Jump to navigation
Advertisement

Sonic and the Secret Rings Review

Wii Review by Rob Fahey

2 March, 2007

Like many people, I've got a friend who has a bit of a Michael Jackson thing going on. Not a crazy "We Love You Michael" type, before you start rolling your eyes. Just a relatively rational fan, who liked him back when the singing and the dancing were so good that we were all prepared to ignore the lightened skin and bizarre media reports. So, to her, it's still pretty exciting every time it looks like Jackson is going to hop back out on stage and do some of the dancing and singing again. Every time, she tells me, there's a whirlwind of speculation in Jackson fandom. This time, he's putting a decade of nasal necrosis, babies dangling out hotel windows, extraordinary court cases and flirtations with bankruptcy behind him for once and for all. He'll sing and dance again, and there might even be new material. It'll be back to the good old days.

Every time, of course, she's bitterly disappointed. With every public appearance he seems more like whispering, broken shade of the man who so eloquently denied fathering Billie-Jean's child - and yet somehow, she always falls for the hyperbole again a few months later. Okay, so it didn't happen last time, but how about this time? Could this be the one?

Is she mental? Undeniably. Absolutely raving loco. However, as gamers, we should be able to sympathise, because it's not like we don't have our own icons, our own star figures of yesteryear who are trading off memories and haven't done anything half decent in years. Case in point; Sonic the Hedgehog. Once, he stood toe to toe with Mario, and he was leaping around the Green Hill Zone before the majority of modern icons were twinkles in the eyes of their creators. In recent years, though, every home console Sonic title has been worse than the previous game - with only the solid PSP title, and the actually rather good DS title, to rescue the quality of the franchise in any way.

And yet... we can't let go. Every time a new Sonic appears on the horizon, we fervently hope that this will be The One. This will end the downward spiral. It will bring back the Good Old Days, when Sonic was a blur of speed with a cheeky grin attached, before the bad times. Sonic may be drunk, unshaven, surrounded by Johnny-come-lately sycophants like Shadow and Big The Cat who were attracted only by his wealth and fame, and snorting crushed-up golden rings from the breasts of cheap hookers - but he was great once, and somewhere we all believe that he'll be great again.

We believe this, and every single time, we're utterly disappointed. Every single time, after playing the latest excerable muck, we claim to be totally over Sonic. We get more and more cynical, more and more derisive... But with child-like innocence, we bounce back, and secretly click on the screenshots of the next Sonic game. Maybe this time...

Are we mental? Undeniably. But sometimes it pays to keep the faith. The wait is over. Sonic is back.

Blue Flash

'Sonic and the Secret Rings' Screenshot 1

The whole game has a Middle Eastern theme, but each zone still has a distinct feel - and its own potplants.

Sonic and the Secret Rings may be the worst name for a Sonic game in quite some time, but it doesn't matter - it's by far the best game the blue spiny one has starred in for years. Not only that, it's the first 3D Sonic game which genuinely works; a game which strips down the model created in Sonic Adventure to the core elements which made it fun, disposes of the dross which wasn't fun, and constructs a genuinely great experience from it.

The premise of this Sonic is a bit of a departure from previous games in the series. Sonic is called upon by a genie named Shahara, who inhabits the world of the famous book Arabian Nights, and is informed that an evil Djinn is attempting to absorb the power of the book. Sonic is then pulled into the world of the book, and the game takes places across a variety of worlds ("chapters") which are contained within its pages. While these worlds do conform to game stereotypes to some extent, and each one is themed differently, they all conform to some extent to the central art style and theme of the game. This makes it altogether more cohesive than previous Sonic titles.

The storyline is bound together using hand-painted cutscenes, which is another artistic departure from Sonic's recent outings. Although the paintings are animated to some extent, the effect which the designers are aiming for is paint on parchment, and the resulting visuals are striking and interesting - vastly more so than the bog-standard rendered movies we're used to in Sonic games. The cutscenes are all fully voiced, which unfortunately exposes you to the horror of having to listen to some of the most utterly awful voice acting we've ever heard. Thankfully, you can select Japanese with subtitles, which may be less comprehensible but is much easier on the ear.

