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Super Paper Mario Review

Wii Review by John Walker

19 September, 2007

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The question has to be: Is there finally another must-have game for the Wii? But then of course it could be: Have Nintendo lived up to the reputation of the Paper Mario series? Or perhaps it's: Is it as funny as the GBA's Superstar Saga? Worry not, we'll address them all.

Let's begin by trying to explain exactly what Super Paper Mario is. Which is no mean feat. It's not quite an RPG. It's not quite a platform game. It's not quite an adventure. Draw the three points on a piece of paper, creating a genre triangle. Then plot a mark for SPM... somewhere on the wall behind you. Glance at it, and you'd think it was a standard platform game. Look at the menus and you'd think it an RPG with as many fiddly options as Paper Mario: Thousand Year Door. Play it for a few moments, and you'll discover how the 2D levels can be "flipped" into 3D, completely changing all the rules for how to approach a level. Let's accept it doesn't really fit into any category, and be rather delighted by that.

So guess what? Princess Peach has been kidnapped. Mario and Luigi charge off to Bowser's castle to give him what-for, only to barge in on a meeting with his minions as they prepared to launch their latest kidnapping attempt. And then, floating in the air, the real culprit appears - Count Bleck. He proceeds to capture everyone but Mario, leaving the plumber with a lot of work to do. Meanwhile, well, Princess Peach and Bowser have unwittingly gotten married. So yeah - awkward.

(Having spent so long with the game's manipulation of 2D and 3D, as I stare at the screen to write this I see it as a flat background, and one that when flipped, would reveal hidden treasures between the words I'm typing, and display secret passages behind the save button. Mario, you see, has to travel to a town between dimensions, Flipside, from which many other dimensions can be accessed. And of course this is all essentially a pun on the visual dimension changes.)

'Super Paper Mario' Screenshot 1

Heart x Square = Sigma Spaceman. The sky told me so.

There's a prophecy - well, two rival prophecies. The Dark Prognosticus, and its Light counterpart. Bleck is fulfilling the Dark prophecies, bringing about the end of the worlds in an act of mysterious vengeance. So Mario has to... You already guessed, didn't you? Collect eight parts of something and unite them in some way. This time out it's Pure Hearts, scattered about the worlds for the last 1500 years, waiting for the hero of the Light Prognosticus to claim them.

But Mario doesn't do this alone. Along the way he picks up the three other main Paper Mario characters, whom you can switch between at will to use their special skills. Peach can float with her umbrella, Bowser can breathe fire, and Luigi has a super-jump. But you're going to be Mario the vast majority of the time, as he's the only one able to flip to 3D. There are other companions, playing the role of an RPG's expanding skill set. These are Pixls - small sprite-like creatures each with a specific talent to aid your crew. And all with a horribly (brilliantly) punning name. Carrie is a little hoverboard for you to ride on. Fleep can reverse background details to reveal hidden items. Thoreau can pick items up and, yes, throw them.

Once again, Nintendo's brand demonstrate the correct use of the Wii Remote. Here it's held sideways, like a SNES controller, which is perfect for play. But if you want more info about something, point it at the screen and highlight the object. Suspicious that there's a hidden platform? Scan the screen with the remote to reveal hidden items. It's comfortable, modest and instinctive - an eminently sensible use of the tech.

'Super Paper Mario' Screenshot 2

Taken directly from New Super Mario Bros is the Mario gigantism, letting you smash all in your path. Most fun when playing as Peach.

It's really rather surprising quite how little Super Paper Mario has in common with the previous Paper games. The one thing that stands true is everything that happens being predicated upon it being a paper world. Turn sideways, and things disappear. Rotate the level into 3D, and large background details like trees, rocks, etc, become flattened against the back wall of a diorama. Mario, of course, doesn't become 3D, but merely vertically flips 90 degrees, so he can be seen at this new angle. So say you're stood in front of a large pillar blocking your path. Flip to 3D and it might well be a background detail to simply walk past; it could be a large three dimensional structure in the middle of the path, with room to walk around either side; or perhaps it's an optical illusion, revealed at this angle to in fact be a series of steps, reaching backward in the scene. And so on. It's with this freedom of design, and brain-hurting logic, that the entire game is constructed.

Which makes it a partial shame that Super Paper Mario's great strength is the writing, and not the majority of the level design. (More of that later.) It is consistently hilarious, and toward the end, even impressively touching, offering genuine pathos. Each of the eight chapters is a uniquely designed world, some playing off Mario traditions (desert world, cloud levels, spooky castles), and others completely original, and each with a pretty funny premise to go with it.

