The Conduit
Drudge and jury.
The Conduit has received so much attention for the dazzling graphics it's managed to coax out of the Wii that you almost forget there's a game lurking somewhere in there, tucked away behind the bloom and the bump-mapping. But there is a game, and not a bad one by the looks of it, if an hour or two with both single- and multiplayer is anything to go by.
Developer High Voltage Games certainly seems confident, arguing that the company best known for licensed titles and ports has finally created the "definitive first-person shooter experience for the Wii". While it's hard to gauge whether that's true for the moment, The Conduit is at least shaping up to be a deft combination of references, blending an X-Files story with level design tips taken directly from Rare and - slightly more tenuously - the have-it-your-way customisation of Burger King. Strange days, Mulder. Strange days.
High Voltage keeps the storytelling short and sweet, with skippable cut-scenes, few of which head past the ninety-second mark. Set in Washington DC in the near future, The Conduit sees planet Earth in the grip (rather topically) of a mysterious flu virus, and about to experience (hopefully less topically) a full-on alien invasion from a violent, spindly race of insectoid ETs called the Drudge. Cast as Agent Michael Ford - gruff of voice, limited of dialogue - you're caught somewhere between the invaders and the Trust, a shadowy government initiative with wacky guns and secrets to hide.
The tutorial level throws you into the game fully powered-up, on a fight through the Washington subway system with aliens aplenty and a range of crazy off-world munitions with which to tackle them. After that, High Voltage takes all the really fun stuff away and you're sent back to the beginning of the story, piling into Kennedy Airport with your dashing cyber-pyjamas swapped out for a suit and tie, while you take on MIBs with far more traditional weaponry.

The ASE projects a map onto the ground if you get lost - or, presumably, if you sit on it accidentally.
As a single-player game, The Conduit is looking confident and speedy. The numbers suggest a fairly contained experience - nine levels, eighteen weapons and fourteen different types of enemy - but High Voltage appears fairly adept at varying the pace, with encounters switching quickly between tight corridor shooting galleries with nowhere to hide, and wider arenas, with enemies attacking from all sides. It's a game that fiddles with elevation to great effect, too, aliens blasting from above while you crawl out of a subway tunnel one moment, before the level swaps things around and perches you at the top of a rubble-strewn staircase the next, where you snipe distant enemies sneaking about below you.
With its complex, snaking level layouts and the breathless manner in which it flings up-close attackers at you, it's not a million miles away from the likes of the original Perfect Dark, but High Voltage is hoping to stamp its own identity on proceedings by creating varied combinations of the carefully calibrated cast of enemies - from the fully-grown Drudge soldiers, oddly frail-looking, decked out in orange disco armour, to nasty blue things that skitter across the floor at great speed, waving too many elbows and mandibles in your face as they close in - and an arsenal of weaponry that spans human, Trust, and Drudge technology.

Conduits are spawn points for the most part - radioactive kiwi fruit slices which shuttle enemy after enemy into the vicinity until you close them up, Gears-style, with a grenade.
It's a promising range of toys, with Earth-bound guns tending towards the ploddingly traditional, while Trust tech takes in middle-ground weirdness like the De-atomiser, a beam weapon whose charged shot spreads out according to the angle the remote is held in. The Drudge arsenal embraces the charmingly insane, with treats such as the Shrieker, a laser-guided rocket launcher with cheery mandibles on the front, and a gooey assault rife that swallows its own ammo and looks like a guppy wedged on one arm. If fish make you a bit ill, it's safe to say The Conduit's one to avoid.
Aside from aiming, motion controls are kept to a minimum, with only a scattering of nicely-judged implementations: melee attacking is handled effectively with a swift jab of the remote, and throwing grenades is even better, with targeting using the same reticule as shooting, while lobbing is taken care of with a brisk jiggle of the nunchuk. It's a blessedly no-fuss system, which guarantees a high level of accuracy in the game's tighter confines, and ensures you'll never ignore the more explosive elements of your arsenal for fear of accidentally blowing your own legs off.
It's not all blasting, however: having cleared out an area, High Voltage will often throw a simple puzzle your way - the first one you'll come across is a basic locked-door affair with a spatial brainteaser based on rearranging a set of concentric circles - with added complexity coming through manipulation of the All-Seeing Eye (imagine a kind of Magic 8-Ball designed by deep-space freemasons), a handy gadget which can be used to reveal hidden text, invisible geometry, and, in later levels, booby traps.