In gameplay terms, the premise of the game has one absolutely crucial effect - since Sonic has been dragged into the world of Arabian Nights alone, this game is about Sonic. You play as Sonic - not as Knuckles, not as Tails, not as Amy, not as Shadow, and not as any of the other misfits who seem to occupy most of the screen time in recent Sonic Adventure style titles. This is a Sonic game; you play Sonic. You go very fast and you jump on things. That's what Sonic does, and the dawning realisation that that's exactly what this game planned to focus on for its entire duration made the first vestiges of a smile touch the corners of our mouths.

'Sonic and the Secret Rings' Screenshot 2

Things we've learned from videogames: red streaks mean you're going really, really fast.

That smile widened to a broad grin when we discovered that not only do you play as Sonic throughout the game, but that playing as Sonic is awesome. The game is, in effect, a series of vast, sprawling levels, through which you move partially on rails. Left to his own devices, Sonic automatically accelerates and takes the right direction through the level; your job is to jump obstacles, steer left and right (within the confines of the rails) to pick up rings and pearls, deal with enemies and hop between platforms, rails and other such handy bits of scenery. There's a brake, but no forward or accelerate button; acceleration is Sonic's default state. Assuming you don't screw up and run him into an obstacle, he'll start out at jogging pace and rapidly get up to breakneck speed.

Tilted Generation

The controls for the game make excellent use of the Wiimote. In this instance, you hold the remote horizontally, with your left thumb on the D-pad (although this is only used for menu selection) and your right thumb over the 1 and 2 buttons. To steer, you tilt from side to side, and this is a motion which becomes incredibly natural after only a few minutes with the game, and allows for very precise adjustment to pick up tricky lines of rings. To brake, you press 1; to walk backwards (which you'll rarely need to do), you tilt the Wiimote back towards yourself. To jump, you press 2 - a short tap for a quick leap, while holding it down will charge up a more powerful jump. In either case, thrusting the controller forward while jumping will send Sonic hurtling forward through the air, or, if an enemy is nearby, will perform a mid-air homing attack on that enemy.

It's a simple and intuitive system, but what's more important is that Sonic and the Secret Rings plays to the strengths of its control system rather than exposing its weaknesses. This system would, frankly, be completely crap for a game with a lot of combat in it, so Secret Rings places enemies sparsely, and generally uses them as platforms which you use to access new parts of the level rather than as obstacles. Equally, the tilt system is great for moving within a preset lane, but wouldn't be so hot for taking tight corners. So, to compensate, all of the tight corners in the game are actually built into the on-rails system, and Sonic moves around them automatically.

'Sonic and the Secret Rings' Screenshot 5

The floating ruins give the art team a chance to show off their insanely pretty skies.

The result of these decisions, and of a general attention to detail in the level design of the game, is that you spend most of your time running through at stunning speed. As anyone who wrung enjoyment out of the Sonic Adventure titles can attest, it's those moments which provided the real adrenaline rush. Secret Rings essentially takes those brilliant, high-octane moments and makes a full-size game out of them, with a selection of superbly designed levels to race through and a variety of missions, objectives and goals on each level to provide different types of challenge.

In a sense, this is a black mark on Secret Rings' copybook - the selection of actual levels is small, with the game choosing instead to offer a variety of missions on each level. However, while it's initially a little bit disconcerting to be dumped back onto the level you just thought you'd finished, it quickly becomes apparent that this system is actually preferable in many ways to the throwaway levels of the Sonic Adventure games. Secret Rings encourages players to master its levels, treating each one like a track in a racing game rather than a conventional single-player level to be blasted through and forgotten.

Your first meeting with each level will be a run through the entire stage; after that, several missions on that stage are opened up. The objectives in these missions can be mind-bogglingly tricky in places, but often simply require a few attempts to get the hang of what exactly is required. By the time you've done a couple of missions, there's a very satisfying feeling of having really got to grips with even the tricky parts of the level - although getting better rankings and completing the tougher missions may still be a long way off. The downside is that on your first few run-throughs, some of the more tricky levels expect you to progress through trial and error. And while forgiving placement of checkpoints generally means that you won't end up with Wiimote-hurling frustration levels, it's still rather weak for a game in this day and age to be asking players to learn through trial and error because of avoidable blind spots and annoying leaps of faith.

Third Wheel

'Sonic and the Secret Rings' Screenshot 3

It's by far the best-looking Wii game on the shelves so far - which should silence some naysayers.

