Tech Analysis: Final Fantasy XIII
How the game changed from demo to PS3 retail, and what we can infer for Xbox 360.
Four years in development, Final Fantasy XIII is one of the most important games Square Enix has ever released. It's the first game in the mega-selling Final Fantasy RPG franchise to arrive on PlayStation 3 and next month, with the game's debut in the West, Final Fantasy will transition into a cross-platform franchise, arriving in-store simultaneously on both PS3 and Xbox 360. We'll be covering the 360 version of FFXIII in due course, but for now our focus is on the Japanese version of the game, released at the tail-end of 2009.
Of course, this isn't the first time we've laid eyes on Final Fantasy XIII. Last year Square Enix released a playable demo for the PlayStation 3, bundled in with the Blu-ray movie release of its Final Fantasy VII: Advent Children CG movie. We took it to pieces and speculated on how a game so clearly designed for PS3 and its 50GB Blu-ray capability could work on the DVD-fuelled 360.
Over and above the storage issue, there were a lot of questions raised about the game based on the performance of the demo: maximum level-of-detail models for the characters caused the engine to drop frames, but more impactful to gameplay frame-rates were the numerous full-resolution alpha buffers seen in the most spectacular attacks during FFXIII's battle sections.
Both PS3 and Xbox 360 have bandwidth issues while handling transparent textures, but the Microsoft hardware contains on-die memory with ultra-fast throughput designed to mitigate the issue. The PS3 doesn't, requiring more ingenious solutions. This raises the possibility that, storage aside, the 360 version could potentially exceed the performance of the PS3 version in alpha-heavy situations.
The arrival of final retail code allows us to pit the full game up against the demo. Has performance been improved in line with Square Enix's promises? We still had our old captures of the demo archived deep within the bowels of the Digital Foundry backup system, so the videos were exhumed and put up against fresh captures taken from our shop-bought copy.
Square Enix lived up to its word. The retail FFXIII improves overall performance level. The blue line indicates retail performance, while the cyan follows the demo.
It's interesting to note that frame-rate is more sustained in the troublesome areas where multiple alpha transparencies are in play, making gameplay in the all-important battle sections smoother than in the demo. The retail version is closer to sustaining 30 frames-per-second for the most part, but you'll note that close-ups on maximum LOD renditions of the FFXIII characters still invoke something of a hit on the frame-rate.
Perhaps surprisingly, FFXIII in retail form still retains the full-resolution alpha buffers, and it is interesting to note that these still cause the game some issues - but the impact is definitely lower than it was before.
While the overall look of the game is similar between the two versions there are many little tweaks. Self-shadows, and perhaps the types of light-sources causing them, have been either added or taken away depending on the scene. Shadow filtering generally has improved a great deal. The light shafts emanating from female lead Lightning at 00:15 in the video look smoother. Light blooms are brighter, don't bleed so much and generally look less harsh. Texture filtering has also been tweaked: at 02:20 it seems to have taken a hit compared to the demo code, but looks a whole lot better later on at 02:58.
Also check out some of the smaller changes the FFXIII team made to the characters themselves. The band on Lightning's arm now sports a normal map, while the back of Snow's jacket now features some smart normal-mapped logos that were absent previously.
Small tweaks, improvements and performance boosts aside, the base essentials of the engine remain the same when comparing demo to retail. Final Fantasy XIII renders at 720p with 2x multi-sampling anti-aliasing (MSAA), while the CG movie elements appear to be sourced at 1080p, meaning that it is one of the few upscaling games that won't automatically drop down to 720p mode when you load it.
There are many key video sequences rendered with supreme quality CG assets at full 1080p. Here's how the visuals stack up when comparing 720p to 1080p.
Since most of the time the game is running in 720p mode, it's only fair to show off the quality of the upscaling on the gameplay sections, showing like-for-like shots. If you opt to see the CGI elements at full 1080, you'll need to use the game's in-built scaling the rest of the time. FFXIII produces a generally clean image which blows up nicely.
Final Fantasy XIII is a 720p game, but features some pretty decent upscaling for 1080i and 1080p support.
One of the most noticeable compromises seen in the original demo has made it through to the retail version: an effect known as Alpha to Coverage. Rather than render a complete, seethrough texture, A2C utilises an interlacing style effect instead. Exactly why Square has utilised it here remains unknown, but it is safe to say that it is performance-related, and that it all comes back to the notion of those performance-sapping alpha buffers.
Essentially, transparent elements in characters' hair are rendered using A2C, and it's used for all types of facial hair (eyebrows aside) right down to the eye-lashes. It can be a fairly ugly effect, but the implementation in FFXIII allows for the layering of hair, all of which is animated, adding a lot more "life" to the characters.
