Splinter Cell: Conviction Review
Courage?
Version tested: Xbox 360
The irony in calling the reinvention of a long-established series Conviction, only to flip-flop on what exactly that reinvention should look like, is writ large across Splinter Cell's recent history. We're now three years on from Ubisoft's original release date for Sam Fisher's fifth outing, a development hell seemingly spent groping in the dark for exactly what a stealth game should look and play like, post-Kojima.
The answer, it appears, is nothing much like a stealth game at all. Fisher has found alacrity in his middle age, his sneaking now less about cowering from torch beams than dashing, Dark Knight-like, from silent takedown to takedown. There are still echoes of the series' tradition of planning and executing skulk attacks, but new-found pace and accessibility makes this more of an action game than ever before.
Where once Splinter Cell was the primary preserve of the patiently cruel - those players happy to memorise enemy patrol patterns, lay elaborate traps and find thrill in the crumple of a single adversary - Conviction invites Jack Bauer into its lead role, then dresses him up like a ninja.
Now on the run, Fisher has no access to the raft of gadgetry once provided by former employer Third Echelon, the lack of night vision goggles placing new emphasis on movement and blunt power (and eliminating the dull green wash that characterised the visuals of the earlier games). No longer is the game about laying traps in the dark and hiding in wait. Rather, darkness acts as a superhero cape, empowering as it gives you, the unseen, deadly power over them, the seen.
Is it really possible to reconcile creeping stealth with fireworks and fury? Even within the last two months, release dates publicised in magazine advertisements have passed Splinter Cell: Conviction by, reconfirming the impression that this is a game more often defined by uncertainty than the confidence of its assured name. Why mention the difficult gestation here? Because, despite the classy visuals and the neat set-piece mechanics, the conflict around the game occasionally spills inside the game; and while the developer has done its best to paper over the cracks, your eyes soon adjust to perceive the fault lines, particularly in the single-player storyline.

After you clear a room of enemies Fisher will offer an assessment on his/your performance.
Not at first, mind you. The bold, stylised visuals and careful pacing of the excellent first hour or so of play make sure of that. As you creep from cover to cover through a continental night-time market, shooting out light bulbs with a silenced pistol to create pockets of dark safety, new ideas come thick and fast. When safe from enemy detection the world drains of colour, only refilling with warm hues and tones when you step out into the light. The technique allows Ubisoft to keep the screen free from clutter, while communicating everything the player needs to know at any given moment.
Fisher's thoughts and memories are projected as grainy black-and-white video onto whichever nearby wall or ceiling can act as a screen. Likewise, the daring choice to project game instructions, directives and mission overviews directly into the game's environments as stark, white light lettering is a triumph. The technique of placing fourth-wall-breaking text into the world is borrowed from title sequences to films such as David Fincher's Panic Room and Saul Bass' work on North by Northwest, again eliminating the need for intrusive menu pop-ups or HUD text elements.
The technique's at its best when it's used at set points, telling you to infiltrate a mansion by placing 30-foot high words to that effect along the shadowy side of the building itself, or as a stress-heightening countdown timer repeated on every wall around. However, a click of the select button will project your current objective onto whatever surface you currently have the camera pointing at, so you're never at a loss as to what you should be doing.
During the tutorial stage, Ubisoft casts Fisher back into a seemingly mundane flashback: a conversation with his daughter encouraging her not to be afraid of the dark since, when one is in the dark, others should be afraid of us. Then, zipped back to the marketplace, creeping death along straightforward corridors of interaction, the new panther-like Fisher demonstrates his argument. He's lithe and deadly in the dark, a character comfortable in his polygons.
This inventiveness is also found in the basic systems, although with mixed success. Fisher's new mark and execute auto-kill feature, a cross between Rainbow 6's target mark-up and Fallout 3's VATS, allows you to light up multiple targets and then, at the squeeze of a trigger, automatically execute them in bullet time. At the start of the game, where set-pieces are arranged to teach the mechanic, it appears intuitive.
However, as you can only execute a mark attack after performing a stealth melee kill (one time per kill), it's often a better idea in principle than in practice. Once levels begin to open up, it never quite feels natural to go out of your way to melee kill a target simply to earn the right to use the auto-kill feature at a later stage. More often, you rely on silenced weapons and various grenade types, Fisher deadly enough to tackle most situations without the need for the feature.
