Super Mario Galaxy 2

Sun over guns.

Straight off the bat, soon as I'm seated in Nintendo's cosy demo room, I'm told that Mario Galaxy 2 is largely comprised of ideas 'left over' from the first game. Concepts and quirks which just couldn't be squeezed into the original Galaxy's cavalcade of moons and planetoids.

For nearly any other series it would be a resignation, an admittal that this is a B-side, destined to dwell in the shadow of its elder sibling. But when it comes to Nintendo's flagship character it's a cause for celebration - a chance to take another peek inside the ideas factory which produced the wonderful charm and variety of Super Mario Galaxy 1.

Pretty soon, I'm immersed in a chunky, primary coloured-world which delights and surprises at almost every turn. These are not what you could ever call leftovers in any ordinary sense; here are ideas which would keep other series running into double figures, casually tossed into the digital ether like bright confetti.

It all starts on a space ship. This time, instead of leeching a ride from Princess Rosalina, Mario has his very own galactic craft, ingeniously codenamed Starship Mario. Which, because it's a little planetoid complete with atmosphere and foliage, looks more like Luigi. Nevertheless it makes for a snazzy place to rest up between excursions into the cosmos, gradually becoming populated with various members of the extended Mario roster as you explore the universe and meet them.

1

The level map is presented in classic Mario style, with branches and secret levels aplenty.

Bumbling around on this most egocentric of spaceships serves as a quick reminder of Galaxy's system of gravity and perspective. This gives me a chance to reacquaint myself with the basic spin and ground pound attacks as I terrorise the glutinously chipper Toads dotted around the surface. Then I'm whisked off to one of SMG 2's early levels, a gentle learning curve galaxy known as Puzzle Plank.

Puzzle Plank is what would happen if you crashed an Early Learning Centre into a B&Q in space. It's full of brightly coloured wooden blocks, ground-poundable pegs and swishing buzzsaws - these chop away sections of the platforms, dropping you into the void. Fittingly, it's a slightly slower-paced area, asking a few questions of the old head muscle. In one instance those poundable pegs protruded from both sides of a surface, creating adjustable platforms which had to be stomped appropriately to reach the teleporting star for the next area. Towards the end, a familiar nemesis made a fresh appearance: say hello once again to the sliding block puzzle.

Normally even the suggestion of one of these frustrating toys is enough to get me stropping in a corner, but the wonderfully tactile, 3D approach which Nintendo has taken had me beaming. Instead of a flat set of tiles which have to be shuffled endlessly around to reveal a picture of something inane like a ballerina poodle playing a trumpet, Galaxy's sliding blocks are floating in the azure, with pounding points indicated on the outside edge. Pound these in the correct order and the whole thing slips satisfyingly into shape. It's as innovative and tactile a solution to an old problem as you might ever need.

Next up in our demo session was Boulder Bowl, a harsher environment of bare volcanic rock and sticky tarpits, populated by rock-spitting mushrooms and the venue for my first boss encounter. It's in Boulder Bowl where you will also come across one of the new power-ups for the first time, the less-rebellious-than-it-sounds Rock Mushroom. This flinty fungus swathes Mario in stone, granting him the power to curl up and roll around with a shake of the Wiimote. Doing so turns our hero into a thundering sphere of rubble, crushing most enemies and exercising a turn of speed. The rolling dash can also be used to clear obstructions and shatter rocks or crystals to reveal goodies. Plus it can be used, as I quickly discovered, to knock down the safety barriers on the edge of planets and tumble to a slow death in the vacuum of space.

In true Nintendo style, it's a mechanic which is quickly used for purposes of playfulness as well as practicality. Before long, after a quick ring-fenced scenario crushing some itinerant meanies, a hugely tempting ramp appears over the horizon, prefaced by a set of querulous ten-pins.

Striking through these and over the ramp spins me through one the series' trademark dizzying shifts in perspective, following Mario as he soars, arms akimbo, towards another distant moon. But wait, that's no moon - it's made of girders for a start, and it's inhabited by a giant, fuzzy blue armadillo. Darth Vader eat your heart out.

2

Occasional timed challenges pop up where Mario must defeat a certain number of enemies to win a 1-Up. This isn't one of them.

Rolladillo is pretty much what you'd expect, judging by both his name and his inclusion as a boss in a Mario game. He trundles around his little planet, attempting to crush the hero with just enough poor judgement to expose his fluffy blue bottom when he overshoots the mark. When he does, it's time to break out the new power-up and slam his booty with a quick boulder-roll. And what a lovely booty it is - covered in the oh-so-cuddly fur effect which made the first game's queen bee so charming.

