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Series Retrospective: Colin McRae Rally Article

Retro PC Xbox 360 PlayStation 3 Wii
Article by Joao Diniz Sanches

5 September, 2009

Page 1 of 3. Page 2 ->

Powersliding, while a glorious, evocative word for petrolheads, proved an irritatingly elusive dynamic for driving game developers of the 1970s, eighties and very early nineties. Indeed, it was only the remarkable acceleration the genre benefited from as a result of videogaming's transition to 3D (coupled with the renewed processing power of enhanced hardware) that finally enabled the recreation of drifting a box of polygons sideways through a corner in a manner that felt satisfyingly convincing. Up to then, even the most fervent member of the Sprite Generation knew deep down that adding smoke and screeching effects ā la OutRun just didn't cut it. If you're going to give the illusion of powersliding, you need to do it in three dimensions. Namco's absurdly popular Ridge Racer was an early front-runner in this regard and soon found a rapidly growing number of efforts from other publishers in its slipstream.

Forgive the historical introduction, but it is crucial in understanding why it would be another couple of years before developers felt confident enough to take driving games off-road. Because unlike circuit racing, powersliding is a fundamental component of rallying - get that wrong and it doesn't really matter how good the game's other elements are.

Thankfully, one particular game got it very right.

'Series Retrospective: Colin McRae Rally' Screenshot 1

The original Colin McRae Rally - still playable after all these years.

Many will remember 1995's SEGA Rally Championship and its subsequent Saturn conversion with great affection. What many often forget is that while we think of rally titles as being well represented in contemporary gaming, the subgenre did slide off the scene soon after SEGA's landmark outing. True, slam your memory into reverse and you will find contenders - Milestone's Screamer Rally or V-Rally from Eden Studios come to mind - it's just that they failed to have the impact that SEGA's defining take on rallying deservedly enjoyed in both its arcade and home form.

Codemasters was one of those affected. Inspired by SEGA AM5's work and sensing another gap in the market (after so brilliantly exploiting the British touring car licence in TOCA Touring Car Championship), the publisher turned its attention to rallying. The Colin McRae series was born.

In retrospect, the choice of Colin McRae on which to base a franchise may seem obvious, but in the second half of the 1990s the WRC was all about Tommi Mäkinen - by the time the first CMR rolled out of Codemasters' development pits, the Finn was eyeing up his third successive world title (he'd go on to add another one before leaving most of the podium appearances to Grönholm, Burns and co).

'Series Retrospective: Colin McRae Rally' Screenshot 2

11 years later, DiRT 2 in all its hulking HD glory.

Whether the act of Europress obtaining the Mäkinen licence (a mediocre game ensued, alas) influenced matters or not, the reality is that as majestic as the real-life Mäkinen proved at the wheel of his Mitsubishi Lancer Evo, there was arguably no driver/car pairing at the time that could match 1995 champion McRae and the Subaru Impreza 555. Even when sat idling, the distinctive Prodrive-prepared Impreza looked as though it was doing 100mph and in the hands of one of the most flamboyant, brave drivers of his generation - "If in doubt, flat out," goes the famous McRae saying - the combination would come to epitomise everything that made the late-nineties World Championship Rally series one of the most thrilling forms of motorsport in the world.

The McRae/Codemasters partnership turned out equally successful. Sequels came thick and (at times a little too) fast, but the quality and confidence of the driving model so evident in the franchise's first outing never failed to evolve. Ably supported by McRae's genuine involvement and Codemasters' growing technical competence, it resulted in consistent world-class rally driving productions. When McRae ended up without a WRC drive in 2004 it was hardly surprising to see the association remain firmly in place, with the games wisely adapting themselves to the Scot's more widespread motorsport activities.

Just as there can't be many who questioned Codemasters' decision to continue with the franchise following that tragic helicopter crash. So as we approach the second anniversary of McRae's death, and the release of the second DiRT title, it seems a fitting time to power down the gravel track that has led the genre-leading series to this point. Strapped in? Enjoy the ride.

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Comments: 1-45 of 45 in total

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Ka-blamo
06/09/09 @ 02:19
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Love colin RIP

Keep the name alive....his games were and are... tits.
Ka-blamo
06/09/09 @ 03:24
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Fuck em...they dont know what the fuck rally is anyway, let em do what the fuck they like....they will anyway
zerolight
06/09/09 @ 03:29
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"Because unlike circuit racing, powersliding is a fundamental component of rallying - get that wrong and it doesn't really matter how good the game's other elements are. Thankfully, one particular game got it very right."

Seriously? EG believe that? Or is this some advertising funded article?