The multiplayer game retains the fast pace and complex levels of the single-player campaign and revels in the bizarre potential of the weaponry. With a handful of different maps ranging from the labyrinthine halls and courtyards of the Pentagon to a shattered stretch of downtown, The Conduit supports up to 12 players and favours twitchiness over tactics, with most five-minute rounds ending with a body-count well into double figures. With thirteen modes, including a riff on Oddball using the All-Seeing Eye, alongside more familiar deathmatch strains, High Voltage is using a ranking system for match-making, and offers voice chat via Wii Speak, allowing you to co-ordinate tactics with your own side in team games, or hear the six nearest players in free-for-alls.

High Voltage isn't shy to point out that there's a lot more riding on its game than the fate of Washington DC, with publishers eyeing its sales figures as an indication of whether the Wii audience is interested in such a serious shooter.
It's a surprisingly generous package, but it may ultimately be High Voltage's commitment to customisation that carries the day. Not only can all the controls be entirely reconfigured - although presets are available - but players can also pull the various elements of the HUD around, editing the opacity or even opting to remove them entirely. Crucially, The Conduit allows you tweak almost all of the controls' sensitivity settings: in a particularly handy move, you can easily redraw the game's dead zone, changing how far you have to push the remote in any direction before the screen starts to move with it. It's a simple addition, but it spares The Conduit from the shakiness and over-sensitivity of many Wii titles, where every accidental tremble leaves you spinning around, lost, or staring at the ceiling while enemies pump bullets into your back.
And it's true: graphically, The Conduit looks like little else on the Wii, with shiny reflective surfaces, textures that stay sharp up close, and a range of unexpected lighting effects. It may be a magic trick rather than a miracle - bloom, depth-of-field and excellent reload animations help to draw your eyes away from some fairly simple geometry - yet, far from a criticism, such calculated manipulation suggests High Voltage has the design intelligence to match the technical cleverness of its proprietary Quantum3 engine, hiding you from the elements the console can't handle with some unexpected treats that it can.
While it remains to be seen whether the team's as good at stringing separate encounters into a coherent campaign as it is as papering over the occasional crack in the visuals, so far this is a smart, shapely shooter, with multiplayer that moves at a frantic clip, and a campaign that hits the ground running.
The Conduit is due out exclusively for Wii on 26th June.
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Comments (53) Latest comment 3 years ago
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/prays it will be at least decent
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The atmospheric (except the first hour or so) Metroid Prime 3 looks miles better imo. Heck, we already have the winner when it comes to graphics on the Wii; Okami.
Bloom can only get you that far.
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Right now though, I'm wary. It could be good, but from the screenshots, it looks really bland.
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Not having it takes so much away from games. Hope they also implemement a decent matchmaking system. I don't think Nintendo realise how much they are shooting themselves in the foot with their online strategy; I often play games just to catch up with mates in the voice chat. I have a few friends with a Wii and will almost certainly buy this game on the basis of the wiispeak possibilities (unless it's utter shit). Hopefully this will convince Wii publishers that voice chat is a basic component not some exotic bonus.
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While im on your "side", so to speak, I dont think you realize how much money Nintendo does of Moms and 4 year olds.
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As for the game, I doubt it'll be a success. All serious gamers sold their Wii ages ago, and all old people and kids won't want this. And seriously, people are excited cause it looks *almost* as good as a 360 or PS3 title? Guess what? Those two consoles have TONS of games that look as good, or better than this.
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Well done..
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"All serious gamers sold their Wii ages ago.."
Mate, I think you are way off there. All the loudmouth whiners, afraid for the "I own a kiddie-console"-stamp (high school is harsh after all) probably sold their Wiis.
Why sell a console when there is still great games being released for it? Even thou it might just be once/twice a year. You gotta be really really poor, or have an immediate shortage of free space.
Think about it this way; Where would all that dust on your Wii go if you sold it? Probably somewhere else, in a much harder to wipe place.
I may not love my Wii to death, but to sell consoles is not my idea of a "serious gamer".
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Last Christmas? As for the game itself. I doubt that it would have even hit the frontpage if it was on any other platform.
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All serious gamers sold their Wii ages ago, and all old people and kids won't want this.
I love that we've moved on from making random, unsupported, sweeping claims that "everyone" has done this or "all serious gamers" have done that... oh wait, apparently "all serious gamers" are still pulling that kind of shit out of their ass. With the definition of "serious gamer" being "someone like me", of course.
Allow me to try, "all serious gamers would never even think of selling a console in their life".
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I think you'll find people are interested in this because if the IR pointing controls not because of how it looks, having said that the apparent amount of effort that High Voltage are putting in the game in terms of visuals and customisation is appreciated when you compare how much effort the average third party developer puts in on Wii games. Also wtf is a 'serious gamer'?
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"Why sell a console when there is still great games being released for it?"
Last Christmas? As for the game itself. I doubt that it would have even hit the frontpage if it was on any other platform.
