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Tom Clancy's Splinter Cell: Conviction Hands On

PC Xbox 360 Hands On by Alec Meer

18 December, 2009

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It's okay everyone, the nastiness and xenophobia is all over. America and Russia are videogaming friends again. All these years of digital conflict, and suddenly it's all resolved. Splinter Cell: Conviction's multiplayer features a US agent and a Russian agent working not against each other, but together for the common good. Is this a videogaming first? Probably not, but I'm going to say it is anyway, because I like making grand statements. For instance: cats are smarter than monkeys. Baked beans can cure leprosy.

All these things are true, but this one is double-true: Conviction features a surprisingly beefy co-op mode (think Modern Warfare 2's Spec Ops sub-game), pairing a Russian spy with an American one. Ubisoft compares it to a buddy movie - an odd couple who loathe each other on sight, but grow to like each other. Maybe even to... love each other.

Sweaty wetsuit-on-wetsuit cuddles in a darkened air vent? Conviction's not quite that bold, but it does aim to re-establish Splinter Cell as a top-notch multiplayer game. It was once so, with the splendid Pandora Tomorrow's online mode, but it's never quite recaptured that. Conviction's fighting back with a bespoke co-op game, a prologue to the newly angry Sam Fisher's Jack Bauer impersonation in the single-player.

It's made of four maps unique to it, it lasts five to six hours, and it concerns the retrieval of four stolen Russian EMP bombs. Fisher's erstwhile employers Echelon team up with their Russian equivalents Voron to track 'em down. And so brash US agent Archer is paired with haunted Russian veteran Kestrel.

'Tom Clancy's Splinter Cell: Conviction' Screenshot 1

Ghost-guy over there demonstrates where the enemy thinks you're hiding. A good chance to make a mess of the back of his head.

They might be bickering like siblings at Christmas, but they know their spy tricks. When you and a chum take control of them, you'll be "two wolves taking down your prey", reckons Ubisoft's producer for multiplayer Patrick Reading. "We talk a lot about the fantasy of being this elite ruthless agent who stalks the shadows and is very predatory in terms of how he takes down his enemies. We wanted to give that to the plays in multiplayer, and it became apparent that the best way to do that was in co-op."

While there's room to wand off and work (i.e. kill) separately to some extent, it's rigged so you do have to work together. Heaving open a locked door takes four meaty hands, for instance, and then there's the dual Mark and Execute system. This a carry over from the single-player, wherein old Sam gets, essentially, a free auto-takedown if he manages to successfully stealth kill an enemy. If one of you manages the silent assassin thing in co-op, the other guy gets to share the prize - so you can then lock-target a lurking goon each, click a bumper button and they'll both go down.

'Tom Clancy's Splinter Cell: Conviction' Screenshot 2

Human shields: handy as a distraction as well as meat-based barriers.

It might sound a bit hands-off, but in practice it nails that hyper-efficient government-endorsed killer thing in a way that both of you flailing around with a thumbstick and lightly wounding someone in the kidney never could. "We're two elite agents, highly trained, with perfect situational awareness," says Reading. "It's the perfect way to set up ambushes and traps, if we're being very synchronised and co-ordinated lines of fire, where we can take out huge numbers of enemies at the same time."

While the co-op prologue is its own tale, made by a separate team to the main campaign's, much is shared. The project-o-vision mission objectives appear, beefed up by a chum's-eye-view beamed onto a nearby wall if you manage to reach an objective before him. Rather than hanging around and worrying about whether wearing rubber suits for too long can cause fungal infections, you can keep an eye on what he's up to, and dash over to be Mr Hero if he's in trouble.

All told, it works well - clearly based around the same structures as the single-player, but with the added tension and adrenaline of yelling "there's one shoot him in the eye oh god" and "he's got me he's got me hellllllllllp" in your most pathetic voice.

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Comments: 1-40 of 40

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jambo74
18/12/09 @ 15:09
#1
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I've been here for ages wating for you to walk past!
cianchristopher
18/12/09 @ 15:17
#2
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Splinter Cell was the game that put Ubisoft Montreal on the map back in 2002! It was a classic, that became the stealth 'em up, outshining Thief and Metal Gear Solid...

Fingers crossed that this, their 3rd game in the franchise (of 5 in total, forgetting the shitty portable games), will be a masterpiece of the calibre of both the original and Chaos Theory...

Also, I'll be picking this up on Steam in February (I have the original, Chaos Theory and Double Agent on Steam too) so c'mon Steam and Ubisoft - release Pandora Tomorrow at the same time to complete the 5 game set...
Yossarian
18/12/09 @ 15:17
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Count me as one of those hardcore, devoted stealth-y types who is worried as hell about this.
cianchristopher
18/12/09 @ 15:19
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Also, anyone know what engine this is running on?