When I look back a CMR, I remember each game being almost there, always let down by the handling. The centre point "physics" system employed in that handling, and yes, the CANNED powerslides.

In other games, such as the Ridge Racer mentioned in the article, if you wanted to powerslide you had to work for it, you hand to get a combination of braking and gas, and a little momentum, to push the car into a slide, and you had to control it with the throttle and the steering. Not as much as you would in real life because it was still an arcade game at heart, but sliding in Ridgey was an art, and a joy.

In every CMR game up to, but seemingly excluding DIRT 2, these drifts were canned. When playing the game it felt like the car was glued to the track. All that mattered was your speed. At no point in any of the games did you ever have to induce any opposite lock to control the car. Ever. You just brake, turn, accel, done. It was always a huge disappointment in a game that otherwise pushed the hardware and technology visually. Watch a replay though and your in a powerslide on every bend. Canned. No feedback from you required to get it there, nor keep it there. No risk of spinning out, doing a 180, nothing. Canned.

If one game has never got it right, throughout its history, it is the CMR series. Until Dirt 2, as far as I'm concerned. Even then, it's Rally lite in comparison to RBR.

Still, CM himself, top man. Missed.
Edited 1 times, most recently on 06/09/09 @ 04:31
joe90
06/09/09 @ 07:54
#4
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Nothing since has come close to CMR:2.0. That was a epic perfect game right there.
So many wasted stoned nights with 4 of us blasting thru the championship in a one after another mode (which they have now removed) to the point where there was literally 5 seconds between 4 of us at the end of the rally.
FooAtari
06/09/09 @ 08:11
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CMR 2.0 was never actually released on the Dreamcast... It got cancelled. Poor show EG.

The McRae games were never about realism, there was always a strong arcade element. It had it's flaws such as the center point physics system, but then we are talking 1998/2000 (when the two best games of the series were released)

But as the article says the CMR games used to be about a fairly accurate representation of rallying, i.e. against the clock specail stages, full of McRaes "if in doubt, flat out" mentality. With CMR and CMR 2.0 Codemasters created a fantastic arcade rally game that was authentic and as fun as hell.

After that the series started to go downhill a little. CMR 3 and 4 were decent enough games, but never quite felt the same. And 5.0 was just a rehash of 4.

The less said about Dirt/Dirt 2 the better... The shouldn't even have McRaes names attached, particularly 2. Seems Codemasters were playing a little to much NFS and Tony Hawk when creating that game. Would be better if it were called Travis Pastrana Dirt or Xtreme Dirt or something. Codemasters attempt to appeal to the American market has ruined the game. Ken Block et all, maybe be able to throw a car around but they would get their ass completely handed to them on the world stage.
The McRae games always sold pretty well without America, making Codemasters a tidy profit. They could have expanded the games in many different ways than they did and kept the game true to its roots. I really hope this obsession with maximizing profits to the fullest end soon as it just means every game in a genre feels the same

This article is also a depressing reminder of what a micky mouse championship WRC has become. The lates 90's/very early 00's was the end of WRC as a proper motor sport.
Edited 4 times, most recently on 06/09/09 @ 11:30
OutRun
06/09/09 @ 08:44
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"Seriously? EG believe that? Or is this some advertising funded article?"

I think the line in the article you've pointed out is actually referring to Sega Rally, isn't it? At the time, it caused something of a stir...

At the very other end of the scale, RBR was indeed awesome. Pity it was just too much for most people.
Edited 1 times, most recently on 06/09/09 @ 10:03
cjb110
06/09/09 @ 10:03
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Good article, and RIP Colin.

One reason I think the McRae games have done well, is that they lack descent competition. So for people who like racing games, but get a bit bored with all the tarmac, the McRae games bring that different play style.

As for the American slant, with the rally stages in x-games, and the poor tv coverage of the WRC...will WRC itself move to the more smaller, self contained, TV friendly format?
Stormflood
06/09/09 @ 10:04
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CMR1+2 bring back some great memories. DIRT just seems too Americanised, over-saturated and bloomy - I want the gloomy wet forests back.
oktava
06/09/09 @ 10:27
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Anyone who is interested in Rally should get Richard Burns Rally for a few coins. It outclasses every other attempt at a rally game with ease.
Markus
06/09/09 @ 10:44
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"At the very other end of the scale, RBR was indeed awesome."

