Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

The History of BioWare Article

PC Xbox Xbox 360
Article by Dan Whitehead

16 November, 2007

Page 1 of 2. Page 2 ->

Have you ever wondered what your doctor thinks about while they're poking and prodding you? If you lived in Edmonton, Canada, in the mid '90s there's a chance your doctor was thinking, "Gee, I wish I was making computer games instead of rummaging inside this diseased colon". At least, that's how it might have played out if you were the patient of Dr Greg Zeschuk, Dr Ray Muzyka or Dr Augustine Yip. And if you had a diseased colon.

For it was in 1995 that this clinical trio turned their back on the rollercoaster world of medicine for the rock solid job prospects of boring old videogames. Most specifically, role-playing games - a pastime that, in its pen and paper form, had kept them amused through medical school. Originally working out of Greg's basement, and calling themselves BioWare (a medically appropriate name, from the Greek "Bio" meaning from the chemist, and "Ware" meaning stuff), they set about forging what would become one of the most influential developers in the RPG genre. Considering they've only been around for just over a decade, and have only produced eight games (plus sundry expansions, of course), it speaks highly of their near faultless track record that the name BioWare has become industry shorthand for state of the art craftsmanship and innovative storytelling. With Mass Effect, their latest and possibly greatest game yet, about to make grown men cry, it seems like the perfect excuse to bring the Johnny-Come-Latelys (not to be confused with Johnny-Come-Minkleys) up to date.

Of course, the PC gaming scene was already abuzz when BioWare appeared on the scene, thanks to the new fangled 3D graphics cards which, in conjunction with the PCI expansion slot appearing on motherboards, meant that even less technically adept gamers could quickly and (fairly) easily upgrade the visual muscle of their gaming rig to accommodate ever more impressive games. The mould-breaking likes of Quake and Half-Life were on the way but Shattered Steel, BioWare's debut, proved to be more than capable of delivering the sort of graphical thrills these gamers craved, boasting the world's first deformable terrain in a game. Commanding a series of robotic "Planet Runners", the mech-mashing game was a lot more action-orientated than you'd expect, given BioWare's later RPG centred reputation. Even so, it still showcased many of the hallmarks which would come to define their style - compelling narrative environments, dynamic music and, in the form of various talkative AI systems, shrewd use of character and dialogue to set the scene. The game was actually developed with help from another developer, Pyroteck, but even before Shattered Steel was completed, BioWare already had a more ambitious project in mind.

'The History of BioWare' Screenshot steel

Battleground: Infinity was the title, and it was a game that would help to change the face of computer role-playing games forever. Don't worry if it doesn't ring a bell, you won't have played it. Or, at least, not under its original title. See, an early build of the game was shown to prospective publishers and it caught the eye of Interplay, which had been casually stroking the rights to Advanced Dungeons & Dragons like Blofeld's cat. Before you could say "convenient corporate synergy", BioWare was hard at work converting Battleground: Infinity into Baldur's Gate, and condensing the hefty AD&D 2nd Edition rulebook into something that could work as a real-time computer game. Somewhere between Shattered Steel and Baldur's Gate, co-founder Aug Yip left BioWare to return to medicine but, amazingly, Ray Muzyka has since claimed that none of the 60-strong team that wrestled this mammoth project to completion had ever worked on a videogame before. Even so, the powerful RPG engine that eventually grew out of the lengthy development process, named Infinity Engine after the game's original title, was licensed out and went on to form the seductively curved backbone of such classics as Planescape: Torment and Icewind Dale.

Computer RPGs were hardly struggling in 1998, when Baldur's Gate finally arrived. The early to mid nineties had already seen a revival of the genre, with enormously influential games like Elder Scrolls, Fallout, Jagged Alliance and Diablo all appearing in this period, while venerable series like Ultima and Might & Magic continued to clock up sequels and expansions. Despite such fierce competition, and even though die hard Dungeons & Dragons players got a bit squiffy about some of the changes made to their holy rulebook, the response to Baldur's Gate was overwhelmingly positive. Review scores hovered around, and often above, the magical 90 percent mark while the game found itself perched atop many Best Of lists by the year's end.

'The History of BioWare' Screenshot baldur

BioWare plunged straight into work on the first expansion disc, Tales of the Sword Coast, offering four new areas, increased experience caps and tweaked gameplay to stop thieves being too damn good at their job. Around this time the company also returned to the action genre, developing the sequel to Shiny Entertainment's MDK. This gave them their first sniff of the console pie as, along with the PC version, the frantic and off-beat shoot-'em-up graced both Dreamcast and later the PS2.

