Super Mario Galaxy 2 Review
Baby universal.
Version tested: Wii
Nintendo hasn't released a straight-up sequel to a Super Mario game in almost two decades. Ignoring nominal sequels Yoshi's Island and Wario Land, Mario's own adventures - from perfect World to muddy Sunshine and the transformation of old Super Mario Bros. to New - have been a cascade of revisions and re-versions, almost always familiar but never the same.
You could even say that about Super Mario Galaxy itself. The 2007 Wii classic hit the reset switch in virtually every level - sometimes several times per level - as it spun Mario's world upside down, inside out and round and round. Super Mario games have always liked playing with the rules rather than by them, but none have ever done it with such dizzy gusto.
By sending Mario into space, Super Mario Galaxy could ignore what little logic the Mushroom Kingdom ever had, taking its only immutable law - gravity - and twisting it around tiny 3D planetoids, or flipping which way was up in side-scrolling sections that almost mocked the series' roots. Levels could be one-off gameplay gags or fragmented mini-epics in which the plumber would slingshot through the ages of Mario, from impossible future to retro reference and back again.
So, Galaxy is as deserving of a production-line sequel as any game in this illustrious canon. All Super Mario Galaxy 2 has to do is to live up to the dense invention and unstoppable momentum of its predecessor. That's a tough challenge, of course - but not long into the new game, you know Nintendo's Tokyo studio has risen to it.

Strangely, neither Bowser nor Peach is named; they are "the monster" and "your special one" respectively.
Inevitably there are moments of déjà vu. The intro rattles through a telegraphed version of the original's misguided attempt at grandiose scene-setting, in which Mario's nemesis Bowser rather perfunctorily kidnaps Princess Peach. "Have fun with your stupid mushrooms," he bellows, and we're off.
Like Super Mario World, the game proper starts outside Yoshi's house - but this time it's floating on an asteroid, and you'll pass under it, through it and out of the chimney pipe before shooting off through a series of miniature levels that don't so much lead as shove you through a crash-course in Galaxy's wraparound, 360-degree platforming. Just as in the first game, you need to smack a Piranha Plant baby-boss's bottom to earn your first star.
Some settings and even level layouts are strikingly familiar. They're usually put to a new purpose, but there are some direct quotes from Mario Galaxy too. (One late level surprises with a note-for-note reconstruction of a moment in Mario's more distant past, and might reduce the unwary fan to actual nostalgic tears.) Such things are dispensed with quickly enough to come off as tribute rather than rehash, and if you didn't play the first game they'll just seem like yet another bright stitch in this tapestry of fun.

New Super Mario Bros. Wii's auto-pilot Super Guide returns as the Cosmic Guide. Stars earned with its help still count, but are a disappointing shade of tarnished brown: the brown of your shame.
A tighter, more organised and more economical game than the first, Super Mario Galaxy 2 rolls that glorious tapestry out before you in plain view and at a brisk pace. It shows only limited interest in anything that isn't catapulting Mario, soaring and whooping, through the cosmos to his next challenge.
It does give you a starship home, but instead of the original's befuddling Disney fantasy with its melancholy space-princess, you get a jolly giant Mario head made out of brickwork and turf and captained by a fat, avuncular purple star. Even the helm looks like it's smiling.
Although gradually populated with friends, diversions and chances to earn 1-ups, Starship Mario is not actually a hub world. The magic and mystery of Mario 64's castle can never be recaptured, it turns out, and Galaxy's scattershot worlds can't be tied together thematically, so time and effort are saved with point-to-point world maps in the New Super Mario Bros. style. Each of the six worlds is capped by a Bowser or Bowser Jr. boss stage, and as with the other 3D Marios, you'll regularly need to revisit previous areas - or Galaxies - to earn enough stars to progress.
As before, each Galaxy offers up a couple of varied challenges for stars, and further variations on these - speed and one-shot daredevil runs, and alternate-universe remixes - arrive when a Prankster Comet visits. Their frustratingly random appearances in the first Galaxy are a thing of the past; this time they appear for good as you collect the well-hidden or hard-to-reach Comet Medals. Overall the sequel's is a more manageable and transparent structure that never stands in the way of fun.
