Sonic and the Black Knight Review

Can we have Billy Hatcher back, please?

Version tested: Wii

A rarity amongst videogame characters, it's now perfectly possible to love Sonic and wish he was dead at the same time: a testament to recent games, which have made it their mission to kick your cheery childhood memories of the Greenhill Zone into tiny fragments, and stamp out any lingering enthusiasm you may have for SEGA's aging mascot.

Well, the blue hedgehog's back again, this time wedged into the role of an Arthurian knight. This would normally sound ridiculous, if it wasn't for the increasingly desperate variety of Sonic's latest escapades. If his penultimate incarnation - as a werewolf - is a fair statement of intent, subsequent games can take the series absolutely anywhere: Darfur, a sinister Victorian insane asylum, or into the dry heat of the Tex-Mex border, casting the blue streak as a would-be economic immigrant bent on sprinting to freedom.

At least that would involve running, something the series has struggled with lately. The truth is that, despite healthy sales, when it comes to making decent games, Sonic's recent history is a tale of steady decline: Sonic Heroes saw him looking rather unwell, Sonic the Hedgehog was a desperate attempt at last-minute defibrillation, while Unleashed, sadly, had the grief-crazed morticians losing their minds and painting funny faces on the corpse.

Sonic and the Black Knight, however, has a real sense of attempted reanimation to it: whatever its faults, however it irritates, this is not a lazy or cynical game - it's a frantic attempt to get Sonic working properly in three dimensions again. So while it alternates between periods of pretty boredom where it appears to be playing itself, and bursts of rage-inducing frustration when it's disastrously misinterpreting your every input, it's worth remembering that Black Knight isn't terrible, just awkward, and it's not broken, just misjudged.

'Sonic and the Black Knight' Screenshot 1

Black Knight is not a long game, but the constant remote-shaking makes it disproportionately knackering - and there's replay value only if you've had a stroke and are looking for a reliable source of occupational therapy.

Following on from the rather good Arabian-themed game, Sonic and the Secret Rings, Black Knight is the next instalment in the series' Storybook offshoot, with the hedgehog dropped into the medieval world of King Arthur. This time, the game is built around swordplay, which doesn't sound particularly promising. And not just swordplay, but swordplay with a snooty talking blade, who constantly criticises everything you do.

At least Black Knight looks beautiful. At its best, SEGA's game is flinging you through a world that, while linear, is detailed and imaginative, sending you off to ride on the spine of a lightning bolt, blast through glimmering chunks of pink crystal, and coast past new-age landmarks, over whispering green grass. Other than Mario Galaxy, nothing else on the Wii can really match this, and the quality of the visual design extends right down to the menus and first-rate FMV, while elegant watercolour cut-scenes pop up to offload the story.

But there are problems. Firstly, those beautiful environments are reused a lot, with the plot wasting no opportunity to send you racing down the same track you just explored, with very minor variations. Often there's a new objective - kill enemies, give rings to villagers (a fiddly QTE distraction), or avoid taking any damage - but you can't escape a lingering sense that the developers are struggling to give you something to do in their pretty, but constricted, playground. Mario 64 could get away with this kind of structure, with clever goals and worlds created as open sandboxes, but Black Knight is no Mario 64, and its levels tend to be extremely narrow corridors which, once beaten, have little else to offer.

'Sonic and the Black Knight' Screenshot 2

The missed opportunity, of course, is Sonic and the Dark Knight, Tails done up in clown paint and Knuckles with half his face missing.

Handling and combat are both weak, too. Despite a variety of evolving attacks, including a decent lock-on rush and a nice focus on chaining, fighting remains a simple matter of endlessly jiggling the Wii remote. Elsewhere, with the game taking all the corners for you, movement never really rises above the taxing business of pushing forward on the nunchuk. Occasionally you'll have to hop from side to side across the three feet that make up your usable play area, only to find that doing so feels weirdly sluggish, as if Sonic is tethered to an invisible fridge, or battling Scoliosis. Sometimes, you'll even need to turn around, to go back for a treasure chest you missed, or fight an enemy who's accidentally spawned behind you, whereupon you'll discover that you can't: there's no animation for it, so Sonic has to resort to a cludgy Moonwalk with the camera facing the wrong way.

