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The Club Review

Xbox 360 PC PlayStation 3 Review by Tom Bramwell

5 February, 2008

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Shooters are big, serious business these days, but The Club is having none of it - you pick from a range of pre-rolled hard-men caricatures with varying speed, strength and stamina statistics and then gun your way at pace through a series of grimy environments racking up kills as quickly as possible to build up combos.

It's from the makers of Project Gotham Racing. PGR wasn't just a brilliant driving game, it was a brilliant high-scores game, where half the fun came from stringing together absurd combinations of power-slides and overtaking manoeuvres and showing off at high speed in a car. The Club does the same trick of leaning into its source material thematically and mechanically but dancing away from it in design.

The result is a shooter that turns tired genre conventions around with a bullet to the shoulder. You're not just clearing levels to get to the next cut-scene, but you yearn for the next identikit enemy to appear, or for a turret gun to control, because these things keep the combo alive. Self-preservation is a secondary consideration; this is all about timing. An ever-present meter in the top-right ticks down from every kill-shot, forcing you to barrel forward for the next one. If you see an enemy, and you have time, you just keep on running toward them, only capping them when the meter's almost empty, doing a forward-roll beforehand to increase your score takeaway.

'The Club' Screenshot 1

Visually it won't concern the 360 and PS3's biggest hitters, but it does a lot with it.

So the speed and the sense of linking moves together hangs over from PGR, but instead of learning corners, you learn enemy positions. If you fail to tag someone new in time, or to nail a hidden Skullshot icon in that window, then your combo starts to "bleed", reducing your multiplier, and you need to keep that multiplier up because you're not fighting your way to the end, you're fighting to get a better score than the other players on the leaderboard. When playing alone, these are AI players whose scores are presented to you before each round.

Environments, of which there are eight, are split into various tasks each with their own route. Sprints are about simply getting to the exit with the highest score possible, giving you licence to take your time and nail everyone in a sequence that fits the combo meter tempo (see what happens when you practice hard enough over on Eurogamer TV). Time Attacks are laps of each level route scattered with Skullshot time-boosts, clock icons that add to your time limit and a few seconds more for every kill, and Run the Gauntlet is about reaching the exit before the clock runs down. Siege and Survivor levels are the most surprisingly good: the goal is to survive without straying from an area marked out by chalk lines and traffic cones as enemies descend on you from every available angle and zip-line. It's frantic yet subtle, utterly absorbing, and the best fodder for combos, which is the key to everything.

'The Club' Screenshot 2

These riot-shield gits can be dispensed with by firing through the glass bit. At which point the grisly announcer announces: 'PENETRATOR'.

Mechanically, it's a third-person shooter with decent analogue movement and targeting, aiming assists, and a down-the-barrel ironsights L-trigger that helps you to nail distant foes and Skullshots. The smoothness of turning and the fluidity of the visuals combine with an assurance typically unattainable for developers turning out their first shooter, and while there's an occasionally frustrating sluggishness to your movement (although sprinting is fast and unlike, say, Gears, pretty responsive), that frustration is more to do with your eagerness to find the next target than anything bad about the game.

Even so, The Club is likely to prove divisive. Everything it does well flows from a run-and-gun mentality almost alien to modern shooter fans brought up on measured, tactical combat in Halo or Call of Duty. There's no jumping, and you can't climb over a lot of low walls. There's no cover mechanic, which is a bold decision presumably taken because Bizarre wants to keep you on the move, and off-set by an intuitive sense of how much damage you can take: a lot, but not so much that you can afford to ignore health packs, whose consumption becomes increasingly tactical as you fight your way to the end of the single-player campaign.

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Comments: 1-50 of 97 in total | next 50 »

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Bloodkult
05/02/08 @ 11:37
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/dispenses tin-foil hats
JediMasterMalik
05/02/08 @ 11:37
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Didn't get on with the demo, might give it another try.
Dizzy
05/02/08 @ 11:39
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Good review... but the demo didn't do anything for me. Pass.
Big Swiss
05/02/08 @ 11:41
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cool! now I'm even more exited!
wyli
05/02/08 @ 11:44
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Can you shoot people, then catch their hats on your head like in Chilli con carnage? Seems like a pretty similar game, and if there be no Hat catching, i'm not interested.
kincaide
05/02/08 @ 11:46
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So - does this have co-op or not?
dadrester
05/02/08 @ 11:47
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plolghmans!
Matfink
05/02/08 @ 11:48
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"designed to be enjoyed over and over rather than gasped at and discarded."
Amen brother!
Grom
05/02/08 @ 11:53
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it's BAWL OUT

http://www.highbeam.com/doc/1O26-bawlout...