Let's take Chapter 3 as an example, with its story about rescuing your otherwise constant companion Pixl, Tippi (she gives hints, see?) from an uber-nerd gecko. Perhaps coming dangerously close to upsetting a significant core of their fanbase, Francis is a freakish geek, obsessed with Anime and videogames. His rules include, "Roleplaying games should be no less than 180 hours long, not counting side quests," and, "I love going on message boards and complaining about games I've never played." Touchy, eh, Nintendo? (Although it's impossible to disagree with, "If it's got fierce giant robot on giant robot combat, it's an instant buy.") It's in his lair that you spend a lot of time exploring, chatting with his hilarious robot cats.

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Comments: 1-50 of 68 in total | next 50 »

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vegard
19/09/07 @ 13:07
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getting this no matter what:)
JackyB
19/09/07 @ 13:07
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I am no longer interested in this review. been waiting too long! lol
Edited 1 times, most recently on 19/09/07 @ 14:08
MoGamer2006
19/09/07 @ 13:09
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As good as Halo?

(Well, somebody had to do it, didn't they?)
goz
19/09/07 @ 13:18
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"Game is average...let me guess...7?"

LOL!
jamespo
19/09/07 @ 13:21
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does it have the crappy turn based combat of the original?
Santino
19/09/07 @ 13:22
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completed this yesterday, lovely little game. 3rd chapter has to be my fave but there were many memorable and funny moments throughout. cant go wrong with the price either as its £29.99 everywhere ive seen.

@jamespo

No turn based combat but enemies still have health points.
Edited 1 times, most recently on 19/09/07 @ 14:22
Sid Nice
19/09/07 @ 13:25
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Who wants this crap when you can get Halo 3 from Argos?
Katsumoto
19/09/07 @ 13:25
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Much, much better than Halo. bye!
Carrybagma
19/09/07 @ 13:27
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Bleck is fulfilling the Dark prophecies, bringing about the end of the worlds in an act of mysterious vengeance.

Bleck? That's a bit close to Blerk, isn't it? Which would make perfect sense.
[maven]
19/09/07 @ 13:28
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I don't think I normally enjoy Mr. Walker's reviews, but liked reading this one. Well done! :)
Der_tolle_Emil
19/09/07 @ 13:29
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This could have been a total classic with another 6 months of work ironing out some of the tedious backtracking etc.

Are we talking about the same game here? I'm more than half way through and I'd be surprised if I had to start backtracking from now on because so far I haven't, not a single time.
Sid Nice
19/09/07 @ 13:30
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Bleck? That's a bit close to Blerk, isn't it? Which would make perfect sense.

For some strange reason I keep thinking I'm reading C*nt Blerk instead of Count Bleck. :)
Beano
19/09/07 @ 13:33
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Couldn't agree more with the score - the game is great but not a true classic :)
Edited 1 times, most recently on 19/09/07 @ 14:34
botherer
19/09/07 @ 13:34
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jamespo: Sorry about that. A line got left out, and is now put in. The turn-based combat is gone, replaced with Mario's head-bonking.

Der_tolle_Emil: Sadly you're approaching the back-tracking levels, where things get a bit more lacklustre than you'd like.

[maven]: Phew - tell me what I did right!
JohnnyWashnGo
19/09/07 @ 13:36
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Picked it up for £25 at virgin online and gotta say, I am not enjoying it at all :(

But fear not, for that is not the fault of the game, which is excellent, but due to the fact that my other half will not stop playing it :)

From that fact alone I have come to understand that this game is a must have for wii owners. It is not too taxing, full of humour and nearly as good as Thousand Year Door, which I am a massive fan of.

Its lost some of its charm but removing the turn based battles in my opinion, but the 3D switcherooery makes up for that.

A very solid 8/10 without a doubt, go and buy it !
Edited 1 times, most recently on 19/09/07 @ 14:36
Darren
19/09/07 @ 13:37
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Fair review, Super Paper Mario is a great game and definitely more accessible and immediate that the previous two titles. However, my experience was marred slightly by a bug on Chapter 2-2, which until the Wii came along would have been shocking for Nintendo, but fortunately it's not fatal and there's a workaround.