For the first half of the game, Black Knight is inane, good-looking, and mostly pleasant: you lower your expectations, shake your remote, and burn through the game without a care in the world. The opening two hours left me with the suspicion I'd actually become brilliant at Sonic, but the truth is, simplified and mollycoddled, it's impossible not to be brilliant at what the series has had to become - an on-rails platformer without meaningful challenge; the videogame equivalent of one of those Reader's Digest lotteries that you literally cannot lose.

For the game's second half, the developers try to crank things up, prodding you into increasingly complex corridors, with falling rocks and flaming pits, and asking you to indulge in some precision platforming. The ambition is to the designers' credit, but the results, sadly, aren't. With controls this vague, and visual feedback that tends towards sluggish animations - generally featuring Sonic flying into an abyss when he's meant to be hitting someone with his sword - the game is throwing into the mix the one thing this pretty rollercoaster can't entirely handle: a player.

The predictable argument would be that this is a game for kids, and that I should get back to my middle-management strategy games and bowler-hat sims. While that will explain why it goes on to sell a million copies, and almost excuses the non-game handling of the first half, it makes it harder to justify the intensely frustrating difficulty spikes which mar the second - moments where you get stuck between the controls and the design, and suffer a punishing string of cheap deaths as miserly checkpointing combines with a lazy camera and the controls start to register disastrous phantom moves you didn't even know were available, and certainly hadn't tried to pull off.

'Sonic and the Black Knight' Screenshot 3

Enemies include disco crabs and icky neon flying fish. Occasionally the game will ask you not to kill peasants, but if I do it in the real world, I'm not going to stop doing it here.

And yet, there are moments when you'll find yourself really enjoying things. There's always room for the colourful, big-budget spectacle that Black Knight regularly delivers, of course, and there are a few rare levels where things actually click - where you sense that you're genuinely in control, and the environment isn't creating challenges the game hasn't given you the tools to deal with. But such moments are fleeting, and the other things Black Knight has brought along to pad out the experience - a light RPG element, item collection, leaderboards and a lame multiplayer battle mode - add very little.

SEGA's going through a promising renaissance as a publisher at the moment, with bizarre treats like MadWorld, Infinite Space and Bayonetta nestled in alongside brainy favourites like Empire: Total War, and it's increasingly hard to see what Sonic can add to this kind of line-up. Sonic's not much of a werewolf or a knight. He's not actually much of an anything: he's a reactionary idea perfectly tailored for a 2D world, and, unfortunately, in 2009 that makes him about as relevant as a ticket to go see Penny Farthings race around the decks of the Titanic.

'Sonic and the Black Knight' Screenshot 4

While Sonic's extended family does figure, they're generally relegated to unlockable characters and boss fights.

A hedgehog out of time, he's become a bit like the shambling old duffer sitting in the corner of a modern office building. Back in the days of ledger books and hand-cranked adding machines, this guy was an unstoppable winner, but when computers came in and he could never quite get his head round Excel, he should have been pensioned off for a luxurious retirement, or quietly whacked over the back of the head during a staff meeting, and buried under the server room.

But he wasn't, and so he comes in every day, pecking disastrously at a workstation he doesn't understand, sending out the wrong kind of invoices, crafting letters filled with random gibberish, and finally completely deleting the stockroom inventory and sinking the entire company. Sonic's stuck in a rut, then: he can run as fast as he likes, but no matter the fancy new tricks he learns, he just can't seem to keep up any more.

4 / 10

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Comments (52) Latest comment 3 years ago

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  • Optyk #1 3 years ago

    Poor Sonic, he's gone downhill.
  • sopaman #2 3 years ago

    duh, Sega should just let someone else handle the franchise, or they'll end up killing it (even more). It worked for Tomb Raider anyway...
  • Ryze #3 3 years ago

    More Sega shite. Just re-release Daytona, Streets of Rage and Burning Rangers for Christ's sake, then make another 2D Sonic.
  • ZuluHero #4 3 years ago

    "...a ticket to go see Penny Farthings race around the decks of the Titanic.

    I would so pay to see that! :)


  • Cloudane #5 3 years ago

    How hard is it to recapture the magic of Sonic Adventure, the first proper 3D Sonic game on the Dreamcast?

