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Retrospective: The Dig Article

PC Retro Article by John Walker

19 July, 2009

Page 1 of 3. Page 2 ->

I like to take my time. I'm not in any rush. I don't need to be hurried along, pushed from behind, or told time's running out. Let me wander at my own pace, I'll get there in the end. Adventure games let me do that. They're in no hurry. They've a story to tell, and they'll tell it to me in my own good time.

LucasArts' re-emergence from the Star Warsy mire is a beautiful thing to witness, and I couldn't describe it any better than Will Porter did last week while celebrating the chunky fun of Republic Commando.

For me, it's seeing the 15 to 20 year-old point-and-click adventures appearing in Steam's top sellers that warms my heart more than anything else. There is still an audience for these games, and they don't need them to be in 3D with volumetric physics and dynamic downloadable content. Indiana Jones and the Fate of Atlantis has, unsurprisingly, sold the most so far, but for me the game I was drawn to uncover from the archives was The Dig.

Not because I have fond memories of it - I had almost no memories at all. But because when The Dig was released in 1995, it carried the weight of six years of expensive, over-hyped development around its neck, and was played under a cloud of preconceptions and prejudice. Something that time has erased, letting it stand alone, not sold as the trumpeted missing Steven Spielberg project that would change the world as we know it. Um, did I do all that damage again? Forget I said all that. But be assured that the following discusses the whole game, describing events including the ending.

Just in case that wasn't clear: spoilers lie ahead! Be warned!

'Retrospective: The Dig' Screenshot 1

This opening sequence is so beautifully calm, it's one of the highlights of the game.

The Dig was indeed based on a Steven Spielberg idea. He gets various credits for story and creation. But this was eventually (after previous aborted incarnations) the project of Sean Clark. Clark was one half of the team, along with Mike Stemmle, who wrote and built Sam & Max: Hit The Road, and programmed for Fate of Atlantis. For The Dig, Clark designed, directed, programmed and wrote dialogue (along with Ender's Game author Orson Scott Card), and I believe remains one of the most unsung heroes of adventure development. Because despite the fractures of a fraught development, and a rather conspicuously rushed ending, The Dig is often brilliant.

An asteroid is hurtling toward Earth, and it's going to collide. Bigger than the meteor that took out the dinosaurs, it has to be stopped at all costs. A team of specialists in specific fields (retired astronaut Boston Low, archaeologist/geologist Dr. Ludger Brink, reporter and linguist Maggie Robbins, political candidate and NASA technician Cora Miles, and shuttle pilot Ken Borden) are sent up to investigate the asteroid, tasked with placing explosives on the rock to force it into orbit around the Earth. If this premise sounds incredibly familiar, it's important to note that the films Armageddon and Deep Impact didn't come out until three years later.

'Retrospective: The Dig' Screenshot 2

This opening sequence is so beautifully calm, it's one of the highlights of the game.

But The Dig has almost nothing else in common with their occasionally bombastic, sentimental cacophony. When it comes to cinematic comparisons, films such as Soderbergh's 2002 remake of Solaris seem much more appropriate, alongside deserved comparisons with Kubrick's 2001. This is a game about the gaps between the noise, the fear in the silence, the danger in the wasteland.

For, once the charges are placed on the asteroid, successfully redirecting it into Earth's orbit ("Earth's new moon"), very quickly it becomes apparent that this is not a random chunk of space rock, but an alien technology. Exploring the surface you take the team of Low, Brink and Robbins through a cavern into a designed, geometric centre, triggering the interstellar spacecraft to take the three of them (leaving Miles and Borden behind), well, somewhere else in space.

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bad09
19/07/09 @ 07:32
#1
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Good read, The Dig is pretty smart. I never played it first time round but for £2.99 off Steam it was a no brainer.

For an old adventure game it's very atmospheric, the voice acting and the beautiful artwork really pulls you into the game. I'd recommend LA give this gem the MI:SE treatment ASAP, imagine how nice a redrawn HD verison would be! Anyone with a PC, get on Steam blow a whole £2.99 and experience the glory days of gaming.

I'm LOVING it at the moment this, MI, Indy, FOA - I'm in point and click heaven. I wonder if someone will update Darkseed for me.........
dominalien
19/07/09 @ 07:52
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I remember playing this and wondering how come such technical prowess fails to cause any emotion in me.

