SSX Blur Review
Winner of discontent.
Version tested: Wii
When Nintendo got up on stage at (insert trade show/press conference/railway platform of choice) and told the world it wanted to make gaming simpler and more approachable, somebody at EA clearly wasn't listening. SSX Blur is about as accessible as an Arctic supply station with no doors. Even if you've played all the other SSX games top to bottom and then caught the chairlift back up again, you'll still need to plug around an hour into the tutorials if you want to do anything more complicated than standing up.
It's one of those Wii games that requires the use of both hands. In your left is quality, in your right is a confusing mess. The nunchuk is used to steer your rider down the hill, as you might imagine, but not necessarily in the way you imagine - while the analogue stick can be used for subtle tweaks, the real steering is done by twisting your hand around as though you're leaning into the turns, while jumps are performed by flicking it upward. It's a good system, and after five minutes or so you won't have to think about it at all to get the most from it, which is as it should be. Binding the boost function to the Z-trigger makes sense, too.
On and indeed with the other hand, you're supposed to be doing flips, sideways rotations, ubertricks, bail-outs and even throwing the odd snowball, and this is where things are a bit less helpful. The idea of using hand-gestures to activate tricks isn't a problem, but SSX has always been about doing big combination moves, and here things falter. If we're honest, combination grabs and rotations were always a bit of a button-mash, even on the Dual Shock, but it wasn't all that difficult to inject a bit of variety by clawing for a different combination of shoulder buttons when you leapt off a cliff. On the Wii, that instinctive injection of variety is impossible to achieve, and most of your success will either be down to intense concentration or luck. Grabs, meanwhile, have to be performed in a different phase of the combination - separated by hitting the A button to disengage from a rotation or flip - as they are controlled by slightly awkward contortions of the nunchuk wrist. Prior to landing, you have to press A or B again to straighten up, rather than simply releasing.

Adjusting for grinds is pretty easy thanks to the well-worked nunchuk control.
Before that though, you might want to deploy an ubertrick, and these are really badly done. The idea is to jump, wait for a prompt and then point the Wiimote at the screen and draw one of a number of shapes with the pointer to start the display. Sounds good in theory, but while the initial Z-shape ubertrick won't trouble anyone, the more complicated ones - heart shapes, and other combinations of tiny loops and straights - are near-impossible to pull off with any elegance or certainty of success. Ubertricks, as you would imagine, score a lot higher than anything else, since you have to charge up your boost meter first in order to make use of them, and they become very important in some of the game's later show-off tournaments, as the AI sets commanding targets scores before you have the chance to join in.
The net result of all this control confusion is that SSX Blur demands just as much mastery as its predecessors, but sets the bar for entry much higher, and never gives you the sense you're fully in control of clearing it. By the time you reach the third mountainside you may be proficient enough to set high scores with the best of them, but the necessary feeling of total control is absent, leading to a sense of detachment with which the other SSX games - for all the occasional shoulder-mashing therein - never had a problem. Practice can teach you to avoid the more obvious pitfalls, but it never makes perfect.
The courses themselves aren't badly designed - they're a mixture of those seen in past SSX games - but they've been shaved and stuffed in a Wii suit, when they should have been purposely built with the vagaries of the controls taken into account. The best bits are the massive jumps, the deep, swooping turns and the sense of speed - and these should have been emphasised over the shortcuts, intricate grind-rail matrices and other elements that demand precision, and thus struggle to gel with the control scheme.

Sensibly, you can simply skip to the events you want to do if you can't be bothered carving your way to them.
That's not to say that SSX Blur is a particularly bad game, though. Indeed, it's still a relatively satisfying one once you get your head around the basics. As you cut a path through the content, you'll uncover a wide range of tournaments, which you can either work your way to by carving around the resort hub on each of the game's three slopes, or access directly from the menus, and the difficulty curve for these is fairly well-judged. Graphically the game inherits the PS2 originals' distinctive, slick aesthetic, and apart from the odd droop in frame-rate and some questionable load-times, the Wii makes light work of the processing graft, filling out the screen with the sort of detail SSX fans will have come to expect. It even finds a bit of time to showboat, covering the player in snow when he takes a tumble. And you can turn off the stupid DJ, too, for which I'm tempted to add marks.