    Yeah, I echo the Billy Hatcher comment; it was a charming game indeed.
  • Eraysor #6 3 years ago

    More than a flesh wound :(
  • viper_h #7 3 years ago

    Sonic in shit game shocker!!
  • Wastelander #8 3 years ago

    You know, the Sonic Adventure games were good little platformers, they were fun to play and they worked in 3D for the most part. Even a brushed up port of an 11 year old game would be infinitely better than the crap they churn out now.

    How do they manage to consistently fuck these games up every. single. time. ?

  • MisterFahrenheit #9 3 years ago

    If it's designed for kids and divs, why is it rated 12+?
  • TsunamiRR #10 3 years ago

    I don't get it. Is it so hard to make a "Sonic 1,2,3-like" game with better graphics? Like 3D, or comic look (think of SF4) graphics? Cmon... I loved the 2D platform sonic in my youth. Give it back to me, with better graphics (and maybe a cheaper price ;) ) and I'm a happy man.
  • ZuluHero #11 3 years ago

    Contrary to popular belief, what with 12 years olds getting boozed up and having kids these days - a 12yo is still a child ;)
    Edited by 2 at 17/03/09 @ 11:29
  • Wastelander #12 3 years ago

    Yeah, keep it a 2D platformer and have a 3D camera swoop everytime you're doing a loop or going through a pipe or whatever. The 3D bosses in Sonic rush were pretty good and the game itself was a great Sonic game.
    Why no home console version?
  • Pac-man-ate-my-wife #13 3 years ago

    +1 to the comments above.

    Nintendo managed to distill all the elements of the great Mario games into New Super Mario Bros. and Capcom looked back to Street Fighter II to shape Street Fighter IV, so why can't Sega take a leaf and do the same for Sonic?

    And, as Nintendo and Sega are such bezzy pals now, why not get Shiggy to produce the next Sonic title now he's finished his expanded audience experiments?
    Edited by 1 at 17/03/09 @ 11:54
  • chrisjm #14 3 years ago

    billy hatcher and the giant dog egg
  • andywilkie35 #15 3 years ago

    Sonic the Shithog

    /giggle
  • smernicki #16 3 years ago

    why don't they just make a kick-ass 2d sonic? forget 3d and use the power available to make it run as fast as possible and make some great 2d levels?!?
  • neonxaos #17 3 years ago

    If Sonic didn't have a sword in the top screen on the second page, and if there was no stupid knight in there, I think we'd be on to something. I would like a Metroid Prime-like Sonic (still using the third-person view, though) in which you had Green Hill Zone as a central hub and could speed around trying to find new areas. Chaos Emeralds could unlock new areas, and Sonic could learn a couple of new moves along the way to enable him to reach the final emeralds and get to the later levels (but no stupid werewolf/knight/rail sliding nonsense, please!). The series conventions could lead to some spectacular level designs with massive loops and enormous hills that you'd have to be at full speed in order to climb and whatnot. It could so easily be greeat if the action was seamless - I think Sonic could really benefit from the design of the new Prince of Persia - much more so than the Prince did. At Sonic's blistering speed, you would have to have some forgiving mechanics and a little auto-tracking, but only enough to make the game fun, not to ruin the challenge.
  • peteb #18 3 years ago

  • schnide #19 3 years ago

    This has been happening for years. Every now and then Sega wheel out the old "we've learned from the Sega of past, no more of that from us" and then they still release a turd of a Sonic Game. He needs to be put out to pasture or give it one last go with a highly respected developer. Sonic Adventure wasn't that great a game if I remember correctly but at least it was better than putting him in all these different scenarios. Can the gameplay of the Megadrive titles translate into 3D? Mario has the advantage of not needing so much speed, but Sonic does. Either way, one last go before this gets even more ridiculous than I can comprehend.
  • TeeHee #20 3 years ago

    Sonic the Shithog

    /giggle


    I did laugh at that
  • Krelle #21 3 years ago

    Its too bad Sonic games sell pretty well. They should just let him die already.

