The Club Review

Better than the Ploughman's.

Version tested: Xbox 360

Shooters are big, serious business these days, but The Club is having none of it - you pick from a range of pre-rolled hard-men caricatures with varying speed, strength and stamina statistics and then gun your way at pace through a series of grimy environments racking up kills as quickly as possible to build up combos.

It's from the makers of Project Gotham Racing. PGR wasn't just a brilliant driving game, it was a brilliant high-scores game, where half the fun came from stringing together absurd combinations of power-slides and overtaking manoeuvres and showing off at high speed in a car. The Club does the same trick of leaning into its source material thematically and mechanically but dancing away from it in design.

The result is a shooter that turns tired genre conventions around with a bullet to the shoulder. You're not just clearing levels to get to the next cut-scene, but you yearn for the next identikit enemy to appear, or for a turret gun to control, because these things keep the combo alive. Self-preservation is a secondary consideration; this is all about timing. An ever-present meter in the top-right ticks down from every kill-shot, forcing you to barrel forward for the next one. If you see an enemy, and you have time, you just keep on running toward them, only capping them when the meter's almost empty, doing a forward-roll beforehand to increase your score takeaway.

'The Club' Screenshot 1

Visually it won't concern the 360 and PS3's biggest hitters, but it does a lot with it.

So the speed and the sense of linking moves together hangs over from PGR, but instead of learning corners, you learn enemy positions. If you fail to tag someone new in time, or to nail a hidden Skullshot icon in that window, then your combo starts to "bleed", reducing your multiplier, and you need to keep that multiplier up because you're not fighting your way to the end, you're fighting to get a better score than the other players on the leaderboard. When playing alone, these are AI players whose scores are presented to you before each round.

Environments, of which there are eight, are split into various tasks each with their own route. Sprints are about simply getting to the exit with the highest score possible, giving you licence to take your time and nail everyone in a sequence that fits the combo meter tempo (see what happens when you practice hard enough over on Eurogamer TV). Time Attacks are laps of each level route scattered with Skullshot time-boosts, clock icons that add to your time limit and a few seconds more for every kill, and Run the Gauntlet is about reaching the exit before the clock runs down. Siege and Survivor levels are the most surprisingly good: the goal is to survive without straying from an area marked out by chalk lines and traffic cones as enemies descend on you from every available angle and zip-line. It's frantic yet subtle, utterly absorbing, and the best fodder for combos, which is the key to everything.

'The Club' Screenshot 2

These riot-shield gits can be dispensed with by firing through the glass bit. At which point the grisly announcer announces: 'PENETRATOR'.

Mechanically, it's a third-person shooter with decent analogue movement and targeting, aiming assists, and a down-the-barrel ironsights L-trigger that helps you to nail distant foes and Skullshots. The smoothness of turning and the fluidity of the visuals combine with an assurance typically unattainable for developers turning out their first shooter, and while there's an occasionally frustrating sluggishness to your movement (although sprinting is fast and unlike, say, Gears, pretty responsive), that frustration is more to do with your eagerness to find the next target than anything bad about the game.

Even so, The Club is likely to prove divisive. Everything it does well flows from a run-and-gun mentality almost alien to modern shooter fans brought up on measured, tactical combat in Halo or Call of Duty. There's no jumping, and you can't climb over a lot of low walls. There's no cover mechanic, which is a bold decision presumably taken because Bizarre wants to keep you on the move, and off-set by an intuitive sense of how much damage you can take: a lot, but not so much that you can afford to ignore health packs, whose consumption becomes increasingly tactical as you fight your way to the end of the single-player campaign.

What dawns on you towards the end of that play-through is just how well-structured and designed each environment really is. In one Siege level in the final war-torn setting I died because I was trying to strafe backwards and left out of a doorway into the play area away from a rocket-firing enemy and I became snagged on the doorframe. Much as I cursed, the overwhelming feeling was of just how unusual an experience that was: to create a shooter - third- or first-person - where blind movement is so rarely punished in complicated environments is a testament to considered layout.

Bizarre's subtlety of execution will probably be lost on people who observe it from afar. It's no discredit to them; The Club just isn't a game that looks amazing in screenshots or video, or necessarily leaps off the page, but it's actually composed of moreish tasks that you'll want to revisit, with routes signposted in an unobtrusive but routinely effective manner and core controls and reward systems that so seldom punish you for faults not your own that it's evidently eye-opening. And while you can complete the single-player game in under four hours, it's the hours after that which define the experience.