Unless sega really are going to be teabagging the ad men
Pike
05/02/08 @ 11:56
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Didn't really like the demo at all. Just felt like a way too simplistic run and gun. Though I can see that they try to do something different with the high score/combo game play it just isn't for me.

Marmite game I'd say. Does what it sets out to well, but what it does won't have universal appeal.
Benno
05/02/08 @ 11:59
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sold
neilqpr
05/02/08 @ 11:59
#12
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Any difference in performance between the 360 and the PS3?
Psiloc
05/02/08 @ 12:00
#13
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8/10? God, I thought the demo was terrible.
Beano
05/02/08 @ 12:01
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I liked the demo on PSN and am glad the full game is obviously worth a purchase :)
Darren
05/02/08 @ 12:03
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Gonna have to pick this up then on Friday even though I wasn't too sure about it from the demo. I mean I enjoyed playing it but it seemed incredibly shallow even for a FPS. That's my main worry, that it'll be fun for hour and then I'll just tire of it. Just 8 characters (two of which feel the same anyway from the PS3 and 360 demos I've played) and just eight levels suggests it doesn't have the content or variety of something like PGR 4.
Darren
05/02/08 @ 12:06
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P.S. It's great that Bizarre have included a four-way splitscreen option; that's a feature that's all too often overlooked in these times of online gameplay.
Darren
05/02/08 @ 12:07
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@neilqpr - The differences between the 360 and PS3 demos are minor and amount to the 360 version having better AA and, obviously, the controller differences. IMO the game plays much better with the 360 controller but that's purely a matter of preference.
magicpocket
05/02/08 @ 12:08
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I think you'll find that there is a subtle level of depth that rewards those players who play it over and over. The videos they've used in the review shows some skillful gunplay
Huntcjna
05/02/08 @ 12:09
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Hmmm now I am wondering if I should pick this up, I thought the demo was abysmal though.
killest
05/02/08 @ 12:09
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Is that Jessica Chobot on the front? :O
SteveB
05/02/08 @ 12:11
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The comparison to old 2D shooters is a good one. It's a score attack game and I guess your enjoyment will depend on if you enjoy perfecting runs and bettering your score. I personally didn't like the concept, until I played the demo and found to my suprise I really enjoyed it. I want to get it on release, but you just know this is going to be discounted very quickly so I might hold off.
manuel_garcia
05/02/08 @ 12:17
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It really is a marmite game good and proper though. If you get addicted to High Scores or just seem to be generally competitive, you'll absolutely love it.
MBar
05/02/08 @ 12:17
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Hmmm, maybe sold.

/ goes to gamerankings to check other review scores
Paukl
05/02/08 @ 12:18
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Sounds good, I might give this a go as it's only £32 from Shopto.net, and if I don't take to it I'll be able to trade it in for at least that amount anyway.

The thing that appeals to me is that my gaming time these days is limited, so I dont necessarily have the time to spend a few hours battling through, say, a COD4, so a game I can pick up for half an hour to so to try and improve a high score sounds pretty cool.
TheDifficult3rdAlbum
05/02/08 @ 12:18
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I hated the demo too - but then I figured that's because I was playing it as if it were COD4 and I was sneaking around corners etc..

Replaying it with an arcade, run-and-gun mentality, rolling around looking for quick kills is the exact oppposite of COD4, and that is the leap you have to make to get this game to click, I guess.
myiagros
05/02/08 @ 12:33
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sound good!!

\ is a little suprised

anyone seen it at a half reasonable price??
i just can't bring myself to spend £40 on a game, and it not available on import from the US until the 20th.
symbiote
05/02/08 @ 12:33
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Er, so it's COD4 Arcade Mode with shit graphics?

Right.