I'd kill for a sequel. It's been far too many years without a serious rallye simulation now. As much as I still love playing RBR, it does feel somewhat dated now.
FooAtari
06/09/09 @ 11:12
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Agree with the RBR comments, fantastic game. the RSRBR 2009 is mod is very much worth the download, fantastic mod.
metalangel
06/09/09 @ 11:40
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The original game remains the best, I simply did not get on with the handling in 2.0, and its ludicrous insistence that you get in 6th place or better in each stage (a hangover from the equally ludicrous need to score 15 points at each race meeting in TOCA2, so stupid in fact there was a cheat code specifically to remove it) really put me off.

There were plenty of other good rally games before Colin anyway... I quite enjoyed the Europress ones (Rally Championship) because it focused on the UK rally and even let you adjust the width of the road to your skill level!

Anyone who is pissed off they dropped his name for the US, V-Rally was released under the Need for Speed banner, and TOCA3 was released as 'Jarrett and Labonte Stock Car Racing'.
FooAtari
06/09/09 @ 12:45
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Yeah Rally Championship was pretty damn good. It had the best stage in ant rally game, Pundershaw, which if I remember correctly took 20 - 25 mins to complete. Awesome
onezeonx
06/09/09 @ 12:51
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colin was a great guy from what ive seen of him over the years

true legend!!!

the games are quite good to! :p
MrMarbles
06/09/09 @ 14:11
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I thought Evolution's WRC games and, in particular, the first couple of V-Rally games were great. It's a shame to see both of these series mentioned in a slightly derogatory manner in this article, especially seeing as the McRae games arguably came off the boil after 2.0.

I'd love to see what Evolution would do with the WRC license with current hardware - I always thought their heli-cam replays in the PS2 WRC games were gorgeous, and the sheer scale of the environments was unparalleled; the tracks actually felt like they were A-to-B routes cut into natural landscapes. Imagining a revisit of this rally approach on current-gen hardware stirs my loins in a way the jack-of-all-trades DiRT games sadly fail to do.
BadBoyBonner
06/09/09 @ 15:57
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Bought a Logitech Driving Force Pro wheel off of Ebay for Ŗ15 quid and RBR for a fiver some time ago (after updating my PC) - best Ŗ20 I have ever spent in my many long gaming years.

Anyone who thinks they're a bit of a demon at the wheel will soon be put firmly in their place - much like any other rallying game has been by RBR driving physics model from the moment it was released to the current day.

The fact the game is over 5 years old and not been bettered probably indicates more about the financial returns offered by creating such a demanding driving simulator rather than any current developers technical prowess - most people who have had a play on my set-up and RBR simply can not manage it at all (much the same with rFactor F1 mod).

Personally I'm glad the CM games existed, (perhaps a little rose-tinted as the first became available just as I bought my first projector) otherwise RBR may never have been made.

I'd love Codies to pick up the RBR franchise, (which would probably cost peanuts) buy the source code of the driving model and slap it into the EGO engine.

Considering all the assets they currently have available it could be a great money making scheme. Market research would seem to indicate the games-market can support multiple takes on a series if EA's NFS up and coming catalogue of games are anything to go by.

Alternatively to prevent "harm" of the DiRT series limit RBR to a European release but make it region free for petrol heads the world over to enjoy on import.

At the very least it would be nice if Codies actually included some kind of simulation mode in the series as the current driving model is so poor as to defy belief - probably hurts so bad as initially it was the leader in realism....

Edited 1 times, most recently on 06/09/09 @ 19:42
secombe
06/09/09 @ 16:08
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RBR and Rallisport Challenge still have the edge, in my opinion, as much as I've enjoyed CM games over the years.

Ironically, Ken Block is now the posterboy for the series, having his hand in the track design and heavily promoting the game (such as today at Silverstone). It's a telling indicator of where the series has been going, considering Ken Block is better known for his 'rally' exploits away from the traditional rally stages.
redstanza
06/09/09 @ 16:23
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Rally Championship :)
Was that the game i'm thinking of, you raced only on real-life british rally tracks ?
That was an amazing game.

Who remembers Network Q RAC Rally before that ? It had an add-on callled the X-Miles pack i think.
I thought both of these games where better than the McRae games to be honest.
Edited 1 times, most recently on 06/09/09 @ 17:24
BadBoyBonner
06/09/09 @ 18:50
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Talking of Network Q RAC Rally

Here's a selection of images of some rally games through the years I stumbled upon

http://forum.rscnet.org/showthread.php?t...

The contrast of network Q and Sega Rally above it shows just how far we have come in the last 20 years
FooAtari
06/09/09 @ 19:14
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Network Q RAC Rally Championship, thats the game with the awesome Pundershaw stage. Not sure what happened to my copy of that...

