The Forbidden Kingdom
China represents a great opportunity if the obstacles can be overcome.
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
The rapid growth of China as a major market for videogames has the potential to be one of the most important factors in the future development of the industry. For years, conferences and publications have been thrilled by the prospect of a middle-class China with an appetite for gaming, with experts (defined here as just about anyone who's ever been to China and played a videogame, even the two events were not concurrent) being hauled in from across the spectrum to feed the hunger for knowledge on this emerging market.
It's a wild overstatement, of course, to talk about China in terms of "a billion new consumers". When we think in terms of the rapidly modernising China and its new wealthy classes (wealthy enough to consider spending money on their leisure activities, at least), we're really only talking about the coastal states and cities. Vast regional inequalities within the country mean that huge swathes of its 1.3 billion people, especially those in areas deep inland, continue to live in conditions not dissimilar to feudal peasantry. It will be many years before the modernisation of China reaches those regions.
Yet even if we're only considering the new "wealthy" classes, China as a consumer nation for videogames is still a hugely exciting prospect. China's urban population, even counting only cities with a population of over two million, is well over 110 million people - almost twice the size of the United Kingdom, and similar to the size of Japan.
There are, of course, major hurdles to be cleared in opening up a market like this. Developing markets are extremely price sensitive, which doesn't just mean that manufacturers need to think carefully about the types of hardware they introduce - it also means that software pricing, and even the pricing models on which the industry has relied for many years, may need to be reconsidered.
Piracy, too, is a serious issue. In part, this is due to the pricing issue, since a market in which consumers are less wealthy is also a market in which consumers will seek cheaper (or free) alternatives to paying full price for products. Additionally, the governments of these countries simply aren't likely to be terribly bothered about piracy. Developing economies rarely develop IP of their own, and may in fact thrive on cloning products from the first world more cheaply - making it tough to get their authorities to care about software piracy.
Such hurdles, however, can be cleared. A few weeks ago I mentioned the interesting direction Nintendo is taking with the DSi, a console which continues to drive down manufacturing costs while introducing technologies that would allow for (mostly) secure digital distribution of content, as opposed to easily copied cartridges. This seems likely to be a prelude to the launch of a cut-price DS system in China, with a digital distribution model instead of a cartridge slot in order to combat piracy.
Other consoles will follow, as the Chinese market becomes increasingly appealing and digital distribution technology becomes increasingly well understood. If neither Sony nor Microsoft have a roadmap which includes a cut-price version of their flagship consoles for the developing world, lacking a physical media slot but designed to take advantage of secure digital distribution, then both companies are almost certainly missing out on a huge opportunity.
However, if such a product is lacking from their future plans, it may be because of the other hurdle which companies hoping to do business in China must surmount - the elephant in the room during any discussion of China's emerging markets, the Chinese government itself.
The Chinese government demands various regulatory conditions be met in order for any product to be launched in China. Some of them are complex and arcane, and far beyond the scope of this article - others are simple and fairly profound, such as the general requirement for any business operating in China to be significantly Chinese-owned. As a result, Western franchises (including game publishers) who set up in the nation must find a local business to enter into a partnership with.
One of the companies which has most successfully navigated this minefield is Blizzard. Massively multiplayer games are among the most popular genres in China, and as in every other market in the world, World of Warcraft sits at the captain's table. Blizzard has, thus far, done just about everything right in terms of its Chinese operations. It operates WOW in China through local firm The9, uses a completely different revenue system to its Western model (in China, you buy time cards rather than paying a monthly subscription), and has even carefully danced around content questions, such as avoiding putting any mention of Warcraft's beloved Pandaren race in the game, for fear of falling foul of China's laws on the depiction of the national animal.
The problem with China, and a dose of cold water presently being poured over excitement over expansion of the videogames industry into this new market, is that its government is unpredictable and largely unaccountable. As such, it's starting to look as though all of Blizzard's careful manoeuvres haven't been enough. The company itself hotly denies that anything has gone wrong, but in recent weeks it has been reported that the Chinese authorities aren't happy with the depiction of skeletons and undead characters in the latest expansion pack, Wrath of the Lich King - which hasn't yet launched in China. That's a bit of a problem for Blizzard, since the entire pack focuses on a war against an undead army.
This week saw an announcement which suggests that China's problems with WOW go somewhat deeper than a cultural disagreement over skeletons, however. China's General Administration of Press and Publication - its censorship board - has made it clear that it wants to tighten up the regulations on imported online games, and will henceforth be holding foreign-developed games to significantly tighter standards than locally developed content.
The reasons given by the GAPP's digital publishing boss, Kou Xiaowei, are straightforward - the country is worried that foreign culture is becoming too accessible to Chinese youths, and it wants to protect its local game development industry from products like World of Warcraft. Critics have sniffed at the cultural argument, describing the move as pure protectionism - an attitude which belies a deep ignorance over how China's government thinks and acts, since for decades cultural protectionism has been every bit as important to the Chinese administration as economic protectionism.
This hurdle is one which Western game makers and operators may find most difficult to vault. China's unusual economic situation and its business rules can be navigated, but if its government decides that Western-developed games are culturally and economically undesirable, the consequences for the hoped-for expansion of the market into this new territory will be significant. Indeed, "Western-developed" is probably a misnomer; games developed in Japan aren't likely to be much more welcome under such a regime, given the animosity between the two nations.
While this isn't good news for existing publishers and developers, who will undoubtedly be waiting anxiously to see what the GAPP's next move in this regard is, it does however raise an interesting prospect. China is obviously keen to promote and preserve its native game development industry - not only as a game creator for the native audience, but presumably also as an exporter of entertainment to the rest of the world.