With Rolladillo dispatched to the chemist for a family tube of preparation H the demo moves on to the delightful Cosmic Cove, probably the prettiest of all the environments being shown. It's a water level, and the mechanics of swimming, including the air gauge and the underwater bubbles which refresh it, return. It's a different world in the aquatic element, slower and less precise, requiring less twitch judgement and a bit more forward-planning. That is until you hit the giant switch up by the elderly penguin hanging around on the surface. Quick as a flash the water is turned to ice and, in a way which looks like it'll define the series, one environment quickly undergoes a costume change to become another challenge entirely.

Stepping out onto the frozen surface of the lake allows Mario to ice skate. He glies elegantly across the frosty waves, pirouetting when he jumps like a slightly butcher Billy Elliot. It doesn't have a massive influence on the gameplay - there is no speed skating mini-game or ice dancing to be done, but it's fun, and a perfect example of the sort of throwaway idea found throughout the game.

Next up came two old favourites, and another new toy: the ghost-house environs of Haunty Halls, Yoshi and the bulberry. Yoshi is just the same as always, appropriately untouched by evolution. Tongue grabbing is done via the pointer and Wiimote trigger, and his trademark flapping float-jump saved me from certain doom more often than professional pride allows me to disclose. The bulberry itself isn't an entirely new idea, but is reworked with that classic Nintendo charm which pardons a little plagiarism.

Essentially it's a torch, and the circle of light which it projects when Yoshi eats it gradually dimishes with time. This being a Boo level, there are some decidedly suspect engineering decisions being made in regard to structural integrity - there's scarcely a floor without holes. Some of these floors are also suffering from something of a Schrodinger-esque existential crisis - until they're illuminated by the bulberry they remain staunchly non-existent. Cue a frantic five minutes rushing from one glowing fruit to the next through a winding maze of sudden drops and dead ends, as the vital circle of light around Yoshi shrinks and shrinks. Definitely the most fun I've ever had in a haunted library with a dinosaur.

3

That's a bulberry right there. Eat five of these a day and Jamie Oliver gives you a snog.

The last galaxy we saw, Honeybloom, marked the return of one of the first game's big favourites - the bee suit. Depicted in the side-on, 2.5D style which the camera occasionally switches to, this colourful zone is all flowers, grapes and fuzzy bee soldiers. Picking up the flight-enabling bee-suit early on, Mario putters his way around the exterior of a summer-green cube, resting on carnivorous flowers and little fluffy clouds to recharge his flight gauge.

All this amounts to a tiny slice of what the final game will have to offer, I'm told. As with the first game, nearly every level in Mario Galaxy 2 will feature multiple stars, subtly shifting the goals and structure of each galaxy each time. The comets also return, albeit in a slightly different form - the collection of each medal unlocking a specific challenge for each level, such as the need to complete it without taking damage.

Although the precise number of levels is being kept under wraps for now, the sheer depth of variation already on show bears witness to a playing field of real diversity. Super Mario Galaxy 2 feels fresh yet familiar, challenging yet charming. It's a game for anyone with an ounce of soul left in eyes tired of staring down sniper scopes and iron sights. The toybox beauty of this sequel, its aesthetic appeal and prismatic hypnotism, have charmed all over again.

Comments (33) Latest comment 2 years ago

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  • Psi #1 2 years ago

    Will be a release day purchase I think, I know people are sick of the Mario brand but I found the first game a lot of fun.

    So they can shove it, I'm 33 and love Mario games :p so there.
  • toa_boa #2 2 years ago

    "It's a game for anyone with an ounce of soul left in eyes tired of staring down sniper scopes and iron sights"

    Much needed this generation!
  • Ryboy #3 2 years ago

    I was always a Nintendo boy. I had a NES, SNES & N64. But then I found PC's and I saw the light!

    But I have to say, these Mario Galaxy games have always made me really tempted to get a Wii. This one just might be the one that tips me over. It looks brilliant.
  • Segnit #4 2 years ago

    Reads like a 10.

    I think that the water levels in the original Galaxy look spectacular, so learning that an entire water level freezes in a flash sounds genius.

    Super Mario Galaxy was and still is a sensational product, and all signs point to the sequal being just as good.

    Now if only Alan Wake would be awesome too; it would cap an amazing first half to 2010 for games.
  • super_monty #5 2 years ago

    TBH I have stuggled getting on with the wii and not turned it on for a long time, but I am so fed up is USA gung-ho 'action' and shooter games I might have to purchase this day one$. Mmmmm I might be in the right mind to try and play the 1st one again.

    I am also interested in Sakura Wars....
  • StooMonster #6 2 years ago

    Super Mario Galaxy is reason enough to own a Wii, and this 'hands on' of Super Mario Galaxy 2 reads like it could be the same. The combination of charm and polish results in a game that delights, and is suitably large so that its good value for money too. The feature that was particularly good in my household was the second player collecting stars, for young children this was a good way to play with their parents; kids are bigger now, so they'll probably be able to play on their own.