Still have Rally Championship, it was really good as well.
Edited 1 times, most recently on 06/09/09 @ 20:16
JensonJet
06/09/09 @ 19:18
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I wish Codemasters would release any of the old Colin McRae games on Xbox Live. Any one of them is better than what they're currently producing. And if the handling of Grid's cars is anything to go by, Codemasters are now the arcade-racing American-audience specialists. I'd also like TOCA 2 Racedriver released on Live as that game is far superior in every way to the Grid series. While their new game engine may look pretty, as it's only running at 30 frames a second it's hardly special or groundbreaking. With poor handling and average framerate game engines Codemasters are now just another game developer pumping out website/magazine hyped racing games. It's now possible to use the expression "in the good old days" for the videogames industry.
FooAtari
06/09/09 @ 20:14
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It's now possible to use the expression "in the good old days" for the videogames industry.

Yep. I have felt like that for the last couple of years, at least where mainstream gaming is concerned.

You can try calling it rose tinted glasses, but at the moment I'm playing Diablo, released in 1996, and very much enjoying it.
metalangel
06/09/09 @ 23:49
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Stuff TOCA Race Driver, I want proper TOCA Touring Cars 2 (circa 1998) back. So we can be nostalgic not just about when games were good (it has Tiff Needel doing the commentary for flip's sake) but when the BTCC itself wasn't dull as hell.
secombe
07/09/09 @ 07:03
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Yep. I have felt like that for the last couple of years, at least where mainstream gaming is concerned.

You can try calling it rose tinted glasses, but at the moment I'm playing Diablo, released in 1996, and very much enjoying it.


Absolutely, some sub-genres hit a peak and never reach those wonderful heights again, it's not rose-tinted when you're still playing them. For example, I still play NHLPA 93 (Mega Drive) regularly, as I've tried just about every hockey game since and in my opinion it's still not been bettered.

Worryingly, particular areas of driving games are going the same way, GT Legends/GTR2 are still king of the hill with sim games, and you have to go pretty far back (RBR) to find the pinnacle of rallying.
FooAtari
07/09/09 @ 08:04
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Yeah the two TOCA games on the PS were awesome. The BTCC was great in the 90's, would be awesome if someone something based on that era now.

GTR2 and GT Legends are both very good. But iRacing is also excellent, if you can look past the hight cost of entry. rFactor 2 also looks very promising.

There is also the Power and Glory mod for GTR2 that is probably at least as good as GT Legends, and the Historic GT and Touring Cars mod for rfactor which is also excellent.
Optimaximal
07/09/09 @ 08:27
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RE: Network Q Rally - I always feared Pundershaw because I could almost guarantee I'd come out with a shagged gearbox.
I'd then have to change it and face the rest of the whole rally nursing home my replacement - I'd inevitably lose a gear by the halfway stage!

Why aren't games this challenging anymore?
andromeda
07/09/09 @ 08:29
#27
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'DiRT does a remarkable job of convincing everyone WRC is so passé.'

eat shit eurogamer. i cant believe you wrote this.
woodyrulesok
07/09/09 @ 08:54
#28
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Great idea whoever said about releasing older CM games on XBL and PSN.

If Colin McRea 2 came out tomorrow I would be all over it in an instant.
Chazmeister
07/09/09 @ 09:10
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Tried the demo for Dirt 2, but all that inane Californian "Whoa! Extreme dude!", style chatter, soon got right on my nerves. They didn't even demo a good old classic rally stage. I shall be giving Dirt 2 a miss.

Lord knows why they've still got Colins name stuck on the front of it, as the game is now about as far away from the good old WRC McRae days as you can get. Personally I'd like to see them go back to a more serious WRC rally game, as that is what I bought into the series for. I couldn't give a toss about all that dirt buggy and truck racing Baja rally stuff, and now even the tracks are just pure fantasy. RIP Colin McRae Rally, for alas you are no more.
Zebula77
07/09/09 @ 09:23
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*breathes a deep, nostalgic sigh*
The first two McRaes where absolutely brilliant. I spent literally months on those. The tension each stage would generate, and the exhilaration of getting a good time was immense. The DIRT 2 demo was truly disappointing. I hated the extreme sport tone of it all, and only the races with stagger-starts (or whatever it's called) had me feeling McRae again. It's a shame, cos there's really no real WRC games anymore.