If anything, the power-ups are better too. Bee and Boo suits return, along with the venerable fire flower; the Rock Mushroom allows an enemy-squashing, barrier-smashing dash attack (is that a hint of Zelda's Gorons?); and Cloud Mario can conjure three platforms out of thin air with a pirouette. Simplest and best is the drill, which punches Mario through to the opposite surface of whatever he's standing on. You can imagine how well that works with Galaxy's topsy-turvy levels, and it's used with sparing genius.
But the power-ups pale next to Yoshi. Mario's insatiable, irrepressible steed eats up levels as hungrily as everything in them. He has his flutter-jump and a suite of edible power-ups of his own; I'll leave you to imagine what a Dash Pepper, Blimp Fruit or Bulb Berry might do. Using the pointer - which once again allows you to reach into the screen to collect and fire Star Bits, as well as manipulate and bother other bits of the game - you can guide Yoshi's astonishingly flexible tongue to flick out and gobble (or pull, or swing from) anything around you with a tactile snap that's so gratifying it's almost rude.

Two-player co-op now lets a friend control a Luma as well as a second pointer, bopping enemies and interacting with stuff to smooth Mario's path.
Yoshi's tongue is the highlight of Super Mario Galaxy 2's control and interface feedback which, as ever with Nintendo games, is so polished, rewarding and punchy that it's entertaining in itself. Every detail of interaction tickles your pleasure receptors, from the clunk of a switch to the cheer from the remote's speaker when you pick up every coin in one of its old-school underground coin rooms. The game is an unfettered joy to use.
Mario purists will quibble over the continued inclusion of motion control - as with the first Galaxy and New Super Mario Bros. Wii, a quick flick of the remote is used to extend jumps with a spin as well as execute many power-ups and special moves - but it's been tuned to the point of faultless reliability, immediacy and comfort by now, so I can only suggest they get over it. The pointer's remarkable ability to let you be in two places on screen at once is more than compensation.

If you have multiple game saves on a single machine, you can trade star bits between them, and surplus lives are sent through in the mail.
Mario handles more predictably and with a greater margin for error than ever, and although a modicum of finesse has been lost, you simply wouldn't be able to twist your fingers around the conceptual leaps and reversals of Galaxy 2's levels if he wasn't so forgiving. If you feel a little of his old free-wheeling momentum is missing, then (on certain levels) you can opt to use Luigi, who scampers and springs around like a hapless, helter-skelter comic foil to Mario's determined precision. Complete a level with him and you unlock a ghost Luigi to guide you to one of that level's secrets.
Although it's by no means an easy game, it's astonishing how easy Super Mario Galaxy 2 is to enjoy. With multiple gameplay styles and perspectives, and level design so contorted and multi-faceted it's cruel, the camera faces challenges no other game can match, and yet it never puts a foot wrong. The behaviour of the game's gravity and physics can change in an instant, and yet you always instinctively know how to thread our hero through it, that telepathic connection between Mario and gamer as strong as it's been in the last three decades. Despite the loose structure, the pacing is perfect, delivering variety and smooth difficulty on half a dozen fronts simultaneously.
All this is easy to take for granted - the kind of accomplishment that, by its nature, is invisible. But make no mistake, there is exceptional craft on display. Nintendo shows an easy, confident command of concepts that almost any other developer would struggle to think of or articulate, never mind realise, never mind perfect. You simply will not play a better-made game this year.
It's by far the tastiest audiovisual treat on Wii, too. Impeccably solid and fast, it chucks its fruit-coloured and fuzzy-textured planetoids around the screen with abandon, and sets the starlit spectacle to another classic soundtrack of thrilling, orchestral themes and chipper chiptunes.
But a slick finish, structural overhaul and brace of novel features are the stuff all sequels are made of, and on their own, they don't qualify Super Mario Galaxy 2 for greatness. To step out of its predecessor's shadow and justify this second spin of the wheel, it has to deliver surprise, delight, devious challenge and raw creative brilliance, level after level after level.
It does. In Puzzle Plank Galaxy, meandering buzzsaws cut platforms away under your feet. Cosmic Clones appear that ape your every move at second-long intervals until a level is swarming with deadly echoes of everything you've done. In Boo Moon Galaxy, a flat planetoid rears up into a pop-up book of platforms. Rhythmic "beat" levels switch gravity alignment or platform arrangement, or turn the lights on and off to the metronomic tick of the remote speaker.

Even the harder boss fights are dramatic, clever and never unfair.
