Sonic & SEGA All-Stars Racing Review
U kart touch this.
Version tested: Xbox 360
Is there any other game that has dominated its field so conclusively and with such tenacity? Super Mario Kart is seventeen years old yet it remains the touchstone and the benchmark for its peculiar subset of the racing genre. Crash Bandicoot came tantalisingly close to taking the plumber's crown in 1999 with Crash Team Racing, but its otherwise been a one horse (and kart) race.
What's surprising is that it's taken SEGA so long to offer up its take. Less surprising is the fact that, like so many others, it has produced something that lives almost completely in Nintendo's shadow, copying the Mario Kart template, pasting SEGA stuff over the top and doing almost nothing to move the core ideas forwards.
For the elements that are new we can thank Sumo Digital, a developer that understands SEGA racing well thanks to its loving work on the recent OutRun games and also has prior form in the "all-star" format following SEGA Superstars Tennis. Unfortunately, the bold ideas here begin and end with one word: drifting.
It's perhaps understandable that a SEGA racer would draw inspiration from the recent revival of one of the company's most beloved franchises, but what works in a time attack arcade setting doesn't necessarily fit into the specific niche of kart racing. With the game's focus firmly on how well you can curve around bends sideways, tracks are either incredibly easy or frustratingly hard depending on how well they accommodate this feature.

The big unanswered question: why does Sonic have a car?
The Sonic-themed stages, for example, are a (passing) breeze thanks to the wide banking curves that allow you to build up loads of boost by gliding gracefully around their elliptical lines. Those based on Super Monkey Ball are pure hatred, full of short right-angled corners that jab awkwardly at handling designed to resist the handbrake turn.
Everything else is much as you'd expect. Mario's green shell projectiles are replaced with green boxing gloves, the red shells with red missiles. Traffic cones are dropped instead of banana skins, and the lightning bolt power-up is swapped for character-specific special attacks, granted to players lingering at the rear of the pack. Rev your engine at the right point and you get a starting line boost. Hit the speed pads on the track for another forwards shove. It's all warmly familiar, yet uninspiring.
Some rather limp tracks don't help matters. Nearly two decades on, I could probably still draw a map of Koopa Beach or Choco Island's sublime simplicity from memory, yet mere minutes after putting down the joypad on Sonic's effort and I can barely distinguish one overly busy course from another. With 24 to choose from, the ideas get spread too thin and the tracks all tend to favour too many random obstacles over truly ingenious design. Fiery boulders crash on top of you, banana skins spawn under your wheels, gun turrets blast you, giant balloons knock you off course, while robots, crabs and crows all wander into your path, ready to knock you out of pole position.

What kind of evil game has an Achievement called Magical Sound Shower, but no actual OutRun music?
Outside of six Grand Prix tournaments, you can choose from time trials and missions. The former are predictable enough; the latter menu option offers 64 challenges based around the bulging SEGA cast and their various abilities. Fun to begin with, repetition sets in with the missions long before you reach the finale. Chases, battles, checkpoint and knockout races - the majority of them are fairly obvious riffs on the kart racer formula. The ones that do deviate from the norm are, sadly, rather unsuccessful.
One pits Virtua Fighter stars Jacky and Akira against a giant House of the Dead zombie in a clumsy and ill-conceived boss fight. Another finds Billy Hatcher riding his Giant Egg trying to squash enemies, but the wandering control makes it an imposition rather than a welcome break. Despite the fumbles, it's an incredibly easy marathon of levels that only starts to pose a challenge after a crude difficulty spike right near the end.
Multiplayer doesn't offer much, either. You can play against seven other racers online or with up to four in offline split-screen. Options are slim to the point of anorexia, however. Choose a course, tinker with the basics, then race. Afterwards, it's back to the lobby to choose another track. There's no option to create a tournament drawn from a playlist of the best courses, no battle modes or anything else that takes advantage of the unique and varied wacky racers.
What the game does excel at is nostalgic indulgence. For SEGA die-hards, there's inevitable appeal in a game that boasts such surreal sights as Shenmue's Ryo racing across a gigantic roulette wheel against Opa-Opa, the Bonanza Bros and Alex Kidd. You'll have unlocked all the characters and wallowed in enough SEGA branding all too soon however, and what's left is merely a pretty good karting game with a few nice flourishes, a couple of clunky design decisions and a whole garage full of Mario's leftovers.