I don't remember the difficult puzzle at the beginning. I believe the only time I was really stuck in the game was in a small room where there was a light up on the ceiling that had to be activated to progress. Had to get help for that one, in the end.
AphoticCosmos
19/07/09 @ 08:20
#3
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I'm going to pick it up along with all of LA's other faves.

Thank you LucasArts, I'm sorry that we fell out so long ago.
Xerx3s
19/07/09 @ 08:22
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Do LA release their games on gog?
Edited 1 times, most recently on 19/07/09 @ 16:55
Skywise
19/07/09 @ 08:34
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This article really got me interested in playing this game for the first time!
I know it's a retrospective and all, but next time please include some spoiler alerts.

A retrospective about FF 7 shouldn't mention the name of the person who died too imo,
it lessens the whole experience for newcomers.
kingdumpalot
19/07/09 @ 08:56
#6
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Commander Low I think you'll find ;)
Gastrian
19/07/09 @ 08:56
#7
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There were spoiler alerts
FooAtari
19/07/09 @ 09:05
#8
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@Xerx3s

There are a couple of adventure games on GoG, but neither LA, still great games though. Beneath a Steel Sky (Free) and Lure of the Temptress I think.

This game is a strange one for me, I remember buying it on Virgin White Lable for a tenner in '97 just after I had been diagnosed with suspected Hepatitis and expected to be off School for a while. 1 week later and I was having a Liver Transplant! So doesnt hold great memories. I never finished the game at that time, and it would be another few years before I reinstalled it and finished it.

I really liked The Dig, although I remember it getting some pretty average reviews at the time. Maybe it people expected another Sam n Max or Monkey Island and marked it down for not being that.
Tricky
19/07/09 @ 09:50
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"I really liked The Dig, although I remember it getting some pretty average reviews at the time. Maybe it people expected another Sam n Max or Monkey Island and marked it down for not being that."

^This. I remember it being very poorly reviewed but I loved it. I even remember distinctly how my PC at the time couldn't handle the transport sphere animation too well. Haven't played it in over ten years but my original copy is still sat there on my shelf, alongside the other LA adventures. Might have to spin it up in SCUMMVM when I get some more time - see how much of it I can remember.
lucky_jim
19/07/09 @ 09:52
#10
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Fantastic game, and sadly unappreciated at the time. I didn't play it til a few years ago, it's still quality with a really great story.
Ebicurry
19/07/09 @ 10:07
#11
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thx for that, this sure brought some old memories back :)
botherer
19/07/09 @ 10:24
#12
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Er, delete not working? Oops. I should think of something exceptional to write here so people don't vote it down and make me feel rubbish.
Edited 1 times, most recently on 19/07/09 @ 11:25
botherer
19/07/09 @ 10:24
#13
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Hi Skywise. Sorry you read stuff you didn't want to, but I did make sure to put in a very clear warning at the top.

"But be assured that the following discusses the whole game, describing events including the ending."

And apologies all round for the Law/Low mistake. Boston Low remains an excellent name!
bobiroka
19/07/09 @ 10:27
#14
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Guess I don't need to play it myself now...
siro
19/07/09 @ 10:49
#15
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I remember the beginning puzzle. I don't know how you were supposed to figure the solution out!

I really wanted to love The Dig, and still would like to do so... but somehow it is just not on the level of Monkey Island, DOTT or Full Throttle.
Ged42
19/07/09 @ 11:00
#16
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I loved The Dig, the artwork is stunning and the music is beautiful. Unfortunately the puzzles are rather obtuse at times with a couple of "How the f**k was I supposed to work that one out" moments and I felt Brink's German accent was a bit pantomime especially after just playing Fate of Atlantis.

But the intro is just awesome
frostcircus
19/07/09 @ 11:10
#17
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"Law and Robbins start cracking wise while still standing either side of Brink's corpse." Bingo. This is the moment where I pretty much shut of any connections I'd tried to make with the game and the characters. It was just so horrendously crass. I stopped playing shortly afterward, since the game didn't manage to win me back.

By sheer coincidence, I brought this scene up just a few days ago while talking to some friends who'd turned me on to the Ender sequels (I'd read the first book long ago). They hadn't played it, but I described the scene to them and explained how it was a major reason they'd had such a hard time convincing me to read anything by Card. Knowing that his hand was responsible for what I consider one of the worst-written scenes in gaming history was a huge strike against his name.

