Shin Megami Tensei: Persona 4 Review

Old school.

Version tested: PlayStation 2

If you're familiar with Persona, all you need to know about the latest instalment is a brief checklist of changes and improvements: direct control over team-mates in battle, a range of themed dungeons replacing Tartarus, Persona 3's single tower, and a welcome shift in setting from the city to the countryside.

If you don't know Persona, things are a little more complex: this is Harvest Moon through a glass darkly, or Animal Crossing with sex crimes - a foppish blend of dungeon-crawling RPG and convoluted social sim, dressed up in David Bowie's mid-seventies wardrobe and set to the tune of some radiantly bizarre pop-jazz hybrids. If that sounds a little too much to take in, don't panic: despite the daunting concept, now is just about the perfect time to hop on this particular school bus, as Persona 4 is stylish, clever, and surprisingly approachable.

Newcomers will find plenty of wilful surprises, not least the game's opening two hours, which give you little to do but plod through reams of text as the story shuttles you from one cut-scene to another, occasionally flinging in thirty seconds of anime, while painstakingly piecing together a large cast and simple mystery one atom at a time. Your only duties during this period, besides pressing the circle button to inch events forward by a single sentence, lie with occasionally trying out an attack move, or, when directly questioned, selecting one of three interchangeable platitudes as a response, most of which have no effect on how things unfold.

But such handholding isn't purely introducing you to Persona 4's mechanisms - despite its hardcore credentials, they're largely traditional and admirably clear-headed. What it's actually doing is syncing you with the game's internal rhythms, bringing you in close so you can hear its pulse.

'Shin Megami Tensei: Persona 4' Screenshot 1

The brilliance of the pacing is that you can log in just to play through a few in-game weeks, returning to it for the same reasons you head back to weed your Animal Crossing village.

And even after the early grip eases, Persona remains an RPG at its most politely autocratic - a world in which you follow the designers' quietly-stated demands and fit your life around their unwavering schedule, deepening friendships, taking after-school jobs and joining social clubs when instructed to, in order to level up enough to beat regular challenges. If modern RPGs tend to foreground choice, Persona 4 is about obedience: it's steering and you're pedalling - but if that sounds like a fairly raw deal, it simply highlights why the appeal of a game can never be reduced to the design of its machinery.

The story's simple but suggestive. You've moved from the city to the rural community of Inaba to live with your uncle for a year. Uncle Dojima's both a stressed-out family man and a cop of the hardboiled quips and loosened-tie variety, and as the game kicks off, he's knee-deep in the mysteries of a local murder. As the plot deepens and the bodies start to pile up, things take a supernatural turn as school friends alert you to the existence of the Midnight Channel - a secret world lurking on the other side of television screens, which seems to offer a glimpse of the murderer's next target - as well as an opportunity to save them, by stepping inside and exploring labyrinthine dungeons, each themed to that particular victim's internal struggles.

It's a deft blend of writers like Koji Suzuki and, to a lesser extent, Haruki Murakami, and thoroughly exploits the tried-and-tested unsettling powers of misty lanes and flickering television sets, as it slowly pays out the length of its year-long narrative with a lazy elegance. In Japanese literature, horror is something intrinsically tied to the domestic experience, erupting in living rooms and office parks rather than haunted houses and spooky woods, and Persona's clash of genres is built upon exploiting the chill of the familiar as much as a surprising juxtaposition of the uncanny.

The characters help. Cast as a mild-mannered dandy, a fiercely tidy and almost effeminate new kid in a bustling school, you're quickly introduced to a range of Scooby Doo allies, including Kung-Fu obsessed Peppermint Patty-alike Chie, wry but sensitive Yosuke, and refined and aloof Yukiko. Nuanced personality traits and scripting allow the largish cast to rise above the limited animations of their 3D models, while the anime cut-scenes and character art are enough to create a sense of stylised elegance the game itself can't hope to deliver in-engine.