More thought might have gone into the interface, though. It sounds like a small point, but in a game that uses the Wiimote's pointer to navigate menus, why bunch all the buttons so closely together? And for goodness sake don't put "Continue" and "Give Up" right next to each other when the latter doesn't even want a confirmation prompt to dump you unceremoniously back to the level hub. Accidentally quitting midway through a tournament is bound to happen once or twice if you're not mindful, so be careful out there.

You’ll know when you’ve pulled off an ubertrick because EA injects a bit of graphical spark – you’ll just have difficulty working out which one you managed.
For all its faults, Blur will win praise in some quarters for allowing you to do what SSX generally ought to allow with a fancy new control scheme. Ultimately though, it doesn't really live up to its billing however you choose to look at it. Within the context of the series, it's a rather unnecessary addition that - for all EA Canada's good intent - only really succeeds in somersaulting its square-edged bottom through a round hole onto a powdery downward slope of faint praise. It's "quite good", but having to relearn how to play through things you've already done in a slightly less convincing and measured manner is never going to be the best of fun. Even outside the SSX context, it's merely a nicely imagined approach to arcadey snowboarding that doesn't quite gel thanks to ill-fitting levels and slightly random trick controls.
All of which is a shame, really, because it's clear that these chaps could do a very good Wii snowboarding game from the ground up, given the time and resources. Perhaps that's what EA will try next, and I do hope so, because there's much promise here. In the meantime, SSX Blur is worth a go if you can put up with a few moments of frustration and the feeling of being slightly detached from your achievements, but those in search of a good snowboarding game would do better to stick with the good snowboarding games that EA has already made.
6 / 10
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Comments (95) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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lame... but i chuckled.
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It's no Cool Boarders 2 that's for sure!
It was a 7, now a 6....
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And for goodness sake don't put "Continue" and "Give Up" right next to each other when the latter doesn't even want a confirmation prompt to dump you unceremoniously back to the level hub.
In a world reviewing first, Tom actually criticises EA leaving confirmations out, when it's what we've all been asking them to do for years... (Would you like to save? Yes. Are you sure? Yes. Are you really, really sure? Yes. Select save slot. Slot A. Do you want to overwrite save in Slot A? Yes. Warning: saving in Slot A will overwrite your existing saved game - are you sure you wish to continue? Aaaaaarrrggghhh! ) the newer Burnout games are particularly bad for this.
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"I think I'll wait for SSX Oasis, personally" yeah it will be much better
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I wasn't going insane. \o/
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Probably just trying to wrongfoot all the 'so, better than ...' posters
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Any particular reason, gents?
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/slain by flying Wiimote
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\vomits
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Get them both!!
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I haven't played SSX, but go for excite truck anyway - it's much better than most of the reviews claim - a really, really solid 8 of an arcade racer with prismatic colours and a truly next-gen look and feel. The terrain deforming is a genuinely unique twist to the genre, too.
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The review read like a 6 all the way through to me, and I wasn't surprised to see one at the end. If there was a 7 there originally, it was probably a mistake.
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You haven't played it yet are the only one who "knows how good it is"?
What planet are you living on?
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/is not interested in either Wii Sports or Wario Ware
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Its got nothing to do with that, it refers to the fact its not HD.
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i think he probably meant he will do the sensible thing and decide for himself how good it is.
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Well at least that makes sense.
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Any particular reason, gents?"
It was meant to be a 6 but somebody put it in with a 7 on the end, so I changed it back and hoped no one would notice. You're too fast for me.
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What with these game journalists like these days? I welcome a game that is a challenge for once. I have to constantly play games on hardest difficulty to have any challenge from and get my £40 pound worth of time with it. Please for once just say that the controls make the game diffcult to learn and will take time to master. Instead marking down a particular game because you yourself can't pick up and play. Remember not everyone who reads your site is a casual gamer. I also don't remember where there is a Nintendo standards lot check for " Please ensure game is easy to complete for five year olds and grannies alike".