Here's hoping Colin McRae 2.0 show up on PSN in the future.
JensonJet
07/09/09 @ 10:02
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Yeah, I tried the demo too recently. I still don't understand why anyone cares for trucks and buggies... they're so slow and utterly unexciting. They completely lack the thrill and peril of proper rally style, edge of your seat racing. As for the handling of Dirt 2's rally type car, it feels like you're driving over soft spongy carpet! Maybe Forza's handling has spoilt me for life, or those previously mentioned 'rose tinted glasses' have convinced me that McRae games used to feel more realistic. I know nothing stays the same and all that, but I never thought I'd see a day when I'd associate Codemasters with poor driving games. RIP McRae/Codemasters.
Haloboy!
07/09/09 @ 10:02
#32
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Hard to believe it took them 11 years to completely fubar the game as much as they have.

All we need now is RBR2, and the universal balance can be restored.
svd_grasshopper
07/09/09 @ 10:14
#33
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the game panders to the yanks... and they take his name out it over there?!

give us a proper mcrae game then - not some xgames buggy shite!
coojam
07/09/09 @ 10:47
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It's funny that the series has mimicked McRae's career, particularly when he left the WRC to do other things, and yet people criticise it for not being a WRC game for the last 3 years.
metalangel
07/09/09 @ 10:59
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@Optimaximal: Come play IL-2: BOP. The number of times my missions over Stalingrad ended with my engine cutting out due to damage and a tense glide to a rough landing in a field (or on a few fortunate occasions, the airbase) reminded me of how tough things used to be. I was pleased! To actually remain in control and be able to try and save myself instead of just get a 'you died - respawn?' screen...

@coojam: I think you're mistakenly thinking people played the CMR games for McRae rather than the rallying.
coojam
07/09/09 @ 11:25
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@ metalangel

Perhaps, but one of the biggest criticisms of the licence is that it's moved away from what McRae was doing, which it really hasn't.
Ashen-Shugar
07/09/09 @ 11:38
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@coojam

No, criticism of the DiRT games has come from two things: Americanism and the complete lack of traditional rallying.

No-one gives a stuff about what Colin was doing with his skatepunk pals, people care about the Colin McRae heritage, which is in traditional rallying.
Darren
07/09/09 @ 12:09
#38
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Colin McRae Rally 2.0 came out on the Dreamcast?!? Did it...? :?
FooAtari
07/09/09 @ 12:34
#39
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@Ashen-Shugar
Indeed, he may have had some other interests but he was always about rallying, even when he had all but left the WRC.

It was just a convenient excuse for Codemasters to change the game, something they would have probably done weather McRae was still racing in WRC or not.

@Darren
No, it wasn't.
svd_grasshopper
07/09/09 @ 12:41
#40
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all we need is colin and his subaru, real tracks and real handling.
actionfitz
07/09/09 @ 12:56
#41
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an interesting read.
I actually worked on cmr 3, 4 and 5 as a 3D and texture artist.

Following CMR2 codies shed allot of staff, only to realise that saving money that way makes no sense if you have no one left to make more games ^^. So straight out of college me and quite a few other guys (i think 7 or 8 people started the same day as me hehe) started our first game insdustry job... 1 year into the dev cycle for CMR 3 :)

I remember the meeting when the Bosses called 'Red Studio' into a room to tell us we had to do CMR 4 in less than a year hehe.
On the plus side, the studio now had a far more experianced team to tackle the job :) CMR 4 is still my favourite of the series. We pulled every trick in the book to meet the deadline and busted our asses and it paid off heh. Not only did we pull it off but the game got even better acclaim that number 3 :D
Which of course bit us on the arse when it came to the Bosses declaring that since we proved we could do a great game in less than a year, we had to do it again.
I think that was the straw that broke the camels' back for many. Within that next year about half the team moved on to other jobs etc. I left about halfway through CMR 2005.
I still look back fondly though at my time at Codies, some of the most talented and hard working folks ive ever worked with I met there - guys who you'll now find at Rockstar, EA, Sega etc.
Spooke
07/09/09 @ 13:08
#42
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shame on you EG, that was a pathetic puff piece, how much did CM pay you to write that drivel about DiRT?
FooAtari
07/09/09 @ 14:18
#43
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Just bought CMR 2.0 off ebay for 99p

/sticks two fingers up in DiRTs direction
Fatnick
07/09/09 @ 18:18
#44
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"No-one gives a stuff about what Colin was doing with his skatepunk pals, people care about the Colin McRae heritage, which is in traditional rallying."

Damn Right!

There's a reason why the latest Rockband release is 'The Beatles' and not 'Wings'.
Mackero
09/09/09 @ 14:39
#45
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@ Ashen-Shugar

You wrote :-

"No, criticism of the DiRT games has come from two things: Americanism and the complete lack of traditional rallying."

There is plenty of tradional rally in both the Dirt games, so what you're really saying is that you're critising Dirt for Americans liking it.

You Racist!

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