Soon after the first few missions, the game's schizophrenia reveals itself, as in a playable flashback you find yourself wearing Marine's khakis in a sunlit Iraq, fighting amongst the rubble of a bombed town. Stealth is possible here, but without the cover of darkness, the game devolves too quickly into sub-Modern Warfare firefights, each side taking potshots at the other from around low-level cover.
Later in the game, whenever cover is blown amongst a large group of adversaries, you are supposed to seek cover in new pockets of darkness, flanking enemies as they line up shots on your last known position (represented as a ghostly silhouette). But here the scrappy open play is at odds with the more considered approach when you're undetected, leaving both you and your opponents racing around in an incongruous game of kiss-chase.

The palette of enemy animations is unusually small - the wide lunge around cover move is almost comedic.
That may be somewhat realistic, but too often it feels as though your punishment for being spotted is that Splinter Cell: Conviction becomes a far worse game. By the end of the short single-player campaign, the heavy emphasis on unavoidable shoot-outs ensures that its best moments were experienced hours earlier.
The stylish, foreboding stealth set-up is also heavily undermined by some of the most intrusive and inappropriate enemy voice acting in recent memory. "You're not the only badass on this airfield", screams one soldier as he angrily swipes a flashlight around in search of you. "Come on LITTLE GIRL. Show your ass," barks another. The dialogue is bad, but it's the performances that truly grate. While Fisher, played by Michael Ironside, is gruff and understated, his opponents are Batman-villain caricatures, their interminable screaming destroying all sense of tension and tautness to the atmosphere.
The game's only economy comes in the form of P.E.C. points, which are used to upgrade Fisher's weaponry, increasing their accuracy and power. Points are won by completing P.E.C. challenges, in-game achievements that work in a similar way to Modern Warfare 2's multiplayer challenges. P.E.C. Challenges are divided into three categories and involve taking out an enemy in a specific way without being spotted, performing specific feats after being spotted, or more general in-game achievements, such as completing a level without being spotted or retrying.
Some P.E.C. challenges have multiple levels, with scaling rewards as you complete them one by one. Feeding these rewards into upgrading your weaponry and gadgets is an effective motivator, encouraging repeat play-throughs at each of the three difficulty levels in a more persuasive way than trophies and achievements might manage.
Some of the game's best moments are to be found outside of the main story. Conviction features a substantial and assured co-op campaign allowing two players to take on the role of Russian and US agents respectively in split-screen, system link or online, in a welcome revisit of one of the better features of the series' formative days.
In this prequel to the campaign story, Third Echelon Agent Archer and Russian Voron Agent Ketrel are charged with working together to find some missing WMDs in a mission spread across four sizeable chapters, each with multiple objectives. Both agents share the same moves as Fisher himself, including the ability to mark and execute in conjunction with one another. It's a smartly-executed addition to the single-player campaign, the stakes being raised as the death of either player leads to mission failure, forcing levels of trepidation often unnecessary in the main game.
Deniable Ops adds further value in the form of a suite of four challenge modes playable for one or two players across six maps. Each of these emphasise the more puzzle-like subtext to the game in forcing the player to balance silent takedowns with situations that require carefully planned mark and execute attacks to pass undetected.

The game is dedicated to Pierre Guillonneau, a team member who also worked on Splinter Cell: Chaos Theory and was killed in a car accident in Montreal last year.
Hunter and the unlockable Infiltration game modes require the elimination of all enemies in an area while avoiding any detection, while Last Stand has the team protecting an EMP bomb against increasingly testing enemies. The best of the bunch, however, is Face-Off, in which two players attempt to outwit one another, Spy vs. Spy-style, across a map filled with enemies hostile to both parties. Co-op and Deniable Ops buttress what is otherwise a rather slight single-player campaign, and in their balance and creativity, add true value to the package.
The main story chugs along with moderate interest, and enjoys a neat twist in its climactic sequence (OR DOES IT?), but the lip-syncing and animation is simplistic. The lack of subtlety in the storyline, amplified by some blunt QTEs that have you bashing buttons to cave in skulls during impromptu interrogations, mirrors Fisher's new overt approach. The speed and flow of the game may be more suited to mainstream tastes, but there's no escaping the cramping of tactical potential that has come with the change.