The RPG elements are admirably refined. Exploring the randomly-generated dungeons and battling the wandering Shadows (all of whom are visible prior to attacking, allowing you to choose to avoid them or attempt a pre-emptive strike) is a pacey process, and while there's not much mechanical variation from one location to another, with exploration limited to uncovering the odd treasure chest and hunting for the staircase to the next floor, the visual designs differ significantly, the entirely unexpected tilt of the fourth dungeon in particular likely to become something of a series classic.

'Shin Megami Tensei: Persona 4' Screenshot 2

Personas are captured during a spinning card game which proves pathetically addictive.

Combat is turn-based but brisk, the Kill Bill-flavoured menus offering succinct options against a range of bizarre monsters - examples in the first dungeon alone including pairs of skewered zombies and Rolling Stones tongues that lick you to death. But if the system's slick, it's also deep, with each enemy hiding a weakness to a certain kind of attack which, if uncovered, allows you to down them for an additional battering, or team-up Disgaea-style, wading in en masse, creating a luminous cartoon rumble of dust clouds and jagged onomatopoeias.

Better weapons can be bought at a store in the village, but your main attack options lie with the Personas, mystical psychobabble alter-egos which provide a flashy range of defensive and offensive magical options. Each of your team-mates is tied to a single Persona throughout the game, while you alone have the ability to tactically swap between any that you've found, as well as levelling and fusing up to five at a time to create new varieties in the game's mysterious - and slightly seedy-sounding - Velvet Room.

'Shin Megami Tensei: Persona 4' Screenshot 3

Composer Shoji Meguro's soundtrack comes off like Elastica reworked by Englebert Humperdink, with a little assistance from Merv and the Magic Tones.

Unlike Persona 3, direct control of your team is now available alongside the familiar ability to give them basic battle strategies to follow. A fairly major improvement in the context of the game's gentle upgrades from Persona 3, it's not actually as big a deal as you initially imagine: assuming control of your entire group is handy, but if you leave team-mates to work for themselves, you'll find that the game's AI has been significantly improved when it comes to taking care of itself in dust-ups.

Each of the game's dungeons can be completed over a number of different evenings, but you have to save each victim before the end of a string of rainy days in the real world, which will cause the killer to strike again (weather replaces the lunar cycle as Persona 4's primary pace-setter). But this is just one facet of the strict calendar the designers impose. The other lies in between the dungeon exploration, with the series' second defining characteristic: social interaction, based around your life as a Japanese school kid, where your days are divided, like a monk's, into familiar ritualised chunks.

Playing out through morning lessons, lunchtime corridor gatherings, after-school activities and evenings spent at home watching TV, Persona 4's friendship system is complex but faintly cold-hearted. This is either a critique of social mobility or a product of it, with each connection you forge serving primarily to level up your Social Links, allowing you to unlock strategic battle advantages amongst team-mates, or craft increasingly powerful varieties of Persona.

The game can be brilliantly mercenary; each time a potential friend casually suggests a trip to the mall, it results in the chillingly self-serving option of examining the levelling advantages you'll get from accepting their offer. Persona wants you to be popular, but it asks that you're essentially industrious with your free time. This is no trivial world of mini-games and other distractions: socialising is simply another tool in service of the game's larger RPG mission - another part of your arsenal, requiring you to callously exploit the neediness of your chums to get the most out of them.

And yet, although it reduces family and friends to a ritual, it's not an empty one. This may be a clockwork universe, but it's filled with unexpectedly personal discoveries and real warmth. Even if you're just hanging out with Chie so that, one day, she'll take a monster's boot to the head so that you don't have to, you'll still end up exploring the surprisingly delicate inner lives of the characters, probing their neuroses and back stories. Despite their Playmobil appearances and disconcerting emoticon outpourings, you'll finish the game feeling that you know them a little better, and Persona's designers have an undeniably excellent eye for the tiny little rites that make up every friendship, from the ceremonial exchanging of phone-numbers to the awkward way new acquaintances grope towards an understanding of the hierarchy of their relationship.