Please just grow up for once and write a unbiased and unpersonal review
Thanks!
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Re: Tiger Woods Wii review - they only gave us a copy today, so there'll be one up early next week I expect.
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Its got nothing to do with that, it refers to the fact its not HD.
eh? i wasn't referring to anything... i just thought the artwork was a bit sucky. Even in HD it would look bland, but then I've never been a fan of the art style in SSX, that and I fancied a bit of blatant trolling. Anyway i think Kristian was making a joke, and I'm not going to explain it for you, since it was a pretty lame one in the first place, and explaining other peoples jokes on internet forums is always shit. I've probably got the wrong end of the stick completely here.
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Seriously, who gives a flying fuck?
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"I think I'll wait for SSX Oasis, personally."
Its got nothing to do with that, it refers to the fact its not HD.
eh? i wasn't referring to anything... i just thought the artwork was a bit sucky. Even in HD it would look bland, but then I've never been a fan of the art style in SSX, that and I fancied a bit of blatant trolling. Anyway i think Kristian was making a joke, and I'm not going to explain it for you, since it was a pretty lame one in the first place, and explaining other peoples jokes on internet forums is always shit. I've probably got the wrong end of the stick completely here.
Eek! I was just baiting
/walks slowly backwards
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/looks at feet
/picks nose
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Fair point if it were true for this game (I don't know, I haven't played it), but there's a difference between tricky controls that take a little practice to master - like when you play Resident Evil 4 for the first time - and a control scheme that is badly implemented and therefore stays bad no matter how much practice you put in.
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You haven't played it yet are the only one who "knows how good it is"?
What planet are you living on?"
What I meant was that at the end of the day, a reviewer's opinion is not the "right" one - it's just their own - and the only person who really knows exactly how good (or bad) a game is, is *you* hence my comment!!!
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Ooof that sounds so annoying that EA have just lost a sale. Ouch.
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Excuse me while I go off and be all emo now.
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it seems to depend on the person playing with the ubertricks, once you get them down they aren't very problematic at all, to me at least. thats seems to be why reviews on this game are split, some pick it up easily others do not.
Edit: Best advice would be to try it yourself as seems to be the case with quite a few of Wii's games.
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Looking at reviews, it seems to be a marmite game.
I fall into the "like it" category.. But some people wont.
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I have yet to play SSX (just unpacked it) but judging by Sonic and EG's review I wonder what exactly the reviewers are looking for in a game.
The complaint about the menu might be valid yet Sonic is probably the worst I've seen in a while regarding presentation and menus. (Again: Where the hell is the retry button when I succesfully complete a mission and want to try again for a better medal?).
Anyway, I'm off to play the game.
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"Why do most of the people on the forums tend to disagree with the EG reviews lately?"
Nothing wrong with disagreeing with an opinion. Especially with a game like this which some reviewers like, some hate
There is a big problem with going "boo hoo, EG suck for not agreeing with my opinion" or moaning that the score should be 7 not 6 or 5 not 6.. or something. That's just plain sad, and the reason non gamers laugh at us.
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Because a review is just one opinion formed within a couple days with the game at most. In that time the reviewer will either "get" the game, or struggle with it in terms of the Wii and it's control methods. I struggled with CoD3 at first, but stuck at it and realised that actually the controls are far better than any dual-analogue combo could hope for.
More than ever it's important for gamers to test out a game before casually dismissing it because it got a 6, or whatever.
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There are many other reasons to get a Wii. You mentioned Zelda, Wii Sports and WarioWare, but the Wii has more very worthwhile alternatives. Excite Truck being the most obvious, perhaps, but the recent Kororinpa is also tons of fun, and Tony Hawk's Downhill Jam is very nice as well.
For all of those games, I found many reviewers to be complaining about irrelevant details, while missing the point - they are fun games - and I'd heartily recommend them all, at least if you find the concepts appealing. For ET and TH that basically means you have to like arcade racing. For Kororinpa? Well, if you liked Super Mario Sunshine's old school levels, I'm certain you'll love it.