I dunno about anyone else but I find the Wiimote's teeny-tiny D-pad a bit awkward to use and kept wishing I could plug in the Nunchuk so I could use the analogue stick. Also having to press A to switch to 3D is a bit clumsy since it's right next to the D-pad and, of course, the Wiimote's lack of buttons means that switching characters and Pixls requires a visit to the Pause menu. Minor inconveniences I suppose but ones that didn't affect the previous games as they used the conventional controllers which, of course, have more buttons.

I'm really enjoying the game so far, it's funny, it's colourful, it's typically Nintendo cute and charming and the music is lovely too. It's a real "feel good" game really.
Les
19/09/07 @ 13:43
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"It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console."

Surprises me a bit, given that this is a Gamecube port. If it's just the pointing thing, that could have worked with any dual stick control, though of course a little less elegantly.
Lov3
19/09/07 @ 13:48
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...didn't this come out like 3 months ago? Why do people still buy pal consoles?
Der_tolle_Emil
19/09/07 @ 13:50
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If by backtracking you mean going back to Flipside then yes. Seriously, I'm not trying to come off as the wise guy here but I at least didn't notice any backtracking. The first two definetly had a lot more backtracking but maybe I am just about to experience the real backtracking in chapters 6 and later. Come to think of it, the only time I really had to backtrack was in chapter 5 to get something for a little fella I met at the beginning of the chapter.
botherer
19/09/07 @ 13:53
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Der_tolle_Emil: Just you wait : )

6 is pretty bad, but nothing compares to 7. And not only back-tracking, but THE SAME SEQUENCE FOUR MILLION TIMES IN A ROW.

And breathe.

But yes - at points it was getting dangerously close to being given a 7 just for that bit.

(Anyone's who's played it will probably want to add that, yes, there is a very smart reason for it. But that doesn't change how maddening it was at the time).
Edited 1 times, most recently on 19/09/07 @ 14:55
Der_tolle_Emil
19/09/07 @ 13:57
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I guess I'll find out tonight. I can take a little backtracking, I have played Metroid Prime :)
ghearoid
19/09/07 @ 14:08
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my new LCD telly for the bedroom arrived today so i'll be playing this tonight! i loved the first two games. ooh, just remembered that i can also download the original N64 paper mario too

\o/
Darren
19/09/07 @ 14:09
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I was actually gobsmacked at how much the N64's Paper Mario looks like its GC sequel. I know the art style is simplistic and everything but even so, it looks very impressive for an N64 game and not at all dated.
Hendo
19/09/07 @ 14:10
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Wow, there's some very ironic comments here given one of the genius moments.

Linky
themerlin13
19/09/07 @ 14:29
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Don't get this game, seems so dull going back and forth over and over, there is a good idea in there some where but not this game.
Darren
19/09/07 @ 14:37
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@gheariod - This game looks surprisingly good with component video on an HDTV, surprising because a lot of Wii games look mediocre when viewed on such TVs thanks to the low 480p resolution. Because Super Paper Mario is mostly 2D it looks great and the colours stand out. It's only when the game switches to 3D that the ugly jaggies become noticeable but it doesn't change that the fact that this is a lovely looking games overall.
Santino
19/09/07 @ 14:41
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@Darren

Agreed, it really jumps off the screen thanks to the colors and perspective.
smoison
19/09/07 @ 14:49
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I was disapointed that all the text must still be read, why can't the have some audio?


They can't still be using the excuse that there isn't enough room on the DVD, this isn't a 24 MB cartidge!
Santino
19/09/07 @ 14:53
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i truly don't think paper mario should be voice acted, i think it would run a very big risk of losing its humor as a result, which is the most important part of the series.
kinggid
19/09/07 @ 15:00
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It's not that funny though is it?

A titter here and there but it ain't funny.
smelly
19/09/07 @ 15:11
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>Who wants this crap when you can get Halo 3 from Argos?


Who wants to play an innovative fun different title which actually does something NEW with gaming.. when they can play another generically boring shooter where you just run around shooting things with your cursor?
Dermoth
19/09/07 @ 15:12
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Interesting review, but how long is the game? If it's not 150 hours plus side quests, I'm not interested...
smelly
19/09/07 @ 15:13
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"It's not that funny though is it?

A titter here and there but it ain't funny."


(spoiler) Well anyone who plays super paper mario and doesnt laugh at the geek who posts on forums who sounds like 99% of all 360 owners on this board.. is probably one of them! :-) (/spoiler)
Machiavel
19/09/07 @ 15:13
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I'm playing through its disagreeable easiness purely due to the utterly sublime beauty (in its 2D incarnation). A joy to enter each house and discover each world.