And inevitably, when Persona overburdens you with social responsibilities, piling up the jobs, local festivals, and basketball clubs too thickly, the choices you make are often contrary to your tactical best interests. I spent far too much time hanging out with Yumi, the enigmatic fox from drama club with a lame Sun Arcana boost, than I should have as, given the way I was playing, she wasn't really making me that much more effective in the serious business of hitting baddies in the face every night.

'Shin Megami Tensei: Persona 4' Screenshot 4

The plot twists a few more times than you may be expecting, and with more than one ending, this is a large game.

On top of the social elements and dungeon-crawling lies the familiar clutter of shops to visit, items to sell and weapons to collect: everything necessary to keeps a packed, if focused, RPG ticking over. As a sequel to Persona 3, this is ultimately cautious; the handful of changes it's made may be predictable, but they're no less essential because of that, and the result is a game that remains comfortingly familiar yet distinctly improved.

There are still problems - you'll have to grind more than you'd like to beat a lot of the bosses, and one dungeon, beneath the surface, is very similar to the next - but, despite the limitations to your freedom, what emerges in a carefully balanced game, revelling in a juicy contrast between its own day and night cycles, its spectral Midnight Channel and detailed domestic setting, and the child's life when shoved up against the grotty world of adults.

Powerful rather than perfect, then, Persona 4's a status ailment rather than a killing blow - it's not going to bowl you over with one strike, but it will quietly gnaw away at you until you succumb.

8 / 10

Read the Eurogamer.net scoring policy

Comments (63) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • monkeylite #1 3 years ago

  • OnlyMe #2 3 years ago

    I've never played a Persona game ever. Digital Devil Saga, yes, tried it once for a couple of hours. But not Persona.
  • xagarath #3 3 years ago

    Only an 8? Little low, given some recent scores.
  • Widge #4 3 years ago

    yes, immediately change your score to match all others regardless of your own opinion
  • menage #5 3 years ago

    Have this on the pile. I'm afraid it will stay there for a while. Damn all these games.
    Edited by 1 at 19/03/09 @ 11:44
  • Ninja_Tino #6 3 years ago

    An 8? That surprises me. I'm 20 hours in and I'd definitely give it a 9 at the moment.
  • JohnnyWashnGo #7 3 years ago

    Also have this on the pile, on top of Persona 3 FES :)

    I _will_ play them someday, just not right now. Resi 5 is taking up too much of my time at the moment.
  • neonemesis #8 3 years ago

    Have this on the pile. I'm afraid it will stay there for a while. Damn all these games.

    I know what you mean! My pile is getting dangerously high...
  • ChadSexington #9 3 years ago

    Eurogamer's reviews are getting shitter and shitter - Persona 4 worse than Fable II? I think not.
  • neonxaos #10 3 years ago

    I suspect I will enjoy it somewhat more than the reviewer, but it's nice to see a different perspective. Persona 3 was just so charming that I never wanted to let it go, and this looks even better to me.
  • R.P_McMurphy #11 3 years ago

    Ordered this off Amazon, been wanting to play for a looooong time.
  • Chrono-Kun #12 3 years ago

    I was hoping a 10/10 would suffice since... Persona 3 got a 9. =/ Damn Eurogamer for getting sucked into the hype and rate overrated games like Fable II

    Persona 4 >>>>>>>>>>>> Fable II

  • penhalion #13 3 years ago

    I am totally enjoying this game. They definitely have to bring this to PS3 and 360. That would make the graphics 100% anime and be the final icing as it were.

    The story is played out as I am always waffling on that they should be. You basically get to be the star of a great adventure. Nothing that happens ever takes you out of that feeling and you grow to genuinely care for the cast you are trying to defend. If you like the persona games you will like this.
  • Cappy #14 3 years ago

    The review is incorrect by the way.

    Responses in conversation with other characters actually are significant. It isn't hard to check these things out. I didn't bother reading the review beyond that point, are Eurogamer paying by the word nowadays?
  • Shane86 #15 3 years ago

    This is the best RPG I've played since final fantasy 10, and there's no grinding necessary if you're good enough.