    Even if they did a Sonic 1-3-ish game in beautiful 2d, released over PSN/XBLA, I dont know if it would be much better.
    Nostalgia aside, even those kind of games are quite boring at this day and age.
  • SimonM7 #22 3 years ago

    Man I wanted this to be fun. Secret Rings had problems but it was ultimately a fun game that you kept coming back to because when it worked, it *really worked*. I'd hopes the same would be true of this. Goooood dammit.
  • kangarootoo #23 3 years ago

    Christ. They just seem to keep on finding new space in the coffin lid for a handful of extra nails.
  • Incarta #24 3 years ago

    On the plus side, no new sonic games on the horizon. We can start dreaming they might actually be secretly working on a new 2D Sonic for Wiiware, Live and PSN. At least until they announce Sonic Unleashed 2 >.
  • Triggerhappytel #25 3 years ago

    It'll still sell more than Okami, Flower, Psychonauts, BG&E, etc.

    Just let him die, Sega.
  • wittynic #26 3 years ago

    Sonic 3 & Knuckles HD Remix for XBLA & PSN. The best 2D platform game, ever. Gives plenty of 3D platformers a run for their money too, in my opinion.

    New Sonic Adventure. Sonic Adventure was fantastic, but flawed. It was nice and long, with each character having a great variety of gameplay. Drop Big the Cat and Amy Roses levels and you are golden. Classic Sonic levels, Tails trying to beat Sonic but with great addition of flight, Knuckles Treasure hunt style levels gave a different perspective, added up and down, and E-108 was less frantic speed wise but a fun shooting mechanic.

    Give it a simple, pretty hub world with very easy access to all the various levels.

    Voila

    Sonic Revival.
  • Dizzy #27 3 years ago

    Yeah just give us a HD 2D versions of the old games.... we will buy it Sega, no worries.
  • Fleeby #28 3 years ago

  • Chrono-Kun #29 3 years ago

    They should bump up the score to a 5/10 of Sonic Unleashed since I found SU better than SATBK. Won't happen though.

    Mind you, they got Sonic's personality right in this one, so I hope it does carry on in their next game. Besides, I really don't want a 2D sonic game, I still want them to try and get the 3D right. Why is it that people will say 'BRING SONIC BACK TO 2D" or the age old arguement 'RENAME EGGMAN ROBOTNIK AGAIN" (It's always been Eggman, deal with it ??)

    I want Sonic to progress forward by perfecting the formula. Besides, Sonic Unleashed was actually created by a new team, so it isn't the same shitty team that's been destroying the sonic games. I was actually surprised to see Secret's Ring sequel getting bashed though.

    But other than that, Unleashed is still better.
  • Pac-man-ate-my-wife #30 3 years ago

    @ Chrono-Kun

    Nowt wrong with 2D (or pseudo 2D) - look at New Super Mario Bros, SFIV or Viewtiful Joe.

    All beautiful games that use 2D to great effect yet embrace the spirit of the past without rehashing it.
  • playgen #31 3 years ago

    According to this very site, Sonic and Black Knight debuted in the UK charts at a lowly number 30. With any luck it will sell poorely everywhere and finally Sega will see sense and drop all the pointless gimmicks and concentrate on the gamepley everyone wants.
    Edited by 1 at 17/03/09 @ 12:42
  • Amicus #32 3 years ago

    How difficult is this? Why not take him back to his routes like New Super Mario Bros? Or change the speed sections so they resemble SSX or even Mad Tracks? How hard can it be?
  • Chrono-Kun #33 3 years ago

    @Pac-man ate my wife

    ...actually, you do make a great point. I loved Street Fighter IV, so in turn, I could really enjoy Sonic 4 or Sonic 2D. But in turn, it will make people picky still because it's 'sonic'.
  • Nithron #34 3 years ago

    I thought they pretty much got the 3D right with Sonic Adventure 2's Sonic gameplay. God knows why they decided to change it...
  • MasterNameless #35 3 years ago

    Is that a close up image of the Black Knight on the front page then eh?

    Edit: Nevermind, it's working now :)
    Edited by 1 at 17/03/09 @ 13:05
  • spitfire1945 #36 3 years ago

    SEGA, please, just do some Sonic games on the DS in 2D!!! 3D is not for Sonic... Never was and never will!!!
    ....OR just let him die!
  • Quak #37 3 years ago

    It's got nothing to do with Sonic himself not being able to keep up. As a character he has a lot going for him. The problem lies with Sega just not getting it through their thick fucking heads that what people want is a Sonic game with the gameplay of old and modern graphics. Sack off ALL of the stupid friends and gimmicks, sack off the QTEs and the puzzle shit. Give him a level that's plastered in detail, stick him at point A and get him to point B as quick as you can. It's fucking SIMPLE and yet no-one at Sega has a clue.
  • incognito54 #38 3 years ago