Japanese game creators found a receptive audience for their culture around the world in the 1980s and 90s; could China repeat that success? Japanese games created a "Japanophile" culture which has led to vast success for Japanese films, animation and other art forms in recent years; China, another nation whose cultural heritage and richness is dimly understood in the West could easily fill that position if Chinese game developers manage to hit upon successful formulae.
However, protectionism almost certainly isn't the way to go about achieving this aim. China's rise as a cultural superpower will not come about through denying its people access to external cultural influences, because the very strength of those cultures comes about through the wide range of influences to which they have been exposed. In a protected market, robbed of the need to compete with Western or Japanese games and media, Chinese games will almost certainly be anaemic, inward-looking creations.
The GAPP's intentions are clear in the message it sends. China isn't just a new market for everyone else. China is a nation with its own ambitions and its own culture, and it plans for a future where it will be much more than a bazaar for the cultural products of the West. It's a lofty, laudable goal - but this isn't the right way to go about it.
For more views on the industry and to keep up to date with news relevant to the games business, read GamesIndustry.biz. You can sign up to the newsletter and receive the GamesIndustry.biz Editorial directly each Thursday afternoon.
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Comments (15) Latest comment 3 years ago
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One point you touched on is China's desire to "create its own culture". This actually applies for alot of thing in China, the government often tries to create its own version of things like technical standards and also creative things like music (for many reasons including homegrown nationalism I'm guessing) but wonder will China achieve anything significantly creative with Chinese officials bearing down on everything.
Then again China isn't just a sinkhole to dump foreign products into either and people have to respect that.
Oh well.
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I consider China to be a really quite dangerous country. I wouldn't be suprised to see a war break out in that region of asia within the next 20 years, and they will be heavily involved.
If I were a games publisher, I'd stay away.
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and as to Chufty saying a war breaking out in 20 yrs, one of the main points stressed by the CCP is "Peaceful Rise", they KNOW war is bad for everyone, having been invaded & on the receiving end of brutality by the Japs, they won't be choosing the same path again, it'll disrupt the economic development of the country/world, the only thing which may remotely trigger the use of military force is if Taiwan declares independence, but with the KMT at the helm & reaping the benefits of closer ties to the mainland, it won't happen. The only regions you should really be scared of a war breaking out is Middle east, central asia, south asia & may be SE asia, especially areas with religious extremism, people in the Far East is way too busy making money & trying to better their living standards, no time/appetite for war.
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One thing that i don't fully understand, even though i've spent most of my life here, is the obsession that western countries have with telling other what to do. There is this notion that the western template of governance works under every situation and on every continent. There are many many issues with Chinese communism, but please stop pretending that a sudden, dislocating switch to democracy is going to solve all of these.
To people like Chufty: LOL. Let's bring back the cold war shall we?
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Coming from an European country where our little national traces have been wiped during our misunderstood democracy after suffering in communism (and reduced to just grills and beer damn), I can only support the idea of preserving the cultural heritages, China included.
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i have nothing as clever as you guys to say but china wanting to preserve its culture sounds like a good thing, but they're going at it the wrong way, by trying to shield younger people from the outside, theyre naturally going to be more interested.
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China won't be able to withstand the pressure of international companies for long, but opening up more will be one of the few positive aspects of that. It will also lead to a rapid decline of the European middle-class in the long run, so we shouldn't be too supportive of what won't benefit us.
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In that case, roll on China, and don't let that pesky Dalai Lama stand in your way...
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Hmmm, pointing 1000+ missiles at Taiwan and threatening to invade if it declares independence doesn't sound like a "Peaceful Rise" to me.
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The Chinese have, in the last four years, poisoned pets with melamine, then children with lead, then their own people with melamine again. And despite this obvious lack of concern for anything resembling regulation, corporations are still flooding China like sailors to a whorehouse having a 2-for-1 sale.
Will there be blood over China? Maybe. But the legacy of the corporate love affair with China isn't going to be a bang, but a whimper: cancer rates, chronic sickness and shortened life spans will be our legacy as we continue to gobble up contaminated products at cut-rate prices.
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Pricing is probably not as big of an issue as people think it is. It's between 270 and 300 euros to buy a console (PS3/360) here (China) which has been brought in from Taiwan or Hong Kong or in the case of mine, Korea. The games are all pirated and cost just over 50 cents, but with a 50% markup on the system and people still buying it, Sony and MS could do well to sell them legitimately at the same price as in the West and still have it cost less to the end user. Though they're still getting their money the way it is, but from Korean suppliers not Chinese.
I see many young people who are more pro-government than most of their parents generation. Waiting for their generation to take over hardly seems like a reasonable plan. It may become more hardline than it is already.
There's nothing in place keeping Western culture out. The top brands are all Western. They're not trying to preserve the culture by preventing foreign influence in food and fashion. When it comes to clothing it's all western. KFC is more popular than any Chinese food chain I can think of.
Yes China's food is tainted and there's corruption at all levels because government isn't as centralised as it was meant to be. Meanwhile in America there are all these things to keep this from happening to the food etc and yet there are still these problems, most recently with the peanut butter.
Im not an apologist for China and hate these problems as much as anyone else. But many of these ideas of what China is aren't based in reality but instead in some idea carried over from the cold war. Things are bad for political dissenters. Things are bad for honest businesses. Things are bad for a chairman who is actively trying to fight corruption in the thousands of layers of bureaucracy. But for average people, life goes on. It's not all distopia and oppressive police state over here.