Having now read the sequels, the inappropriate smarm of that scene makes even less sense. It is a mystery.
Skywise
19/07/09 @ 11:14
#18
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@botherer: I'd still like to play this game anyway, thanks for these great articles. The quality of this site seems to be improving a lot recently, the Darkfall re-review was awesome too. Maybe it's time for a Wii Sports Resort re-review too? *hint* *hint*
thesombrerokid
19/07/09 @ 11:25
#19
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good article john, this is the first time i've seen someone be balanced about the dig ever, which i've always thought was under rated, although it's the only LA adventure i've never revisited, i think i'm going to now.
wellzy4eva
19/07/09 @ 11:39
#20
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Remember (legally) free action games like Beneath a steel sky, Flight of the Amazon Queen and Lure of the Temptress are still free on http://www.scummvm.org/downloads/#extras
Shrike
19/07/09 @ 12:09
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Hm. I'm not sure the spoiler tags were sufficient on this one. I read the 'forget I said all that...' bit as a warning not to let the retrospective taint the game with the same preconceptions with which it was originally received, not as an indication that big plot details would be revealed. I'm aware that this might just be me, but having accidentally seen more than I'd like while skimming forwards in the article (I was looking for a 'on the whole, it is still worth playing' style summation) I'm not actually sure that I'm going to buy it now, even if it is £2.99 on Steam.

Apologies if this seems like a bit of a whinge, but I thought the Monkey Island review did a tighter job of outlining the story without directly stating key developments.

Edit: I meant to add that it is down to the quality of the article in the first place that I'm interested to try the game. So there's that.
Edited 1 times, most recently on 19/07/09 @ 13:12
Ofoug
19/07/09 @ 12:35
#22
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I played The Dig for the first time just a couple of years ago and the atmospheric loneliness of its alien landscapes really stuck with me. As an adventure game I didnt' think it was spectacular in any way, but as a sci-fi world of the ancient artifacts kind, it's one of the best I've experienced in any media. Today I often put on Michael Land's wonderful ambient soundtrack in the background while reading sci-fi novels, just for the great mood it sets =)
kdsh7
19/07/09 @ 12:49
#23
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It's a retrospective, not a review so I don't see how spoilers could be avoided or that they should be at all.

Anyway, what I remember about the Dig, playing it back in the day, was how sharply it contrasted with the other Lucasarts adventures which all (with the possible exception of Indy which was still fairly light hearted) were very much of the whacky comedic variety. Playing it again now, older, and more appreciative of things that are different, I was surprised by how drawn in I was by this game, aided no doubt by its production values which are through the roof.

I'd argue that the best play to experience this game would be on a portable device so the resolution is closer to what was originally intended. I last played this on a WinCE PDA a few years ago and it looked beautiful.
FooAtari
19/07/09 @ 12:59
#24
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It's a retrospective, not a review so I don't see how spoilers could be avoided or that they should be at all.

was just about to say this, it's not a review. You should expect spoilers reading a retrospective.
Shrike
19/07/09 @ 13:05
#25
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Agreed that a retrospective needn't avoid spoilers, necessarily - but I would have liked a more specific warning, for people who hadn't played the game, that major plot details would be revealed. Re-reading the opening now I can see that it is there, but initially I missed it. I suppose it depends on what you think a retrospective should do - but I believe at least part of the point is to bring older games to the attention of people who may have missed them first time around.

Anyway. Whine over. I'm going to pick up the game and give it a go anyway.
EarlBassett
19/07/09 @ 13:18
#26
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Opps, didn't see a spoiler warning on this.
Shame.

Great read though
Pastici
19/07/09 @ 13:51
#27
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The spoiler warning is a bit hidden, I know the whole game now =/. I think this is the first retrospective I've read or watched that has had major plot elements revealed.
bad09
19/07/09 @ 14:05
#28
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....Bruce Willis is a ghost
Stoatboy
19/07/09 @ 15:38
#29
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To all the people saying "OMG SPOILERS!" - at what point did you actually stop reading if you cared that much? Seriously, even without an explicit message saying there will be spoilers the way the article is written makes it absolutely blatant that it's going to explore the plot.

