Sonic and the Secret Rings Review
All hail the comeback kid.
Version tested: Wii
Like many people, I've got a friend who has a bit of a Michael Jackson thing going on. Not a crazy "We Love You Michael" type, before you start rolling your eyes. Just a relatively rational fan, who liked him back when the singing and the dancing were so good that we were all prepared to ignore the lightened skin and bizarre media reports. So, to her, it's still pretty exciting every time it looks like Jackson is going to hop back out on stage and do some of the dancing and singing again. Every time, she tells me, there's a whirlwind of speculation in Jackson fandom. This time, he's putting a decade of nasal necrosis, babies dangling out hotel windows, extraordinary court cases and flirtations with bankruptcy behind him for once and for all. He'll sing and dance again, and there might even be new material. It'll be back to the good old days.
Every time, of course, she's bitterly disappointed. With every public appearance he seems more like whispering, broken shade of the man who so eloquently denied fathering Billie-Jean's child - and yet somehow, she always falls for the hyperbole again a few months later. Okay, so it didn't happen last time, but how about this time? Could this be the one?
Is she mental? Undeniably. Absolutely raving loco. However, as gamers, we should be able to sympathise, because it's not like we don't have our own icons, our own star figures of yesteryear who are trading off memories and haven't done anything half decent in years. Case in point; Sonic the Hedgehog. Once, he stood toe to toe with Mario, and he was leaping around the Green Hill Zone before the majority of modern icons were twinkles in the eyes of their creators. In recent years, though, every home console Sonic title has been worse than the previous game - with only the solid PSP title, and the actually rather good DS title, to rescue the quality of the franchise in any way.
And yet... we can't let go. Every time a new Sonic appears on the horizon, we fervently hope that this will be The One. This will end the downward spiral. It will bring back the Good Old Days, when Sonic was a blur of speed with a cheeky grin attached, before the bad times. Sonic may be drunk, unshaven, surrounded by Johnny-come-lately sycophants like Shadow and Big The Cat who were attracted only by his wealth and fame, and snorting crushed-up golden rings from the breasts of cheap hookers - but he was great once, and somewhere we all believe that he'll be great again.
We believe this, and every single time, we're utterly disappointed. Every single time, after playing the latest excerable muck, we claim to be totally over Sonic. We get more and more cynical, more and more derisive... But with child-like innocence, we bounce back, and secretly click on the screenshots of the next Sonic game. Maybe this time...
Are we mental? Undeniably. But sometimes it pays to keep the faith. The wait is over. Sonic is back.
Blue Flash

The whole game has a Middle Eastern theme, but each zone still has a distinct feel - and its own potplants.
Sonic and the Secret Rings may be the worst name for a Sonic game in quite some time, but it doesn't matter - it's by far the best game the blue spiny one has starred in for years. Not only that, it's the first 3D Sonic game which genuinely works; a game which strips down the model created in Sonic Adventure to the core elements which made it fun, disposes of the dross which wasn't fun, and constructs a genuinely great experience from it.
The premise of this Sonic is a bit of a departure from previous games in the series. Sonic is called upon by a genie named Shahara, who inhabits the world of the famous book Arabian Nights, and is informed that an evil Djinn is attempting to absorb the power of the book. Sonic is then pulled into the world of the book, and the game takes places across a variety of worlds ("chapters") which are contained within its pages. While these worlds do conform to game stereotypes to some extent, and each one is themed differently, they all conform to some extent to the central art style and theme of the game. This makes it altogether more cohesive than previous Sonic titles.
The storyline is bound together using hand-painted cutscenes, which is another artistic departure from Sonic's recent outings. Although the paintings are animated to some extent, the effect which the designers are aiming for is paint on parchment, and the resulting visuals are striking and interesting - vastly more so than the bog-standard rendered movies we're used to in Sonic games. The cutscenes are all fully voiced, which unfortunately exposes you to the horror of having to listen to some of the most utterly awful voice acting we've ever heard. Thankfully, you can select Japanese with subtitles, which may be less comprehensible but is much easier on the ear.