Flipsville Galaxy is two 3D levels at once, stamped on opposite sides of the coin, Mario pounding platforms down on one side to raise them on the other. Another later level has Mario swimming through cubes of water as they scroll through space, stretching the logical illogic of the game's physics to the limit. In the very best platform games the heroes are the platforms themselves, and Galaxy 2's - ingenious, devious, always surprising arrangements of action and reaction - are no exception.
As with the previous 3D Mario games, after defeating the last of the inventive, testing and fun bosses, you could still have almost half the 120 stars to collect. Galaxy 2 has even more surprises in store for the long-haul gamer, with total completion adding a secret green star in every one of those 120 level variations, doubling the length of the game.
Before that, you'll have discovered another secret extension of Galaxy 2's universe that, in true Mario tradition, reaches beyond childlike surrealism into a wholly abstract realm of extreme gameplay challenge that's as vicious as it is playful. The game might feel more compact than the first, but it's longevity is even greater.

Hey, Nintendo: you got a star.
While the New Super Mario Bros. games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of Donkey Kong, of Super Mario Bros., of Super Mario 64.
A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is.
10 / 10
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Comments (156) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I can still see myself getting this one though... and the kids are just getting old enough to enjoy it now too! :-D
Edit: Oh - and Nintendo. Please can you apply the same thought and innovation into producing a decent sequel for Wind Waker!
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or is it just the hype ?
I must finish super mario galaxy 1 and play the 2, my wii is collecting the dust...
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It hasn't been mentioned, but does the score capture the charm of the last game? I replayed levels on SMG just to listen to the score again, rare that a game provokes that kind of response from me.
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You really think I'm envious?
I wouldn't mind playing it, for free, but envious I am not.
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Starcraft 2 later this summer.
What happened to all my free time and money?
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Came up with the same analysis myself the other day. You spend months wondering why you pay your tv license to watch Graham Fucking Norton and another phone vote musical abomination so that when the jewels in their crown such as Luther (read Zelda) and Top Gear ( read mario) shine they shine the brighter.
Long live the BBwii
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Likely not, as the wider Wii library is still depressing underwhelming compared to rivals, however the truth is that this single game shines so hard and bright that it's almost can carry Nintendo on it's own!
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I'm sure fun factor wise it deserves it, but I can't help but feel cautious, the last one got high scores and while it most likely did deserve it, the game was far far far too easy. Not one star did I feel was anywhere near as infuriating or difficult to get as some of the tougher ones in Mario 64's latter harder levels for example.
No doubt I'll get it at some point and enjoy it, but I do wish Nintendo would introduce a difficulty option to their games, as the Wii has really tamed them down and neglected their core fan base in this respect, NSMB, SMG, Zelda all too easy.
But kudos to Nintendo they sure do know how to make a solid, fun game. Better still they're one of few companies still throwing true 3D platform titles out (I wish there was more).
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"A whiff of expansion packishness aside, Super Mario Galaxy 2 is another breath of fresh air in an oppressively and perhaps misguidedly ‘mature’ gaming climate, a chubby, blue-eyed God among chest-bumping, photorealism-brown, cover-seeking insects. Whether you own a Wii or not, there are, quite frankly, no excuses."
Edge Magazine
"This isn’t a game that redefines the genre: this is one that rolls it up and locks it away."
Games Radar
"Expanding on the original’s brilliance, this ingenious platformer only gets better by embracing the Wii’s limited capabilities and adds so many ideas, big and small, that we can’t help but love it. Even if you (mistakenly) believe it’s too similar to the first game, what’s wrong with more of an incredibly great thing?"
The Escapist
"Super Mario Galaxy 2 doesn't tinker with the established formula very much, but we didn't really want it to. It's huge, brilliant, and gorgeous. It's why you started playing videogames in the first place."
Digital Chumps
"Even the harshest critics will struggle to find fault in its symphony of imagination, execution, and polish, while fans will cherish its brilliance for years to come as one of the very best games in history. Quite simply put, Super Mario Galaxy 2 is the reason I still play videogames."
Nintendo Life
"Every once in a while a video game comes along that's just so spectacular that it ends up defining the very system it's released on and raises the bar by which all other games in the series and genre will be judged. It's safe to say that game has now arrived on the Wii console."
GameSpot
"Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places. Even the two-player mode offers new abilities and delights, making it even more fun to play with a friend by your side."