'The Club' Screenshot 3

Each environment is extremely coherent, with multiple routes used in the manner that PGR's cities are used for different racetracks.

The inclusion of leaderboards is an obvious but compelling decision. There's one for each task, and target scores for each of the four difficulty levels - a bit like PGR's Steel-to-Platinum range of medal objectives. The Tournaments of the single-player campaign are great, with scoreboards ala Mario Kart where points are awarded based on relative finishing totals rather than times. But you can replay anything you've done once it's unlocked in the Single Event mode, and I've actually spent more time here than anywhere else. I had the good fortune to review the game when no one else was playing, so I could easily earn the (Xbox 360) Achievements for making the top 5,000 or 100,000 in a given task, but hopefully SEGA's marketing will put the game in the hands of many thousands so they're worth competing to attain on a proper playing field.

But SEGA won't be able to ball out the ad-men if it doesn't sell, because its real problem is that it isn't a compelling spectacle. Enemies fall like granite tea towels when they might explode across the level like John Woo extras, and while the levels are superbly constructed from a technical standpoint - and certainly painstakingly detailed - they do all settle into a grey-brown rust explosion of relative dreariness. Maybe this is because it's important to be able to define your targets quickly - it certainly is - but the fact Call of Duty 4, Halo 3, Half-Life 2 and countless very good others manage this without boring the eyes is an indictment of the artistic direction. There are set-pieces, but they're old hat next to Modern Warfare.

'The Club' Screenshot 4

The character roster can feel a bit pointless, but it's likable, and makes a difference by the time you're properly good at it.

The Club will also struggle to unseat Infinity Ward's opus at the top of the online gameplay charts, but what it does offer for multiple players is very arresting. Online options are there for basic competitive speed-run modes (in Score Match, the first to hit a target scores wins, but Kill Match sets the target in enemy numbers, resulting in a very different dynamic), while the Team modes worked best for us. Sharing the Siege experience - particularly when the other team is human-controlled - is brilliant, and you have to admire a game that includes "Team Fox Hunt" (after all, it is about taking down the other team's fox - surely they deserve it poor old chickens etc).

If you prefer to play with people sat on your lap, there are also split-screen and network options. Or you could swap the pad between yourselves to try and beat a particular time. Gunplay mode lets you create playlists of levels you've unlocked, allowing you to argue with Bizarre's pacing decisions. There's a welcome variety in length and environment design. Smaller levels like Downtown Dash (see it conquered on Eurogamer TV) couple neatly to frantic gambling in rooftop Survivor missions - judging when best to race outside the boundary for a health-pack before diving back in before you explode.

Overall, The Club is brilliantly immediate, logical and rewarding in ways that the PGR games always were and are, and it does for the third-person shooter what no one else has even bothered trying to do: moving it closer to the 2D shoot-'em-ups of old in a manner that appeals anew. In terms of Bizarre's canon, it is what PGR was for cars: familiar concepts designed to be enjoyed over and over rather than gasped at and discarded.

8 / 10

Read the Eurogamer.net scoring policy

Comments (96) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • JediMasterMalik #1 4 years ago

    Didn't get on with the demo, might give it another try.
  • Dizzy #2 4 years ago

    Good review... but the demo didn't do anything for me. Pass.
  • Big-Swiss #3 4 years ago

    cool! now I'm even more exited!
  • wyli #4 4 years ago

    Can you shoot people, then catch their hats on your head like in Chilli con carnage? Seems like a pretty similar game, and if there be no Hat catching, i'm not interested.
  • kincaide #5 4 years ago

    So - does this have co-op or not?
  • dadrester #6 4 years ago

  • Matfink #7 4 years ago

    "designed to be enjoyed over and over rather than gasped at and discarded."
    Amen brother!
  • Grom #8 4 years ago

    it's BAWL OUT

    [link url=http:// www.highbeam.com/doc/1O26-bawlout.html
    ]http://ww w.highbeam.com/doc/1O26-bawlout...[/link]

    Unless sega really are going to be teabagging the ad men
  • Pike #9 4 years ago

    Didn't really like the demo at all. Just felt like a way too simplistic run and gun. Though I can see that they try to do something different with the high score/combo game play it just isn't for me.

