Sonic the Hedgehog Review
Back when it was good.
Version tested: Xbox 360
SEGA on Xbox Live Arcade? About bloody time. Having lovelessly thrown anything and everything onto the Megadrive channel of the Wii's Virtual Console - complete with those wonderful 50Hz borders we know you all love - we knew it was only a matter of time before it started repeating the trick on the Xbox 360. And with typical determination to eke every last cent out of its biggest franchise, it has rolled out one of the big guns first. Yes, the inspirational Yuji Naka Mega Drive masterpiece, which catapulted the firm to worldwide success way back in 1991, Sonic The Hedgehog. Truly, if there were a proper gaming Hall of Fame to speak of, Sonic would be one of the first entrants.
As such, the game's ubiquity and endless re-issues ensures that this 16-bit platformer needs absolutely no introduction. By now, the blistering side-scrolling, ring-collecting gameplay and distinct, detailed visuals will be etched in your minds to such an extent that you'll already be humming the various theme tunes as if they'd just been on the radio. We've all been exposed to the game that many times over the years, you could practically relive the entire experience in your head by just sitting back, closing your eyes and sinking into a Sonic-themed trance for a few minutes. There. I've just saved you some money. Donations via PayPal, please.
When Mario was The Enemy

Grab fifty rings before a level ends and play a bonus round to snag the Chaos Emeralds.
As with a lot of games of its time, it wasn't especially long, but that hardly mattered one bit. In fact, taking a glance at the 12 Achievements, one of them is finishing the entire game in under 40 minutes, or finishing Green Hill Zone One in under one-minute-thirty-five. The challenge, really, is being so practised at the game, and so aware of its secrets and shortcuts that you can just bomb through it in a dizzy frenzy of timed leaps of faith. At times it's just so intense and relentless, your eyes might never be the same again. But like any good platformer should, it ebbs and flow, with more considered trap-laden sections breaking up Yuji Naka's grin-inducing desire to show off just how much the Megadrive could do. At the time, it was as much of a tech demo to wow people into buying the console as it was a game. It worked.
Then, as now, it's a well-honed, refined, secret-packed yet lovably simplistic jump-and-collect affair, complete with an almost unending number of traps designed to catch you out and send you careering back to the last checkpoint. But with a paltry three lives to get through the game, such arcane design mechanisms don't really wash with today's less patient gamers - so SEGA has thoughtfully included a save-game function that allows you to chip through the game at your own pace, and mercifully avoids the potential irritation of having to replay the same levels over and over again. If doing it the old school way is your preference, you can do that, too, but it's good to see SEGA considering that not everyone has Ninja 1991 skills, and might just, you know, want to get through the game and see what the later levels have to offer. Such an approach works in other senses, too, in that it gives players the chance to practice specific levels as they see fit, before, perhaps, playing the whole thing in one go. Not everyone really wants to have to play the same zones over and over again, and rightly so.
A word of caution, though. Although Microsoft and SEGA might make a big deal about upscaled graphics and so on, the effect of having the game displayed in high definition really doesn't help mask the limitations of blowing up low-resolution retro games onto gigantic high-definition screens. Naturally, what looked sharp, bright and beautiful in 1991 doesn't look so great in 2007. But, helpfully, they have provided a solution, with the option to smooth out the visuals within the game's menu. It's a bit weird to begin with. Your eyes might not appreciate the stylistic change, but, on balance, it does a decent job of retaining the cartoon quality of how the game was intended to look. Either way you want to view it, the game still stands out as a landmark title even now. The very fact that it represents a huge leap for 2D games back then has meant that it hasn't actually dated that badly at all - and with its fast, smooth-scrolling, excellent character design, and cute animations all looking great even now, it's not hard to see why.
The halcyon days of borders

The smoothed out graphics aren't as offensive as you might expect.
What is harder to accept, though, is the curious decision to leave small borders on the top and bottom of the screen by default - as if SEGA and Backbone Entertainment were actually trying to remind European gamers what it was like in the days before console games were properly converted for PAL. We can only assume it was to ensure it complies with 50Hz TVs, but you don't see this on other XBLA titles, so who knows? Maybe our US readers can tell us if their version is bordered initially, too. Either way, it seems like an odd thing to do. Happily, you can go into the settings and stretch the screen out (both horizontally and vertically) - just as you can in the SEGA Mega Drive Collection, so it's no big deal.
Beyond that, there's really very little to report about Sonic The Hedgehog on Xbox Live Arcade. There's a single 'All Time Best Score' leaderboard, but no attempt at injecting new modes, new difficulty levels or any kind of multiplayer, thankfully. It matters not. For your 400 points you get an absolute nailed-down classic that is, in many respects, just as much fun today as it was back when it was released. Sadly, you can't talk about Sonic without also making reference of the fact that it has been released on goodness knows how many compilations for, comparatively, a fraction of the cost, and that most of you will have played the bloody thing to death. But sod that argument for a moment: this is undiluted, old-school platforming goodness at its most refined for a few quid, and a true landmark title that any fan of the genre should have in their collection. And with a free trial available for the doubters, it'd be rude not to have a peek.
9 / 10
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Comments (65) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Great to see this on XBLA... for 400 points ... BARGAIN!
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de da da de da de da da
deladede
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Sonic 3 & Knuckles > 1 & 2
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SEGA give you a character made for speed, then cover the levels in so many traps it's almost impossible to walk a few steps without hitting something. Needless to say i bought it. o_O
Edit: "or finishing Green Hill Zone One in under one-minute-thirty-five" - I don't mean to be a pedant, but i think it's just 35 seconds. That or i raced through the level for nothing.
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Default borders for me too.