Of course, that there are quite a few gems already doesn't mean there aren't also loads of crap on the machine, but then again it is still quite new.
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I tend to agree. If you read reviews around the net, people love or hate the control method. And why do you hate a control method? Because you can't seem to use them to do what you want. Reviewers of Wii games are as new to this as every other Wii buyer. There are no years of experience like with an old control method. It will be quite some time until reviewers are good at motion controls and can accurately judge wether it's a control method that sucks, or them.
Oh, and I do enjoy this game.
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Please dont respond to retards who post stuff like "another average wii game", it'll just make them pop up in every thread masturbating over how great their ps3 is and how it's got LOADS MORE great exclusives, etc etc.
Not worth the effort mate.
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I don't want to everyone to agree with me nor do I find anyone stupid for not sharing the same opinion as me. It's just that recently I just cannot follow the arguments as to why some games get rated the way they are. Obviously many people disagree with the Sonic review and for a good reason imho. Nothing wrong with liking the game but the score is just so wrong looking at it and comparing it to other games. I guess you can discuss until you drop over what really matters in a game. Sonic may be fun but it's so flawed that I just cannot understand an 8 rating. Of course the text is much more important than the score in the end but the score puts the text in context. It's not always easy to weigh the pros and cons and while I find the reviews generally well written it's difficult to judge wether the cons distract too much from the fun or not. Quote from the review: "Indeed, it's still a relatively satisfying one once you get your head around the basics.". What exactly does relatively mean? In relation to what?
I am really having a hard time understanding what the reviewers are looking for in the games. You cannot rate "fun". SSX is so much better than Sonic in terms of presentation, content and a lot of other things. Both games are fun, definetly. It's how you get to enjoy the "fun". Running in a straight line in Sonic is fun, looking at the loading screen for nearly a minute and 5 menus just to play a level though is not. The controls of SSX Blur may not be perfect, in fact I was having quite some trouble with the tutorial myself (it's really difficult) but once you get the feeling for it, as the review said, you can really enjoy the game. Just like Excite Truck was enormous fun after getting used to the very sensitive controls.
I have not played SSX Blur long enough and certainly not as long as the reviewer but I fail to see the reason to give this game a 6. I totally understand Kororinpa's 6. The game is short, the graphics are laughable. While I agree that gameplay and thus controls are the most important thing in a game I really don't think that the controls in SSX are that bad to mark the game down despite the good graphics, content and general presentation; It's difficult, not broken.
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Sigh.. okay, i'll bite.
The wii and the ps3 came out at the same time. How many decent exclusives does the ps3 have, and how many decent exclusives does the wii have?
Point proven, now shut up posting the same thing in every thread
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No chance. Bundy just can't help himself.
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But let me guess, if it was yet another fps you wouldnt feel that?
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At first I couldn't really pull off any ubertricks no land moves properly, but after persisting with the game for about an hour the control system clicked with me and I was pulling off all the tricks and ubers currently possible with my character level. I've just completed the first peek and on the way to doing tournaments in the 2nd peek.
This is definitely a great addition to the SSX franchise, though it may be a bit more hardcore than some casuals would like of it as you need a while to click with pulling off tricks. But once you do, oh yeah it's a hell of a lot of fun. At the stage i'm at, i think i'd give it about an 8.5, and going further into the game and unlocking new tricks and areas, that score is sure to increase.
If you're into games that give you a challenge, then this is definitely for you. It only took about an hour to really get into the flow of the controls and from then on it was smooth. You do have to persist with the ubertricks after unlocking them as some are harder than others....but there's a section in the menu where you can practice the movement and it tells you if you're doing it right or not. Very fun game and 6 is far too low a score for it. It appears like the reviewer just found it too hard.
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Yeah, but then again, I don't see why "epic, engrossing, immersive adventures" are the only games that matter. If you call Excite Truck shallow, I think you need to play it. The same goes for Kororinpa, which may well have the most remarkably well-conceived controls of any game for some time.