    Marmite game I'd say. Does what it sets out to well, but what it does won't have universal appeal.
  • Benno #10 4 years ago

  • neilqpr #11 4 years ago

    Any difference in performance between the 360 and the PS3?
  • Psiloc #12 4 years ago

    8/10? God, I thought the demo was terrible.
  • Beano #13 4 years ago

    I liked the demo on PSN and am glad the full game is obviously worth a purchase :)
  • Darren #14 4 years ago

    Gonna have to pick this up then on Friday even though I wasn't too sure about it from the demo. I mean I enjoyed playing it but it seemed incredibly shallow even for a FPS. That's my main worry, that it'll be fun for hour and then I'll just tire of it. Just 8 characters (two of which feel the same anyway from the PS3 and 360 demos I've played) and just eight levels suggests it doesn't have the content or variety of something like PGR 4.
  • Darren #15 4 years ago

    P.S. It's great that Bizarre have included a four-way splitscreen option; that's a feature that's all too often overlooked in these times of online gameplay.
  • Darren #16 4 years ago

    @neilqpr - The differences between the 360 and PS3 demos are minor and amount to the 360 version having better AA and, obviously, the controller differences. IMO the game plays much better with the 360 controller but that's purely a matter of preference.
  • magicpocket #17 4 years ago

    I think you'll find that there is a subtle level of depth that rewards those players who play it over and over. The videos they've used in the review shows some skillful gunplay
  • Huntcjna #18 4 years ago

    Hmmm now I am wondering if I should pick this up, I thought the demo was abysmal though.
  • killest #19 4 years ago

    Is that Jessica Chobot on the front? :o
  • SteveB #20 4 years ago

    The comparison to old 2D shooters is a good one. It's a score attack game and I guess your enjoyment will depend on if you enjoy perfecting runs and bettering your score. I personally didn't like the concept, until I played the demo and found to my suprise I really enjoyed it. I want to get it on release, but you just know this is going to be discounted very quickly so I might hold off.
  • manuel_garcia #21 4 years ago

    It really is a marmite game good and proper though. If you get addicted to High Scores or just seem to be generally competitive, you'll absolutely love it.
  • MBar #22 4 years ago

    Hmmm, maybe sold.

    / goes to gamerankings to check other review scores
  • Paukl #23 4 years ago

    Sounds good, I might give this a go as it's only £32 from Shopto.net, and if I don't take to it I'll be able to trade it in for at least that amount anyway.

    The thing that appeals to me is that my gaming time these days is limited, so I dont necessarily have the time to spend a few hours battling through, say, a COD4, so a game I can pick up for half an hour to so to try and improve a high score sounds pretty cool.
  • TheDifficult3rdAlbum #24 4 years ago

    I hated the demo too - but then I figured that's because I was playing it as if it were COD4 and I was sneaking around corners etc..

    Replaying it with an arcade, run-and-gun mentality, rolling around looking for quick kills is the exact oppposite of COD4, and that is the leap you have to make to get this game to click, I guess.
  • myiagros #25 4 years ago

    sound good!!

    \ is a little suprised

    anyone seen it at a half reasonable price??
    i just can't bring myself to spend £40 on a game, and it not available on import from the US until the 20th.
  • symbiote #26 4 years ago

    Er, so it's COD4 Arcade Mode with shit graphics?

    Right.

    /gets back to COD4 Arcade Mode
  • ParanoidZombie #27 4 years ago

    Sold! Loved the demo, glad to see multiplayer looks fine.
  • Dizzy #28 4 years ago

    >Any difference in performance between the 360 and the PS3?

    Don't start this!
  • myiagros #29 4 years ago

    in answer to my own question, avaiable at gamestation for £24.99 (PS3, 360 & PC versions)

    unbroken
    Edited by 1 at 05/02/08 @ 12:51
  • cyacomini #30 4 years ago

    @myiagros

    Pre-order from Gamestation at your peril!

  • myiagros #31 4 years ago

    @cyacomini - what's wrong with gamestation pre-orders??
  • ElNino9 #32 4 years ago

    I must admit I thought the demo was a bit meh. I may give it another try.
  • cyacomini #33 4 years ago

    Bad experiences dude.

    Ordered a few titles from them in the past, all of which turned up 3 or 4 days after release.
    Order from game.co.uk instead - preorders usually arrive 2 days before street date.

