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The Chronicles of Spellborn Review

MMO PC Review by Rob Fahey

5 December, 2008

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The Chronicles of Spellborn is at its weakest when it lapses into the familiar. Level-up dings replete with swirly animation and several minutes spent contemplating where to spend points. Courier quests. With a shoestring budget and no significant publishing muscle behind it, it's an MMO that can ill-afford comparisons to WOW and WAR. Fortunately, this sort of thing is relatively uncommon. It may be guilty of reaching back into established convention for support, but for the most part Spellborn strides out into unknown territory.

Set in a wholly original fantasy world, the game casts you as a novice militia member in the city of Hawksmouth, a medieval metropolis that sits on one of a large number of floating shards that make up the game-world. Once, this was a single planet, but when the game's races - humans and oddly-jointed Daevi, the differences being purely visual from a gameplay perspective - rebelled against their demon overlords, the world was shattered.

The result is an art style wildly different to other MMOs. The shards are enclosed worlds; when you look up, you see the roof of a stone cavern far overhead, with light streaming through holes in the firmament. Huge slabs of stone, tossed about casually in the Sundering, erupt from the landscape, while shards of glowing crystal provide ghostly illumination for the many forest glades. Combined with the truly lovely environmental art, the unique setting makes for a game that's a joy to explore. Soft edges and diffuse lighting abound, with beautifully composed incidental music and background sound giving the whole game an evocative twilight feel. On occasion, Spellborn tries to wow you with spectacle - the epic home buildings of the High Houses being a perfect example - but it's usually more interested in a delicately woven atmosphere, and it's all the better for it.

If the visual style is unique, however, that's just the start. Within the basic conventions of quest-givers, structure and experience, Spellborn fills in the details with a wholly original hand, relying more heavily on skill and forethought than on gear or statistics. For instance, where other MMOs (most notably Age of Conan) have tried to reduce the prominence of gear by making its stats less important, Spellborn goes one further. During character creation, you select from a wide range of nice-looking armour and weaponry, it's all available to every archetype, and there's more to find as you progress, but it's all completely cosmetic.

'The Chronicles of Spellborn' Screenshot 1

Rather than focusing on gear, the game emphasises the importance of skills, bodyslots and sigils. Skills are acquired as you level up, although you'll have to make decisions about which ones you purchase, at least initially. Bodyslots become available at level five, when you make a decision about which character archetype to follow (there are three paths for each, with slightly different abilities and roles). They are essentially umbrella skills, which influence everything you do in combat - reducing damage taken from melee weapons, for instance, at the expense of increasing ranged weapon damage. You equip several of these and then select the most appropriate one with the function keys.

Sigils, meanwhile, are the closest thing that Spellborn has to actual gear, and they're still a long way removed. Sitting in slots on your armour pieces, they don't pop up until you've been playing the game for quite some time, and each can be detached from the armour it's on and stuck elsewhere. It's hard to predict, at this point, whether sigils will be as central to the endgame as gear is in games like WOW, but everything the Spellborn team has said on the subject indicates otherwise.

'The Chronicles of Spellborn' Screenshot 2

Instead the developers seem more interested in player skill and strategic planning, and the former's a particular breakaway, as Spellborn completely dispenses with behind-the-scenes dice rolls. No longer do your attacks have a chance to miss, or your defences a chance to dodge, so if you want to hit a creature with an attack you need to be targeting it. To dodge, jump out of the way. Want to land a critical hit, find a way to get behind your enemy and stab them in the back.

In itself, this means that the combat is significantly faster and more action-focused than in other MMOs. It's not, however, a change made without careful consideration. To prevent players from spamming fast attacks, the game introduces penalties for missing with powerful attacks - often, if you fire one off without targeting properly, you'll damage yourself or reduce your stats. Equally, it recognises that movement and turning speed are absolutely crucial to victory. As such, many attacks either provide a boost to your own movement speed or a reduction in your foe's speed - arguably the most powerful and relevant buffs and debuffs in the game.

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Comments: 1-26 of 26 in total

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Chufty
05/12/08 @ 13:53
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Hmm I wasn't planning on playing a new MMO any time soon but this keeps piquing my curiosity. I'll give it a whirl!
hoof
05/12/08 @ 14:04
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My interest in this vanished when I discovered that the UK plays on the US servers, instead of with the rest of Europe.
Snidesworth
05/12/08 @ 14:10
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I'm out of MMOs for now, but this sounds interesting. Hope it does well.
sneetch
05/12/08 @ 15:20
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@hoof
"My interest in this vanished when I discovered that the UK plays on the US servers, instead of with the rest of Europe."