6 / 10
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Comments (100) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I know Heavy Rain will get a lot of plaudits but its not for me , I see nothing innovative about it .
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'I know Heavy Rain will get a lot of plaudits but its not for me , I see nothing innovative about it'
u do realise how stupid tht sounds right? u planned to get heavy rain, yet changed ur mind after playing sega all star racing because of a LACK OF INNOVATION in heavy rain!?!? clearly u were attracted by its innovation otherwise why the hell wud u be planning to buy it!?
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So he's gone for somerthing equally lacking in innovation, but something he knows he'll enjoy.
Just saying.
Also: that poor developer dudey has been running around various forums like a headless chicken claiming that the demo framerate was only due to it's, erm, demoeyness - any word on how the final build stacks up anybody?
i don't really care about it all that much, but I'd like to hear the end of this little adventure.
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Quite. How 'bout a racing game where you just use Sonic and friends running around different tracks? You don't need vehicles for this franchise. It could add elements such as ring collecting, jumping and flying (in some characters' cases) into the racing formula.
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More pressing: Framerate. Better in the final game? I've heard reports of issues with it, but is it improved over the demo?
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"26/02/10 @ 01:25
The big unanswered question: why does Sonic have a car?
Quite. How 'bout a racing game where you just use Sonic and friends running around different tracks? You don't need vehicles for this franchise. It could add elements such as ring collecting, jumping and flying (in some characters' cases) into the racing formula. "
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You mean like "Sonic R"?
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Let me produce this question; why do humans go skiing? They could probably run faster! How about; it's fun? Let the Hedgehog have a drive now and then for fuck's sake. Let him feel the roar of that engine on his.. er.. Blue Car make.. car.
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Sumo were absolutely awesome for including Scud Race tracks in OutRun 2 when everyone had assumed Sega had forgotten about the AM2 classic. It's sad that SaSASR appears to have ignored Sega's arcade racing heritage so completely, while at the same time copying Nintendo's formula. Games like Sega Hummer (arcade only) and Split/Second are a great demonstration of how racing games can be fun in original ways without resorting to the dice-roll aspect of picking up random items.
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Not mentioning this to be pedantic, but I would like to say that Muppet Racemania was a brilliant Mario Kart clone. Played that game about as much as Mario Kart 64!
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It's a solid, fun karting game, it's pretty despite some frame rate glitches, that offers a fun if shallow take on the Mario Kart formula, but in terms of depth and neat nostalgic touches, Smash Bros Brawl this ain't.
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still, could be a blast with friends, or online
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I should be getting this game for the PC today from Amazon and it was already at a bargain bin price: £18. Granted it doesn't have online gameplay but from the sounds of EG's review I won't be missing much anyway and at almost half the price of the console versions it pushed it from "maybe not" to "hmmm, yeah... why not" as a purchase. The PC version shouldn't suffer from the framerate issues that mar the console versions either and, rare for PC games, it does feature a four-way splitscreen mode for multiplayer.
I do wish Sumo Digital had copied the the sublime Diddy Kong Racing (later copied for Crash Team Racing on the PS) though rather than the done-to-death Mario Kart forumula because the former was certainly the better single player IMO, allowing you to explore between races and offered a themed world that didn't just seem like a collection of random locations. Mario Kart excels at multiplayer for sure but it doesn't sound like Sumo Digital have made the most of it with their game.
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The framerate is much better than the demo and the problems are barely noticeable, the tracks are great and the music is awesome.
Also, the game has" Supersonic Racing" and other songs from Sonic R as unlockables.
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How are they still alive? It's amazing to think that once upon a time these guy were Nintendo's main competitors
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I'll get this for 5 bucks.
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Fair enough!
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That's a fair point about Sonic games, but not Sega games more widely. Even if you discount the stuff they've published (but not developed) like Football Manager, Total War and Bayonetta, this gen they've still given us Virtua Tennis 3 & 2009 (and Sega Superstars Tennis), Outrun on XBLA and PSN, Virtua Fighter 5, Yakuza 3, the Bleach games on DS, the Sonic & Mario olympic games, and that's just the ones I can think of without looking anything up. Some of those are by Sumo but I consider them part of Sega anyway!
Not all of those might be to your taste, but they all fall the right side of "decent" and some of them are pretty damn good.