/gets back to COD4 Arcade Mode
ParanoidZombie
05/02/08 @ 12:33
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Sold! Loved the demo, glad to see multiplayer looks fine.
Dizzy
05/02/08 @ 12:39
#29
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>Any difference in performance between the 360 and the PS3?

Don't start this!
myiagros
05/02/08 @ 12:41
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in answer to my own question, avaiable at gamestation for £24.99 (PS3, 360 & PC versions)

unbroken
Edited 1 times, most recently on 05/02/08 @ 12:51
cyacomini
05/02/08 @ 12:47
#31
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@myiagros

Pre-order from Gamestation at your peril!

myiagros
05/02/08 @ 12:54
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@cyacomini - what's wrong with gamestation pre-orders??
ElNino9
05/02/08 @ 12:58
#33
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I must admit I thought the demo was a bit meh. I may give it another try.
cyacomini
05/02/08 @ 12:59
#34
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Bad experiences dude.

Ordered a few titles from them in the past, all of which turned up 3 or 4 days after release.
Order from game.co.uk instead - preorders usually arrive 2 days before street date.

kissthestick
05/02/08 @ 13:12
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Great review, def' getting the game. Demo really grew on me
myiagros
05/02/08 @ 13:15
#36
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For a saving of £15 on this game i think i'll take the risk with gamestation, but thanks anyway for the advice.
El_MUERkO
05/02/08 @ 13:21
#37
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i cant stop the 'meh'
DAN:SOLO
05/02/08 @ 13:26
#38
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Ive ordered alot from PLAY, never been late normaly a day early and cheapest
gal2319
05/02/08 @ 13:30
#39
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PS3 owners loved the demo
xbox360 owners hated the demo

low expectations when you own a PS3 ;-P

/being sniped by PS3 fanbots...
lennon
05/02/08 @ 13:34
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@gal2319 - Not so in my case. I played the demo on both systems and IMO the 360 controls are vastly superior. Its probably the fault of the sixaxis more than the game itself but it was a no purchase for me until I played the 360 demo which swayed me and now the review has settled it.
haowan
05/02/08 @ 13:35
#41
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no mention of gungrave as inspiration? well well
Les
05/02/08 @ 13:36
#42
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I thought the demo sucked (as most demos do. Keep wondering why I even bother to download them, let alone play them). The game doesn't appeal to me whatsoever. So even if it had received a 10 I wouldn't have bothered with it. But I can understand that some people might think it worth playing: You run around and shoot people/things afterall...
muscleblade
05/02/08 @ 13:37
#43
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The demo was fantastic. You have to play it the right way though. Try to beat the insane difficulty target score over and over and it grows on you. It took me about 30 tries to beat the demo level on isane, but i just couldnt stop trying. This game is all about replaying each level til you get it perfect. Its about trial and error all the way, but thats the whole idea and make the game refreshing.
PuppyFiddler
05/02/08 @ 13:48
#44
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If you didn't like the demo for gods sake don't buy the game..the demo shows you what the game is about right from the start. I didn't like the demo either and there's no way I'd buy this even if it got 10/10 from someone who just happens to 'swing that way'.
bodypopper
05/02/08 @ 13:52
#45
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Awkward counter-intuitive controls didn't do it for me on the 360. I suspect this will suffer as the world and its dog keep on playing CoD4 instead.
Artemis_Matsas
05/02/08 @ 14:01
#46
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I wonder which flavor is the gun that this guy's licking in the picture.
muscleblade
05/02/08 @ 14:05
#47
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Looks like the leaderboards achievements will be easy too get then. The only problem i see is the fact that it releases the same day as DMC4 wich actually is a similar game in many ways. Very arcadey. I probably get them both.
Edited 1 times, most recently on 05/02/08 @ 14:05
Schiraman
05/02/08 @ 14:07
#48
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Honestly the demo was so solidly underwhelming that it's really hard to buy into this review score. Horses for courses, I guess.
muscleblade
05/02/08 @ 14:09
#49
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The urgency of the gameplay reminds me of games like guitar hero. Many people dont see this i guess.
dryden555
05/02/08 @ 14:30
#50
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Too short single player. Not worth the money. Pass.

Comments: 1-50 of 97 in total | next 50 »

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