You may also like...
-
Metal Gear Solid: The "Lost" HD Remasters
-
Face-Off: SoulCalibur 5
-
Who Killed Rare?
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Retrospective: Grim Fandango
-
Game of the Week: SoulCalibur 5
-
Why Do Developers Give Away Their Games For Free?
-
The Darkness 2 Review
-
Valve makes Portal 2 Space Core mod for Skyrim
-
App of the Day: Armed!
-
Kingdoms of Amalur: Reckoning Review
-
Official Mass Effect 3 Xbox 360 and PS3 console mods revealed
-
Mutant Mudds Review
-
Killzone 1 for PlayStation 3 "delayed indefinitely"
-
Sony improves PlayStation 3 web browser with system update v4.10
-
Mass Effect 3 gets From Dust day-one DLC
-
Ubisoft apologises after online server switch snafu
-
Vodafone 3G Vita offers free WipEout and 4GB memory
-
Massive Square Enix sale hits Xbox Live
-
Skyrim gets high-res PC texture pack
-
Square Enix makes Sleeping Dogs official
-
The Simpsons Arcade on EU PlayStation Store today
-
Square Enix announces Sleeping Dogs at retailer event
-
PSP UMD discs not transferable to Vita

















Comments (79) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Square should put more effort into facial animation IMO but I'll still be getting this game.
Comment below viewing threshold Show
A couple of my mates in Japan have criticized the game as seen or all before rpg...to much fmv and though lovely graphics, are very static.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds a bit like FFX. That also was a straight line romp through cutscenes.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Pretty much, but FFXIII takes FFX's example and runs with it. The environments kind of feel rather abstract; lots of floating coridoors and crystal formations, more typically the stuff of final dungeons when the plot has long since entered the realm of the existential.
Comment below viewing threshold Show
Mass Effect 2 had cleverly implemented two disks for what is a free roaming galaxy with duplicated essential bits on both disks and FMV/voices spilt where in the story you are.
Worked out only had to do two disk swap for 30 plus hours of gaming.
I m now feeling much so more confident about going for PS3 version for this time but only if X360 outperforms PS3 in the actual game then I would consider inferior but acceptable FMV DVD version. Cant but help feeling that it would not be the case and majority of FFXIII is story telling via FMV and thus BD is the right medium.
Comment below viewing threshold Show
Jon
Comment below viewing threshold Show
Comment below viewing threshold Show
?
Comment below viewing threshold Show
This is simply because the JRPG crowd are more likely to buy an HD Japanese designed console with a history of games such as Final Fantasy.
It is good to see it available on all consoles though, so the public has a choice.
Comment below viewing threshold Show
Also FFXIII has turned out to be pretty mediocre. Square REALLY need to focus a bit on what makes games good in general.
Comment below viewing threshold Show
Comment below viewing threshold Show
After reading through 3 pages on relative inanity, it becomes apparent the differences between the formats are tiny and they both look pretty go.
Uh-oh, you need me a a staf writer baby, I just made 3 pages of text into half a line.
...and the comment no one will notice......
Final Fantasy 12 was the best Final Fantasy since FF3 on the US Snes.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Mass Effect 2 waves hello!
Watching the video demonstrating the character models (and listening to the music!) really made me a lot more enthusiastic about the game but then you had to drag me right back down again by mentioning how it's so damned linear
Comment below viewing threshold Show
Well done!
:/
Comment below viewing threshold Show
This game is great, so is the story, technically is among the best, being the best in many places, and don't even mention ME2 made it more like an TPS, it doesn't even have AA x 2, it uses bloor to hide it's jaggies, pretty cheap.
P.D don't even mention destrucoid, that web is a joke.
This game rocks, only lacks certainly things, but it's better having a diamond with flaws than a pebble without, i don't understand why everyone is being so Anti-Japanese lately.
Also, this Digital foundry, says 360 version will be better in X places, theorically, haven't heard so much crap in ages.
Comment below viewing threshold Show
[link url=http://www.destructoid.com/te n-things-i-loved-about-final-fantasy-xiii-162457.phtml ]http://ww w.destructoid.com/ten-things-i-...[/link]
[link url=http://www.destructoid. com/ten-things-i-didn-t-love-about-final-fantasy-xiii-162684 .phtml
]http://ww w.destructoid.com/ten-things-i-...[/link]
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The PS3-360 face-off on this title is going to be most interesting, I expect superb coverage from Digital Foundry :-D
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Perhaps, but that would be assuming that the compression method they'll use for the 360 version won't have an adverse effect on the picture quality. You don't have to have a 1080p set to see the benefit of high quality compression. Of course we're not really going to find out until we get our hands on the 360 version.