In gameplay terms, the premise of the game has one absolutely crucial effect - since Sonic has been dragged into the world of Arabian Nights alone, this game is about Sonic. You play as Sonic - not as Knuckles, not as Tails, not as Amy, not as Shadow, and not as any of the other misfits who seem to occupy most of the screen time in recent Sonic Adventure style titles. This is a Sonic game; you play Sonic. You go very fast and you jump on things. That's what Sonic does, and the dawning realisation that that's exactly what this game planned to focus on for its entire duration made the first vestiges of a smile touch the corners of our mouths.

Things we've learned from videogames: red streaks mean you're going really, really fast.
That smile widened to a broad grin when we discovered that not only do you play as Sonic throughout the game, but that playing as Sonic is awesome. The game is, in effect, a series of vast, sprawling levels, through which you move partially on rails. Left to his own devices, Sonic automatically accelerates and takes the right direction through the level; your job is to jump obstacles, steer left and right (within the confines of the rails) to pick up rings and pearls, deal with enemies and hop between platforms, rails and other such handy bits of scenery. There's a brake, but no forward or accelerate button; acceleration is Sonic's default state. Assuming you don't screw up and run him into an obstacle, he'll start out at jogging pace and rapidly get up to breakneck speed.
Tilted Generation
The controls for the game make excellent use of the Wiimote. In this instance, you hold the remote horizontally, with your left thumb on the D-pad (although this is only used for menu selection) and your right thumb over the 1 and 2 buttons. To steer, you tilt from side to side, and this is a motion which becomes incredibly natural after only a few minutes with the game, and allows for very precise adjustment to pick up tricky lines of rings. To brake, you press 1; to walk backwards (which you'll rarely need to do), you tilt the Wiimote back towards yourself. To jump, you press 2 - a short tap for a quick leap, while holding it down will charge up a more powerful jump. In either case, thrusting the controller forward while jumping will send Sonic hurtling forward through the air, or, if an enemy is nearby, will perform a mid-air homing attack on that enemy.
It's a simple and intuitive system, but what's more important is that Sonic and the Secret Rings plays to the strengths of its control system rather than exposing its weaknesses. This system would, frankly, be completely crap for a game with a lot of combat in it, so Secret Rings places enemies sparsely, and generally uses them as platforms which you use to access new parts of the level rather than as obstacles. Equally, the tilt system is great for moving within a preset lane, but wouldn't be so hot for taking tight corners. So, to compensate, all of the tight corners in the game are actually built into the on-rails system, and Sonic moves around them automatically.

The floating ruins give the art team a chance to show off their insanely pretty skies.
The result of these decisions, and of a general attention to detail in the level design of the game, is that you spend most of your time running through at stunning speed. As anyone who wrung enjoyment out of the Sonic Adventure titles can attest, it's those moments which provided the real adrenaline rush. Secret Rings essentially takes those brilliant, high-octane moments and makes a full-size game out of them, with a selection of superbly designed levels to race through and a variety of missions, objectives and goals on each level to provide different types of challenge.
In a sense, this is a black mark on Secret Rings' copybook - the selection of actual levels is small, with the game choosing instead to offer a variety of missions on each level. However, while it's initially a little bit disconcerting to be dumped back onto the level you just thought you'd finished, it quickly becomes apparent that this system is actually preferable in many ways to the throwaway levels of the Sonic Adventure games. Secret Rings encourages players to master its levels, treating each one like a track in a racing game rather than a conventional single-player level to be blasted through and forgotten.
Your first meeting with each level will be a run through the entire stage; after that, several missions on that stage are opened up. The objectives in these missions can be mind-bogglingly tricky in places, but often simply require a few attempts to get the hang of what exactly is required. By the time you've done a couple of missions, there's a very satisfying feeling of having really got to grips with even the tricky parts of the level - although getting better rankings and completing the tougher missions may still be a long way off. The downside is that on your first few run-throughs, some of the more tricky levels expect you to progress through trial and error. And while forgiving placement of checkpoints generally means that you won't end up with Wiimote-hurling frustration levels, it's still rather weak for a game in this day and age to be asking players to learn through trial and error because of avoidable blind spots and annoying leaps of faith.