  • kissthestick #34 4 years ago

    Great review, def' getting the game. Demo really grew on me
  • myiagros #35 4 years ago

    For a saving of £15 on this game i think i'll take the risk with gamestation, but thanks anyway for the advice.
  • El_MUERkO #36 4 years ago

    i cant stop the 'meh'
  • DAN.E.B #37 4 years ago

    Ive ordered alot from PLAY, never been late normaly a day early and cheapest
  • gal2319 #38 4 years ago

    PS3 owners loved the demo
    xbox360 owners hated the demo

    low expectations when you own a PS3 ;-P

    /being sniped by PS3 fanbots...
  • lennon #39 4 years ago

    @gal2319 - Not so in my case. I played the demo on both systems and IMO the 360 controls are vastly superior. Its probably the fault of the sixaxis more than the game itself but it was a no purchase for me until I played the 360 demo which swayed me and now the review has settled it.
  • haowan #40 4 years ago

    no mention of gungrave as inspiration? well well
  • Les #41 4 years ago

    I thought the demo sucked (as most demos do. Keep wondering why I even bother to download them, let alone play them). The game doesn't appeal to me whatsoever. So even if it had received a 10 I wouldn't have bothered with it. But I can understand that some people might think it worth playing: You run around and shoot people/things afterall...
  • muscleblade #42 4 years ago

    The demo was fantastic. You have to play it the right way though. Try to beat the insane difficulty target score over and over and it grows on you. It took me about 30 tries to beat the demo level on isane, but i just couldnt stop trying. This game is all about replaying each level til you get it perfect. Its about trial and error all the way, but thats the whole idea and make the game refreshing.
  • PuppyFiddler #43 4 years ago

    If you didn't like the demo for gods sake don't buy the game..the demo shows you what the game is about right from the start. I didn't like the demo either and there's no way I'd buy this even if it got 10/10 from someone who just happens to 'swing that way'.
  • bodypopper #44 4 years ago

    Awkward counter-intuitive controls didn't do it for me on the 360. I suspect this will suffer as the world and its dog keep on playing CoD4 instead.
  • Artemis_Matsas #45 4 years ago

    I wonder which flavor is the gun that this guy's licking in the picture.
  • muscleblade #46 4 years ago

    Looks like the leaderboards achievements will be easy too get then. The only problem i see is the fact that it releases the same day as DMC4 wich actually is a similar game in many ways. Very arcadey. I probably get them both.
    Edited by 1 at 05/02/08 @ 14:05
  • Schiraman #47 4 years ago

    Honestly the demo was so solidly underwhelming that it's really hard to buy into this review score. Horses for courses, I guess.
  • muscleblade #48 4 years ago

    The urgency of the gameplay reminds me of games like guitar hero. Many people dont see this i guess.
  • dryden555 #49 4 years ago

    Too short single player. Not worth the money. Pass.
  • FooAtari #50 4 years ago

    I thought the demo was ok. Was like a a PGR time trail except on your feet, with a gun...

    Anyway I might get it when it's going for sub £20 one day.
  • spongebob #51 4 years ago

    The demo did nothing to me. I didn't get it all.
  • sickpuppysoftware #52 4 years ago

    I liked the idea but found the demo really dull. I think I might just rent the full version and see if it clicks.
  • tonyferrino #53 4 years ago

    £24.99 pre-order at Gamestation. Worth a go at that price (although I didn't find the demo particularly gripping either). DMC4 and Turok are the same price, fwiw.
  • Big-Swiss #54 4 years ago

    @muscleblade

    lol, I also have preordered both!
    I don't have time to play both, but I just couldn't resist!
  • Beano #55 4 years ago

    "PS3 owners loved the demo
    xbox360 owners hated the demo "

    No.. 360 owners are only used to every game which features shooting, is a FPS :)
  • sailesh #56 4 years ago

    might need to give the demo another chance. ahem.
  • BillyBrush #57 4 years ago

    Bizzare Creations Presents, a Rockstar styled game

    sorry but they took one look at Manhunt, and spliced it with Urban Chaos

    good job it has the timing mechanic, high scores, and compulsiveness that brings, as otherwise this is one arse end 3rd person shooter...i predict lower than expected sales for this badbwoy
  • silver-jon #58 4 years ago

    Genius review headline. "Better than the ploughmans." I've been chuckling about that most of the afternoon.