Destructoid
"They poured in the same creativity and imagination that made me fall in love with games like Super Mario Bros 3 and Super Mario World. To me it feels like they finally felt the freedom and comfort in 3D platforming to get back to that Nintendo magic that we all remember. The end result is a galaxy of surprise after surprise, all coming together in a game that tops even my past favorites, making this the best Mario game Nintendo has released."
IGN
"I think the one thing you should take away from this review: Super Mario Galaxy 2 wholly exceeded my expectations. Leading up to the game’s release I hadn’t expected much more than simply “more of the same.” I loved the original Super Mario Galaxy, but the company would have to do something pretty special to really “wow” me.
Consider me “wowed.” Again. Most of all, Super Mario Galaxy 2 perfectly captures that classic videogame charm, the reason why most of us got into gaming from the start."
Of course the game scored perfect ratings in all of the reviews above. In the rare case of gamers (at least people who think of themselves as gamers), who have no love whatsoever for Nintendo or Mario, it should make them respect the sheer brilliance of the masterminds at Nintendo, for they actually made video game history. Again. Mario has been around for almost 30 years now, and he will continue to do so, with the average Mario game in the review lists' top-ranks, and the good ones in a world of their own. Who will remember Claude, Tommy, CJ? Marcus, Dominic? Gary, Joseph? Few will remember the characters' names, some more will remember the games, while Mario will always be synonymous for the spirit of videogames at their core, what's best about them and why people enjoyed them in the first place.
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Now I just need to find a buddy with a Wii so I can mooch off their Galaxy 2 under the pretence of helping them to collect star-bits
Edit: Re the post above, is anyone else struck by how appallingly written that IGN blurb is? You'd at least think their writers would get their act together for a truly AAA title like this. I mean, I'd expect nothing more from them in reality, but still. Gah.
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The dust comments aren't meant to be witty, they are simply stating facts. If you want though I can lie and say I have been playing the console non stop. Quite a few people are genuinely dissappointed with the Wii's library and like me haven't been playing it much. When nintendo shine they really shine, but there are long months / years of shit in between the classics. Much like the PSP really.
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It's never too late to abandon the dark side!
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Totally agree with the BBC / Ninty analogy.
It seems when they have their 'best people' working on probably their most genius concept (Mario) they never seem to come up with anything other than an inspired game.
Just seems Ninty's 'best people' then have the next 2 years off inbetween games, unfortunately.
I just can't wait till Ninty start in the high definition gaming era because I don't like looking at their games
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Wasn't expecting that, at all.
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That's the thing, though, it's always the usual suspects who come in with the dust comments and the like, (not a dig at you), because they feel it's offering some kind of indictment of the console which is not the case. It doesn't matter how long anyone plays 'x' console for 'x' amount of time; everyone is going to have an opinion on what they think is or isn't a good software library, which is as it should be.
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EGlol
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I really have lost all respect for Nintendo this generation, the odd one or two good games with the rest being rubbish on the wii, terribly dated hardware, poor third party support, list goes on.
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However, it's great that the Wii is getting a classic game genre title that many people are going to love, I just doubt I'll be among them. Good on Ninty for still making these kind of games!
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We'll probably continue to do so aswell, I invested £180 in a console, twice! because I had faith in Nintendo but they've been a huge disappointment this generation and haven't anywhere near delivered on the software front, the casuals are happy though with their dance games and the like though. Hurrah.
I know so many long time Nintendo fans who haven't switched it on or have sold it that it's ridiculous and speaks volumes.
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[ ] read review
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This game is all kinds of awesome. Playing it makes me feel like a kid again, exactly the way the first game did. Love all the little tributes they put in too.
A well deserved 10/10. Pity Eurogamer couldn't get the Red Dead Redemption score right though.
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It still seems to work OK but could be on its last legs.
What great timing!!
Anyone got any tips on repairing it. (I have already tried banging it on the top with my hand).
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2!
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The only minus point is it involves a lot of waggling the wiimote. LOTS.
Really is quite tiring on the right hand.
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Alas! That what doesn't kill you, only makes you stronger!
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Nothing quite feels as magical as a Mario game. I must restrain myself from buying a console for this game - there is not enough hours in the day, sadly.
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I can't wait for SMG2 to be released in a few weeks, and I think us gamers are extremely lucky with the number of great games that have been released recently.
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neg me to hell all you want nintendogs,im looking to break the negativity barrier!!!