Third Wheel

It's by far the best-looking Wii game on the shelves so far - which should silence some naysayers.
The core single-player game in Secret Rings isn't huge, but despite the relatively limited amount of content, there are a fair few hours to it. There''s probably a solid weekend's enjoyment for a decent player, with plenty left to do in terms of earning better rankings if the game has really hooked you at that point. The tight focus on a set amount of content has also allowed the team to craft one of the best-looking games on the Wii - and this is arguably the first title to actually show that the system has potential greater than its predecessor, the GameCube.
Secret Rings is by no means on a level with Xbox 360 or PS3 titles, but it's certainly comparable with the absolute best that the last generation had on offer. A combination of solid graphics and great artwork make for a title which is visually more appealing than the more technologically advanced, but ultimately drab and soulless, Sonic the Hedgehog title on next-gen consoles. Best of all, the framerate is consistent and excellent, and we didn't notice a single glitch or stutter even in the incredibly fast and heavily populated areas of the game.
The audio is a bit more problematic, sadly. And while we've already mentioned the dreadful voice acting (solved by switching languages), the music is equally awful. In places, there's fantastic incidental music which properly evokes the Arabian Nights theme which the game uses for its artwork, but the remainder of the music is shockingly bad teenagers-in-a-garage rock.
It doesn't even have the irony or the tongue-in-cheek tweeness of the rock tracks in Sonic Adventure; it's like someone just found half a dozen wannabe Fred Durst types on MySpace and stuck them on the soundtrack for the hell of it. We don't know who, exactly, decided that Sonic's tastes in music were going to run to dull American rock for teenagers who don't want to tidy their bedrooms (and are too young to appreciate good stuff to refuse to tidy their bedrooms to), but we suspect that he may be just a touch tone deaf.

Sonic gets heartburn - presumably because someone left cow milk out in a saucer for him at night.
The final aspect of the presentation is the addition of a completely spurious four-player mode, which consists of a number of Wiimote mini-games which are totally unrelated to the single-player game, and whose quality varies wildly. Well, not that wildly - it varies between "awful" and "decent", with not a "good" or a "great" in sight. To be honest, we have no idea why these party-games have been added, except perhaps to pad out the feature-list on the back of the box. Any Wii player who owns Wii Play, Wario Ware or even the somewhat derided Monkey Ball Banana Blitz already has a much, much better selection of mini-games available to them. We simply can't think of any situation where you'd pop Secret Rings into the Wii for some party-game action in preference to any of those titles. A multiplayer race or challenge mode set in the context of the main game would have been good. These lame mini-games merely serve to cheapen the whole package, and drag down a game which is excellent in many other ways.
Sonic Boom
There's a lot to be happy about in Sonic and the Secret Rings. It's a stripped-down and extremely polished game which successfully captures the essence of what made Sonic fun and exciting in the first place. Moreover, it reverses the horrible trend which Sonic Adventure (and latterly Sonic the Hedgehog) titles had followed, namely adding more characters and more pointless gameplay styles in the hope that if enough mud was thrown at the wall, some of it would stick. Secret Rings' developers understand that very often, less is more; this game has less characters, less variety of gameplay, less buttons on its control layout and less superflous features, and it's a far, far better game for it.
Sonic and the Secret Rings is a very bold step in the right direction, and we're delighted to see it happen. It's not perfect by any means; it still carries through some of the flaws that have afflicted Sonic for years, such as leap-of-faith jumps and sections which can only be completed by learning the track through trial and error. The presentation also needs work in some areas, and the multiplayer mini-games are frankly crap. However, this is a game about Going Fast and Jumping, and, at last, its designers have realised that that's exactly what we want to do with Sonic. The Going Fast is brilliant, the Jumping is fantastic, and we have big smiles on our faces. Sonic is back.