    I think it deserves a 10 but that's my opinion, if an RPG like fable 2 can get a 10 then this should be an 11.
    Edited by 2 at 19/03/09 @ 12:13
  • Cloud-Strife #16 3 years ago

    Good score, was hoping for a nine though...Should be getting it today...
  • HermitArcader #17 3 years ago

    Post deleted at 09:17:39 22-12-2011
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #18 3 years ago

    Do all the Persona games work ok on the 60gig PS3, im quite interested in getting these .
  • toythatkills #19 3 years ago

    Eight is a fair score. I've finished the game, I love the Persona series, and eight is fair.

    I wouldn't give the review an eight though. Lord does it drag on. It's obscenely wordy. I'm sure it's so you can sell more advertising, but still. Saying in three paragraphs what it could and should say in one. Using a register that appears to be more about showing off the writer's vocabulary than analysing the game. Irrelevent references and comparisons throughout. Factual errors. Paragraph upon paragraph of explanation of the games systems without telling us whether or not they're good. Three pages long and the criticisms fit into a few lines at the end?

    Is this really written for Eurogamer's target audience? I'm thinking not.
  • lempriere #20 3 years ago

    Really well written review! Fantastic game, btw.
  • Chtulie #21 3 years ago

    A few note on it's PAL presentation:

    The style choices in the game a re a little diffirent from P3; the real world is a more realistic looking making for a bigger contrast with the unreal world.
    With a big tradeoffthat whenever something moves in anything but the smalles enviroments they OH MY GOD THE BLURRING! Whenever something moves onscreen, or everything if it's the camera, excapt in the small enviroments, there is absolutely massive blurring of the moving object.
  • El-Dev #22 3 years ago

    PS2, probably still the best console out there.
  • legendmir #23 3 years ago

    how can you review this game and not mention those god damned instant kill spells which will make you lose hours and hours of grinding? :(
  • toythatkills #24 3 years ago

    If you don't carry Homunculus it's your own fault!
  • ZuluHero #25 3 years ago

    is it too late to get in on this series now - do you need to play all games in order or do they work stand-a-lone?

    The latest EG review has tickled my interest (as well as a few diehard EGers) but would it all be a little too impenetrable at this late stage in the game?
  • Schiraman #26 3 years ago

    I'd be tempted to get this, but I still haven't finished Persona 3... great game, but it does drag on towards the end.
  • Chtulie #27 3 years ago

    So far, the only Euro Shin Megami Tensei game released that is not standalone is Digital Devil Saga 2. The rest: Devil Summoner, Persona 3 & 4 and Lucifer's Call are all standalone.
  • ZuluHero #28 3 years ago

    Thanks Chtulie,

    So which is best 3 or 4? :)
  • Colin8703 #29 3 years ago

    Anyone know if the PAL version has a 60hz option?
  • legendmir #30 3 years ago

    @toy that kills

    unless im mistaken there arnt hormunculus in this game? PLEASE TELL ME HOW I GET THEM!!!!
  • toythatkills #31 3 years ago

    Get Homunculus in gold chests, or from the shopping channel (may be the sticker prize, I can't remember, I'm sure there's a week you can buy them though)
  • CaoSlayer #32 3 years ago

    "Probably the last great PS2 game?"

    I have heard great things of Devil Summoner 2, although I don't hold my breath since the first one was not that great.


    --------------

    I think that the game deserves a +1 for being budget priced and including the soundtrack.
  • stevetuck #33 3 years ago

    10 YEAR LI....ah sod it :(
  • nick_f Verified Senior Producer, Microsoft #34 3 years ago

    Another request for BC info - has anyone tried this using the PS2 software emulation on a 60GB PAL PS3?
    Edited by 1 at 19/03/09 @ 13:19
  • HiddenAway #35 3 years ago

    You lot haven't seen the 6 it got from Play :p
  • CordableTuna #36 3 years ago

    I really tried to like Persona 3, but I finally succumbed to boredom at around the 20 hour mark, after realizing I had played for an hour without making a single meaninful decision or fighting a single interesting battle. Persona 3 had a strong start, but after a while you end up in a situation where you're slowly making your way through a maze where everything looks the same, fighting monsters that pose no threat to you. Then you go to school, where the object is to add points to your skills by listening to conversations you've heard before. And watching the loading screen every 15 seconds or so.