Ok, so last Christmas there were (IMO) no good games on Wii, indeed there were (again, IMO) none for most of the year, however that does not mean that there won't be in the future nor does it mean there haven't been in the past, the Wii ain't done yet and I'm willing to give Nintendo the benefit of the doubt for now.
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Bogus argument. The notion of a "serious gamer", whatever that means, is constructed to draw a dividing line somewhere, a 'them' and an 'us'. What good does that do? Is this compartmentalizing actually occurring, or is it all in our heads? What does it take to be considered 'serious'? I own about 1000 games, yet tend to prefer Wii Sports to Halo and sometimes, weeks go by without much gaming action. Does that make me casual?
Why not argue against the Conduit on general grounds, rather than yet again, unsuccessfully, trying to paint a picture of a "boring" console? There sure is enough room for skepticism without dragging the old and boring The-Wii-Is-Shit argument along: Relatively unproven developer, generic art direction and so on.
<em>"And seriously, people are excited cause it looks *almost* as good as a 360 or PS3 title? Guess what? Those two consoles have TONS of games that look as good, or better than this."</em>
What on earth has it to do with anything that there are better-looking games on the PS3? Does that, in some weird fashion, mean The Conduit shouldn't try to be beautiful? Does it mean that I won't be able to appreciate the technical effort when playing the game on my Wii?
<em>""Why sell a console when there is still great games being released for it?" Last Christmas?"</em>
No, now. And regularly since release.
Let's recap: Last Christmas/autumn had games like De Blob, Wii Music, Sam & Max, Tomb Raider Underworld, Shaun White, Manhunt 2, Disaster, FF Chocobo's Dungeon, Guitar Hero, Trauma Center 2, Lego Batman, Call of Duty 5 and Animal Crossing, to mention some, as well as a slew of good WiiWare titles.
It's true though that the new year has been even better than the autumn with regard to good exclusives.
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However, I can't help but feel that the concept and story seem.... well, wank.
hopefully stellar gameplay should make up for that
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2)...but the PC with good graphics, mouse and keyboard is much better for FPS...
3)...but playing an FPS the other consoles is better than the PC because you can relax on the sofa and enjoy good graphics on a TV screen...
4)...see point 1.
Conclusion: there are no winners until the other consoles get a similar FPS control system to the Wii.
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I'm not expecting miracles, but a solid FPS like Conduit is exactly what the Wii needs and the pointer aiming alone is enough to give it a major advantage over 360/PS3 FPS', whose twin analogue aiming feels ridiculously archaic after going a few rounds with a Wii remote. I appreciate the effort HVS have put into this game and even if reviews aren't great, will be giving them the benefit of the doubt for that reason. I'd be extremely surprised if it were a great success, but hopefully will do solid enough numbers to confirm the console's viability in the eyes of publishers considering releasing big games on the console.
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HVS: Buy The Conduit, or nobody will EVER make nother hardcore Wii game!! Muahahahaha!!!
US: Bu.. But.... It looks kinda generic.... the art direction is horrible, the level geometry i nothing the N64 couldn't handle... the graphics aren't that impressive (compare to Doom 3/Chronicles of Riddick for XBOX) + FPS fatigue... whats so special about the gameplay?
control custimisation? really?
HVS: Fine, enjoy Deca Sports 2 assholes...
Us: Fine, Okay, we'll but your overhyped mediocre fps....
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Men in blacks?
Man in blacks?
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Vart kommer du ifran? Nagon man kanner igen under annat namn kanske?
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PM?
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I'm well aware of how well Nintendo has done. But from a purely business perspective surely they would do better if they hadn't isolated so many 'serious' gamers. This is a filthy generalisation I know, but in this case I'm referring to guys that grew up on Goldeneye and want a basic shooter thay can play with their mates (I realise the awkeard juxtaposition of 'basic shooter' and 'serious gamer' but I hope you get who I mean).
My Wii never gets used unless mates come round, I'm on the X-box a lot though as it feels more sociable chatting to the people I'm playing. If Nintendo ahd offered voice chat on Smash Bros and Mariokart I would play them a lot more and my Wii would get more use - I would also buy more Wii games that offered voice functionality. There must be a lot of peoplke like me, purely because the Wii install base is so massive - I know loads of guys with Wiis who don't like a lot of the games but would love an online shooter - the sales figures for Red Steel and WAW are surely testament to this.
Don't want a Halo beater, just want any half decent shooter that will open up a new bunch of friends who don't own an X-box. And anything which gets people playing on their machine has got to be good for Nintendo.
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I say this as a person who owns a wii, an xbox and a massive PC constructed by a now extinct species of interdimensional beings. I am therefore correct.
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You maybe, I'm not. Nintendo chose to move away from the games that sold every console they ever made to me. Fair enough, that's their choice and I can't blame them. However, that means that I will not waste time on waiting like you do and spend my money on the competition that is actually willing to shower me in good games.