That said, 1080p is one of the most misunderstood and abused marketing terms I've seen in a long while. I won't go in to specifics here, but unless you have a MASSIVE TV or sit very, very close to it, the benefit of 1080p over 720p will be minimal.
Comment below viewing threshold Show
Comment below viewing threshold Show
Another pointless analytical traipse designed to point out the PS3's so called graphical shortcomings over the MS hardware.
When are these people going to learn both platforms handle things differently but I'm encouraged some what that sound and movie quality is being brought into the equation.
Read between the lines and you'll get "please buy the 360 version as it may have better game graphics and you may not mind the compressed sound and movie quality. We managed to convince you to get Darksiders and Tekken 6 on 360 so let's try again"
What happened to buying a game and just bloody well enjoying the thing for what it is?
I'm glad I don't frequent these bias articles to often or I just end up one of these anal gamer types that lose sleep over dropped frames or screen tear or a jaggie on a slightly blurry texture.
Spoilt is the word.
Comment below viewing threshold Show
Few graphical differences or few fps differences with games like these wont make any real difference.
I'll be just glad for people who own 360 only, if there wont be any need to swap discs when exploring locations previously visited, since that was one of the most annoying things about star ocean: the last hope on xbox360.
Comment below viewing threshold Show
Comment below viewing threshold Show
He also SAID that they couldn't fit english SUBTITLES - not to mention audio+subtitles on international version on PS3 Bluray because it is COMPLETLY FULL and there is NO SPACE
A LIE as we know that there is 10+ GB of FREE space.
Clearly he is BULLSHITING in that interview.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
i changed dvd in ME2 7x to finish all... TOP boring thing : mining xx planets - many hours if you do all . (killed the whole game for me ). Empty planets. Cant kill nothing after you do all missions = LINEAR
Ofc DLC helps.
FF13
It gets DLC too... so how can it be more linear as ME2?
= Just because you cant go missions in RANDOM ORDER ?? and the main story gets BIG STOP ?? Same for dragon age. ME2/DA have LINEAR missions... just you pick the order.
Its 2x longer as ME2.
ANYWAY I love all 3 RPGS just WAKE UP...
If you have for exampleTV episodes its bad that they are in linear order ??? 1,2,3...
Comment below viewing threshold Show
Have you seen the dungeons in FF13? They are quite literally linear... as in just a straight line/corridor/tunnel.
Comment below viewing threshold Show
As i sayed i dont see any difference.
Comment below viewing threshold Show
To be honest, my biggest concern is how likable the characters are and how good the story is. If that draws me in enough, then I'll be happy. From what I've seen of the videos so far it looks promising, although I'm not so sure about the extreme sci-fi bits. I will wait and see.
Comment below viewing threshold Show
The frame buffer data for the game on the PS3 is slightly more then 14Mb.
It won't fit the 10Mb EDRAM on the 360 so they will have to go down the road and use predicated tiling which is something that is not recommanded with HDR.
My guess is that the 360 version will use lower quality lightning (most likely FPR10) but they will still break the 10Mb limit so to avoid that maybe they have choosen to lower the games resolution. If thats the case some reports that the 360 version looked blurier could be correct.
If they don't lower the resoultion say hello to tearing on the 360 version that will be caused beacuse of the tiling procedure. Which is someting that you see so often on many 360 games.
/ Ken
Comment below viewing threshold Show
Comment below viewing threshold Show
Actually, the article here says it's 32.6GB for the pre-rendered movies alone, the game itself is 6.8GB, making a total of 39.4GB. This leaves just 7.2GB of space free on the disc (out of 46.6GB, not 50GB), and given that uncompressed audio is being used, then I think it's more than likely that he is telling the truth, there isn't enough room for english subtitles and uncompressed audio.
Regarding the game's structure, it started out as a PS2 game, where they said the transition from PS2 to PS3 put the game back 18 months;
[link url=http://www.vg247.com/201 0/01/31/kitase-ffxiii-ps2-development-cost-us-a-year-and-a-h alf/
]http://ww w.vg247.com/2010/01/31/kitase-f...[/link]
Hence FFXIII was not designed for the PS3 from the start, it was designed for the PS2 and therefore designed for multiple discs from the beginning, making the game's structure ideal for the 360, despite the PS3 version being on a single Blu-ray disc.