With that brief diversion into console action out of the way BioWare snuggled back into the snug embrace of AD&D for another few years, with the altogether inevitable (and wonderfully unpronounceable) Baldur's Gate II: Shadows of Amn dropping stone cold science in late 2000. Fans were chuffed to be able to import their existing characters into this new adventure, and were rewarded with a game of even greater scope. While other RPGs had already set off down the path of relentless hackandslash (yes, Diablo, we're looking at you) Baldur's Gate continued to offer more interesting ways of interacting with the game-world than merely slicing everything into ribbons. Different character classes could conquer and then maintain the various strongholds within the game, while the plot shifted according to the alliances you forged with NPC characters. It was, unsurprisingly, smothered with love and kisses from PC gamers and critics alike and still remains lodged in the upper reaches of every list of the Best Games Ever that matters.

'The History of BioWare' Screenshot nwn

Obviously, by this time the name BioWare had become synonymous with quality hand-stitched RPG entertainment, but the sheltering umbrella of Interplay had buckled and snapped under financial duress. Our plucky band of dice-rolling heroes took shelter under the wing of Infogrames, which is what Atari was called before Infogrames bought the real Atari and realised Atari was a better name than Infogrames. Got that? Good.

Neverwinter Nights was their first project for their new paymasters, released in 2002, and it once again found them knee deep in the Advanced Dungeons & Dragons rulebook (3rd Edition this time, fact fans). A part remake/part sequel to the original Neverwinter Nights, the first ever graphical MMORPG which ran on AOL from 1991 to 1997, this new project required even greater feats of graphical trickery, and so the Infinity Engine was packed into mothballs in favour of the Aurora Engine, which didn't sound as cool but looked loads nicer so that's OK.

To Page 2 ->

Advertisement

Are you excited about Baldur's Gate on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-39 of 39 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Xerx3s
16/11/07 @ 11:11
#1
0
You buried this comment
Comment below viewing threshold
Show
\0/

Shattered Steel is such a great game. Firing a nuke was fantastic.
Lexx87
16/11/07 @ 11:17
#2
0
You buried this comment
Comment below viewing threshold
Show
Yay
DanWhitehead
16/11/07 @ 11:19
#3
0
You buried this comment
Comment below viewing threshold
Show
You forgot to mention full throtle which is a great old pc game bioware made.

Full Throttle was done by Tim Schafer's team in-house at Lucasarts.
Xerx3s
16/11/07 @ 11:19
#4
0
You buried this comment
Comment below viewing threshold
Show
I hope for the peeps at bioware that they do a bullfrog before they turn into the next westwood. It would really be a shame to see such talent disappear.
SeesThroughAll
16/11/07 @ 11:20
#5
0
You buried this comment
Comment below viewing threshold
Show
Baldur's Gate III

PC only.

Please make it so, Bioware.
Xerx3s
16/11/07 @ 11:20
#6
0
You buried this comment
Comment below viewing threshold
Show
Btw, when is the mass effect reviews due?
Xerx3s
16/11/07 @ 11:21
#7
0
You buried this comment
Comment below viewing threshold
Show
Baldur's Gate III

PC only.

Please make it so, Bioware.


Will never happen unfortunately. ;_;
Dr.Gash
16/11/07 @ 11:24
#8
0
You buried this comment
Comment below viewing threshold
Show
I believe theres an embargo on reviews til the 19th.
samadriel
16/11/07 @ 11:26
#9
0
You buried this comment
Comment below viewing threshold
Show
Who's to say one's doctor would not have been treating the diseased colon of another patient?

You sure fucked up there!!!!!!!!!!!!!!!!!!!!!