Where once players were free to tackle Splinter Cell's enemies in myriad, improvised ways, now the options are more limited, traded for an upped tempo that's more Arkham Asylum than Metal Gear. At its best, Conviction is played as a high-stakes puzzle game, taut and thrilling when everything is going your way. But when cover is broken, the floodlights go up to reveal a mediocre shooter. Perhaps the greatest irony of all is that Splinter Cell: Conviction appears brightest in the dark.
7 / 10
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Comments (172) Latest comment 6 months ago
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Or, was it 360 bias? Can't remember.
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And as I said months ago games with protracted development periods rarely live up to the hype that surrounds them.
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while gamespot gives it an 8 and Eurogamer a 7? Wierd.
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don't you mean bias to Kojima?
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IGN giving bloated scores to mediocre games? Yeah, weird...
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IGN 9.3?
while gamespot gives it an 8 and Eurogamer a 7? Wierd.
Yes, very strange, I've never heard of three different people having three different opinions in the past.
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Did you just get sick of it, Simon?
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shows how skewed review scores are now...
I feel like this is the most honest review i've read, other places have picked up on all the points mentioned in this review but merely said "you'll finish it in 5 hours, but it doesnt matter".. etc
was gonna get it on pc, decided not to the moment they announced the drm.
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But hey, it's still Splinter Cell! The wise comments section elders said so!
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Got the game anyway and can't wait to play it.
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Had a feeling eurogamer would be the lowest score on metacritic for this.
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Wish I didn't, though. I secretly wished this to be good and prove me wrong about Ubisoft. Oh, well.
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Though the mark/excecute seems to work in movies, but relies heavily on quick thinking and responses(it makes me wonder whether it works as bad as EG says). To bad that i lack a 360(no idea whether there's a demo for the pc), i really think i should at least try this out.
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Anyone else notice how Michael Ironside's gravelly tones sound way too old for a visibly younger Fisher?
Yeah, he's supposed to be 50 something isn't he? Surprisingly sprightly, I credit Just For Men.
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It's definitely better than Double Agent.
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I'm having a blast with it, don't worry, you should too!
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i will wait couple of weeks and pick this up in the bargain bins.
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This really is still a game, and always has been a game for people who like gun porn and like shouting "Go go go!" and "Cover my 6!", rather than having fun with a game.
Bring on the negatives.
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I still suspect I would enjoy SC5 especially the co op mode.
Still a pity that the latest iteration could have been more.
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I plussed you because I completely disagree and wanted to do the opposite of what you suggested. So there.
There can be a lot of fun with sneaking in the shadows and taking out unsuspecting bad guys. If anything its a bit of a relief playing something a tad slower paced than the hoarde of bland shooters and FPS's out there.
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It sounds like Mirror's Edge: Stealth edition.
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Still might get it though, I enjoyed the demo enough and as Deckard1 mentioned it's addictive to try to pull off the best and most badass moves to complete a mission.
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The need to melee enemies before earning an execute mark feels odd too... and annoying to be honest. Only on the third level but I agree with the score so far. Gutted.
edit: spelling
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a low in nonsense labelling down there with post-racial and post-dubstep
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The orginal SC games had terrible gun play and if you tried going through blasting on levels where you had the freedom to it wouldn't be satifying. Just been playing Double Agent on the boat level where I have to kill the whole crew. I went through guns blazing at first and that sucked so I stalked and took them out using stealth. Spent hours trying to take guys out quickly using gadgets and thinking of different approaches but was always inhibted by the controls and mechanics of the game.
This game has made the movement and controls more smooth and fluid.
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Also, 7 is not mediocre. You do yourself a disservice with your hyperbole, you tools.
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He is a troll he's been knocking the PC for a while, I guess he's bored and wants to fight with 360 owners. Play with him, but don't rise to it
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Aye, same here - and thank god i have a 360 too. Means I won't miss any great games.
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First Splinter Cell I will not buy on release.
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Get out.
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Indeed... so I never bump into you on PC/360 and here...
/ignored
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We like different things when it comes to action games from the looks of things.
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Shockin'
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come on, 5 hour games should burn in hell.
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ha ha, that made me laugh..