Still, as mentioned in that link, Square Enix will give a number of lectures about the development of FFXIII during GDC in March, therefore we should have a clearer idea of the game's development in a few months, where questions over the role the PS2, 360 and PS3 played in the creation of FFXIII will hopefully be answered;
http://ww w.vg247.com/2010/01/30/square-e...
Comment below viewing threshold Show
Comment below viewing threshold Show
Uncharted 2 was simply the greatest game I've played and that was linear. Each game that follows a story has a beginning, middle and end - it's the journey which makes all the difference.
I think you have to strike the right balance between pushing and pulling the player, especially when you want to tell a story the player can immerse themselves in.
That is why I prefer the linear style of story telling. Open world games can be fantastic fun but I tend to lose myself with the level of freedom afforded to me and that kills all momentum.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
2 player Sonic 2 mystic cave; now that's a seriously bad framerate.
Oh and by the way, no matter what you say; on your average screen the difference between 1080 and 720 is neglible. A good 720 wipes the floor with a bad 1080 any day of the week.
Comment below viewing threshold Show
Comment below viewing threshold Show
"i changed dvd in ME2 7x to finish all"
I hesitate to call you a liar . . . but I will say I find that claim staggeringly difficult to believe.
There is a disc swap to #2 after your Horizion mission. The game will only allow you to recruit so many members, or expose so many planets, before that. The second disc swap is once you decide to start the "suicide mission" -- the endgame.
You say you had FIVE additional disc swaps? If you remember, when were they? I might see one additional swap to explore a system exposed on disc 2 (after Horizion) after the finale (going back to disc 1), but what the hell else are you swapping about for?
"Cant kill nothing after you do all missions = LINEAR"
So you want to randomly massacre people? Or you are looking for the "random generating monster dungeon" to go into and kill monsters?
Not necessarily a bad idea -- open up a fight pit on the Krogan Homeworld or some such. But there aren't any randomly generating monsters because there are no monsters randomly roaming about the environment. You go to a town, its not like there are bears wandering the streets that will attack you if you approach.
As you said, the DLC may well change this. The Hammerhead seems intended for "random" planet exploration, so there may well be a "hunting preserve" planet you can go to and killkillkill. Guess we will see (hopefully soon).
Comment below viewing threshold Show
Comment below viewing threshold Show
If 360 had Blu Ray to begin with than apart from Cell, the PS3 would have no other technical advantages.
Comment below viewing threshold Show
Comment below viewing threshold Show
"i changed dvd in ME2 7x to finish all"
I hesitate to call you a liar . . . but I will say I find that claim staggeringly difficult to believe. "
I don't. He's a liar.
I switched disks twice, at the two points you rightly mentioned in your post, and I completed most of the game.
Comment below viewing threshold Show
Indeed.. it is not possible to switch 7 times in ME2. Just Trolling. Ignored.
Comment below viewing threshold Show
I changed dvds 7x to finish it and i dont care that you count different... that wasnt the point of my comment anyway.
Im not the one who talks trash about games that he dont played.
Comment below viewing threshold Show
It looks fantastic but would i trade some of that shine for a bit more open world? perhaps..............
Comment below viewing threshold Show
Comment below viewing threshold Show
Or shall I blame the Dreamcast for that, and its appalling PAL conversion?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's just the people blaming its 360 port for the linear nature which baffles me.
Oh, and I just had to swap disks again in ME2 earlier today, that's 2 disk swaps so I should've waited before saying anything!
Comment below viewing threshold Show
In Final Fantasy X, by the time you get access to the airship you can revisit any area in the game which you could explore previously as well as some bonus areas waiting to be discovered, XIII won't allow back tracking to previously visited areas at all hence all the side quest activities are only accessible near the end of the game.
Comment below viewing threshold Show
You have a very odd way of counting number of discs changed. I installed both discs too but that was entirely up to me and I've had to change disc once so far, I suspect you may have missed some of the very early side missions on disc one hence the disc swap back to one but I cannot confirm this.
Comment below viewing threshold Show
The differences between X360 and PS3 will not be enough to warrant a fight over but its a bit disconcerting to see the article say what they think the X360 will be like without playing it, just wait until you get it in your hands and then decide.
Comment below viewing threshold Show
Comment below viewing threshold Show
Were used to that so nothing worth fighting about is it? Piece.
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh well, it's a definite buy for me in either case.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=http://www.neogaf.com/forum/showpost.php?p=19 857881&postcount=12055
]http://ww w.neogaf.com/forum/showpost.php...[/link]
PS3: 1280x720 with 2xMSAA
360: 1024x576 with 2xMSAA
/ Ken
Comment below viewing threshold Show
Comment below viewing threshold Show