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I know which my money is on!
I wonder how much Nintendo paid Edge as a ten is even more rare on its hallowed pages.
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As for the review, awesome. I wonder if the effect new Mario games has on me will ever diminish, like when I'm old and collecting my pension. While there's plenty of things you can say about why Mario is so brilliant, there will always be something completely indescribable about it, something that's just pure magic. Clearly Nintendo still has it.
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It's Mario. It's a platforme. It's now a hackneyed genre that level design can't save. Using your reactions just isn't fun anymmore, imo.
I want immersion, I want to feel part of a world, a story. Not guide some moustached Italian stereotype through a cartoon space world riding on the back of a green dinosaur. It's old. And boring.
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Sometimes I give the Wii a bit of stick even though I own one... but you cannot dispute with the quality of titles like Mario Galaxy; its easily worth owning the console for.
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EG Always has to score the lowest just to get the hits!
What? It a got a 10?
WTF, 10/10!!!
EG getting paid off by publishers again and showing their console bias. What a joke, always falling in line with other review sites.
EGLOL. You are an offense to us gamers.
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I said I want Story: immersion. Not that I wanted to kill things.
But you know, carry on.
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Lolz.
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@spiritsnake: Yes, Nintendo must have paid off every reviewer in the world!
@morriss: I guess you must never play flash/mobile games or singstar or rockband/guitar hero or racing games or most games published.
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Yes, yes you are.
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My PS3 and 360 are sitting there gathering dust!
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People said that about SMG1. I got bored quick. That style of gaming just doesn't appeal to me any more.
And no, I rarely play racers and footy game. Although when I do, it's with friends, which gives them a new purpose. "Getting better at something by repeating the same thing over and over" is a chore, not fun, imo.
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Then again, he scored every Halo installment a perfect 10, like that series would be the pinnacle of gaming...ahem...cough.
He also scored Viva Pinata a perfect 10, as well as Psychonauts, and Sonic a 9...for these games are perfect examples of immersion and story driven games. Then again, he has a posting count of almost 60400 here at eurogamer.
(edited out some information Morris would rather not be posted on EG)
I have a recommendation. You should start PLAYING games again, especially before writing about them. Otherwise you'll leave a rather pathetic impression on your readers.
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Why should I? It was just so easy to show that you are nothing but a troll. That's sad, as you should know better, given your "history" in gaming. Then again, you haven't contributed to vg247 for almost a year now, since then probably spamming comments like the ones here and trolling. The only one who obviously comes across as bitter is you.
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I said that personally, as in, MY taste, I don't rate these games any more. And I also explained what it is about them I don't like. You seemed to have got your knickers in a twist about an opinion that doesn't match yours and are now getting all personal about it. You have taken the discussion away from the mechanics of the game, to a personal attack: That's the definition of trolling.
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"Nintendo should stop making games about Mario because I don't like them anymore".
Ladies and gentlemen, the ego has landed.
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i agree. 10-12 absolute jewels in a mountain of 1000s of shovelware games, it's quite unprecedented actually. i can't help but wonder if the Wii could have had the PS2's success in terms of library if nintendo had thrown some support behind 3rd party devs.
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You really need to grow up Progg a bit and stop attacking people personally when you've got nothing else to say. It's weak and cowardly.
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May have to persuade him to pick this up too.
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Be excellent to eachother! ^_________^
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...and yes, i actually meant it in THAT way.
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See?
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You don't rate games like this anymore? Why is it old, boring and cannot be saved by level design? Is that not rating a game? And without having played that particular game, you go even further, rating a whole genre. That's trolling in my opinion.
wikiquote:
"In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking other users into a desired emotional response or of otherwise disrupting normal on-topic discussion."
I think "It's Mario. It's a platforme. It's now a hackneyed genre that level design can't save." and "I want immersion, I want to feel part of a world, a story. Not guide some moustached Italian stereotype through a cartoon space world riding on the back of a green dinosaur. It's old. And boring." qualify as trolling, then. You didn't even really explain why you don't like it. You haven't said one thing worthy a discussion about the game mechanics, and frankly, you can't, because you haven't played it.
You said: "People said that about SMG1. I got bored quick. That style of gaming just doesn't appeal to me any more." So you score every game that got you bored quick a 10 in your personal reviews? How can one not get the impression that you're trolling? You didn't expect your opinion to be worthy of a discussion when the rest of the video game world scored the game the way it did?