    The game would be perfectly fine if it was trimmed a bit. I think Persona series seriously needs a Director's Cut.
  • lennon #37 3 years ago

    Plays fine on my 60gb ps3
  • Ninja_Tino #38 3 years ago

    It does work on thr 60gig ps3 but it doesn't display in the lower left box where you are or what you're going to click on. Not a big deal, just an annoyance. Also, some saves can get corrupted so use multiple files. Although, corrupted saves can suddenly work when you retry them, but still, better safe than sorry.

    And yes, I have seen the play review. It is one of the worst reviews I've ever read, and that includes player reviews.
  • mingster #39 3 years ago

    Its a good game its definately better than persona 3...
    But it does suffer from being a bit too drawn out.
    It could do with being trimmed slightly so there's less periods of nothing to do.
  • Chtulie #40 3 years ago

    @ Zuluhero.

    Dunno. I only played a bit of P4 when my copy arrived so I to make sure the disc was ok. P3 I haven't finished.

    It's Atlus, small print runs, high used game prices. So I think a brand spnking new copy of P4 will be the cheapest.

    (something to keep in mind: all these late gen ps2 releases are very cheap anyway. I haven't seen a new ps2 game over 35 euros since the beginning of fall last year)
  • Demiath #41 3 years ago

    One of the more well-written reviews of P4 so far, and the score seems just about right. I love all the small improvements over Persona 3 - which I felt was flawed and overrated - but like its predecessor, the slow pace and sheer length of the game can cause boredom and frustration (P3 took me 90 hours to finish and so far I'm roughly halfway through P4 at about 50 hours in total).
    Edited by 1 at 19/03/09 @ 14:09
  • spimmy #42 3 years ago

    I got this a couple of days or so ago its pretty good so far about 9hours or so in just starting the to unlock the hot springs area
    its kinda slow at times but its more slow paced than i thought it would be
  • FenderMaster #43 3 years ago

    Didn't really like Persona 3 (I must be the only one) and have yet to finish it.... I just got so sick of dull Tartarus level grinding...

    Not sure if I'll give this a shot...
  • Krelle #44 3 years ago

    Would like to play this some day when Ive grown old and have alot of spare time.
    2055 cant come soon enough.
  • Dillinger #45 3 years ago

    a warning to those impatient:

    the review says 2 hours of button clicking.. i found it to be about 3 and a half hours before i actually got the 'ability' to open the in-game menu's. (y'know, like equipment/options/quit to main menu and all that)

    until that point, it didnt really feel like a -game-, more like an overlong intro. like watching an anime where the dialog has pauses inbetween and its all done from one camera view.
    i think there was... 3? fights in that 3 and a half hours of 'button pressing'

    other than that, im enjoying the originality of it. its certainly different. and I -think- the game has started proper now, so looking forward to the randomised dungeons..
  • Setaro #46 3 years ago

    Someone tell the reviewer to set the dialog to auto-continue in the options menu, then you don't need to press a button to get people to speak the next line.
  • Scimarad #47 3 years ago

    I loved Persona 3 and this is probably as good (some would say better) but I found it a little to similar to hold my interest. Most of my time in P3 was spent fusing personas and, for some reason, I got bored of that pretty quickly in P4.
  • Krelle #48 3 years ago

    "Someone tell the reviewer to set the dialog to auto-continue in the options menu, then you don't need to press a button to get people to speak the next line."

    Problem is they dont talk fast enough.. ;c
  • Oh-Bollox #49 3 years ago

    requiring you to callously exploit the neediness of your chums to get the most out of them.