The core single-player game in Secret Rings isn't huge, but despite the relatively limited amount of content, there are a fair few hours to it. There''s probably a solid weekend's enjoyment for a decent player, with plenty left to do in terms of earning better rankings if the game has really hooked you at that point. The tight focus on a set amount of content has also allowed the team to craft one of the best-looking games on the Wii - and this is arguably the first title to actually show that the system has potential greater than its predecessor, the GameCube.

Secret Rings is by no means on a level with Xbox 360 or PS3 titles, but it's certainly comparable with the absolute best that the last generation had on offer. A combination of solid graphics and great artwork make for a title which is visually more appealing than the more technologically advanced, but ultimately drab and soulless, Sonic the Hedgehog title on next-gen consoles. Best of all, the framerate is consistent and excellent, and we didn't notice a single glitch or stutter even in the incredibly fast and heavily populated areas of the game.

The audio is a bit more problematic, sadly. And while we've already mentioned the dreadful voice acting (solved by switching languages), the music is equally awful. In places, there's fantastic incidental music which properly evokes the Arabian Nights theme which the game uses for its artwork, but the remainder of the music is shockingly bad teenagers-in-a-garage rock.

It doesn't even have the irony or the tongue-in-cheek tweeness of the rock tracks in Sonic Adventure; it's like someone just found half a dozen wannabe Fred Durst types on MySpace and stuck them on the soundtrack for the hell of it. We don't know who, exactly, decided that Sonic's tastes in music were going to run to dull American rock for teenagers who don't want to tidy their bedrooms (and are too young to appreciate good stuff to refuse to tidy their bedrooms to), but we suspect that he may be just a touch tone deaf.

'Sonic and the Secret Rings' Screenshot 4

Sonic gets heartburn - presumably because someone left cow milk out in a saucer for him at night.

The final aspect of the presentation is the addition of a completely spurious four-player mode, which consists of a number of Wiimote mini-games which are totally unrelated to the single-player game, and whose quality varies wildly. Well, not that wildly - it varies between "awful" and "decent", with not a "good" or a "great" in sight. To be honest, we have no idea why these party-games have been added, except perhaps to pad out the feature-list on the back of the box. Any Wii player who owns Wii Play, Wario Ware or even the somewhat derided Monkey Ball Banana Blitz already has a much, much better selection of mini-games available to them. We simply can't think of any situation where you'd pop Secret Rings into the Wii for some party-game action in preference to any of those titles. A multiplayer race or challenge mode set in the context of the main game would have been good. These lame mini-games merely serve to cheapen the whole package, and drag down a game which is excellent in many other ways.

Sonic Boom

There's a lot to be happy about in Sonic and the Secret Rings. It's a stripped-down and extremely polished game which successfully captures the essence of what made Sonic fun and exciting in the first place. Moreover, it reverses the horrible trend which Sonic Adventure (and latterly Sonic the Hedgehog) titles had followed, namely adding more characters and more pointless gameplay styles in the hope that if enough mud was thrown at the wall, some of it would stick. Secret Rings' developers understand that very often, less is more; this game has less characters, less variety of gameplay, less buttons on its control layout and less superflous features, and it's a far, far better game for it.

Sonic and the Secret Rings is a very bold step in the right direction, and we're delighted to see it happen. It's not perfect by any means; it still carries through some of the flaws that have afflicted Sonic for years, such as leap-of-faith jumps and sections which can only be completed by learning the track through trial and error. The presentation also needs work in some areas, and the multiplayer mini-games are frankly crap. However, this is a game about Going Fast and Jumping, and, at last, its designers have realised that that's exactly what we want to do with Sonic. The Going Fast is brilliant, the Jumping is fantastic, and we have big smiles on our faces. Sonic is back.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Sonic and the Secret Rings on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 111 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Pac-man ate my wife
02/03/07 @ 14:11
#1
0
You buried this comment
Comment below viewing threshold
Show
Oh FFS. I've got to get this too?! :)
lambtron
02/03/07 @ 14:12
#2
0
You buried this comment
Comment below viewing threshold
Show
Woot!
insincere_dave
02/03/07 @ 14:13
#3
0
You buried this comment
Comment below viewing threshold
Show
Just when you thought the Sonic franchise was Tails-ing off!!!
spongebob
02/03/07 @ 14:13
#4
0
You buried this comment
Comment below viewing threshold
Show
Nice!
QJ
02/03/07 @ 14:15
#5
0
You buried this comment
Comment below viewing threshold
Show
Hehe, I hoped this would be a return to form.