*edits post*
Edited 1 times, most recently on 16/11/07 @ 11:36
Xerx3s
16/11/07 @ 11:26
#10
0
You buried this comment
Comment below viewing threshold
Show
So when is the game out?
Lexx87
16/11/07 @ 11:28
#11
0
You buried this comment
Comment below viewing threshold
Show
23rd...Reviews come this monday
Amajiro
16/11/07 @ 11:38
#12
0
You buried this comment
Comment below viewing threshold
Show
I knew that 7/10 NWN review would be by Gestalt even before I clicked the link. Say what you like about the guy, he really did set a tone for EG that is still in force today. He would have given AC 7/10 too.
Mr_Bogus
16/11/07 @ 11:42
#13
0
You buried this comment
Comment below viewing threshold
Show
Speaking of Bullfrog, was Magic Carpet (with its deformable landscapes) out before or after Shattered Steel?
The Bodybuilder
16/11/07 @ 11:55
#14
0
You buried this comment
Comment below viewing threshold
Show
So it's pretty safe to say that we're looking at another AAA title in Mass Effect? Not dissapointing us like a certain hashashin?

Man, 07 is a great year. I wish I had more time to give to gaming.

DAMN YOU, DISSERTATION.
dirigiblebill
16/11/07 @ 12:00
#15
0
You buried this comment
Comment below viewing threshold
Show
This is the sort of article I'd love to see more of on EG. Nice work :)
Azazel
16/11/07 @ 12:08
#16
0
You buried this comment
Comment below viewing threshold
Show
I'm fairly sure the Baldur's Gate series did a significant amount of damage to my education.
SuperStalin
16/11/07 @ 12:18
#17
0
You buried this comment
Comment below viewing threshold
Show
BiowEAr used to make more complex games 10 years ago.
gmmonkey
16/11/07 @ 12:44
#18
0
You buried this comment
Comment below viewing threshold
Show
It'll be interesting to see how crap and rushed their games become with EA looming over their shoulder.
dhughes147
16/11/07 @ 12:46
#19
0
You buried this comment
Comment below viewing threshold
Show
I bet you're playing Mass Effect right now aren't you , you bastards.
w00t
16/11/07 @ 12:50
#20
0
You buried this comment
Comment below viewing threshold
Show
Nice article... I hope that the EA deal won't change the way Bioware go about making games. Too many good memories...
Xerx3s
16/11/07 @ 13:03
#21
0
You buried this comment
Comment below viewing threshold
Show
Speaking of Bullfrog, was Magic Carpet (with its deformable landscapes) out before or after Shattered Steel?

Before iirc. Not sure though.
Owen-B
16/11/07 @ 13:04
#22
0
You buried this comment
Comment below viewing threshold
Show
forgot lucas made games other than star wars.

Monkey Island? Grim Fandango? Indiana Jones? Day of the Tentacle? Sam & Max?
Edited 1 times, most recently on 16/11/07 @ 13:04
Xerx3s
16/11/07 @ 13:07
#23
0
You buried this comment
Comment below viewing threshold
Show
Nice article... I hope that the EA deal won't change the way Bioware go about making games. Too many good memories...

Hope so too but history unfortunately says otherwise.
brooza
16/11/07 @ 13:12
#24
0
You buried this comment
Comment below viewing threshold
Show
Mass Effect = good.

I was even surprised to hear The Arbiter and Chris Griffen in there
asphaltcowboy
16/11/07 @ 13:15
#25
0
You buried this comment
Comment below viewing threshold
Show
"By the gods, that was incredible, commander."
Daymare
16/11/07 @ 14:10
#26
0
You buried this comment
Comment below viewing threshold
Show
"...and so the Infinity Engine was packed into mothballs in favour of the Aurora Engine, which didn't sound as cool but looked loads nicer so that's OK."

No it didn't:)
Azazel
16/11/07 @ 14:42
#27
0
You buried this comment
Comment below viewing threshold
Show
"You must gather your party before venturing forth."

It wasn't all good.
RexRunti
16/11/07 @ 15:06
#28
0
You buried this comment
Comment below viewing threshold
Show
My favourite quote was something along the lines of

"Your character doesn't need eat food regularly to survive. However you do. We don't want to lose any players to starvation."

Considering I first saw this on a BGII loading screen at 10 o'clock at night and it made me think "oh crap I haven't had breakfast yet!" it was very appropriate.