    SMG2 will be a launch day purchase for my household.
  • Razz #7 2 years ago

    "TBH I have stuggled getting on with the wii and not turned it on for a long time, but I am so fed up is USA gung-ho 'action' and shooter games I might have to purchase this day one$. Mmmmm I might be in the right mind to try and play the 1st one again. "

    Buy Muscle March on Wiiware. It's the best antonym to all the gun ho gritty action realism bollocks I've ever played. :o)
  • super_monty #8 2 years ago

    @Razz
    Thanks for the heads up, in revolt to USA gung-ho-ism I have just got the following to play:
    Ratchet and clank : crack in time
    Tales of Vesperia
    just finished
    Dragon Age and Final Fantasy
    and I think I will go back and play Shadow of the Collosus, I also have Ico but not tried it yet.

    I am poking about for some hight quality wii title, I not turned the machine on for 12 months yet playes can't seem to recommend anything.
  • mfnick #9 2 years ago

    Enjoyed the first so will probably pick this up at some point. Cant say its high on my priority list though, I just have very different tastes to the kind Nintendo satisfies.

    Edited by mfnick at 08/04/10 @ 09:21
  • andywilkie35 #10 2 years ago

    I'm still getting this on release because I'm sure it'll be excellent, but the picture on the first page of the map reminds me that removing the hub is essentially taking out one of the best things about Mario 64/Sunshine/Galaxy. Which is a shame.

    Got two weeks off and the 11th of June, that's some good Mario time!
  • Stoatboy #11 2 years ago

    I'm not sure I'm entirely happy with the idea of a family tube of Preparation H. It kinda suggests making an occasion of ring-piece maintenance and getting the wife and kids involved. Heck, may as well invite the nieghbours and make a day of it.
  • gjgjg #12 2 years ago

    i'm not as excited as i should be, it is afterall 'left overs'. still day one purchase worth of left overs!

    ps. where's zeldaAAAAA?!
  • Zerobob #13 2 years ago

    " "It's a game for anyone with an ounce of soul left in eyes tired of staring down sniper scopes and iron sights"

    Much needed this generation!"


    True, there are way too many FPS war games around, but I'm not sure yet another iteration of Mario is the answer.

    I think the problem is a huge one really and isn't just confined to games. Why is it that games and films are still taking from and milking franchises and characters established over 20 years ago? Yes Mario is a classic character, but should he always be the character Nintendo continually fall back to?

    It seems original thinking just isn't possible this side of the 1990's.
  • Old_Books #14 2 years ago

    Mario games, (as in the main series of games), are still a rarity IMO; the problem is Ninty pimp him out now to several sub-standard games and together with the drop in quality of things like Mario Kart, people are getting understandably sick of him. Concerning Galaxy 2, it looks like it will maintain the quality of what is easily the strongest series in gaming.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #15 2 years ago

    I'm not sure yet another iteration of Mario is the answer.

    Certainly, it's not the whole answer, but I think it's part of the answer. Developing new and interesting franchises is something Nintendo should be doing as well as giving us polished, big-budget major franchise blockbusters.

    It's actually something they seemed to be a bit better at in the Gamecube days, but they missed out on a PS2 (or even Wii) sized audience, so the Pikmins of this world were cast upon stony ground.
  • carrotcake #16 2 years ago

    enjoyed reading this. could be game of the year and the first game to give me a wii addiction since mario kart
  • gav_and_the_gavster #17 2 years ago

    Be brave Nintendo - ditch the lives system...

    I'll miss those little green mushrooms, but lets face it; getting to zero lives and being ejected to the front end to only have to load up again, go through the menus, navigate to where you last were and start over again is not a good experience. It should aways just reset you to the last smart checkpoint (like it currently does when you have lives left).
  • Britesparc Verified Creative, ITV #18 2 years ago

    @gav

    Totally agree. Very frustrating. Some may say that's the point, but... really? I'm in favour of infinite lives or "not dying" (ie Fable II), and I know some people think that's a bit lilly-livered, but I just think it makes the games more fun to play. And, after all, aren't they MEANT to be fun?

    Anyway, I'll probably get the missus this for Christmas.
  • swissorc #19 2 years ago

    Mario will be a wonderful way to spend my birthday week off work as I would probably by then be Huntered out and be in need of something a little lighter and brighter. As for people who say there are no great games on wii except first party offerings it's not true. However, you could easily spend your cash on first party games only and with such a back catelogue by now including games that people forget to mention eg shake it dimention and batallion wars there enough there to justify a second console in your home which is a little more left field and less mii too
  • geeza2020 #20 2 years ago

  • axman303 #21 2 years ago

    Can't wait for this. Super Mario Galaxy is the game of this generation so far for me - on any of the three consoles.
  • mkreku #22 2 years ago

    Why does it sound like this hands-on was written by someone who would love this game no matter what, who loved it before even laying hands on it?
  • sneetch #23 2 years ago

    @Zerobob
    True, there are way too many FPS war games around, but I'm not sure yet another iteration of Mario is the answer.