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Honestly as a racing game fan and a massive fan of Mario Kart to the point where when MK Wii came out I blacked out and suddenly had a Wii with said game and No More Heroes in my possession, despite the fact I was not in anyway looking forward to MK Wii in the first place. You are wrong. Very Wrong. MK has some utterly ruthless track design that's is ridiculously hard the first few times you have a run at a track. The DS and Wii versions kinda neutered it a bit (Except Wii Rainbow Road which is an utter bastard) but if you go back to the N64 version, you start thinking how did they get away with some of it. Heck, the N64 Bowser Castle is mostly 90 degree turns and a spiral and absurdly hard to place in the top 4 the first times you run around it. Yelling about bad track design and pointing at a game which is a serial offender as the way to do it is not really a good idea.
Also if you are knocking this game for brazen Mario Kart stealing. I want Heavy Rain knocked down for brazenly nicking the best bits from Dragons Lair, Halo 3 for the best bits from Quake, Uncharted 2 for nicking everything from other games and every single racing game for nicking from Pole Position. Its only fair.
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This can apply to most of the courses from Mario Kart Wii as well to be fair.
To be honest I didn't expect this to be anything but a poor knock off of Mario Kart with Sega's backlog of mostly forgettable characters, just as Superstar Tennis was a poor knock off of Virtua Tennis.
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Online was nice and lag free and although the reviews mention a lack of modes it was still good fun.
Certainly not dissapointed with a £30 purchase, and the RRP is £10 lower than most and I wonder just how many reviews have taken this into account.
For my two cents its definitely worth picking up if you want a mario-kart-a-like but don't own a Wii. Even better if, like me, you grew up with Sonic rather than the plumber-twins.
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Seems we've managed to make a marmite game!
If you can't get around the Monkey Ball tracks - you are very obviously doing it wrong. You wouldn't believe the time we spent honing those to work nicely!
No mention of 4 player support in splitscreen either? I can pretty much count on one hand the amount of games that allow this on PS3/360. On the extra game modes in Split-screen outside of straight races.
No mention of the character specific special moves, that we introduced as an alternative hate inducing Blue shell, yet still allow less able players to compete.
Or indeed mention that whilst yes, we do have a straight firing projectile and a homing projectile, there are also some very new ones for this genre, or that the weapon system actually does have a proper paper scissor stone. Gonna get missiled, pop a shild, blind fire back, use the horn area effect. Got a triple item, hold the button for alt fire modes, or push back on the stick to fire some backwards too.
No mention that once you've mastered the drift and trick system, you can attempt to combo these into a lovely long chain and find a super satisfying race system that especially rewarded when competing for Time Trial times.
Or the fact you can use the SEGA miles to ignore single player completely and unlock all the extra content in Multiplayer - one of the big issues that pretty much every party game going has had.
Come on guys, we've really put the effort into making this, and we get a one page review that doesn't even cover the game features, you know the things your readers care about, or you know, spent a little effort seeing how this has a very different feel from Mario Kart.
My review of Eurogamers review - 6/10 could try harder (sorry Dan!)
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S0L
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When playing 2/3/4 player split screen is it just you versus the other 1/2/3 players or are there still computer opponents making up the rest of the pack?
EDIT: I think Sol may have answered my question about the split screen modes can someone confirm?
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It also has Capture the Chao, Emerald Grab, King of the Hill and a few more.
Thank you for proving my point BTW
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S0L
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It seems to work on the assumption that everyone has played all the Mario Karts and just compares to them, the only Mario kart's I played were the initial SNES iteration and the one on the DS, so I have no frames of reference for the N64 or Wii versions.
I have the demo downloaded and my 2 and 5 year old boys are going to have a bash at it with me on the weekend, the eldest really enjoyed the Sega Superstars Tennis, and although not very good at the main game he got the hang of the mini games quite well and enjoyed them a lot
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I'd sumbit that Diddy Kong Racing is the only game that's significantly beaten Nintendo at their own game, but whilst it was better than MK64, it arguably wasn't better than the SNES original or the GBA port.
What's surprising is that it's taken SEGA so long to offer up its take
Apart from Sonig Drift, Sonic R and Sonic Riders, you mean? Deah oh dear.
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The full game is actually much more life...filled?
Thanks for adding some of the Sonic R songs S0L!
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Come on, some producer at Disney Interactive, get that greenlit.