By the way, where did I personally attack you? I just read the information about you that was readily available through your own profile and vg247. Compare these facts and your comments here and how can one not come to the conclusion that they were pathetic?
If you want to discuss the game's mechanics, why platformers are old and boring, and what makes other games so special and immersive, you can do so anytime. But imo you just came here to rant and I'm surely not the only one who got that impression.
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First time I genuinely LOLed at a post in a while.
Prog vs morriss sounds good but I'll wait 'til it's on sale.
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You're mad.
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See? "
Urgh, that's far too reasonable and non-confrontational. Urgh.
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The level design is second to none and I'm sure it takes real effort, dedication and stamina to produce so much design.
Can't wait
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I don't like Nintendos way of remaking their universes but i got huge respect for their game designs and how the games actually feel when you play them. So im sure Super Mario Galaxy 2 is just as fun if not more. A well deserved review.
I think personally every journalist not rating this game 10/10 is a utter fag this is the closest you get to a pure game experience now a days. alone the Drill mechanic is one of the most incredible thought out mechanics used in a platform game. trolls mentioning Ratchet and Clank clearly misses the point. I think Ratchet And clank A Crack in Time is quite good but its very low leveled compared to Super Mario Galaxy even though it was the most innovative Ratchet and Clank game it didn't hold the same power in Interaction as Super Mario Galaxy 2 does with the Drill Mechanic. Because the drill mechanic is a play tool Ratchet and Clanks innovative sections didn't left much to play but a whole lot to trial and error. Thats because its easier to design a game you know players can't fuck up with. Its easier to play test and its easier to balance. Super Mario Galaxy has some mechanics that lets you play around having fun with it. This is something that is really missing from Todays games. i hope what i wrote made sense to some and have a good evening.
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This game really is a shining star.
Btw it's not a dumbed down experience.
It is made easier by the fact the game completes the level for you if you want it once dieing too many times.
But a actually appreciated that as i find one boss level too hard and started to get annoyed not being able to complete it.
In Galaxy 1 that's when i probably would have given up and got bored. At least now i get to carry on and see more new levels.
It's a good thing allowing people to not get frustrated.
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Back to the real controversy - HOW DARE MARIO WAKE ONLY GET 10 / 7.
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No, we all stopped watching in 2005. The world has moved on, we now all watch Flash Forw...oh, wait...
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I so can't wait for Galaxy 2!
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This. I love Nintendo games. I just don't want to buy a Wii just for them ;(
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Galaxy 2 doesn't need these favours, so please be honest and don't insult it by giving it them.
Edit: Oh and Sonic_D, play Galaxy 1, it's a cast iron classic. Just be careful, if you rush through it too quickly the weeks before Galaxy 2 will seem interminable.
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http://ww w.metacritic.com/games/platform...
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That doesnt change the fact that SMG2 (and earlier version), is indeed a gaming nirvana that ONLY can be played on Wii, so if a gamer only had SMG2 and a handful of games then the gamer would be indeed stated with the best possible games.
The review and high praises should only focus deservingly on this particular game, the arguments in this thread only goes to show that the background gaming landscape that Nintendo had allowed Wii to be position in does unfortunately influences us.
Well done to Nintendo, but to more than just momentarily recapture the love of the fans (ie months), you need to keep producing the hard stuff on a regular basis.
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I recently bought Red Dead Redemption. I enjoy it. In fact, in parts, it's absolutely brilliant. But once I've got over the viceralism of the Euphoria engine and the beauty of the game's open expanse, what I'm left with is GTA's clunky gameplay mechanic, repetitive missions and schizophrenic characterisation.
I think what I'm trying to say is Nintendo, probably more than any other development house, actually understand what makes a game a "game".
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im sure you have alot of time in ur pathetic lives to give me some negs,seeing as you dont have any friends or relationships to occupy that time.
on a serious note,i might just buy the wii this august when im on vacation,ive missed mario since my childhood days.
ow yea dont forget to neg me please!!!
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I would personally prefer no motion control but when a game is as good as this seems to be (going by reviews and SMG1) then it’s hard to complain too much.
On a side note, could we all just accept that different people like different games and give the fanboy stuff a rest for a bit.
I don’t know why but I feel that this game deserves better than the usual bickering. Let this comment section be the one to show all the others how it’s done (a bit like the game itself really).