If you haven't taken played Baldur's Gate II yet try and take a couple of months of work next year and play through it a couple of times it's totally worth it.
The Bodybuilder
16/11/07 @ 15:22
#29
0
You buried this comment
Comment below viewing threshold
Show
>"BiowEAr used to make more complex games 10 years ago. "

Complex doesn't automatically mean better.
Some of the best games have been the most simple ones (see tetris).
Ryuken
16/11/07 @ 16:17
#30
0
You buried this comment
Comment below viewing threshold
Show
Basically, it all went downhill after the BG saga. Dragon Age is their last chance to prove they haven't lost some of the genius behind the BG-games. Mass Effect seems tailormade for consoles, any PC port will likely be just as forgettable as the KotOR and JE ports. And then recently that EA takeover... you might just as well call this article "The rise and fall of Bioware". :(
Edited 1 times, most recently on 16/11/07 @ 16:20
Eurolamer
16/11/07 @ 16:27
#31
0
You buried this comment
Comment below viewing threshold
Show
Nice piece EG, good read.

I'm not taking the EA purchase with such doom and gloom. To their credit, EA seem to have taken on board a lot of criticism (well, there was a lot to choose from) about rubber stamping their new studios. There have been quite a few comments from devs about how things have changed of late. Same thing with Pandemic. I expect EA have realised they need to give their studios space to pull out the games that made them worth buying in the first place.

EA aren't thick. They want our money and they know the only way they'll get it is from publishing good games. They lost money on the whole Westwood debacle, they lost money on stinkers like Golden Eye Rogue Agent, they won't be looking to let these happen again.
Edited 1 times, most recently on 16/11/07 @ 16:27
DanWhitehead
16/11/07 @ 17:27
#32
0
You buried this comment
Comment below viewing threshold
Show
Mass Effect seems tailormade for consoles...

No! Really?
inomine
16/11/07 @ 23:23
#33
0
You buried this comment
Comment below viewing threshold
Show
Really looking forward to Mass Effect, I haven't played a good RPG in aaaages. The last BioWare game that I really played a lot of was NWN, never finished it due to a rather retarded bit of level/quicksave design (and some rather rubbish character decisions on my part). Never got into KOTOR, sorry I just can't do Star Wars, or Jade Empire, it didn't feel "right". BioWare really needs the nod for creating the Infinity engine though, it managed to spawn a game which I still consider to have the best overall narrative and by far the best characters, Planescape.
clockworkzombie
16/11/07 @ 23:28
#34
0
You buried this comment
Comment below viewing threshold
Show
My local games shop in Aus rang me yesterday and informed me mass effect was ready to pick up.

It is very nice. You will like it.
matrim83
16/11/07 @ 23:36
#35
0
You buried this comment
Comment below viewing threshold
Show
Dragon Age. \o/

Bioware finally come back to the PC.

I cant think of any other game bar Halo 3 whereby even reading the name puts a grin on my face.

CouldntResist
17/11/07 @ 00:03
#36
0
You buried this comment
Comment below viewing threshold
Show
BGII is the one and only love of my life :o.
Ryuken
17/11/07 @ 17:29
#37
0
You buried this comment
Comment below viewing threshold
Show
"No! Really?"

Hi, I am not saying Bioware shouldn't go the console-only way but knowing them we'll get a miserable port of ME on PC anyway (a year later probably) and that kind of stuff IS making me pretty sick. And yes, western RPG's made specifically for consoles are always dumbed down/shortened/overhyped, there are examples enough for that (Oblivion, Fable, KotOR, JE, etc.).
Edited 2 times, most recently on 17/11/07 @ 17:29
Crofto
17/11/07 @ 22:50
#38
0
You buried this comment
Comment below viewing threshold
Show
I agree with you Ryuken, especially on the Oblivion example, but I think Bio-Ware manage to keep their watered down console games superb in the main areas. The story-telling, environment design, interactivity and general gameplay are always great in games such as Knights of the Old Republic and Jade Empire (although Jade Empire to a lesser extent, the combat was abysmal).

I'm actually not a PC-RPG gamer and never have been, I'm only comfortable playing console games but even I get angry at toned-down games just because developers think console-gamers are thick as pigsh*t. Well to be fair, they generally are*... but I'm not!

I think Knights of the Old Republic had just the right amount of depth to keep it good for all gamers, and I'm hoping Mass Effect is the same. Bio-Ware will have surely took on board some flaws with Jade Empire (e.g. length of the game, lack of character customization) and so improve on those features in Mass Effect.
Pasco
20/11/07 @ 12:10
#39
0
You buried this comment
Comment below viewing threshold
Show
The Greek word "bio" has nothing to do with chemistry. It means "life". Biology = the lore of life.

Comments: 1-39 of 39 in total

Want to comment on this article? Log in, or register!

Metaboli

X View gallery