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Added to that you've not bothered to mention half of the features in the game. Was this a last minute review? Hate racing games do you? Surprised the editor let out like that.
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If you want better than MK 64, DKR, Crash Team Racing and arguably Wacky Races on the Dreamcast/PS2 fit that bill. Looney Tunes Space Race was also quite enjoyable I may add. MK: DS was almost the zenith of the series but its wacky thumb ruining boost system and ridiculous balance was utterly annoying.
If you want a Mario Kart to compare Sonic and Sega All Stars Racing to, I guess its MK Wii and Double Dash would be the more relevant ones. Double Dash had hilariously fun and bouncy handling that played more like an ATV/MX game than Mario Kart but the course design mostly sucked (DK Mountain and Daisy Cruiser were the only good tracks IMO) and it was seriously barebones (Holy crap I was pissed I spent €40 at the time on it). MK Wii was just too flat, almost like playing Scalectrix in places. Good course design in places but sometimes it just got bland and the items ruined most of the enjoyment since it relied on screwing a player over rather than equal levels of skill and luck.
Back on the topic of the review. I think EG should really consider pulling this review and doing a proper two page review. Its pretty shocking just how much has been left out and Its insulting to the developers and people looking forward to the game to have it dismissed so quickly while barely going into the features of the game. I don't care if it would get a 4 or 5 on closer inspection, but EG shouldn't be unreliable and insult the readers intelligence.
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Well when they publish reviews with such helpful descriptions of things such as "piss poor" I have to wonder if the Editors are actually on holiday. I know EG isn't EDGE but in my eyes thats hardly helpful or constructive to anybody other than the writer looking for a back door to save on a few words.
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[link url=http://www.eurogamer.net/articles/dragon-age- origins-xbox360-review
]http://ww w.eurogamer.net/articles/dragon...[/link]
Where they claimed you couldn't do certain menu options etc with the console version only to find out from commenter's that they had missed parts of the game set-up and control schemes out?
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Hey, as SOL says, maybe it is a Marmite game. Personally I love it, I think it's great fun, the handling is top notch once you've mastered the drift/turbo mechanic, and the overall look of the game is fantastic. If you love the demo and you can afford 30 notes right now, go for it. Don't think they'll be too many disappointed purchasers if the demo cut it for you.
And if you don't like it, no probs. Get yourselves back to Forza!
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Though, I still agree, this one surely doesn't meet the "olympic minimums".
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ZING!
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It could just be a reviewer doesn't particularly like racing games or isn't in touch with the broader aspects of the genre. That's fine; one can appreciate a game without having to be a bookish type, with videogame history pouring out of everything he writes. But there's a difference between not enjoying a game and not even covering some basics.
To start with, that you remember Super Mario Kart from two decades ago but don't remember SaSASR from yesterday isn't particularly telling of anything. It might be a good idea to divulge, perhaps, how long you played MK as opposed to how long you played SaSASR. I remember 1999's Alien vs. Predator better than I remember it's 2001 sequel - that by itself doesn't make the sequel forgettable. Just one I don't remember as well because I didn't spent the dozens of hours I did with the first game. And that seems to be the case here. If not, then a reworking of the sentence might benefit what you're actually trying to say. Because Mario Kart's tracks weren't always excellent, either.
Beyond the modes not covered, something S0L mentioned, I'd also like to point out that SaSASR does have Outrun music. The first music I heard on the Test Drive was a remix from Outrun 2006: Coast to Coast. Does it have any other beside that? Can't tell since I'm trying to build up Sega Miles at my own pace and haven't unlocked everything. I have "bought" Ulala, though, which makes me feel all kinds of dirty
Now, if I had to single out something that would be that some of the modes and tracks aren't very inventive (although they try to balance that with item placement and environmental hazards, the more exotic of the bunch - like shooting targets with Robotnik* - are often hampered by control issues, like Billy Hatcher steamrolling crows atop a giant egg that swivels beyond control too fast and hugs walls like superglue) and some racers aren't all that different - with enough skill, memory and the management of items, any racer is potentially top tier (but maybe that's for the best). Or how, in fact, some of the stuttering is still quite present.
It's understandable that some will look at this as a sub-par cash-in that does little with its theme and characters. But by that logic, there's no excuse for not looking at the Mario Karts in the same way.
*I will never bow down to the ridiculous Eggman moniker!
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I like the mission mode some of the gameplay feels a lot like Outrun however its pretty horrible there is a lack of Outrun music.