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Maybe it's because they think you write like a retard.
Remember, good sir, clarity of grammar is clarity of mind.
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spot on control, razor sharp level design and genius gameplay mechanics. All the things I believe to be the foundation of any truly great computer game. Add beautiful graphics and a stunning soundtrack and it really does seem that Galaxy 2 doesn't put a single foot wrong.
I seriously cannot wait for this.
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Needless to say, this is well getting bought. Mint!
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But if you go out and buy one now you can play, Galaxy, Twiglight Princess, Smash Bros, Mariokart, Monster Hunter, Prime Trilogy, Zack and Wiki, World of Goo, Resi 4, hundreds of VC titles - about 20 of which are hands down classics. There's loads of other great stuff out there to cater to personal tastes. You're also getting the chance to raid the formiddable gamecube catalogue - Pikmin 2, F Zero X, Monkey Ball, Viewtiful Joe, etc. That's even without the more casual titles like Wii Sport/Wii Play/ Let's Dance that will light up your living room at parties. It's been a long slow grind, but Ninty are getting back on the horse aided by some great third party titles. Can't wait to buy Sin and Punishment and Cave Story.
It seems some people don't get the Nintendo magic and that's fine. There's a Thomas Aquinas quote
'To one who has faith, no explanation is necessary. To one without faith, no explanation is possible.'
But for those who do get it, Galaxy remains one of the best titles of this, or any, generation. I got it for Christmas and it's one of the few games that reminds me of the feeling games gave me when I was a kid - unbridled joy and the thrill of play and discovery. It made Christmas feel that little bit more like Christmas, and when Nintendo get it right that pretty much sums up what they do.
Jokes aside, my Xbox has been getting all the play. But monster Hunter Tri was first class, and after Sin and Punishment there is a new Metroid to look forward to. Hopefully there will be some big announcements at E3. Shigsy has confrimed Pikmin 3 and I don't see how it can go unshown for another year. There's also the new Zelda, and I'm still crossing my fingers for a Pilotwings update.
I would suggest to all the jaded Nintendo fans that sold their Wii's that they get back on Ebay. Christmas is coming early this year.
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Great review, cannot wait for this game.
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Quit gaming and stop complaining like a little bitch
Oh, btw, I´m buying this game.
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JK I'M FOOKING EXCITED!!!
More Mario Galaxy please!
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Bet a pair of suspenders otherwise...
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Can't. Wait.
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Well, I'm glad I listened to the constant "it's shit, it's a fad" screeching....
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Which is why SMG2 is not a game for me, which in turn is why I simply should had shut up in the first place.
Maybe I'm just a little disturbed by the awful review of Alan Wake, a game which is in my view is a master-piece.
Oops...shutting up now...
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Often a game said to be "more of the same" failed to identify what "the same" actually is. Galaxy 1 was defined by surprising you with new ideas all the time, it's not about the gravity mechanic. If Galaxy 2 just rehashed the ideas of Galaxy 1 it would be more of the "same" from a content perspective but it would not give players the same feeling because "more of the same" would properly mean not reusing anything and making everything new. A sequel must deliver the same feeling, not the same content.
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If you need a story to make a game interesting - it says a lot about how fun the actual game is doesnt it?
(maybe i'm just getting old?)
Maybe it's a good job i no longer make games for a living?
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EDIT: In other news, i rented, completed, and returned red dead redemption. It was okay.. not really much of a challenge or anything, gameplay wasnt up to much. Only kept me playing for the story (which ended on a whimper)
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Baring a couple (that Mario meet Mario purple coin collection made me swear a lot) the last twenty were a joy to play, I found myself getting the first ten at a rate of knots and having to drag myself away to go to bed. Completing the first sixty was great fun a and the quality neaver really dipped for all of them. I even liked the tough ones because it gave you a sense of accomplishment.
I've ended up putting more hours into things like COD and Halo for the multiplayer, but as regards the quality of experience this was the best game of the generation for me by a country mile. If number 2 is half as good I'll be a happy gamer.
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Btw, the interview was a great read thanks to the Reader functionality of Safari 5. Hope pretty soon all browsers will offer this functionality. 17 years after its creation, the internet has become readable...
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...some really are worth the price, I think SMG1 is about £30, or £20 second hand but it represents hours and hours of fun. I'll tell you what, I'll put Safari back on the dock if you'll at least think about it
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