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exactly
why wait for Nintendo to come out with some good games when the competition has such a steady flow of games aimed directy at me.
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"Why sell a console when there is still great games being released for it? Even thou it might just be once/twice a year."
Because then you might as well buy any other system out there, which will see more releases of any genre you can think of (besides mini game collections)? I had a Wii, and after seeing it gathering dust for 2 months I traded it with someone for a 360. I had enjoyed more games on it in 6 weeks than in the 6 months I owned my Wii.
Plus, you could sell your Wii and get an air purifier so there wouldn't be any dust.
Also, why is it that people go into "that's just peer pressure talking" mode when people point out the Wii is a kids/non-gamer console, when it clearly is? Those are the groups Nintendo is making most of their money from, why not market it to them?
sneetch
Serious gamers: it's hard to define the line, but it's safe to say 4 year olds aren't quite there yet, and old people aren't, except for the rare ones you see in magazines that started playing when they retired. Neither are soccer moms.
"Why not argue against the Conduit on general grounds, rather than yet again, unsuccessfully, trying to paint a picture of a "boring" console? There sure is enough room for skepticism without dragging the old and boring The-Wii-Is-Shit argument along: Relatively unproven developer, generic art direction and so on."
Because the Wii is actually shit and my life is empty and if I don't mention the Wii is shit I'll feel dead inside? Did you ever consider that you HEARTLESS JERK.
This is a game that wouldn't draw any attention on the other consoles, but does here, because the Wii doesn't have a lot of titles aimed at core-gamers/non-casual/serious/hardcore/whatever you want to call them. Because the Wii is SHIT (ahhhh, that feels better.) There IS a line there. If there wasn't and the casual/hardcore line was imaginary, soccer moms/grannies/etc would be playing Halo 3 as we speak. They're not. There is a line between serious (hardcore) gamers and casual ones.
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As for the game, I'm predicting 6/10.
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In that case, why not comment on the steady flow of threads aimed directly at you?
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You seem to maintain that anything that isn't Halo 3 or similar is casual. FPSes are a relatively recent fad and it seems to be that only people brought up on a diet of FPS games find the need to draw that distinction.
Now, on the console which arguably has the widest range of games so there should be something to interest people who consider themselves gamers, there's an FPS and it's apparently proof that it's not a gamers' machine.
The Wii isn't a console where there are 2-3 FPSes bashed out every month, maybe you're confusing a gamer's machine with a FPS machine?
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On topic, I cannot wait for this. I just love using the wiimote for shooting games and this looks like it is using the controls perfectly. The multiplayer sounds really fun as well. Wiispeak yay!!
My prediciton 8/10.
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Halo 3 (you lot keep bringing it up) is the height of casual gaming, look how many it sold.
Most fps games are little more than an extended (dare i say it?) mini game. Run around, point cursor at things and press fire button... what exactly is "hardcore" about that?
Sorry but fps games are probably as "casual" as gaming comes.
Trying to kid yourself otherwise is just dumb.
Although one has to wonder why 360 owning retards always feel the need to post in threads like this telling us how GREAT their machine is, and how CRAP the wii is? Dont they have anything better to do? Like playing all those THOUSANDS of GREAT "real gamer" games they keep telling us about?
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I've got a 52" 1080p tv... I think your tv was probably cheap and shitty, as mine displays low res images fine (built in upscaling)
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@beemoh
The discusion was not about Wii Fit versus Zelda, but rather open voice chat/online like 360/ps3 versus the rather sucky and limited system the Wii use (with friend codes etc).
The reason for this is to not scare the poor mothers and childs away from the console. And by implementing better online-features you would no doubt see the sales numbers go down in the "family-gamers" group, while a few "of us (adults who like games)" would be very happy about it.
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Wii speak in an FPS game? not likely.. You can see the daily mail planning their "wii game swore to my child" storyline already.. probably with a picture of anne diamond looking grumpy
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You dont seem to understand. Or Im just stupid. Could be both!
Anyway. You want "hardcore" games. I want "hardcore" games.
You want voice chat, I want voice chat.
The "hardcore games" was never a part of the discussion, so lets just agree that more and better games would be flockin great.
But the VOICE CHAT, and the rather open ONLINE ui(like 360/ps3), that someone claimd Nintendo should implement, thats where we need to put ourselves in Nintendos position.
It wont take many "Underage porn sent over Wii!-headlines", or 15 years shouting "cockface fucker" to someones 2year old son, to totally sink the Wii when it comes to how moms and families look at the console.
Lets be honest here. "We" are not a big enough group to please, to risk loosing the new "casual market".
My english is not in top form, sorry. But the above is more or less what I wanted to say. The main thing is put yourself in Nintendos position, and not the the "hardcore camp".