I they just would add Pacific Breeze (Euro Mix) i would be happy.
I like what i played of the game....
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You're not one of those sodding builders that are stopping me from parking every morning are you!?
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@Diogo_Ribeiro - Thanks for the support, but you're mistaken about the OutRun music, there's none in ASR. We're saving it for when we get to do a best of SEGA racers. Don't take that as a confirmation BTW, I keep asking SEGA, it might stick one day!
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S0L
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Also, I could almost swear the Test Drive music is a remixed version of one of CtC's track. If that's the case, as you say, then the music has a *very* similar rhythm to it because when I heard I thought to myself, right away, "man, powersliding's so much better with Outrun music".
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@S0L - a best of SEGA racer would be bloody brilliant. Soooo many classic arcade racers to choose from. Before doing that though could you get them to let you put Daytona 2 on XBLA first? lol. I dont know how youd do it without the licence, but God ive wanted that on a home console for what feels like forever!
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Sooooooo. When can we expect the UK Resistance interview too?
P.S. Janet, Virtua Cop(Okay, Squad. Thanks Germany) car, DLC. Please
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I am interested to know if there is a better version between the 360/PS3. I have played both demo versions and the 360 seemed to suffer more from framerate issues, but the track was different, so might have put more of a strain on the system.
Can anybody confirm which version runs better, if any?
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I know he is. Thats why I was asking
I wonder how UKR are going to deal with the inevitable disappointment of no Ulala upskirt shots though....
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BTW, who owns the GTR? Nice. Very fucking nice! Lucky git.
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I have played all mario kart games and this game comes pretty close. It could do with custom tournaments and outrun music but other than that I thought this game was at the very least a 7.
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I knew there was a reason they didnt let me be a 3d artist!
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I think this game looks like a brilliant base to make a sequel, perhaps with by the sounds of it including less 'busy' tracks in terms of random obstacles, but a focus on more interesting design (that's just garnered from the review so I will reserve final personal judgement for when I play it).
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Oh and Mario Kart ripped off Power Drift. AM2 Was there first, as always.
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It's a poorly written review, needs re-writing or adjusting to add more in.
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I saw real frame rate problems in the demo, and have yet to see any in the full game, in any mode. Whilst the Monkey Ball levels were bloody irritating the first time I played them (Tree Top in particular) I learnt how to drift properly and play the game, making those levels some of my best ones now. Drifting is much easier if you release and tap on accelerate. I've honestly not had as much fun with any multiplayer game as this in recent years.
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Did not rate the review I've just read on this site. Calling it lightweight would be an understatement.
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My view is that this game has a lot to offer anyone that would give it a try, and I can't truly say I agree with the way this review has turned out.
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What is your problem? Why the snide remarks? I can acccess from your remarks that you don't care for the game, so why do you care so much about others' legitimate gripes on the review?
Remove the boa from out of your arse...you'll feel better
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Yeah, you really are. You're trolling, pal. There's no cognitive argument in your posts. You're just trying to get a rise out of everyone else.
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Therefore, AAA games tend to end up with 3 pages as loads of people are interested in them and generally they have a lot of stuff going on in them. Normal 360 games (like this one) get 2. DLC and budget games get 1 page, and Indie games get a small amount. It's a logical scale I think, and by that idea there's just not enough here.
Just my opinion though. No flaming/trolling intended (and I think it's sad that this website's comments sections have got so bad that I need to make that obvious).
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And there is variety. Modes, maps, racers, etc; people want to know about them all. Not just a page that essentially says "Not as good as Mario Kart". Just cause you're not interested in the depth doesn't mean other people aren't.
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Please employ Yu Suzuki and then you guys can complete Shenmue (not just 3, but also 4, 5, and 6 as well).
Top game by the way.
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Now, if you were going to pay £30 for a game, wouldn't you want to know all the features and how it preforms? £30 is a big chunk of change these days and you would consult a few places, even if you were a hardcore Sega Fan, before putting down the full price or deciding to wait it out a bit. Gamespot and IGN have full featured two page reviews where they give the game a full shakedown. Doesn't matter what the score or their editorial reputation is (I know I am refrencing IGN Here), they gave the time and effort not to insult readers and give them a full evaluation of what they thought of the game.
How would you review Tetris?
