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The History of Metroid Article

GameCube GameBoy Advance DS Wii
Article by Dan Whitehead

25 October, 2007

Page 1 of 3. Page 2 ->

After what feels like a wait of ninety million years, this week finally sees Metroid Prime 3: Corruption reach our Euroshelves. To mark this epoch-making event, and to give me an excuse to dust off some really ace old games, here's a potted history of the critically acclaimed franchise so far. If you've always wondered what the fuss was about, hopefully this will entice you to sample some classics. If you're already in love with Nintendo's resourceful lady bounty hunter and her spherical gifts, maybe this will tickle some happy memories up from the sludgy bottom of your mind.

1986 - Meet Metroid

The first Metroid presciently set the tone for the future of the franchise by appearing first on a struggling format and only reaching foreign shores after lengthy delays. Metroid was initially released only for the Famicom Disc System in 1986. The FDS was one of Nintendo's first attempts to monkey around with new storage methods, but its success was limited and it never made it beyond Japan. One year later, Metroid finally appeared on the plain old NES in North America and then, another year later, we pox-ridden Europlebs were deemed worthy of having a copy to call our own. Hmm. Sounds familiar.

Despite this rather awkward staggered release, the rather revolutionary nature of the game was immediately apparent. The story seemed obvious enough - a tough bounty hunter called Samus Aran is given the task of ridding the planet Zebes of malignant lifeforms known as Metroids, before evil space pirates use them to destroy the blah blah blah. And at first glance it seemed like a fairly predictable shooty platform game, albeit one where you could shoot in one direction and run in another. But those who tried playing it like a platform game soon found themselves stumped. Where's the end of the level? Why can't I get through there? What do all these pick-ups do? WHY HAVE I TURNED INTO A BALL?

'The History of Metroid' Screenshot 1

See, Metroid was one of the very first free-roaming games, dumping rigidly defined levels in favour of one expansive gameworld, and the concept of gaining new abilities and then backtracking to use them to access previously blocked areas of the map was pretty much unheard of in this era of left-to-right linear leaping. The innovations didn't stop there. Metroid was also one of the first games to use passwords to allow the player to save their progress (the Nintendo Disk System actually allowed proper saved games) and, as a result, it features some of the most famous cheat codes in gaming history - the identity of JUSTIN BAILEY, whose name unlocks pretty much everything in the game is still hotly debated by hot debating people. His cheat even spoils the sexy twist at the end.

That's right, Metroid confused many young males when, depending on how quickly the game was beaten, cheeky Samus Aran removed her armour to reveal a shapely pixellated female form beneath. If you were really good, you even got to see her undies. And they say there's no place for wimmins in games. Tsk. While it's easy to scoff at such clunky sensationalism now, at the time this revelation was like The Crying Game, The Usual Suspects and The Sixth Sense all rolled into one. And dressed in a leotard. I'll admit, it's coloured my expectations of enigmatic faceless space soldiers ever since, and I was hugely disappointed when I reached the end of Halo and Master Chief stubbornly refused to reveal that he was really a Mistress Chief all along. I mean, I had tissues ready and everything.

1991 to 1994 - The original trilogy

'The History of Metroid' Screenshot 2

Having titillated her audience like a dirty space whore, Samus wouldn't resurface until 1991, when the imaginatively titled Metroid II: Return of Samus debuted on the Game Boy. Metroid II, much like the second Mario and Zelda games, is now viewed as the odd-one-out of the series. Unlike the more adventure-centric exploration of the first game, new areas were now opened up by killing a set number of Metroids - a genocidal goal that still rubs many fans the wrong way. On the plus side, the game did introduce a slew of new weapons and abilities, many of which became series staples, most notably the ability to jump and stick to walls in your morph ball form.

For all its flaws, Metroid II ends on a high note as Samus is confronted by the last Metroid left alive by her savage killing spree. This baby alien thinks Samus is its mummy and, unable to pop a cap in its ass (not that it has an ass, it's a blobby thing) our maternal heroine scoops up the last of the species and blasts off into space. Not only is this about as thought-provoking as videogame finales got in 1991, it also set the stage for the next game in the series, where all these fine ingredients were finally whipped up into a delicious broth of GENIUS.

'The History of Metroid' Screenshot 6

Super Metroid arrived in 1994, and I already gushed embarrassingly all over its face a few weeks ago when it popped up on the Wii's Virtual Console. Everything that needs to be said can be found through that blue text portal, but for those who are click-shy it really is this simple: Super Metroid takes all the good, often great, ideas from the first two games and realises them in gorgeous SNES-o-vision. Not only was the gameplay absolutely beautifully pitched, taking the free-roaming concept of the first game and bringing it to life with smart epic design work and a dramatist's sense of pace, but the game took the idea of the last surviving Metroid and actually spun it out into a poignant story that both made sense and required Samus to become a character rather than a mere avatar. Thematically rich and thrilling to play, Super Metroid took the series to new heights and won over a new legion of fans.

So, having released one of the most timeless and beloved games in the history of the medium, what would you do next? If you're Nintendo, the answer is, "Put it on the shelf and leave it there for the best part of a decade."

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Comments: 1-28 of 28 in total

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HoriZon
24/10/07 @ 17:19
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2 days! :)

Great read, lots of Metroid goodness!