The dialogue is droll, but I think the amount of A tapping seriously dulls some of the enjoyment.
smelly
19/09/07 @ 15:15
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"Interesting review, but how long is the game? If it's not 150 hours plus side quests, I'm not interested..."

Like bioshock you mean? LMAO..
pjmaybe
19/09/07 @ 15:28
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\o/

Good stuff JW.

Oh the shame of it, the SHAME of buying two Wii games in the same week.

Peej
blicko
19/09/07 @ 15:28
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I was disapointed that all the text must still be read, why can't the have some audio?

You know how Nintendo have those responsible "go outside and play, too" messages? I'm guessing they figure they're doing the responsible thing by the kiddies by encouraging them to read a bit.

As a bonus, they protect their "franchises" from the god-awful dubbing you hear on Anime.

Personally, I don't mind either way.

Edit: But I do prefer the N64 version's combat (I don't know about Gamecube version since I didn't own one).
Edited 1 times, most recently on 19/09/07 @ 16:30
Der_tolle_Emil
19/09/07 @ 15:32
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Probably not a 150 hours - but there's some stuff to do besides the story as well. Like in the TTYD (and probably the first Paper Mario, I can't remember) you can find recipies and there are trading cards to find of the characters in this game. There are between 200 and 300 cards if I remember correctly and it will definetly take some time to get them all.

It's definetly far away from Oblivion, WoW etc. but you can definetly spend a lot of time with this game.

Also: I find the game is very funny. Almost every dialogue has some sort of joke in it that makes me grin at least a little - even if some are very similar to the first games, like lots of characters simply being in awe looking at Mario's 'stache. It's also nice that the dialoge changes (a lot) depending on which character you are currently playing. Makes replaying some sections later again worthwhile.
wizbob
19/09/07 @ 15:36
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An enjoyable 20 hours worth of gaming (with a few weak sections here and there) but without any real replayablity beyond a couple of hour of worthwhile optional side quests. - Northy

"Roleplaying games should be no less than 180 hours long, not counting side quests," - Francis is a freakish geek, obsessed with Anime and videogames.

I put it to you that Northy is some kind of Mario character
Brianstorm
19/09/07 @ 15:37
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I've had since last week, and it makes me chuckle away while playing more than any (non paper mario) game I can remember....
Caimbeul
19/09/07 @ 15:49
#41
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"Game is average, haven't even looked at the score yet, let me"
- Average would be 8. 7 is above average.

Wife is currently enjoying this. Something about it just really doesnt appeal to me. Maybe its all the tedious text...?
UncleLou
19/09/07 @ 16:03
#42
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Not enough that we have to put up with a complete fool like smelly (in the Nintendo camp), now his twin brother who "jumped in", NickyD_o, has arrived as well. Oh dear.
Les
19/09/07 @ 16:08
#43
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@UncleLou

Just use the ignore button: the worst thing you can do to troll that's begging for attention.
botherer
19/09/07 @ 16:25
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smelly - you might want to, oh I don't know, read the review?
smelly
19/09/07 @ 16:37
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"@UncleLou

Just use the ignore button: the worst thing you can do to troll that's begging for attention."


NOW AM I BEING RETARDED.. But are the TROLLS who are TROLLING a nintendo thread now accusing someone who owns the console/game and is replying to said trolls a troll?

WTF is that all about? Are you two (unclelou and les) REALLY that retarded?
smelly
19/09/07 @ 16:38
#46
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if you're offended reading my comments about your beloved 360.. then may i suggest you fuck off out of the nintendo thread and go wank over your beloved machine in a thread devoted to it? I wont come and bother you then...
Sid Nice
19/09/07 @ 16:54
#47
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I'd give this game a 5; it's a load of childish shit and you'd think that the script was written by the Chuckle Brothers.
botherer
19/09/07 @ 16:56
#48
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smelly, sweetiepea, the reason people are annoyed is because you're insulting people based on comments they've made relating to the review, that you haven't read, and therefore do not get.

This isn't a "Nintendo thread", it's a comments list for a review of a game. Read the review, post related comments. Otherwise, you seem to be somewhat missing the point.
Dermoth
19/09/07 @ 16:59
#49
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Why are you dissing Bioshock, Smelly?

Oh, wait, hang on, I don't really care. I'm someone who likes games, not consoles, and this is clearly the wrong meeting.

*sidles out the door*
Sid Nice
19/09/07 @ 17:03
#50
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*sidles out the door*

Push up on the D-pad in 2D and left on the D-pad in 3D.

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