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I can muster 28 seconds on the first level, with the 50+rings - I've seen others do it in 25 :,{
Your turn for faceless/proofless virtual penis comparison - the shorter with the more rings snagged the better...!
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'Mario with coons' - is that some kind of old skool racist propaganda game?
/runs
XD
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There isn't an achievement for completing the entire zone in 1m 35s. I got 200/200 the other day, and don't remember seeing that one.
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It's the crossover game with LocoRoco.
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Also turn on smoothing which seems to be 2xSAI so it looks even better/cleaner on the larger screens (don't do this if want a pixel perfect Megadrive experience though), I like it though cleans as the edges up just enough to make it more pleasing on the eyes.
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"Mario with coons was better in that respect"
SUPERROFLMAOADVENTURE!
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Der der der der etc etc....
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Ohhhh, and one of the Mickey Mouse games was excellent too.
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Ah, that all depends on whether the Saturn version of Nights ever appears on the XBLA.
Likelyhood - judging by Sega's relentless porting of Sonic & Golden Axe... zero.
ryz
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No doubt we'll have to wait for the PS3, Ngage & Gizmondo versions of Sonic and Golden Axe before they even consider porting... Streets of Rage pt. 1 and Alex Kidd, followed by Altered beast on all formats...
I bloody well lost my copy of Mickey & Donald - along with Shadow Dancer & Mortal Kombat - somehow...
bloody theiving Longsight kids (or bloody absent minded young ryze)!!
ryz.
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Of course, same goes for the Wii owners and the GC version of the game.
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Rolling staaaart!
Fiiiiiiinish!
If there is one thing that sega are awesome at, it's singing words in such a way that it's etched into your brain forever.
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MUCH better than the VC version, pisses all over it. It doesn't run in slow motion for a start.
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Gotta say - Sega were my Disney.
That's how good Sega once were.
Fond childhood and teenage memories of:
Outrun
After Burner
Hang On
Turbo Outrun
Sonic
Virtua Racing
Virtua Fighter
Daytona
Sega Rally...
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Wondering how this doesn't deserve a 10.
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Hell yes!
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up, down, lef, right, A,B,C, start...something like that?
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Up, down, left, right, A+Start.
Editor mode was (IIRC)
Up+C, down+C, left+C, right+C, A+B+C+Start. (May have been A+Start)
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Doing it fast was just for fun, but 100 (I think, tho that sounds a lot) rings at the end let you into the weird, pinball-style bonus stages to get the emeralds (and a crap-load of extra lives, back when number of lives actually meant something).
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S&K levels were teh awesome, moreso than S3 but of course that's no issue when it's S3&K.""
Meh, I only liked Lava Reef Zone. And it was not worth going through Sandopolis. The whole game was a bit of a grind for me.
This game is platforming perfection.
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Also on the first special stage, if you don't press anything from the start you are automatically taken to the crystals.
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Wow, is that true? I feel kinda sad that I never found that out.
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Guess it depends on the art style?
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No need to get it for the 360 now.
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It's a classic, obviously, but I'm still disappointed.
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EDIT - Also, can anyone remember what happened when you plugged in the other games into the knuckles cart? I vaguely remember that you got some bonus stuff on Sonic 2 as well.
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True it is.
"Also, can anyone remember what happened when you plugged in the other games into the knuckles cart? I vaguely remember that you got some bonus stuff on Sonic 2 as well."
You get to play Sonic 2 as Knuckles, but since the levels weren't designed for his abilities it doesn't really add much.
When you 'locked-on' Sonic 1 you got to play hundreds of Sonic 3 style special stages.
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You get the same thing as Sonic 1 if you lock-on *any* megadrive game, regardless what it is.
I think it might've coloured the background according to the game's colour palette, too, but i'm not sure.
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You don't say.
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There were two other differences: The last special stage was easier (the rings were not dotted around but actually in loops) and Knuckles didn't jump quite has high. WHICH MADE THE LAST BOSS VERY ANNOYING. He jumped and then glitched into Robotnik's spikey arm A LOT. AND DIED. A LOT.
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The Disney efforts seem to have vanished as far as re-releases go. I've always wanted a Disney Classic pack consisting of...
1) Quackshot (MD)
2) World of Illusion (MD)
3) Aladdin (MD)
4) Castle of Illusion (MD)
5) Toy Story (MD)
6) Lucky Dime Caper (MS)
...and probably a few others for good measure, Jungle Book, Lion King etc, they didn't make many stinkers.
Sadly the rights are/were all over the place, Virgin Interactive made quite a few and none of their games have ever resurfaced iirc, Mickey Mania was made by Sony so you won't see that on XBLA, and the rest were made by Sega (I have all of these on my shelf!)
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Didn't realise Sony published it, i'm quite shocked. Turns out Traveller's Tales developed it though, so there's at least the smallest chance. Great game though.
Not that this thread is still going anymore, but just for the record i'd love to see something like Sonic 4 on XBLA, or a brand new MegaDrive-style Sonic. The old stuff is alright, but some new SEGA games would be great.
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like the one on the ds you mean?
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Either of the DS games on XBLA would be good.
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I think it might've coloured the background according to the game's colour palette, too, but i'm not sure."
IIRC Sonic 1 gave you hundreds of stages to work through, and locking-on any other MD game jumped you to a specific one.
EDIT:
Yep - [link url=http://en.wi kipedia.org/wiki/Blue_Sphere
]http://en.wi kipedia.org/wiki/Blue_Sphere
[/link]
Evidently it would take 255 years of non-stop playing to beat the game. That's VFM.
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Never heard of him.
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*puts MD in loft where it lives for 100 years*
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