I never knew Yokoi died in a car crash!
Edited 1 times, most recently on 24/10/07 @ 18:31
ProtoformX
24/10/07 @ 17:30
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Cannot wait for this. I'm a little apprehensive about how the looking/moving around will work out but the only way to find that out is to play it. :-D
menage
24/10/07 @ 18:27
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Another Metroid history article (Edge and Games both had one). Interesting, but I know it by now.
Banksy
25/10/07 @ 06:17
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CVG had a Metroid history, too, didn't they?
Charlie_Miso
25/10/07 @ 06:33
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what! a chick?

madness
Kazzahdrane
25/10/07 @ 06:40
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I got MP3 yesterday and I can safely say it's the best control experience I've had so far on Wii. This game does for Wii what Phantom Hourglass did last week for DS. This is no fad, no silly kids toy, the Wii is *the* best console for first-person control.

Apparently Medal of Honour Heroes 2 has even better control on Wii, so I can't fathom how that will work.

Just make sure you set the control sensitivity to Advanced before you play (or during the game), as this is the mode that feels most like keyboard + mouse and gives you the most freedom of movement when combined with the Free Aim option.
Eraser
25/10/07 @ 07:18
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Great article. Loved to read it.
JohnnyWashnGo
25/10/07 @ 07:25
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Cant wait to get my hands on this. However, I predict that after 5 mintutes of playing around it will be put on my 'to play' shelf and left until I get around to playing and finishing final fantasy 12, valkyrie profile silmeria, super paper mario, ouendan 2, grim grimnoire, portable ops + and phantom hourglass.

God writing that just depressed me, so many games and so little time :(
huxathon
25/10/07 @ 07:37
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bought mp2 while i was waiting for the new one and got quite far in to it, then lost my GC memory card. great. why can't we save GC stuff to the wii flash?
JetSetWilly
25/10/07 @ 07:52
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Great article, cheers.

Can't wait for tomorrow.
Killerbee
25/10/07 @ 08:17
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Exellent. More of these sorts of things please.

/settles down to read
reality_cheque
25/10/07 @ 08:40
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Super Metroid was awesome. I loved that game!

Not played any of the Cube ones though, might have to dig them out of a bargain bin :)
kelly's_h
25/10/07 @ 08:42
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I have only played the Cube games and they are awesome. I bought them and everything.
andromeda
25/10/07 @ 09:00
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"Yes, dear reader, he really did say it was better than Halo 2. And, deep down, you know he was right."

Biggest understatement ever..they shouldnt even be mentioned in the same sentence.
If Metroid Prime was Battlestar Galactica then Halo is Star Trek : Nemesis.

good article anyway thanks!
Edited 1 times, most recently on 25/10/07 @ 10:01
Killerbee
25/10/07 @ 09:20
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The original Metroid Prime ranks as my #1 favourite game of the Cube/PS2/Xbox generation of consoles. Gloriously designed and as near to perfect as any game in the FPS or adventure genres has ever got. Only Civilization and Tetris rank better imho.

Hopefully my copy of MP3: Corruption will be waiting for me when I get home tonight...
riz23
25/10/07 @ 09:32
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Well that was fun to read. Cheers!
VMerken
25/10/07 @ 09:32
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The Primes were awesome and personally, I'll take them over a certain other franchise mentioned in the article any day.

Great, yet bizarre music (I don't know what the composer uses, but I want some =), lots of things/info to discover, free roaming, cool weapons and tools, nice graphics and effects, and all the little quality touches you'd expect from a 1st party Nintendo release.

Apart from Wars, it's also the only Nintendo franchise I can still stomach.
RedPanda
25/10/07 @ 09:38
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my wii is dusted off and ready. now all i need is the boss to remember to pay me before the weekend....
Raya
25/10/07 @ 09:52
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I got it on Monday - hypermarket obviously didn't know it's release date!
Razz
25/10/07 @ 09:55
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OMG! Dan Whitehead wrote a competent article! :O :O :O
dirigiblebill
25/10/07 @ 10:06
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'Tumescent'? 'Gushing'? 'Tissues'? This article is a study in innuendo. Not getting any at the moment then, Dan? ;)
wellzy4eva
25/10/07 @ 10:22
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My favourite version of the history of Metroid is the Retrospective done by Game Trailers.

http://www.gametrailers.com/retrospectiv...

Hulle
25/10/07 @ 10:30
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Great article. Thanks.
Raya
25/10/07 @ 11:15
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Oh forgot to mention to MP3 looks spectacular! My cube games never looked like this ;-) You can see that a ton of work has gone into the look - dunno why there was such a big debate on it being too cubey.

Yes it plays very well, aiming is very cool - bit more spoon fed though - a couple of hours in and I hadn't used the map!
StringBeanJean
25/10/07 @ 13:01
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Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid! Metroid!
The_Inquisitor
25/10/07 @ 14:17
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I didn't risk buying this online, I'll be down the shops first thing.
Might have to fit in some Metroid Prime tonight, just spent the last week playing Super Metroid. : )
Razorus
25/10/07 @ 17:57
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"...the praise consisted of words like "competent" and mutterings about "flimsy" online play."
ENNNEERR!!! The online play was fantastic for a DS game. Bite your tongue right now!

Anyway yeah. metroid for the win I suppose.
smelly
25/10/07 @ 20:30
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"- bit more spoon fed though - a couple of hours in and I hadn't used the map! "


Wooohoo!! That comment has actually sold me on buying it.. off to ebay i go.

Comments: 1-28 of 28 in total

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