8 / 10
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Happy Action Theater Review
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
ModNation Racers: Road Trip Review
-
Project Draco's final name is Crimson Dragon
-
PlayStation Vita trailer launches new Sony campaign
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
Wii RPG Pandora's Tower release date
-
Resistance: Burning Skies PS Vita release date
-
Rockstar mulling LA Noire 2 development
-
Latest SSX footage shows off Moby
-
Sony confirms PS Vita 1st Party digital only game prices
-
Face-Off: Final Fantasy 13-2
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
3DS Ambassador Super Mario Bros. game updated
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
DICE working on multiple Battlefield 3 fixes
-
Mojang: no plans for Minecraft on Vita
-
Who Killed Rare?
-
Halo 4 Master Chief action figure flaunts new suit design
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Uncharted: Golden Abyss trailer readies for launch









Comments (107) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Glad to hear that it is.
Comment below viewing threshold Show
Oh the irony.
Come back SEGA, please come back!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Killer app? Hardly! It does sound like fun, tho'....
Comment below viewing threshold Show
Me included
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not really my bag, but its nice to see some decent examples coming out as I know it has a lot of fans.
Comment below viewing threshold Show
Comment below viewing threshold Show
I know it's going to get Sega fanboys wetting their panties, but I doubt this will shift that many Wiis...
Comment below viewing threshold Show
Comment below viewing threshold Show
*sigh*.... I know.... Still glad the lill' hog is still alive, though.
Comment below viewing threshold Show
/is still a little dubious
Comment below viewing threshold Show
/buys
/Is bankrupted...
Comment below viewing threshold Show
HERETIC. UNBELIEVER.
Don't listen to him, Sega, it should be all on up from here. Out with dodgy rock riffs! Out with evil voice acting! On with multiplayer racing! Just think Wipeout with spikes and jumping, dammit.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
...but I want this!
Comment below viewing threshold Show
sonic really isn't back.
_________
You no likey?
Comment below viewing threshold Show
BURN ALL THE SONIC HATERS!
/Takes medication
Comment below viewing threshold Show
Comment below viewing threshold Show
sonic really isn't back.
_________
You no likey?
He only likes games on Sony platforms
Comment below viewing threshold Show
Comment below viewing threshold Show
Hopefully it will sell by the bucketload, and someone in Sega towers will take note.
Does anyone know if this was developed by the same Team Sonic who made the other abortion or did Sega do a core/crystal dynamics style hand off?
Comment below viewing threshold Show
If you really think that Sonic is anything like as big a license as Zelda then you really are living in the nineties
I sincerely doubt this title, or any Sonic title - no matter how good, will be much of a system-seller.
Comment below viewing threshold Show
Wonder if it means the same for Sony.
Comment below viewing threshold Show
Comment below viewing threshold Show
Nope, just a Sonic fanboy
Comment below viewing threshold Show
But he should be allowed to express his enthusiasm, yes? In a dignified and decorous fashion. It's not like he's threatening to say, go round and poison your water supply and firebomb your house for saying that Sonic isn't as big as Zelda. Not at all.
/eyelid twitches
Comment below viewing threshold Show
/Checks play.com
/Yelp of joy!
Now what am I supposed to do, my PS3 should arrive soon and I'm supposed to be going out tonight. Gaaaah, damn March being the second Xmas of videogames!
Comment below viewing threshold Show
Help please rich people.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks
Comment below viewing threshold Show
No mention is made of the skill building aspect, which is completely integral to the game, and at least worthy of a mention. Surely the first four paragraphs would have been better dedicated to actually talking about the game?
The D-Pad is used for more than just menu navigation - read the manual. It's under 'speed break' and 'time break.'
I'm apalled.
Comment below viewing threshold Show
It should be seen as another good game to get and play.
Comment below viewing threshold Show
i'll be picking this one up pronto
;op
Comment below viewing threshold Show
You're right though, I forgot to mention the speed up / slow down stuff - completely slipped my mind. Mea culpa. However, again, this really isn't a big element of the gameplay - I think I used it half a dozen times because it looked cool, not because it was actually necessary to progress.
Comment below viewing threshold Show
Comment below viewing threshold Show
I apologise if I sound rude, that's not my intention - I can sympathise with the amount of shit games journalists get for expressing their opinions on a game, I'm just somewhat befuddled.
Edit - it probably is one of the best looking Wii games!
Comment below viewing threshold Show
Next Wii Purchase for me!!
Comment below viewing threshold Show
Comment below viewing threshold Show
At least when i finally get a wii, there's a sonic game worth buying for it now
Comment below viewing threshold Show
However, yes, you DO sound a bit rude, as I'm sure you're perfectly aware. Posting here (and mailing our team via the site contact form) and saying that you reckon I haven't even played the game is pretty much the equivalent of me following you into work one day and walking around shouting "LOOK AT THIS IDIOT! HE HAS NO IDEA WHAT HE'S DOING!" - so I apologise if my response seemed a little curt, but while I respect your right to disagree with how I've chosen to review the game, I'd prefer if you didn't call me incompetent and a liar in the process...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's the first time on EG that I read that constructive feedback is considered rude. Is that the official stance?
I did enjoy reading it btw, I just wonder how often features aren't mentioned, because they don't mean anything to a particular reviewer.
Comment below viewing threshold Show
Comment below viewing threshold Show
Who would have thought the best Sonic games of recent years would be on Nintendo platforms? It still feels wrong to me seeing a Sega logo on screen while playing a Nintendo console.
Comment below viewing threshold Show
I must admit it really pisses me off when valuable page space is wasted - I like my game details, thouhg in this review I'll make an exception because it's so true and made me feel all warm and fuzzy!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
haha sorry but the girlfriend really likes the bowling so i have to stay on top form lol
edit: the ring is on sonics middle finger 'cos it looks better when flipping the bird to the other characters that thankfully never made it into the game
Comment below viewing threshold Show
Comment below viewing threshold Show
edit: the ring is on sonics middle finger 'cos it looks better when flipping the bird to the other characters that thankfully never made it into the game
-----------------------------
i thought, Knuckles, Shadow (before the guns), Rouge and Blaze were pretty cool
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
A genuine grammatical question rather than me being arsey.
Comment below viewing threshold Show
They tried with sonic on the 360, and it looked wrong. You cant have a cartoony sonic running around a realistic world.
But if you make everything look cartoony, then it wont look very "next gen".
Looking at those shots, no they couldnt be done EXACTLY the same at decent framerates on the ps2. You WOULD have to cut them down, but people probably wouldnt notice the difference, and it'd probably run at lower framerates - but again, people nowadays dont seem to care about lower framerates either.
But that's not the point. Is it fun? Yes.. Who cares what it looks like then? Id rather have a fun game with cartoony gfx which (Due to their very nature) may look last gen.. Than a next gen looking game.. which doesnt suit the sonic universe and plays as shocking as the 360 one (apparently - never played it) did.
Comment below viewing threshold Show
Nintendo starting to do well with home consoles. Sega making good games. I've just gone back in time 12 years when gaming was actually good. Couldn't be happier. Brilliant.
Comment below viewing threshold Show
Oh look ^
There's one already.
Comment below viewing threshold Show
Comment below viewing threshold Show
Listen, WHO GIVES A FLYING FUCK WHETHER IT CAN BE DONE ON OTHER CONSOLES?
It's on the Wii, that's the platform it was designed for, and that's where you can play it. And actually have fun with. Instead of doing this shit in forums. PERIOD.
Comment below viewing threshold Show
Comment below viewing threshold Show
I for one am happy to see a good sonic game.. i'll probably buy it (renting it first just in case though .. as some reviewers dont seem to agree)
Comment below viewing threshold Show
Comment below viewing threshold Show
This will continue as long as the wii is outselling those machines, and the fangirls get desperate about trying desperately to make people buy their machine instead.
If the wii starts selling less than the other two, then the posts will turn into "har har.. the wii is dead, it's gone the way of the cube,etc".
Actually kiddywinks.. By posting this, it means you guys no-longer ever have to post this stuff ever again! Yay!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I still think that the hedgehog belongs in 2D, completing the first levels of games in 23 or so seconds (ah, Emerald Hill Zone) but this may well be the one to turn me (and others) around.
Comment below viewing threshold Show
Once you level up it goes absolute bananas though, and rocks beyond recent Sonic comprehension.
Comment below viewing threshold Show
Comment below viewing threshold Show
And I don't think you can compare this to Wii Play or WarioWare as they are different types of games.
Just my tuppence worth if anyone's interested...
Comment below viewing threshold Show
---------
And a general question to all Wii owners, if a few wouldn't mind giving me your opinions about this...
Just how tiring does it get using the Wii controller? As someone with an illness which results in me feeling very tired and getting a lot of pain even without much physical exertion, the idea of having to hold or wave the controller in the air has always been my biggest worry about buying a Wii. I've seen people say that the games don't usually require as much physical movement as people often expect, but i've also read a lot of reports of healthy people feeling sore from the way in which they had to use the controller. I just can't seem to find a straight answer about this. If a perfectly healthy person finds that their arms ache after a half hour gaming session, it would almost certainly mean that the control method would be unusable for me. So, any input would be welcome...
Comment below viewing threshold Show
first of all sorry to hear you have an illness. to answer ur question, in all honesty it depends on the game itself as the remote is very versatile i've found. for example some of the minigames in rayman are quite simply exhausting as they are designed to be that way, whereas Twilight Princess is quite possibly the most comfortable and lazy ive ever been in my life while playing a game thanks to the controller being in 2 pieces so you can play from wherever your arms lay. if u look at some videos of people controlling metroid prime 3 also you can barely see any movement at all as very slight wrist adjustments are required for that game.
Comment below viewing threshold Show
Comment below viewing threshold Show
My stance is that a review first and foremost should be as engaging and effective in communicating the quality of a game as possible. To do this, it should mention features if they are essential to the experience - less relevant features (and unnecessary modes, even) could rightly be ignored, because if the reviewer gets it right, they will be as unimportant to you as they were to him/her.
It is, in my view, part of what it takes to be a good reviewer - to understand which parts of the game that are necessary to mention and criticise, and which parts that aren't. Conciseness is important.
Comment below viewing threshold Show
Bullplop.
Watch kids channels and you'll see how strong sonic is. The latest cartoons are from late last year-this year.
Heck my 5 years old sister loves sonic, and I wasn't much older when I first encountered the blue bastard.
There is a reason why the crappy sonic games still sell.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds like every 3D Mario game so far to me so no complaints from me.
The fact that after all these years Sega still hasn't learned that leaps of faith do not add anything to the gameplay - in fact may even piss some people off - is worrying though.
Anyway, thanks for the great review. I don't think I would have picked this one up if I hadn't read it
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds like they just took those and put motion controls on them, i guess.. If that's the case, then this sounds like a must-have
although, what's with the dodgy-ass storyline? I mean, even compared to the old titles, that storyline's dodgerific
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If you want to see a horrible storyline, you should really see Sonic Rivals.
Comment below viewing threshold Show
Took a while to get into the controls, but so far i'm loving it.
(Agree about the music and shoddy acting though)
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks for the input. Sounds like i might be okay with the controls in most games then, and just have to be careful not to get carried away while playing (easier said than done - memories of creaking SNES pads in the middle of a hard fought game of Super Tennis just came to mind - but probably possible with a little re-training of the old brain/game interface). It's really useful to hear the thoughts of a couple of people who've spent some time with the console, so cheers.
'Lazy wrist movements for the win' it is then. ;o)
Comment below viewing threshold Show
Comment below viewing threshold Show
First impressions, quite simply: FUN
Having a great time playing it, and it does look superb. It's about as close to a 2D platformer as a full-on 3D experience is going to get in my opinion, the relatively limited control instantly solves 99% of the problems so heavily apparent in recent Sonic efforts. Love it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show