    When people say that the new Sonic games are all crap and they want a return to the good old 2D days, they should be playing the DS games. That's what I do anyway.
  • jonsaan #39 3 years ago

    Sonic is not yours anymore people. Let him go. You are pushing 30/40 for heavens sake. Kids still love him and are willing to put up with this drivel. It doesn't matter what we think. It sells. I don't see anyone going gaga about the latest Ben10 game. It's the same demographic that hoovers this cackola up. I loved 2d Sonic too. I can still play it if I want too no?
    Edited by 1 at 17/03/09 @ 15:21
  • DUFFKING #40 3 years ago

    @incognito

    I thought the Sonic Rush games were pretty poor to be honest. Very, very different to the early sonic titles at least. The original games may have been fast but they weren't about holding right for ages and jumping occasionally, they were still platformers.
  • AgentCool #41 3 years ago

    Like most others, I really don't understand why they don't just make a pseudo-3D, side-scrolling Sonic game. I thought that was what Sonic Unleashed was going to be but we all know how that turned out. Come on Sonic Team, back to basics; with Sonic, less is definitely more.
  • smelly #42 3 years ago

    I loved Billy Hatcher...

    I've not bought a sonic game since sonic adventures 2 on dreamcast (which i actually did really like)
  • wittynic #43 3 years ago

    @jonsaan

    Im 22, and alot of friends around my age range are avid gamers and feel the same. Its not like the old style (ie, good) Sonic games put off kids - i was a kid when i started playing them. Heck i was only 13 when i was playing Sonic Adventure and i can still see that it was a better attempt at a 3D sonic game than the recent shite. Age has nothing to do with it, really. I go back and play S3&K and Sonic Adventure often, and both stand the test of time. So saying "you are old, get over it" is BS because a) not all of us ARE old b) being young has nothing to do with whether a game is made well or not.


    @Quak

    Tails and Knuckles should stay, they are important characters and as shown in Sonic Adventure 1 & 2, can add a great optional gameplay variation to the classic sonic formula you described.




    Another thing - developers, reviewers and commentors all talk about the sense of speed about the old games etc - but dont forget, the entire level wasnt like that. It still had exploration elements, tricky jumps, platform hops etc - ie slower moments. And not one or two - Sonic only really got going on Loop-the-Loops and down-hills. Current gen games, even the "better" ones like Sonic Rush, seem to have long, LONG stretches of nothing with a few very sparsely distributed enemies, to recreate this "speed" that never REALLY existed in the first place.
  • Pirotic #44 3 years ago

    4 is a bit harsh, it's miles better than the last ones.
  • youhavenomail #45 3 years ago

    There's nothing wrong wth Billy Hatcher!
  • SEVQA #46 3 years ago

    Pseudo-3D, side-scrolling Sonic CD remake would do fine! Sonic on the Mega CD is one off my favorite Sonic's and would be great if SEGA did something like that again! ?

    -Not this latest drivel
  • kwesleyb #47 3 years ago

    Sonic holding a sword?

    Puts me off immediately....
  • figaro7 #48 3 years ago

    Billy hatcher was quite good back in the day! This received the same score as deadly creatures, im guessing deadly creatures is miles better than this though!
  • frankfurter209 #49 3 years ago

    Who keeps asking for these games? Nobody. Why doesn't Sega revive some franchises that people actually want to see? How about Shenmue? Please?
  • asphaltcowboy #50 3 years ago

    "Following on from the rather good Arabian-themed game, Sonic and the Secret Rings..."

    Hmm, I believed EG the last time and SatSR was f*cking awful! Oh and the GameTrailers review shows this to be horrible looking, not beautiful! Oh Sonic, how the mighty have fallen :'(
  • Pro_Gamer #51 3 years ago

    Wii wanking motions for games. Wow, the technology is amazing...
  • BonzoBanana #52 3 years ago

    When I was at school many years ago there was a kid who used a stick to push around a turd in the playground. As timewasting goes that has more appeal than this game but in fairness I was never a Sonic fan. I was impressed by the sheer speed and visual quality of the early games on the megadrive though. I think the only sonic game I liked was sonic spinball.