    It's been a slow day.
  • groovychainsaw #59 4 years ago

    As is typical with a third person shooter, i always feel a bit handicapped, like i can't be accurate enough, or i can't place my character exactly where i want him. Felt a bit clumsy and slow, thereby taking any fun out of the game (its not like there's a story or anything, it really is about accurate shooting... and thats it). Maybe I'm just getting old. First person = easier??
  • Royal Fool #60 4 years ago

    I'd have tried the demo if it WASN'T REGION LOCKED. Stupid SEGA.
  • rhinoxious #61 4 years ago

    Can you move while having the iron sights up?

    and if so is the movement smooth?
  • tinners #62 4 years ago

    can see this coming out quietly and disappearing quietly......unlike Rez HD, make it second time lucky peeps!!! :D
  • Diabeu #63 4 years ago

    I wonder which flavor is the gun that this guy's licking in the picture.

    boobies

    this game is definitelly my way
  • darc #64 4 years ago

    Everytime EG says "moreish" (nearly every review lately) I can bet I won't like it. It's like a one-word apology for "silly, but you can't stop."
  • Rosseh #65 4 years ago

    After the first play through of the demo the controls and animations seemed a bit rigid but after a second and third play I began to see a great game. If you didn't like this the first time give it another chance. I really felt motivated to beat those higher difficulties but games have done that to me before and eventually waned.
  • Feanor #66 4 years ago

    I thought this game would be like The Mercenaries mini-game from Resi 4, but when I saw a video of it I was stunned at just how similar it looked. If it plays as well, then I might have to get it later this year.

    "Overall, The Club is brilliantly immediate, logical and rewarding in ways that the PGR games always were and are, and it does for the third-person shooter what no one else has even bothered trying to do: moving it closer to the 2D shoot-'em-ups of old in a manner that appeals anew."

    The Mercenaries is over three years old.
    Edited by 1 at 05/02/08 @ 18:45
  • maskedmole #67 4 years ago

    Going by the review and associated videos this game is looking very tempting.

    Unfortunately, the review makes no mention of PC control implementation. If the game uses some bizarre smoothing and acceleration curves for mouse control (Shadowrun anyone) then it's probably not for me, especially given that speed and precision are the order of the day.




  • Strac #68 4 years ago

    British game +1 score? ;)
  • haubitzer #69 4 years ago

    not enough oomph and thwack and splat in this for a game entirely about shooting.
  • JYM60 #70 4 years ago

    Better than DMC and as good as Halo. Think I should try the demo now.
  • SlackMaster #71 4 years ago

    £24.99 online but more like £29.99 to £34.99 in store. There are so many other excellent shooters on the 360 at least that make this game easily passable.

    If the price drops I might get this, but really I'm looking forward to Army of Two and Mercs 2.
  • neuroniky #72 4 years ago

    "After the first play through of the demo the controls and animations seemed a bit rigid but after a second and third play I began to see a great game. If you didn't like this the first time give it another chance. I really felt motivated to beat those higher difficulties but games have done that to me before and eventually waned. "

    Exactly my same point. Disappointing at first, as it looked and played a little bit too Dreamcastish, but then it became compelling and sooooo good in, well, a Dreamcastish way. A good reminder of what good games are all about.
  • kyotokid #73 4 years ago

    £17.99 for the PC version on play
  • BBIAJ #74 4 years ago

    @ Darren: it seemed incredibly shallow even for a FPS.

    Erm, it's not an FPS is it, it's third person?
  • Big-Swiss #75 4 years ago

    This game is very good!

    It is not short!
    It is worth practicing
    getting better makes you smile
    Best Minigun besides TF2
    Nice Style, mix between City of Emergency and Manhunt, without any bullsiht of the two mentioned games
    very well balanced for Multiplayer
    4 Player Splittscreen, very good chosen arenas, not too big, not too small
    online upt o 8 Players might be cool, didn't find any other people yet!!

    This is worth the money!!
  • BBIAJ #76 4 years ago

    Big Swiss, do you mean State Of Emergency?

    Surely comparing The Club to that is a bad thing, non?
  • Big-Swiss #77 4 years ago

    Hold your horses!
    nono, just because comparing some games to it and talking about simularities, doesen't make it the same.
    I didn't like State of Emregency, only about the first hour or so. This is basically what everyone would of wanted at that time. By state of Emeregency your goal was also to make a lot of points by killing, you also had timechallenges and so on, that is what I meant. The Idea of State of Emergency was good, but the product itself failed to deliver. NOW with the CLUB that Delivery has finally arrived. They got the perfect mix of all these good ideas game that failed to suceed, and The Club is exactly what we wanted.
    The Charakters and the Weapons in THE CLUB do their Job well, the rocket launcher is very well done too, like I said before, the balanced weapons is +5 for the Club.

  • BBIAJ #78 4 years ago

    Ah, gotcha!

    Well, I'll hopefully be picking it up this weekend, probably on Sunday, along with Devil May Cry 4, and Turok.

    EDIT: Capitalisation.
    Edited by 1 at 06/02/08 @ 13:33
  • Big-Swiss #79 4 years ago

    Don't ask me why, but the rocket launcher and the minigun have to be programmed well, for me to like a shooting game.
    I picked up the minigun the first time, shot some enemies and was like "geil!!!!!!!!!!!!!!"
  • BBIAJ #80 4 years ago

    Sounds awesome, and I really enjoyed the demo too, so looking forward to this one.

    Shame that this will be Bizarre's first, only, and last stab at The Club, given that SEGA own the IP, and Activision now own Bizarre...
  • Darren #81 4 years ago

    @BBIAJ - Yes, you're right, it isn't a FPS but it plays pretty much as if it was one. Perhaps I should have said "shooter" rather than "FPS" though because I was referring to the genre not the perspective.
  • Big-Swiss #82 4 years ago

    demos are crap anyways, forget demos, this game deserves a 8/10, don't we always moan about nothing new nothing special. Here you got a completley new type of shooter (completley new I don't know, but newish)! So enjoy !

  • darc #83 4 years ago

    The Club is the new champion in the "Annoying Flash Advert That Brings my PC to it's Knees" category.
  • TreeFrog #84 4 years ago

    I like the concept, and the demo seemed promising, but I just find the art style very unappealing. Maybe I'll pick it up cheap in a few months...
  • maskedmole #85 4 years ago

    PC release date seems to have slipped to the 22nd.
  • tomwhitaker #86 4 years ago

    PGR wasn't just about combo-ing, though, was it. It was about performing stylish moves for points, then stringing them together. So why (from the demo) did the controls/characters feel so clunky, and is it so free of stylish/satisfying moves?
  • mukki #87 4 years ago

    nope not interested in this one
  • the_dudefather #88 4 years ago

    £20for 360 in store at game supposibly (when bought with anything else)
    [link url=http://www.hotukdeals.com/item/143257/ the-club-only-19-99-when-bought-wit/
    ]http://ww w.hotukdeals.com/item/143257/th...[/link]

    tempting, demo was reasonable enough, will have another go tonight
  • SteveB #89 4 years ago

    My gamestation order arrived a day early ! After 3 hrs play I'd say that the demo is a good representation of the final game. So if you didn't like that then you won't like the final game. Me I'm loving it. My only complaint so far is that the online leaderboards are for gold members only (1st game where I have seen that).
  • optimusprym8 #90 4 years ago

    just got it in GAME for £20 - no limit on what the other purchase is, they have some things on shelf for 23p ;)
  • suicida #91 4 years ago

    Got this today from GAME for £20 and it's ace. Reminds me of playing Time Crisis on PS1 in a memorise-the-level-and-do-it-all-perfectly kinda way...
  • maskedmole #92 4 years ago

  • twmac #93 4 years ago

    My heart felt sympathy goes out to anyone buying Turok the uber generic FPS with nothing going for it, as well as the others who are looking forward to the terrible looking and utterly generic action game Army of Two. Seriously no one can criticise this game for trying to do something a little different and then in the same sentence talk about buying either of those games. I'm not even going to talk about how derivative DMC4 is because you probably already know that.

  • sneetch #94 4 years ago

    The ****ing pop-up Flash ads for this game on this site have driven me to a near-insane loathing of all things The Club.

    Edit: There, a little less harsh. Playing for score in a game is fantastic but, for the love of Jebus, can they make their ads less intrusive.

    Edited by 1 at 21/02/08 @ 14:40
  • Bangaioh #95 4 years ago

    Clunky controls? Bought it this morning, great fun. Awesome game.
  • Bangaioh #96 4 years ago

    And no, I'm not gay and no way homophobic as some fools that have left comments seem to be...
    Edited by 1 at 02/03/08 @ 18:37