Maybe the truth of the matter is just that you don't like arcade racers and platformers all that well? Well, that's surely a shame (you're missing out
<em>I totally understand Kororinpa's 6. The game is short, the graphics are laughable.</em>
How much graphics matter in a pure platformer is highly debatable, but even if they do matter, the graphics in kororinpa are consistently charming.
The notion that the game is short has some more validity, since you could see most of the levels in a few hours. However, I think the game isn't really something you just "finish", it's most definitely a game you want to "complete" - in this case, that means at least 20 hours of playtime, which is very decent in my view. Kororinpa surely could have been much more, but it is still a vast challenge to complete even as it is.
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Why? "All" means hardcore, too.
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Personally I don't think graphics are all that important but as a reviewer I guess you have to rate something. To make it short, I have no problem with SSX getting a 6 since I am really enjoying it and I also have no problem with Excite Trucks' 8 which I would rate a 9 and possibly even a 10. Which is special because I'd like to see a 10 only for very few games that really stand out. Ocarina of Time, Mario 64 come to mind for example. It's just that I cannot tell by reading the review why a 6 is justified. One simple question: What is it with SSX that makes it get lower marks than Sonic? Why are many other Wii games better than SSX? True, SSX is not "the perfect game". But what are the reviewers looking for? A review should not only be based on subjectivity because it simply does not work when only one reviewer gets to rate a game. If I don't know what the reviewer is looking for in a game then I simply cannot judge his opinion. Graphics are not important but should nonetheless be a (small) factor in reviews. So should be presentation and menu structure. Loading times could be included too. They are not the most important thing in a game but it all sums up and in the end can spoil the game. I really tend to agree with the people who think SSX got rated down just for being hard. Because looking at the game objectively I really don't think it compares to many other titles rated "only" a 6.
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"LOOKING AT THE GAME OBJECTIVELY, I really don't think it compares to many other titles rated "only" a 6."
Just wondering how you do that...
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I'm sure you listened to a record once you know is not bad but you just don't like it. Objectively you can tell the record is not too bad because the singer knows how to sing, the lyrics make sense, the drummer is talented. However you don't like the album which can easily be the case. But without knowing what you usually like and look for in music your opinion for me is worthless. It's like asking a Hip Hopper what he thinks of the latest Marilyn Manson album. He will probably not like the album because he is looking for something different in music.
Lately with the reviews I have no idea what the reviewers are looking for. Games that feature good music, good graphics, good presentation, are fun and not too short get worse ratings than games with horrible music, bad presentation and only 6 levels stretched by repetitive missions to artificially enlengthen the game.
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Plus the heart shaped one is actually pretty easy to pull off and there's an option to practise the arm flailing required for the ubertricks any time you pause the game.
Loving this game but it's so hard. Or I'm getting old. Possibly both.
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When something like this comes along and really challenges them, they turn it off if they dont master it within minutes.
I like to be challenged, so this works for me.. but as i say.. this is deffo a marmite game.
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*goes cross-eyed*
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It may still change my mind, though - it's got time enough to.
(Also, am I the only one that misses the Cool Boarders 2 "Mute, 360 backspin to indy front flip - TWEAKED!" commentary? Because I really do)
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Ans: None
With games like: Kameo, Oblivion, Gears Of War, Lost Planet, Dead Rising, Crackdown, Project Gothem Racing, Fight Night 3, Viva Pintna, Ghost Reacon 2, on 360 - this seems more the truth to next gen gameplay then any Wii game; inc Zelda (same formula of gameplay).
With Mass Effect, Bioshock, Halo 3, Alan Wake, Banjoo Kazioo, Blue Dragon all AAA titles this year, what the hell has Wii got. Since launch all games seem either medicore or crap, except Zelda. The only difference is control with wii games, not really next-gen stuff is it!....Only Metroid, Zelda, Mario (though i think people are losing interest in the fat plumber) have some hope - though: Halo 3, Fable 2, Banjoo Kazioo, Mass Effect will push the gaming experience further then anything the Wii can do.
I think the Wii will dry up very quick, just like the Gamecube - not much support or games.
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Haha funny shiz!