If you cared in the slightest about keeping the plot secret you would have stopped near the bottom of the first page at the very latest with very little harm done, because by then the article has already gone beyond the blurb on the back of the box and shows no signs of stopping. Heck, you probably shouldn't have even started reading if you're that bothered about keeping it secret.
Skywise
19/07/09 @ 16:20
#30
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@Stoatboy: remember I haven't ever played the game. Not reading the whole article would mean I cannot decide to play it or not. As said before, other retrospectives didn't reveal that many plot details. If you think the retrospectives are only for people who know the game, the remarks about spoilers make no sense. However, I think these articles can be for new players too with only a few adjustments.

If you cared about these games, why do you want to limit the amount of fans?
Svecke
19/07/09 @ 18:27
#31
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I can still hear Robert Patrick say "That won't accomplish -anything-." in my head when I think back to this game. (It's one of the things he say when you try and combine or do things that don't work.) But the first puzzle hard? The programmable crane puzzle? That's pathetically easy. All you had to do was to run a program for each shape/color to figure out which action they stood for, then put together the program. Easy as the proverbial pie. What was -hard- was that %##&¤ turtle-skeleton thing puzzle. Gah!

Awesome game though.
madmax17
19/07/09 @ 19:20
#32
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Ah the Dig... played it as a kid and the only thing I really liked was the beginning, from the spectacular intro to the gameplay parts when you where putting nukes on the asteroid and flying that little robot, I thought 'man this is going to be the best adventure game ever'!

Then came the alien planet and things went south imo, atmosphere was so-so, locations not really interesting most of them kind of dark and gloomy, puzzles NOT fun at all some too difficult others didn't make sense, story was weird everything revolved around those crystals not really interesting, ending was bad imo

Anyway the idea was great on paper but the execution failed in the end. Still a must play for any adventure fan, should not be ranked as high as Full Throttle, Grim Fandango or Monkey Island but a couple of notches lower, but like I said it was a nice attempt at something, shall we say, slightly different.
Vertical Stand
19/07/09 @ 19:21
#33
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@svecke the problem with the first puzzle is that for the lens you need to position the crystal thingie above it rather than over it, while the second run to place it in the right position (which isn't clear as the three beams look the same, only the cursor caption gives it away). Thats also a problem with the rat puzzle the two items you need under the door and the two holes and two paths in that room being hard to spot due to the camera angle (also makes me miss the flashing icons in idiot proof games like Resident Evil).

Turtle one was a pain as its the only time you need to move things around with the right button, things like that get me a bit about the dig, the puzzle needed a rulebase that was applied throughout to really work. Its also strange how at the end of the game the puzzles vanish and it becomes a case of going back and forth, shame that. Also agree in the article about the dialogue not fitting the mood, in hindsight wish the generic answers were cut out so they don't undermine tension.

Finally wonder if there was a way to manage relationships, I'm thinking of when you distract Brink with the bats to get his stash, maybe this could've been developed further using the dialogue system, the gamer themselves had to bargain for the life crystals with Brink, and also Maggie to get them to help you out but also choices about who you get along with, taking sides, going solo, alternative pahs and even endings etc.
Edited 3 times, most recently on 19/07/09 @ 20:23
madmax17
19/07/09 @ 20:12
#34
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Another problem I think lack of characters, a bit to lonely for commander Low wandering all alone, they could have left the trio intact that would have been more fun. Adventure game without any characters to interact with feels empty imo
Vafthrudnir
19/07/09 @ 22:10
#35
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@madmax17 : Its a game about being alone in an abandoned and dead alien world. Of course its going to be gloomy and dark. You were supposed to feel lonely and isolated, its a big part of its atmosphere.

Anyway, great read. Its definitely one of my favorites. Unfortunately it was a serious game published to an audience who expected another wacky fun title like Monkey Island. It never got the recognition it deserved.
spekkeh
19/07/09 @ 22:27
#36
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My, undoubtedly heavily biased by nostalgia, memory still ranks the intro of The Dig as one of the best intros of any game, ever. I must've watched that cinematic intro (still remember some of the lines quite clearly, "this must be the loneliest place on earth" beep beep chance of collision 1 in 1) at least a dozen times.