    Bit like real life then.
  • firefly #50 3 years ago

    Bought this on Tuesday. Interesting experience so far - not much gameplay as of yet but the game's doing a good job of setting the scene.
    Only wish I could switch to Japanese audio. Not that there's anything particularly bad about the American voice actors but they just seem so out of place (especially given their inconsistent use of Japanese honourifics).
  • Vasenor #51 3 years ago

    +1 to love the game.

    The main thing about it for me is that I do care about the characters in it. Which is a polar opposite to Fable 2 where picking the "Sacrifice your loved ones for the greater good option" didn't have too much of a sting because the game did very little to make me care about my emote loving family.

    So yes, writing and story wise I love it. It also presses my completist buttons stupidly well (damn you compendium, max all social links, etc...). Even though it is one of my most played and favourite games this year the 8 is probaly fair due to how grindy it is. I can see many people being turned off by that alone.
  • Kryon #52 3 years ago

    I have no idea what people see in these games, P3 was severe repetitive boredom, Lame boring dungeons that all looked exactly the same, totally vapid 'story' sections "Oh let me go and give the little girl in the abandoned playground some items so she'll grow to like me"...That's called 'grooming' by the way. crap graphics..The game was just utter utter utter shit. It deserved a 2/10 at best and this one sounds no better tbh.
  • slivir #53 3 years ago

    Go back to playing FPS's then.
  • Kryon #54 3 years ago

    No, I like JRPGs, just not crap ones, but yeah, I would take a decent FPS over this drivel any day of the week.
  • Meho #55 3 years ago

    An eight sounds too low to me too, considering I loved all of ym 92 hours in P4, but then, opinions are opinions. GOTY of 2008 for me...

    Also, the dungeons are NOT randomly generated, but placement of goods and enemies in them is randomised.
  • toythatkills #56 3 years ago

    You played for 92 hours and didn't even notice the dungeons were randomised?

    There were certain floors (boss floors) that aren't random, but every other floor inbetween is random.
  • Vasenor #57 3 years ago

    There is a slight difference between friendship and sexual predation you know...

    Though in that case the game doesn't really help itself...

    In any case this is really a marmite game. Either you grow to like the story and general slight twistedness of it or you just look at it and see a giant grind fest.

    Also, one of the things which is mentioned in the article which I rather liked is that conflict between liking the characters but always having that nagging in the back of your mind that at times your character is only smiling and nodding due to the sweet sweet power he gets out of buddying up with these people. Something which was really re-enforced in P3 due to how cold the main character came across as to the player due to the really heavily enforced silence on his part (that and the vacant expression he has .

    In P4 I am constantly thinking how, if the main character wasn't the main character, he would be the perfect villain of the piece (having gotten trough about half way). He could still be by proxy...

    Anyways, I like that mix of emotional coldness conflicting with how (at least I) started caring about the cast.

    P.S. btw, this comes from someone who's favorite part of Lost Odysssey were the memory short stories...
  • konnsky #58 3 years ago

    ROLL ON PAYDAY!

    /rubs hands

    Although it's going to go on top of the pile... Hopefully, though, will start playing it soon, but first have to finish Persona 3:FES, which I'm about 130+ hours in already. Almost there..
  • Collymilad #59 3 years ago

    Great game.

    Takes like 3 1/2 hours to get any actual gameplay though, so not one for the typical ADHD afflicted gamer.
  • APHIZM #60 3 years ago

    Even flicking through the text at speed, you can still get the gist of what's going on.

    /rubs aching thumb
  • Vandit96 #61 3 years ago

    i like this kind of games, but too bad the europe launch is later comparing to japan.
    Anyaway, i love this game :D
  • Incarta #62 2 years ago

    Finished this game this morning after 75 hours. Enjoyed it alot. Agree with the marmite comment. This is a game you either love or hate.
  • Feanor #63 2 years ago

    But if you hate it, you're a cunt.