Glad to hear that it is. :-)
SeesThroughAll
02/03/07 @ 14:15
#6
0
You buried this comment
Comment below viewing threshold
Show
And so it came to be that the killer app of the Nintendo Wii was Sonic The Hedgehog.

Oh the irony.


Come back SEGA, please come back!
Der_tolle_Emil
02/03/07 @ 14:18
#7
0
You buried this comment
Comment below viewing threshold
Show
Oh now come on. Don't make my buy this too. Going multiconsole with an 8+ game coming out nearly every week makes my wallet unhappy.
The_Inquisitor
02/03/07 @ 14:18
#8
0
You buried this comment
Comment below viewing threshold
Show
Thank God it’s not another ‘stinker’ as it would have been the final nail in the coffin otherwise. Hopefully things will get better after this, as it’s been all down hill since Sonic Adventure 2.
MoGamer2006
02/03/07 @ 14:20
#9
0
You buried this comment
Comment below viewing threshold
Show
@ SeesThroughAll

Killer app? Hardly! It does sound like fun, tho'....
SeesThroughAll
02/03/07 @ 14:22
#10
0
You buried this comment
Comment below viewing threshold
Show
Dunno if one may not call this a killer app, but the fact remains that this game is going to sell about as many systems as Zelda did.

Me included ;)
Edited 1 times, most recently on 02/03/07 @ 14:23
ProtoformX
02/03/07 @ 14:24
#11
0
You buried this comment
Comment below viewing threshold
Show
As SeesThroughAll said, the fact that the new good game for a Nintendo console is a Sonic game does put a smile on my face. Reminds me of F-Zero (GX I believe it was) where right after the Nintendo logo in the titles there came a Sega logo - never thought I'd see the day.
dirigiblebill
02/03/07 @ 14:25
#12
0
You buried this comment
Comment below viewing threshold
Show
Welcome home, Sonic, welcome home.
Masarin
02/03/07 @ 14:25
#13
0
You buried this comment
Comment below viewing threshold
Show
Spacemen 3!!!
kangarootoo
02/03/07 @ 14:26
#14
0
You buried this comment
Comment below viewing threshold
Show
Another decent Sonic game. So there does seem to be some life in the franchise yet.

Not really my bag, but its nice to see some decent examples coming out as I know it has a lot of fans.
elvenearth
02/03/07 @ 14:28
#15
0
You buried this comment
Comment below viewing threshold
Show
Say What?
MoGamer2006
02/03/07 @ 14:28
#16
0
You buried this comment
Comment below viewing threshold
Show
Sonic may have been super-popular once, but nearly a decade of terrible games have killed off the brand.

I know it's going to get Sega fanboys wetting their panties, but I doubt this will shift that many Wiis...
ProfessorLesser
02/03/07 @ 14:29
#17
0
You buried this comment
Comment below viewing threshold
Show
Good lord, I didn't for a minute see this coming.
SeesThroughAll
02/03/07 @ 14:30
#18
0
You buried this comment
Comment below viewing threshold
Show
I know it's going to get Sega fanboys wetting their panties, but I doubt this will shift that many Wiis...

*sigh*.... I know.... Still glad the lill' hog is still alive, though.
disussedgenius
02/03/07 @ 14:31
#19
0
You buried this comment
Comment below viewing threshold
Show
Is there any chance of a playable demo of this cropping up anywhere?

/is still a little dubious
SirScratchalot
02/03/07 @ 14:31
#20
0
You buried this comment
Comment below viewing threshold
Show
Fuck!
/buys
/Is bankrupted...
dirigiblebill
02/03/07 @ 14:32
#21
0
You buried this comment
Comment below viewing threshold
Show
'Sonic may have been super-popular once, but nearly a decade of terrible games have killed off the brand.'

HERETIC. UNBELIEVER.