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7 is an above average score
It's also the lowest of 44 scores so far on Metacritic, sure that doesn't mean it's a bad review or anything of the sort, just that other places are rating it slightly higher....gamesTM and Edge for example both 8's, they're also decent at reviewing.
But hey, jump all over it, this is the best ammo you've got so far, just make sure you tidy the toys back in the box afterwards.
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Who the fuck, with even half a brain buys new releases from bricks'n'mortar shops? Especially rip-off merchants like Game?
Jaysus wept...
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Great review Eurogamer! Keep up the detailed and accurate reviews!
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People who dont have fucking credit cards for one reason or another, thats who.
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not a bad score, good even some would say using the whole scale of 1 to 10. Plenty of games have been 7 or 8 and have been probaly as much if not more fun than some high scores of course this depends on the persons opinion which is a scary proposistion, I know.
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People who dont have fucking credit cards for one reason or another, thats who.
Also people who don't want to be waiting two weeks for their new game to be delivered (i.e. those outside the mainland UK).
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I think I would have preferred the Jason Bourne style game that they originally started on but cancelled. This game isn't hugely different from the original Splinter Cell games, with a lot of trial and error still being involved.
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I never touch this piece of miserable meal they just made at ubisoft. What the heck where they thinking when they decided to scrap slow stealth gameplay. To a more smooth uncharted 2 like gameplay with guns blasting and no thinking involvement much less atmosphere...
Im not getting this no way never.
and after reading the comments i get the impression that Metacritic and other "collect all reviews" sites are fucking up video game journalisme. Why?
well it seems like fanboys really are going to great lengst in attacking any criticisme involved.
Also it seems its influencing journalists to actually deliver higher scores for what ever type of game they are reviewing,
God Damn It choose your own scores...
Worst of all Metacritic are really changing the focus from the review to the score even more. And it certainly doesn't give a overall impression if the game is good. nope not in a lifetime.
So stop using metacritic for supporting your opinions.
and have a pleasent day.
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Hath thou deserted me o'Lord?
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And the review says that there are achievements to finish levels without being seen. Doesn't that mean that you can?...
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I'm still going to give it a chance though on the PC.
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After playing all of the SC games, I am actually looking for something different. I do not want to play another Chaos Theory and definitely do not want to use those clunky controls. I like the fact that Sam is the predatory not the sheep in this game. I like the direction of using the shadows as a tool for a aggressive game then trying to go undetected again. I also think the co-op brings home what you experience in the singleplayer game giving this game much value if you are a co-op lover like myself.
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Spelling
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I realize the original design of Conviction was probably a non-starter, but it didn't need to turn into this.
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Anyhow. The game isnt a 7 is all im saying. tc
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different people have different taste in games and entertainment
doesn't make them 'right' or 'wrong' internetz doesn't seem to understand this.
Also...a volcano has erupted.
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If you need Stealth buy either of the first two Thief games for your old PC and just be done with that....no game since has even come close to offering even a hint of the Stealth.
Splinter Cell: Conviction ..... Hmmm demo was enjoyable but seeing as I seldom bother with co-op or multi player the shortness of the campaign suggests a rental only.
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Fixed that for you.
Demo for SC:C didn't click with me and I've loved pretty much all the previous Splinter Cell games. It's a shame as I really liked some of the design ideas like the projected objectives.
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Oh well, I'm still trading in my copy of MW2 for this.
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The game is just simply an absolute pleasure to play. I'm not a fan of the older splinter cell titles, they're too slow and punishing for me. But Conviction is the perfect blend imo. Play the game on 'Realistic' difficulty, its definitely the way it should be played. Each room requires thought on how to approach it, and when you successfully pull off a cool set of moves it really is super satisfying. Coop is also a ton of fun!! 9/10 from me so far, to be put simply the game gives me the exact same buzz I got from Arkham Asylum.
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Yeah, I've seen a lot of games get flak for this and now this is marked down for options. Go figure.
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If this isn't what SC is to a lot of people I wonder why you cannot play the game the way you want and get that satisfaction.
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Anyway.... EG seems right about the schyzo nature of this game ; You have super fast stealth moves at your disposal yet still the major emphasis is on shooting it out from a safe distance with 1 tap on the button. I'd think a true super ninja would get more up close and personal instead of shooting as much as possible, i.e. having a shooting gameplay mechanic such as M & E as a core asset of the gameplay loop. It kind of defeats the purpose of being faster.
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the best splinter was the first just like the best mgs
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I've tried the demo over and over again, but honestly, I can't get over the simplistic animations, outdated graphics, poor gameplay mechanics and the fact that I'm not playing with Sam Fisher, but namely Jack Bauer. Pitty... :\
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One thing I have noticed is that all reviews that does not already mirror a person belief seem rubbish. You like this review better because it already mirror your own opinion unlike the IGN ones which praised the game.
Yes the demo didn't grab you but I have played way to many demos to know that a lot of time they cannot convey an entire game.
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@knot - That's wrong. To earn the mark and execute, you must get up close and do some melee stealth kills. Been playing the demo and for me, I try to avoid long drawn out messy shoot outs but I'm not doing the same old stalk and choke Splinter Cell moves either. I'm trying to clear a room full of 6 enemies without them even being able to pop a shot off. I'm talking split second room clearing kills where I'm clearing a room full of 6 in a few seconds and in 2 or 3 moves. This isn't a normal shooter. It's hard to explain, when the game is out I'm sure people will post their cool room clears on youtube.
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This mechanic would have been acceptable if it were somehow attached to a stamina/stress gauge like in MGS4 ; the less stamina and the more stress, the less Sam should be able to pull off M & E. And, of course... NO infinite ammo.
Besides, to me the thrill is to get to close proximity of the enemy to kill or KO them with my bare hands and or knife ; shooting it from afar sounds like the sissy way. Anyway, I'll give the game a chance when it comes out on PC...but I'm not holding my breath for gaming greatness.
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MW 2, Lost Planet 2(not to keen that you have to find friends to get the best from this game), Resi Evil 5, Borederlands (though strangely I enjoyed this more in single player!) etc etc...just some games which SP was sacrificed!
But to be fair Splinter Cell: Conviction has been getting many good scores across the board - check!...Teletext C4 gave it 8/10 (these guys always mark down games that are bound to be popular)
[link url=http://www.metacritic.com/game s/platforms/xbox360/tomclancyssplintercellconviction
]http://ww w.metacritic.com/games/platform...[/link]
Just peed off the single player is short.
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We did like the game for various reasons. As first, Ubisoft had the courage to change the franchise taking a different direction: after so many iterations of the same gameplay, it was time to breath fresh air.
As second, we liked the fact that the game can be played in 2 different ways: you can be a predator Bourne-like, or you can be the old panther moving in shadows. If you look carefully at how the levels are designed, they are full of places where to cover in a shootout or where to hide/climb/assault people. We don't recall so many games with a double soul as Conviction.
You can take a look at a video on the EG TV where the demo level is played stealth: it shows that the old spirit of the game, if you want, is still there.
The last thing we liked is the multiplayer: coop is really funny, plus it's not just a bunch of maps but a real prequel to the game revealing some interesting facts.
So, as we can see, you may like Conviction or not, but surely is a controversial game. Anyway, a couple of our readers think the same as Simon.
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Nobody ever comments on the Eurogamer Italy pages!
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After 5 hours I would say that a 7/10 is quite harsh for this game, It's easily worth 8/10, and thats based on the single player mode alone. The review is way off imo, and every other review you read suggests that theres more to this guys review than there should be.
SCC has to have the best presentation of any game that I have played, combined with fantastic 'cinematography' it makes a very slick and well done package.
I gotta say tho, its very freakin' sad that all the PS3 fanbois are all over the comments on here neggin' every positive comment.
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I am sure many SC fans loved the slow paced and stealthy approach especially of Chaos Theory which is one of the finest games ever made.
Please Ubi go back to the old style SC. We don't need another third person run and gun shooter. We already have plenty of those.
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But thats fine because thats clearly the way the generation are going. Now everyone can be Bruce Willis or some other twat from the movie industry isn't that just great
I guess i just hold fondly to the memories Chaos Theory gave me.
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7-10 hours if on realistic - this will be great as from the taste I had of the game really surpriised me as I wasn't to keen on the demo
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Exactly
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LOOOOOOOOOOOOOOOOOOOOOOOL, is Fisher infiltrating a peadophile ring?
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But i ran through most of the levels guns blazing.
So if you play this game on realistic-mode and really try to be sneaky Fisher,
than it will probably take u much longer.
All in all the game is quite good but its not a masterpiece ,thats for sure.
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Same goes for MAG. I felt Gamespot had the right approach and waited a week before giving a final verdict because its hard to fully assess am online only game where the community is still fresh and working out tactics. From the review, it was clear that the reviewer didnt know what he was supposed be doing and with that sort of game it takes time to learn how it plays. Its not like MW2. Plus it was reviewed by the same guy that gave MW2 a 9/10 which it didnt deserve. Its practically the same as the first one.
And now this review.
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I've already got around 2.5 hours from the game, and I've not even started the campaign mode.
I must admit that the enemy voice acting isn't the best, but I've yet to hate it as much as the brazilian enemies from the Favela levels of Modern Warfare 2 (especially as a number of their comments are recycled in the MW2 multiplayer levels as well).
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Not sure where this 4 to 5 hour game length figure is coming from either as I've been steaming through it, rarely dying but still have a fair bit to go yet.
Also it's still a stealth game. If you get spotted and get into a firefight you will get killed quickly if you don't try and fade into the shadows again.
The last Splinter Cell game in comparison hasn't aged all that well and is nowhere near as good as Conviction. On top of that this game has some very innovative ideas and a truly engaging story.
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I never got into double agent so thought I'd give it another chance and started to play it again only last week. I've really been struggling to like the game. The enemy HQ levels are also not enjoyable at all. The trial and error gameplay, and the lack of directions given in the game to your objectives also take away from the enjoyment of the game.
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Me neither. Its 6 hours at the very least and 8 hours on realistic if you are really good. The co-op is 4-5 hours, but thats another campaign and you have other modes too. Its a package with great value.
God of war is 6 hours with no co-op or other modes. I rather have a short good campaign than a long dull one any day.
I spent many more hours in MW2 Special Ops than in the campaign and got good value form that game too without toughing the multiplayer.
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Halo ODST - 08/10. About 6 hours long as well. Fair score - it wasn't groundbreaking - more of the same with a few tweaks.
But SC Conviction gets a 7/10.
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Does seem weird to be talking about the gun play in SC though, I can't say I ever used a gun in the previous game unless I was specifically told to.
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Defending the EMP in Deniable Ops, at least in the level I played, really needs 2 people. hard to watch 3 sides and an elevated position at the same time.
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"Not sure where this 4 to 5 hour game length figure is coming from either"
Me neither. Its 6 hours at the very least and 8 hours on realistic if you are really good. The co-op is 4-5 hours, but thats another campaign and you have other modes too. Its a package with great value.
There's the thing, I read (in a review I can't remember which) 4 hours for single player and 2 hours for co-op. Now I'm not a speed gamer (I love the sneaky-sneaky, if I can wait a suspense filled minute for a guard to stop poking bits of rubble and move on I prefer that to shooting him in the face and moving to the next one) so maybe it's even longer for someone like me.
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The game as I'm playing is more stealth approach on Realistic. The single player game is (on Realistic and your a top games player) is 7-8(+) hrs gameplay..longer then GoW III, Halo ODST, MW 2, Heavy Rain, Resident Evil 5, Dead Space (..actually about the same length as this) etc etc. Also alot more gameplay then MGS4 (which I feel is only 5hrs)
The full game certainly surprised me from the demo; which didn't really catch my interest. Splinter Cell fans should rejoice, as I played the previous serie SC
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on the EG homepage now it looks like some gruff dude with a beard is about to shoot the absolute shit out of a football
"The football was found by a mother and her two young children and had been shot once in the back of the... ball.. execution style. Police have sealed off the area for forensic analysis."
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I'll rent it.
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Only hit the 1st few missions but seems painfully well put together.
Cant say much for eurogamer these days, metro 2033 got a fucking 8 and that is possibly one of the dullest buggiest heaps of old shit ive played in a long time.
And i will never forgive for the 7 dead space got, just cant understand that at all.
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I'm not going to say the game's perfect, but to criticise it for the shooting seems incredibly short sighted to me as it's really not supposed to be played like a shooter. It's kind of like criticising Call of Duty because the knife kills aren't great and you can't get through a level undetected.
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I been playing solid (as i'm holiday and have to give back on soon) and am about 6hrs inn (which has been all positive at moment).
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Im disapointed eurogamer. i think your way off on this one. its at least as good as just cause 2 which you gave an 8 to.
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But the CO OP campain is exellent and makes this game a must buy
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You can't do the entire game undetected, but you can do the vast majority of it and even in the last level I was sneaking around and snapping necks quite happily.
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When I first loaded the game up I was presented with a title update that crashed my console, then after playing the co-op for about an hour I experienced 2 'A' class bugs which either crashed the game or caused my character to clip through the level and die, and a glaring issue in the design to do with the CQB.
When you go to grapple an enemy who has seen you they can reverse your melee attack and grab youn instead which is fair enough, what isn't fair though and a load of complete fucking cheapness on toast is how the enemies can run at you, absorbing bullets and instantly grab you, with the game not offering you the same opportunity to reverse their grab like they can do to you.
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It's not a perfect game, the rather ham fisted Iraq stage and moments where you're forced to short (of which there's very few) aren't the best. But overall I was very happy with my play through. Once you get used to the the new game play mechanics, stalking and killing your opponents from the shadows is incredibly satisfying and feels so much more free form than any of the previous games.
Personally I'd have given it an 8, not worth a 9 because of a few blips in the single player and a few annoying bits.
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7 hours for the campaign
3 hours for co op
Countless hours for the other modes which you can do both single player or with a friend.
I have really started to dislike the Eurogamer reviews lately, 4/10 Dante's Inferno, yeah it wasnt great, but 4? C'mon now.
Darksiders 7/10
Splinter Cell 7/10
Dead Space 7/10
Metro 2033 8/10.....and for me this game would'a done well to get a 6, terrible controls, only 8 hours of play, nothing really new, at all ,yet it scores higher than those 3 great games.
It just seems like the games get reviewed by a new generation of overly picky gaming snobs, but hey, MW2 was worth its 9/10 right?
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I don't think the gun play is a let down. Crouching behind a desk with everything on top getting shredded as bullets fly over your head, then stealthily flanking the enemy and taking them out with a silenced pistol is a lot of fun.
Production values are very high, I love the projected objectives system, and the chase sequence section is one of the best implementations of that type of gameplay I have seen.
I'd give it an 8.
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SC, when played 'properly', used to give me a real sense of pride - that I could get the job done without having to be as amateur as actually killing people and actually shooting lights, or that I could be a ghost and get in and out without any trace of having been there on the majority of the missions. Now, I can't do that. It's actually impossible. In Conviction, that's sense of pride in 'doing things right' has been chucked out the window in order to support two things: Ubi's idea of what Sam's character should be (which is completely implausible for such a megatrained, ultra-pro stealth dude and pure hollywood schlock, really) and the apparent superiority of Ubi's clusterfuck of a story over giving the player the same range of tactical choices that they had in previous titles. Some of the shit Sam does for the sake of a 'cool' cutscene (see the start of the Third Echelon mission) make *zero fucking sense* if Sam really was a highly trained infiltration spy. I can't believe someone as pro as that would turn into a spasticated angry dick under *any* circumstances, including having his daughter done over.
The story, as it relates the rest of Sam's career, is a total fucking mess of idiocy and inconsistency - and where the fuck can Sam go from here? It's as much a shark-jump as MW2's storyline was. At least the killing is fun and the stealthing's still passable.
Thank fuck for the Deniable Ops mode. It saves the whole thing in my opinion, even as a singleplayer game.
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SPOT ON
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Preliminary conclusion : more fun to play than I expected & Deniable Ops is perhaps the game its best asset.
Overall ; BETTER than Metal Gear Solid 4, but not without its faults.
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And again, please stop using scores, EG. Dead Space was not a 7. Metro 2033 was NOT an 8 ( so bad that it's the only game I have never finished and don't intend on finishing ). MW2 was not a 9, and SC:C is definitely at least an 8. If you can't score games properly, don't bother at all.
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Forgot to say... got to give big credits on the enemyīs AI... big improvement from last editions!
The score given here is well on the spot! Iīm a big fan of Splinter Cell saga and do understand why the 7/10 - this edition is not quite faithfull to previous, it has drifted somewhere else, to a more battle shoot intensive thing, instead of the quite pace sneaky game! The score is probably given by someone who really knows what Splinter Cell is all about (I think)!
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