Bramwell's review of Tetris DS is a solid two pages (Though this was before EG formatted its reviews into two pages and just stuck a wall of text up)
[link url=http:/ /www.eurogamer.net/articles/ss_tetris_ds
]http://ww w.eurogamer.net/articles/ss_tet...[/link]
So yeah, you can talk about a game genre seen multiple times before if the reviewer can make it interesting and talk about what it does right and wrong. The point really is that when you stick up a half size review and the developer has to put their reputation on the line to point out everything wrong and what they failed to mention in the review. There is a major problem with EG's editorial stance and EG should evaluate it.
Also, The GamesTM review you talked about is worse since they directly compare it to Mario Kart but not which iteration. They kicked Mario Kart Wii and gave it a 6/10 so its really confusing to say how good Mario Kart is when your magazine established the previous iteration in that series was a bad game as well. Please games media, stop comparing to franchises in general, particularly Mario Kart which has a lot of variation in the quality of the individual games.
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He gave Batman Arkham Asylum 9/10, and gave his watchmen review 2/10; they are effectively the same game, but with different super heroes, and both about a 6 or 7 out of 10.
Looking through his list, he is far more favourable to one platform, rather than being pragmatic and analytical. Even the wording of eurogamer's: “Are you interested in this game on ...” is reworded and manipulated for different games to help one platform look better than it actually is.
I've played multiple versions of this game, and played and enjoyed many different, actual 3D karting games for many years in my 30 years of gaming, and can say that this should have been three separate reviews; one for each platform, so the 6/10 versions didn't pull the score of the 8/10 down version down. The visual quality of the best version, in 2 player split and 4 player split deserves more than 6/10 on technical merit alone.
This all reads like the bull**** reviews that said Double Dash on the cube was rubbish, when it is still the yardstick by which all other karting games should aspire; including the poor local multiplayer of Mario kart Wii.
The only problems with this game I can find are: Loading times between tracks, and poor menus for quickly select a track(see double dash for how it is done).
It also doesn't have an install option, which would have alleviated part of the loading of a different track in 4 player split.
I also don't like bikes and tricks being included in karting titles, but given you can choose to drive a kart; that is only a partial irritation.
All in all this review is limp in my opinion, and the game at its' best quality, is excellent for this generation (8/10), longevity being the only concern.
Maybe ModNation racers will be a 10/10, to completely replace Double Dash on Cube.
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Apologies, I wasn't aware it had an official definition like that. I just use it to mean really top drawer game, regardless of budget. Dante's Inferno for example cost £shitloads but is an average game so I wouldn't consider that AAA.
My mistake though.
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Neither were even anywhere near approaching Mario Kart's greatness.
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Which Mario Kart though? You cant just compare it to the franchise since the quality of the games vary.
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But if Sonic's in a car made for him by Tails, he might want to smack Tails in the chops as his car isn't the fastest - in the demo, at least, B+K's was!
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I hear that the demo isnt from completed game code.. but that's not my problem - as a consumer, i've played the demo and it put me off buying it.
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Crap review text, by the way. Too many holes, considering that PS3 and 360 don't have much in the way of Kart racers.
No problem with the verdict, but it's not a very informative review, and how far did I have to read before I posted the first correction?
I can see why the Sega fanboys aren't happy.
Review quality gets 3/10, I'm afraid Dan.
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What we have here folks is a good Sega all star kart racer. It is the first kart racer with Avatars and includes Banjo as well! It has very solid online play and loads of room for DLC.
The 360 is finally offering good family fare that is going to keep all ages busy for years!
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The real benefit of the 360 version is that it installs the game to avoid DVD drive access, which helps knock a small amount of time of the loading times (which are too long in both versions).
Given the number of games that seem to have similar loading patterns on the Ps3 to this game; with a spinning iconic in the top or bottom right corner (Gow3, Uncharted 2, Virtua Tennis 2009 for a start), my guess is that this game looks better on the Ps3 because it is built with Sony's Phyre Engine; or large parts of the engine under the hood, and that's why Eurogamer didn't want to review each version seperately.
Sumo digital/Sega really need to start thinking about an install option for ps3 as well, or find a way round the inconvenient loading times for both systems; “Sonic Says, loading screens for party games is time wasted x4”.
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Yup.
Nintendo added power-ups, but that's the aspect of kart games I like the least anyway.
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Sheesh guys - are the only messages allowed ones which say "this it the bestest thing EVA"?