Don't listen to him, Sega, it should be all on up from here. Out with dodgy rock riffs! Out with evil voice acting! On with multiplayer racing! Just think Wipeout with spikes and jumping, dammit.
trav
02/03/07 @ 14:32
#22
0
You buried this comment
Comment below viewing threshold
Show
Does this mean we can finally burn out the horror of the last Sonic game from our memories?
malteaserhead
02/03/07 @ 14:33
#23
0
You buried this comment
Comment below viewing threshold
Show
/lurks in swapsies thread ;)
Overlush
02/03/07 @ 14:33
#24
0
You buried this comment
Comment below viewing threshold
Show
I never went for Sonic and am not convinced by Wii...

...but I want this!
malteaserhead
02/03/07 @ 14:34
#25
0
You buried this comment
Comment below viewing threshold
Show
wasp
sonic really isn't back.

_________

You no likey?
SeesThroughAll
02/03/07 @ 14:35
#26
0
You buried this comment
Comment below viewing threshold
Show
BURN HIM!
BURN ALL THE SONIC HATERS!

/Takes medication
Edited 1 times, most recently on 02/03/07 @ 14:35
oldmanbag
02/03/07 @ 14:35
#27
0
You buried this comment
Comment below viewing threshold
Show
WTF? I was finally tempted to buy Excite Truck at luntime today. Then i get back and read this and start wondring whether i've made the right decision!
lambtron
02/03/07 @ 14:36
#28
0
You buried this comment
Comment below viewing threshold
Show
wasp
sonic really isn't back.

_________

You no likey?

He only likes games on Sony platforms ;).
Edited 1 times, most recently on 02/03/07 @ 14:36
Santino
02/03/07 @ 14:39
#29
0
You buried this comment
Comment below viewing threshold
Show
oh ffs was debating on whether to buy this or blur, had finally decided to get blur instead and miss out on this. but now i'm going to buy this as well i think, even though the music sounds utterly fcking horrendous.
nickthegun
02/03/07 @ 14:40
#30
0
You buried this comment
Comment below viewing threshold
Show
Even though I dont own a Wii, im really glad to see this mark. After watching the demo, I had really high hopes that this would be the back to basics, return to form the excrable Sonic The Hedgehog was promising to be.

Hopefully it will sell by the bucketload, and someone in Sega towers will take note.

Does anyone know if this was developed by the same Team Sonic who made the other abortion or did Sega do a core/crystal dynamics style hand off?
Schiraman
02/03/07 @ 14:41
#31
0
You buried this comment
Comment below viewing threshold
Show
@SeesThroughAll

If you really think that Sonic is anything like as big a license as Zelda then you really are living in the nineties ;)

I sincerely doubt this title, or any Sonic title - no matter how good, will be much of a system-seller.
Steroyd
02/03/07 @ 14:41
#32
0
You buried this comment
Comment below viewing threshold
Show
And so the year of redeeming for Sega begins. :D

Wonder if it means the same for Sony.
Der_tolle_Emil
02/03/07 @ 14:41
#33
0
You buried this comment
Comment below viewing threshold
Show
I did not realize this was out today. Well, I'm buying this. And maybe magical starsign. I'm pretty sure I'll do excite truck on all S everywhere so a new game might come in handy.
SeesThroughAll
02/03/07 @ 14:42
#34
0
You buried this comment
Comment below viewing threshold
Show
If you really think that Sonic is anything like as big a license as Zelda then you really are living in the nineties ;)

Nope, just a Sonic fanboy :) And right now, a very happy one at that.
dirigiblebill
02/03/07 @ 14:44
#35
0
You buried this comment
Comment below viewing threshold
Show
@ Schiraman

But he should be allowed to express his enthusiasm, yes? In a dignified and decorous fashion. It's not like he's threatening to say, go round and poison your water supply and firebomb your house for saying that Sonic isn't as big as Zelda. Not at all.

/eyelid twitches
QJ
02/03/07 @ 14:48
#36
0
You buried this comment
Comment below viewing threshold
Show
What, it's out today? I thought it was next week with GRAW2?

/Checks play.com
/Yelp of joy!

Now what am I supposed to do, my PS3 should arrive soon and I'm supposed to be going out tonight. Gaaaah, damn March being the second Xmas of videogames!
lambtron
02/03/07 @ 14:48
#37
0
You buried this comment
Comment below viewing threshold
Show
Arggh I need more time and more money.