Where'd you hear that?
iokthemonkey
05/12/08 @ 15:32
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Where'd you hear that?
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I think he's basing it - rightly or wrongly - on the fact that the rest of Europe is in on the Beta but the UK and US Beta starts at the same time...
PameBoy
05/12/08 @ 15:35
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Ooh, didn't know anything about this. Do like the art style. Subscription fee?
iokthemonkey
05/12/08 @ 15:40
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Subscription fee?
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No idea, but from what I gather, it's free to download and you can play for free until you reach Level 10, at which point you're not longer able to advance but may continue playing for as long as you like. I think there's a link on its page to an article about it somewhere on the site...
Triggerhappytel
05/12/08 @ 15:52
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I don't do PC gaming but I hope this game does well. Seems like the sort of game developed with real passion and enthusiasm which deserves some success.
Kremlik
05/12/08 @ 16:19
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I've been in beta a while now and dispite it's seemingly fps combat system it's shifted focus from pvp to more story driven pve, scaling pvp down from guild shard control (read: capturable point system) to arena based combat only, which is dissapointing kinda, I'm hoping they do open up the world to the orginal shard control system, but either way it's a really good game from a lore point of view.

Think of Spellborn more towards to evolution of Guild Wars more then WoW, LORTO or WAR, if you enjoyed GW or WoW for the guild/table based arena system for your PVP needs and enjoyed the old GM events and guild crafted lore from the old UO/EQ days you'll love this
UncleLou
05/12/08 @ 16:44
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Worth pointing out that the game is sold (including one month) for a budget price. 15,- Eur here in Germany.
iokthemonkey
05/12/08 @ 16:47
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Worth pointing out that the game is sold (including one month) for a budget price. 15,- Eur here in Germany.

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Interesting. I was under the impression it was a free download and unlimited trial period until level 10...
peak_performance
05/12/08 @ 17:05
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An MMORPG that sounds interesting? Haven't seen one of those since D&D Online.
dudefella
05/12/08 @ 17:07
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Eurogamer ALWAYS gives MMOs an 8, except when they are LotRO or WoW, even that piece of shit AoC. Pass.

Don't score potential, score the game as-is.
hoof
05/12/08 @ 17:18
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@Sneech
It is published by Acclaim in the UK, Australia & USA, they are handling the servers for those territories.

@iokthemonkey
Beta and launch are both being dealt with by Acclaim for UK, so see above.

The game has been out in 'Europe' since last week, though the UK / US release is in January, I believe. Some of my european friends have tried it and were unimpressed, so I do not really mind about their silly server approach, but still, what a silly server approach.
peak_performance
05/12/08 @ 17:57
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Hey now, dudefella, I thought there where plenty of reasons given in the review justifying an 8/10 score as-is and not potential wise. I'll try it out this weekend to see for my self - as it's a free trial available there's no reason not to.
UncleLou
05/12/08 @ 18:21
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"Worth pointing out that the game is sold (including one month) for a budget price. 15,- Eur here in Germany.

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Interesting. I was under the impression it was a free download and unlimited trial period until level 10..."

Yeah, you're completely right, my bad. If you make a test account, you can then sub an don't need to buy the game. It's obviously only in the shops so you can avoid the download (or to drum up some interest, of course).
Orange
05/12/08 @ 18:32
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"My interest in this vanished when I discovered that the UK plays on the US servers, instead of with the rest of Europe"

Same here. Very disappointing news and due to the split in publishing rights between Acclaim and Frogster.
TriggerHippie
05/12/08 @ 21:09
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Well I might give it a shot. It looks nice and having tired of WAR very quickly i'm in the market for something new :)
Darkjinxter
06/12/08 @ 09:30
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Sounds like it'll be leaping and circle-strafing all the time.
Surely this, if any modern RPG, is one more suited to consoles.
actionfitz
06/12/08 @ 10:55
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@hoof
05-Dec-08 14:04:01

My interest in this vanished when I discovered that the UK plays on the US servers, instead of with the rest of Europe.

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Exactly, such a let down.
Im astounded the devs / acclaim don't see this as a problem... Europe having No Dedicated English language server...
just wow
(no pun intended).
RedSparrows
06/12/08 @ 17:00
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gonna give it a try, sounds interesting.

The server thing sounds silly, however.
ghaiana
08/12/08 @ 10:51
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I tried it in beta, when it was mainly confusing to me, I tried it again last weekend and I'm slowly getting a hang of this game. It's at least interesting enough for me to subscribe a month after trying the f2p option. Graphics are nice, different from the mainstream MMO's and there's enough to do to hold your attention for a while..
Roxette
11/12/08 @ 18:59
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And they give a 3 month fee free period to play.
gekkie96
29/12/08 @ 04:33
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The closed beta is coming to the US soon enough. Visit this north american fanstie for game updates, media and news. Spellborn Info
gekkie96
19/03/09 @ 23:45
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Just got word of this

Join us for a Live Spellborn Webinar Friday, March 20, 2009 at 3:00 PM - 4:00 PM PDT

Meet with the Acclaim Team behind Spellborn and get the latest news and information. We will be covering various aspects of the game and taking time to talk to you, about your thoughts, ideas and concerns with The Chronicles of Spellborn.

Talk Live With:
Howard Marks Acclaim CEO, David Perry Acclaim CCO, Matthew Florianz Spellborn Sound Designer, El Drijver Spellborn Lead Game Designer

Reserve your Webinar seat now at:
https://www2.gotomeeting.com/register/59...
Aviyur
05/05/09 @ 14:43
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A decent game imo. And with a free trial to both download and play it for a bit. You can't really afford not to give it a try if you're into MMO's

Comments: 1-26 of 26 in total

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