I can't quite recall the ending being so out of place, but then I was about 14ish when I played this game, so most of the movies I watched had out of place happy endings.
Edited 2 times, most recently on 20/07/09 @ 09:07
spekkeh
19/07/09 @ 22:37
#37
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Ged42

But the intro is just awesome

Oh god, thank you so much for that! +1
Darren
20/07/09 @ 09:04
#38
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*** Post deleted ***
Edited 1 times, most recently on 20/07/09 @ 10:08
Darren
20/07/09 @ 09:07
#39
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Nice game but it's not really a classic in the same way that the first two Monkey Islands or Grim Fandango are IMO but then I've only just played it so I don't have any fond memories to draw on. The overall seriousness of the story makes the lack of emotions displayed by the main characters when one of their team dies seem truly bizarre (as EG mentioned in the retrospective). Also there's no chemisty at all between the party, everyone seems determined to go off and do there own thing so there's very little characterisation outside of the sparse communicator scenes.

Some of the puzzles are really good but the low resolution makes solving some of them a chore, particularly the ones in the library which depict clues about the aliens. Graphics are functional with character detail only apparent in the other overcompressed video sequences. Again though, the blocky nature of the visuals makes spotting some of the usable objects a chore. For example, I missed a wire and container near the start and found myself wandering around mousing over every pixel of every location I'd been to in order to progress. That said, that issue is true of most of these types of games; miss something important and you can be stuck for ages. If nothing else they add longevity to the game which is otherwise surprisingly short. Ignoring the aimless wandering about for 45 minutes I did early in the game, it took me around three or four hours to complete. I expected it to be much longer really.
Darren
20/07/09 @ 09:09
#40
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P.S. What is the point in the Comments section having a Delete button if it doesn't work anymore?
penhalion
20/07/09 @ 12:05
#41
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The early Lucas Arts stuff is great. I had the dig, loom, indy, sam and max, monkey island and the one with the biker. Sadly they forgot about fun and started making quick buck games instead. This re-release simply tells me that they are starting to realise what a mistake that was.
FooAtari
20/07/09 @ 12:16
#42
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The early Lucas Arts stuff is great. I had the dig, loom, indy, sam and max, monkey island and the one with the biker.

Full Thottle. Awesome
Ben is one my favourite game charachters, wish someone would do some kind of sequel.

I really do have fond memories of those games. Perhaps they were a little pixalated but I still love the look of those games. When I run them through SCUMMVM I upsale things a bit but keep the pixalted look as it's part of the charm.

I wish I could love through 90's PC gaming again. 93-98 was the best era in PC Gaming IMO.
Edited 1 times, most recently on 20/07/09 @ 13:20
madmax17
20/07/09 @ 13:43
#43
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If anyone is interested but don't wanna play they can view the whole game here http://www.youtube.com/watch?v=EGzX_7ZN8_U

Another point the locations could have been better like much more sci-fi, an alien city or something NOT some island with caves, just watching the game again makes me feel like it could have been so much more.
stephen
20/07/09 @ 14:43
#44
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/purchases

Thanks for the reminder Eurogamer :D
smelly
20/07/09 @ 17:38
#45
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The Dig was pretty much the ONLY lucasarts game i never played. Cant remember why i didnt buy it - probably was due to my pc not being good enough (i think it was cd only when it came out and i was using floppies).. Or maybe i was scared my an adventure with no humour? Probably a bit of both.
smelly
20/07/09 @ 17:41
#46
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>Beneath a Steel Sky (Free)

I played thru this recently (as it was free). I didnt like it. Too many obscure puzzles. I managed to complete every lucasarts game without any walkthroughs as the puzzles were always logical. BASS had the most obscure solutions ever, and pick-up-able items which were only 1 pixel (seemingly) big.

I played thru it with a faq, and enjoyed the story. I just thought the adventure itself sucked balls.
smelly
20/07/09 @ 17:42
#47
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triple post combo!

"Full Thottle. Awesome
Ben is one my favourite game charachters, wish someone would do some kind of sequel. "


Erm, isnt that what "Brutal Legend" pretty much is? Afterall, same guy making it + guitars + motorbikes = very similar.
FooAtari
20/07/09 @ 21:41
#48
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Yeah except no PC release. Tim Schafer should know better.
davisorle
21/07/09 @ 00:57
#49
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The Dig is an Epic old OLD game... I was thinking about this game , trying to explain about what it is about like a month ago to a friend while talkng about great old games. He wasn't even aware of this so i started telling him off. The Dig for people that are gamers for at least 10 years now should know what this was about. If you haven't played it, do so. Even if the graphics are pathetic and outdated like hell.. :/
captain-future
21/07/09 @ 16:26
#50
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This game got ATMOSPHERE right, although I'm not as impressed with it as lets say the LucasArts classics like Monkey Island...

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