Help please rich people.
Santino
02/03/07 @ 14:51
#38
0
You buried this comment
Comment below viewing threshold
Show
*slips lambtron £5 to ease the pain*
Edited 1 times, most recently on 02/03/07 @ 14:51
JonFE
02/03/07 @ 14:58
#39
0
You buried this comment
Comment below viewing threshold
Show
Glad to see that score. I canceled my x360 Sonic pre-order at the very last minute, due to EG's prompt review (thank you for that :) and if this were s***e as well, I'd be in trouble with my 7-year old son.
Darren
02/03/07 @ 14:58
#40
0
You buried this comment
Comment below viewing threshold
Show
I officially love EG... I got this game through the post from Gameplay.com this morning but haven't had the chance to try it yet due being stuck at boring old work. I bought on the strength of GameSpot's review and was dreading EG's review of the game after the 2/10 score they gave to the admittedly appalling Xbox 360 version of Sonic. Now I can relax, safe in the knowledge that I've made the right decision to buy the game. Thank you! :)
ArcMonkey
02/03/07 @ 15:02
#41
0
You buried this comment
Comment below viewing threshold
Show
Yes! Yes! I knew You existed! I just knew!
jimbob101
02/03/07 @ 15:07
#42
0
You buried this comment
Comment below viewing threshold
Show
SOunds a little like Sonic R, which I loved.
lambtron
02/03/07 @ 15:08
#43
0
You buried this comment
Comment below viewing threshold
Show
@Santino

Thanks :D
dkjim
02/03/07 @ 15:15
#44
0
You buried this comment
Comment below viewing threshold
Show
Did the reviewer even bother to play this game properly?

No mention is made of the skill building aspect, which is completely integral to the game, and at least worthy of a mention. Surely the first four paragraphs would have been better dedicated to actually talking about the game?

The D-Pad is used for more than just menu navigation - read the manual. It's under 'speed break' and 'time break.'

I'm apalled.
thegouldfish
02/03/07 @ 15:16
#45
0
You buried this comment
Comment below viewing threshold
Show
The thing is this game is not needed to shift wii's that seems to going fine.

It should be seen as another good game to get and play.
ghearoid
02/03/07 @ 15:34
#46
0
You buried this comment
Comment below viewing threshold
Show
um, unexpectedly positive review. i must've been one of the few who managed to enjoy the sonic adventure's on DC though the camera did eventually defeat me and cause me give up (plus my general lameness too). it just so happens that my least favourite part in those games was the combat so a sonic game where this is limited and you mostly whizz through the levels sounds like a hoot!

i'll be picking this one up pronto

;op
Shinji [mod]
02/03/07 @ 15:36
#47
0
You buried this comment
Comment below viewing threshold
Show
Actually, I didn't bother mentioning the skill building system because I didn't actually find that it was in any way integral to the game. It's a simple system of bonuses which has very little impact on the gameplay - the additional abilities it grants are nice-to-haves rather than must-haves, and while it's simple enough to be inconspicuous, it's not actually particularly interesting or key to the game. It's certainly not a point that would make or break a buying decision for anyone.

You're right though, I forgot to mention the speed up / slow down stuff - completely slipped my mind. Mea culpa. However, again, this really isn't a big element of the gameplay - I think I used it half a dozen times because it looked cool, not because it was actually necessary to progress.
Santino
02/03/07 @ 15:36
#48
0
You buried this comment
Comment below viewing threshold
Show
It should still be called 'Wildfire' i reckon.
dkjim
02/03/07 @ 15:49
#49
0
You buried this comment
Comment below viewing threshold
Show
It might not "make or break a buying decision for anyone" but how does that in any way justify not even mentioning it? Being able to jump backwards quickly, attract pearls from a distance, get a speed boost, accelerate more quickly etc etc is important in the sense of getting a fast time and also for picking up collectable items, which are necessary if you want to complete the game properly.

I apologise if I sound rude, that's not my intention - I can sympathise with the amount of shit games journalists get for expressing their opinions on a game, I'm just somewhat befuddled.

Edit - it probably is one of the best looking Wii games!
Edited 1 times, most recently on 02/03/07 @ 15:50
Adam_T
02/03/07 @ 15:59
#50
0
You buried this comment
Comment below viewing threshold
Show
SWEET!

Next Wii Purchase for me!!

Comments: 1-50 of 111 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery