glad I took a break from it for almost a year because, despite trying to get back into it, it no longer holds the same appeal for me any more.
Canyarion
11/08/09 @ 14:33
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Excellent read.

I was in the closed EU Beta, I played as the female Gnome Mage named Riel. I started out playing as a Gnome because I thought they were so silly it would be fun for just a beta.
I of course ended up adoring the Gnome race, and my main character became a Gnome Warlock. Same cute face, same hair, except the hair was now red instead of white. I'd like to think it was the same person, who started out as a pure Mage, but ended up as a cruel Warlock. The evil turned her hair red.

Anyway, long story short, I quit the game when TBC came out. I had played the game so much, I had become to hate it. :-)
drunkymonkey
11/08/09 @ 14:41
#8
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Really good article. I love this kind of insight into the early years of the game. Can't wait to see the next update!
Pirotic
11/08/09 @ 14:51
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...and you only gave it 8/10, tut tut ;)
mikeck
11/08/09 @ 14:51
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The Barrens chat was one of the highlights of early WoW.

I just can't play MMO's now, as there's nothing to emulate how fantastically bat-shit insane barrens chat was :D

I was also even more excited to move into my new place a year ago when I heard it was called The Barrens, and then realised on moving day it was actually The Barons, that made moving day ever so slightly less cool :)
Edited 1 times, most recently on 11/08/09 @ 15:52
mingster
11/08/09 @ 15:32
#13
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is journalistic a real word?
dingo75
11/08/09 @ 15:49
#14
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Great article. I miss Barrens chat :(

Don't worry it's alive and kicking! :)

It survived in:

1. General: Ulduar
and before it was in
1. General: Naxxramas etc.

Oh and I will never forget:
1. General Barrens: "High-level ally hunter (don't see level) just jumped from boat coming from Booty Bay."
1 min later:
3. Defense: "Crossroads is under attack!"
*Sigh*
smirny
11/08/09 @ 16:17
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That was an enjoyable read :)

Having been playing casually (and I really mean casually*) since the open beta, I still enjoy the game today, with the odd break of a month or two here and there. Deffinately interesting to read about it's little know about beginnings :)

*I've yet to hit the level cap with any of my 3 characters (55 tauren warrior - old main, 20 blood elf paladin - alt, and now 73 death knight troll - current main)
FortysixterUK
11/08/09 @ 16:53
#17
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QUOTE:-
rarehobo
11/08/09 @ 17:40 WoW is for losers! ha!

MY RESPONSE :-
You are a bumface.
DrMGinius
11/08/09 @ 17:02
#18
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Oh, c'mon, is not THAT good!
Hypercube
11/08/09 @ 17:10
#19
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What I liked about WoW when it first came out, compared to previous MMOs, was how intuitive the niterface was and how easy it was to interact with the world.

Other games seemed to enjoy making it hard to do simple things like crafting, stat distribution or grouping, but WoW made it all seem a lot easier.

I played for about 3 years, and then had had enough. I still have fond memories of it though!
JayPea
11/08/09 @ 17:18
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Thanks, Eurogamer, for such a great read - I can't wait for the next part :)

Beta tested WoW, been playing since day one (with a couple of breaks). Started as Alliance but now play regular Horde characters with the wife - and totally looking forward to creating our Goblins and collecting some Worgen scalps on Sporregar when the Cataclysm occurs.

edited for spelilng.
Edited 1 times, most recently on 11/08/09 @ 18:21
RedSparrows
11/08/09 @ 17:24
#21
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I heart WoW. Vanilla is still my favourite flavour, however.
shotgun44
11/08/09 @ 17:28
#22
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Great article, just got back into after a year break and LOVE it.

Why do people seem to think this article is bad journalism? Because it doesn't read like a pretentious EDGE article?
Hantheman
11/08/09 @ 18:41
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WoW works because it's got a nice balance. It doesn't take itself too seriously at times, and at others for the more hardcore takes it very seroiusly. Most MMOs are just full on overwhelming affairs.
Bearintraining
11/08/09 @ 18:44
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I was excited from the very first minute about WoW... and followed all it's devolpment blues and its long long beta... never got into the retail game though. It feels so "single player" sometimes.

I still believe Blizzard are the only western company who 'gets' that mmo's are a service, not just a one-off game.
rogueJT
11/08/09 @ 18:58
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I quit WOW for the last while but just bought a 60 day card.

Playing a Shammie Dranaei now on Stromscale.

Haven't gone back to my main at all, save to try out isle of Conquest, which was crap.
Edited 1 times, most recently on 11/08/09 @ 19:59
zedski
11/08/09 @ 20:10
#26
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The best thing about EG is articles like these. Looking forward to part two.
yagisencho
11/08/09 @ 23:19
#28
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For me, WoW is very nearly the perfect game. You can play it as casually or as hard core as you want (on the PvE servers anyway). I played PvE from release for 16 months, then played PvP for 8 months following the release of BC. Two years of some of the most fun I've had in a game.

I found though that the end game devolved into gear, reputation, and/or battle grounds grinding, which I didn't care much for. There was also a nagging feeling that my life was slipping quietly away as I played. So I've been WoW-free for 15 months and counting. Can't say that I'm not tempted to see what I've been missing in the LK expansion though...
dnd
12/08/09 @ 00:17
#29
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yeah...end game was a bit boring if you didn't want to raid or pvp (i did both and got bored - but after about a year and a half!)

still have fun memories...haven't logged on for a while, but I did after a 6 month break or so and it was a bit weird - it was like going back to a place you used to live, seeing the old haunts etc. sad, i know...
yosan
12/08/09 @ 02:05
#30
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I have been playing wow for almost 2 years. I wouldn't go so far to say its the best game ever created (that's still Doom)
But being a long time gamer, I must admit its pretty good
Nice article
ChaK
12/08/09 @ 07:11
#31
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I think we can all say : THX METZEN !

and blizz indeed
SR666
12/08/09 @ 08:22
#32
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Wow has long since become more than a game. Indeed for many millions, it's a way of life.
I have been playing it since launch myself, bar a few short breaks, and it just keeps delivering.
Hell, me and my wife met in WoW and I ended up moving to another country to be with her, and our kids.
This "game", and I use that term loosely, just draws you in and never lets go, there's just too much to do and explore.
It has it's bad sides, but honestly, what can be perfect in an imperfect world? :)
CaptainTrips
12/08/09 @ 08:59
#33
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Really nice article, looking forward to the second part!

I remember playing in a clan game of CS just as WoW was released in the States, and we totally destroyed the team we were playing, who were very strong usually. We obviously started taunting them and joking on about it, and asked them why they all sucked so much - most of them replied that they'd spent too much time playing WoW, and weren't practising together anymore. That was really the first I'd heard of the game, as I was primarily into FPSs back then.

On the strength of their recommendation, and a 94% review in PC gamer, I bought it on launch day in February 2005, and really haven't looked back. Most of the things which I didn't like about the game have been tweaked or removed (like the ridiculous PvP grind to High Warlord/Grand Marshal), and I still find the game interesting and fun enough to log in and play for at least a couple hours a day.

I reckon WoW has cost me about £450 in subscription fees and expansion packs over the last four years, but I don't buy so many games anymore - I'd easily buy 2-3 console or PC titles in a month in the past, and now I only go for the really big AAA titles, so overall I reckon I've saved money from playing the game. :)

TL:DR? WoW is awesome, give it a try if you haven't already. ;)
Edited 1 times, most recently on 12/08/09 @ 10:00
Emilia'sHorse
12/08/09 @ 10:33
#34
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Great article thanks.
Certainly my favourite game of all time.
Nephirion
12/08/09 @ 12:30
#35
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WOTLK was my last expansion the game has now just become rep grind for pets, epics and now titles. Raiding is too time consuming and less rewarding with the welfare epics handed out @ lvl 80. I think the world is ready for a new MMO but no-one seems to be able to take it forward. I want WoW to decline because we need fresh ideas and after so many years something different and as good to play.
CaptainTrips
12/08/09 @ 13:26
#36
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Bioware's Old Republic could take a tidy chunk out of WoW's player base, as it's not medieval fantasy and, well, it's Bioware, innit?

Failing that, I think the only MMO which will "Topple" WoW will be Blizz's next one...
geeza2020
12/08/09 @ 13:32
#37
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i've only ever played WOW for about a 1 month period, and i will admit to really enjoying it. Unfortunately i no longer own a PC at home so i cant really play it. however now that there has been numerous expansions/patches etc even if i could afford to buy a new PC it seems like i have missed too much. Cant be arsed with being a newb in a world that is this well established. Article was a good read anyway, just hurry up and make some new games Blizzard (Not WoW expansions)!
Edited 1 times, most recently on 12/08/09 @ 14:33
anomagnus
12/08/09 @ 14:01
#38
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why is there a week between isntallments?!
Derblington
12/08/09 @ 14:30
#39
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I think I will always have the WOW itch. It's a superb game, but I just can't justify so much time in one game... I miss it. Especially on Xmas morning, as I would roll an alt and wait for food to cook.
TSYNDMonkfish
12/08/09 @ 15:01
#40
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Although I never got into WoW ( Having always been an EvE man ) I do love a good 'game culture' article & found that one of the most interesting things ive read on this site for ages.

Cant wait for the next one.

More of the same please
curtlikesmeat
13/08/09 @ 10:26
#41
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I love it (on a break at the mo) but would agree that the trouble is it feels very single player.

Unlike when I played Everquest, I've never been able to find a mature group of people that I enjoyed playing with and didn't require me to log in every night at 8pm or whatever. I like playing with other players, but I rarely encounter ones that aren't extremely immature - I know one guy who plays in RL and we have a guild of two.... played since launch, never done a raid (in EQ I played in a raid every night hardcore guild).

The only bad thing about WoW is the community.
huckan
14/08/09 @ 10:11
#42
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Wanting to reinstall this game and waste many more hours is the same tingle since quitting smoking, must must must resist!
captain-future
14/08/09 @ 11:53
#43
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Nice article.

I'm a console gamer and no a big fan of PC gaming except for adventures and RTS, seldom like FPS.

And while I really get the idea of MMOs I'm strangely turned of by all the hordes of players (a few friends of mine are really hooked up to the WoW experience) who talk in geek code and follow a really strict gameplay hierarchy, shouting all over the place at each others ... just like the South Park episode.

But many people think it is worth the montly pay so there must be something, and I'm pretty sure I know the reason why WoW is boring to me... the setting is not my thing, if they finally released the Star Trek Online MMO, maybe I'll take a try ... still I'm sceptical because I want to play when I want and when I have time and then not for endless hours.

I'm more like a co-op dude in Army of Two than 40 people storming the castle with micromanagement all over the place...?
jonnas_tan
21/10/09 @ 14:45
#44
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wooow look what I've found!! shareeee my friends!!! http://www.bitdefender.com/media/html/en...

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