Double Agent was a heavily modified Unreal 2.5 engine - but in 2010 I'd imagine they've either moved to Unreal 3 or gone the proprietary route...
sarcasmoidosis
18/12/09 @ 15:21
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"Also, anyone know what engine this is running on?"

Given that it has a lot of bits that look and feel like Vegas 2, i reckon it's on Unreal 3.
mcmonkeyplc
18/12/09 @ 15:23
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FUUUUUUUUUUUUUUUUUCK! Since when did Q1 become Q4? ?!!!!!
IneptPercy
18/12/09 @ 15:24
#7
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I loved the co-op on choas theory, was amazing.

This is looking good to me, I am a bit worried it may change to much. But it may not be for the worse (or better) and more a side step.
EarlBassett
18/12/09 @ 15:28
#8
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@Yossarian
"Count me as one of those hardcore, devoted stealth-y types who is worried as hell about this."

Hardcore, devoted stealthy types wouldn't post on a public forum.
Skurmedel
18/12/09 @ 15:41
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Haha what a terrible pun... me like! :)
bodypopper
18/12/09 @ 15:49
#10
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A Splinter Cell that allows you to go ape once in a while rather than having to painstakingly creep about all the time or hit Restart repeatedly is a big YES for me. Bring it on.
ChthonicEcho
18/12/09 @ 15:51
#11
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@Yossarian

This isn't a hardcore stealth game. None of the trailers and previews have any intention of creating the illusion that it is. Infiltration will come closest to that, though I doubt it'll be anywhere near as 'serious' as early Splinter Cell games. It's not a question whether Conviction stays true to the early days of the franchise, but whether Conviction in itself is good at what it tries to achieve - a stealth game interlaced with intense action.
Ledd
18/12/09 @ 15:52
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Fans of a itallian comic LAZARUS LEDD will or should know, as should SPLINTER CELL fans, that there was a comic crossover between these two series. If you throughly search the internet, you can find this little one-shot short story. it's in italian btw. so a dictionary is needed, paper or online =)

So there was a co-op with a story before this ;)

proof:
http://www.ubcfumetti.com/preview/0404b....

i can't find the link where i got it, but i have saved it, and have it at my FB group dedicated to Lazarus Ledd
http://www.facebook.com/group.php?v=phot...

youtube compilation
http://www.youtube.com/watch?v=wOMrdDBb-1o
LiveForever
18/12/09 @ 15:56
#13
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So no spy vs mercenays then? only agains stupif Ai bots? Big X for me if this is the case.
kinky_mong
18/12/09 @ 16:01
#14
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It's not been a good year for classic (for lack of a better word) stealth, as there's been a general industry movement to more accessible sneaking, featuring characters who kill from the darkness but don't crumple like a wet paper bag when they're shot in the face.

And thank god for that. Having to restart for the 50th time because some guard spotted your arse sticking out behind a wall is not fun in the slightest.
kangarootoo
18/12/09 @ 16:02
#15
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This is looking rather tidy.
kangarootoo
18/12/09 @ 16:02
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@LiveForever

The face off mode is what you want.
JunglistVIP
18/12/09 @ 16:03
#17
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I loved the co-op experience in Chaos Theory.... The co-operation that is between me and my friend when playing Spys vs. Mercs!
sirtacos
18/12/09 @ 16:04
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First I've heard of this, but now I want it.
davisorle
18/12/09 @ 16:17
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@LiveForever
What you saw was the coop. Since when do you not see bots on coop..?

Anyhow, First of I want to make something clear to myself.. The 5-6 hours of gameplay mentioned in the article refers to the coop alone or solo campaign? If the solo then alright, if coop is an extra 5-6 hours then fuck yeah, this would be great news.

@JunglistVIP
Really since haos Theory the franchise looked way too promising when it comes to co-op. This looks sweet as hell. Dont have as much time as I used to for coop with my buds but should find some time for this one. Worth it.
matrim83
18/12/09 @ 16:22
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Split screen? Please?
JunglistVIP
18/12/09 @ 16:38
#21
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@davisorle

Don't get me wrong, the potential for this is very good and I will no doubt play and enjoy it. It's just a shame that it looks as though my favourite ever multiplayer mode has been dropped.

Spys vs Mercs may have been a competitive mode but the co-operation required between you and your partner to be successful in it was much greater than was required in the dedicated 'co-op' mode. This looks as though it's introducing some cool stuff but that won't stop me from crying myself to sleep tonight.
frankfurter209
18/12/09 @ 17:11
#22
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That's it, the newest trend that needs to die: persistent unlocks and experience online. I can't stand it, like it's supposed to provide incentive to play. The incentive should be fun multiplayer! Jesus H......

On a side note: Alec is right and Pandora Tomorrow was mindblowingly good. Wish people still played online
monkeywithnoeyes
18/12/09 @ 18:07
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Ubisoft must of watched Rocky 4 - that speach at the end brought a tear to the eye *sniff*
Mike P
18/12/09 @ 18:28
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"While there's room to wand off and work..."

"We wanted to give that to the plays in multiplayer,..."

I know it's Christmas, but you really should try to keep your proofreader off the sherry.
BillyBrush
18/12/09 @ 18:41
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http://www.youtube.com/watch?v=otYuucnFVAg

video walkthrough of it...looks good
AphoticCosmos
18/12/09 @ 18:53
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Very much looking forward to this. I'm not a hardcore "OMG IT MUST BE UBER-REAL" stealth fan, but I do love me a bit of Splinter Cell.
hiddenranbir
18/12/09 @ 18:56
#27
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Oh wow, I just want Red Heat: The game now.
Emmit_Assassin
18/12/09 @ 19:14
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Was a little 'meh' before...now very much excited. I hated the last SC, (although perhaps I didn't give it that much of a chance) and this seems to be attempting to win everyone it can over, including MW2 die-hards. I'll be glad of something MW2-ish with a lot more brains than brawn. The face off is going to be epic fail if they don't get the maps right though. If they do get it right, then it will be bye bye MW2 Spec Ops...hello darkness and silencers.
YourMessageHere
18/12/09 @ 22:02
#29
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Sounds like it's moving in the right direction at least. It basically sounds very like Chaos Theory, and the co-op from that was some of the best gaming fun I've ever had. Also like the sound of the Vs mode having a focus on getting AI to attack the other player. Shame it's only 4 maps though.

"We had a strategic goal to keep people playing the game, to have a reason to fire it up weeks or months later," explains Reading.

I call it "fun". Game Design Protip: gameplay is supposed to include it at all times, or as close as possible. Unlocks get in the way of it.

Also beaten to it by Mike P. You may not notice or care about this sort of thing, EG, but we certainly bloody do.
muttler
18/12/09 @ 22:32
#30
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Although the new hand to hand stuff sounds exciting, I'm also miffed that they're dumbing down the stealth still further. I actually really liked Double Agent, but thats as 'accessible' as I want Splinter Cell to get. ffs the last MGS game was more 'run and gunny' than ever, at this rate Theif will be the last pure stealth game series!
BabyJesus
19/12/09 @ 07:35
#31
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Well this sounds awesome roll on 2010! God help my wallet :(
headrush
19/12/09 @ 08:55
#32
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Looks cool but why for fucks sake do I have to torture people?
Boomerang
19/12/09 @ 09:15
#33
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'cos lives are at stake, goddammit!!
Skurmedel
19/12/09 @ 14:31
#34
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A bit concerned about that as well headrush. Hopefully you can get around it. I have no need for BDSM with a Russian guard.
rexluger
19/12/09 @ 22:44
#35
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Bluetooth
21/12/09 @ 20:08
#36
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There should be more Live co-op games/sections, all this killing each other breaks the love.
tancredo
22/12/09 @ 11:54
#37
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Can the reviewers please explain in their reviews if the games have local coop / multiplayer?

Always comenting on this aspect of the games but always failing to clearly explain if it is only live or if it does also include local split screen multiplayer gaming.

It cannot that hard to write a small sentence such us online/local multi, online multi, split screen multi, ... or a symbol, in the reviews

I think a lot of gamers would greatly appreciate it.
Edited 1 times, most recently on 22/12/09 @ 11:56
Shinetop
23/12/09 @ 12:32
#38
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"Reading describes this as a throwback to classic Splinter Cell, and a nod to the series' long-term fans. It's much-needed, to be honest - largely speaking, Conviction is a long way away from the precision stealth of its predecessors"

This is exactly what I needed to hear. Now I can stop being cautiously excited about this game and can start simply ignoring it. If fans of the classic Splinter Cell only get a "throwback" and a "nod", then forget about it.
RedSparrows
26/12/09 @ 00:09
#39
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If there isn't 2v2 VS I'll scream.
farhaj
12/03/10 @ 21:55
#40
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I would support Good Co-operation.

underwater plants | sea weed | hermit crabs

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