    I think the problem is a huge one really and isn't just confined to games. Why is it that games and films are still taking from and milking franchises and characters established over 20 years ago? Yes Mario is a classic character, but should he always be the character Nintendo continually fall back to?


    I am really looking forward to this as I adored the first one (playing it again in preparation for the relaunch) but I think you have a point there... as a random example would anyone be all that upset if the Zelda or Metroid game they're working on was a (random choice) Kid Icarus game instead? They could keep much the same gameplay style, but with different level designs, weapons/items and set in a fresher world.

    The new Metroid game especially could have been a great vehicle for Pit (I mean gameplay-wise, not graphically, obviously :) ). Don't get me wrong, I'll be in the shops on launch day to snap it up but since the Gamecube I have played 3 excellent Metroid titles (probably four with that) and god knows how many Mario ones. I'd just like to see the older characters coming back outside of Smash Bros.

    Maybe they are simply victims of their own success now: very few people know Pit from Kid Icarus, but they do know Mario, Link and Samus so Mario, Link and Samus it is.
  • smelly #24 2 years ago

    Well i just enjoy seeing a good looking game which isnt grey and brown, which can be graphically stunning without needing hd.
  • Stuz359 #25 2 years ago

    True, there are way too many FPS war games around, but I'm not sure yet another iteration of Mario is the answer.

    Proper 3d Mario games in the last 8 years, Super Mario Sunshine, Super Mario Galaxy and now Super Mario Galaxy 2. That's three in 8 years. If we go back to Mario 64 it would be 4 in about 15 years. Yes he appears in a lot of games but it's not as if they are proper Mario games.

    Amount of identikit FPS released in the last eight years: 5 billion.

    Because there are so few proper Mario games released, they usually feel a hundred times fresher than many new IP's released today.
  • smelly #26 2 years ago

    @Stuz359 : And lets not forget how many (for example) halo games have been released in a much much shorter timescale.

    Or indeed that there are many innovations between mario games (look between mario 64 and galaxy), with this being the first "true" sequel in over a decade. Whereas 99% of fps game sequels are just more of the same.
    Edited by smelly at 08/04/10 @ 20:36
  • Boomerang #27 2 years ago

    "Why does it sound like this hands-on was written by someone who would love this game no matter what, who loved it before even laying hands on it?"

    Because these same people will buy the chuffing game, myself included.

    There is no point getting someone who hates Mario games to review a Mario game, as this isn't representative of who will buy it. Good for the odd opinion admittedly, but not reviews.
  • smelly #28 2 years ago

    "Why does it sound like this hands-on was written by someone who would love this game no matter what,"

    That's what previews are - they're not supposed to be critical of the game... As it's not finished and/or they've not seen it all. A lot of previews are done off videos ffs!
  • polymorph #29 2 years ago

    Please, Super mario galaxy 2... Bring me back 2 ur bosom!!!
    Im born and bread "ninty".
    You lost me a bit in the gc era,,,,
  • 3william56 #30 2 years ago

    "Mario Galaxy 2 is largely comprised of ideas 'left over' from the ones nicked from Ratchet and Clank for the first game"
    - fixed

    Even the boss fight described is a tribute to Insomniac's genius - "Up Your Arsenal" indeed!

    (Not that there's anything wrong with that, as without Mario in 3D, there wouldn't have been R&C)
  • TonyHarrison #31 2 years ago

    ""Mario Galaxy 2 is largely comprised of ideas 'left over' from the ones nicked from Ratchet and Clank for the first game"
    - fixed"

    Nice try, and you're not the first to suggest R&C inspired Mario Galaxy. This of course would be ignoring the fact that many of the concepts of Mario Galaxy were first thought up way back in the mid 90's in the N64 days as a sequel to Mario 64. The famous 'Mario 128' demo shown at Spaceworld 2000 before the launch of the GC was the first public showing of those concepts, and some of them later became Mario Galaxy. So no, R&C (released November 2002) did not inspire Mario Galaxy. If anything, it's more likely to be the other way around with Insomniac being inspired by that early demo.

    Here endeth the lesson.
    Edited by TonyHarrison at 09/04/10 @ 12:12
  • Mashum #32 2 years ago

    "Mario Galaxy 2 is largely comprised of ideas 'left over' from the first game"

    Isn't that typical Japanese self deprecation? Too subtle for us brutes... love the Japanese, so polite.
  • Canyarion #33 2 years ago

    Ok, I'll join the day-one-purchase-club. I recently beat SMG for the 2nd time, so much fun...