Section 8 Review
A hard landing.
Version tested: PC
TimeGate Studios has a habit of doing things differently. The developer's real-time strategy series, Kohan, was greeted with a mixture of glee and puzzlement by the gaming community: it was good, but it was somehow unfamiliar. TimeGate hadn't bothered to ape what everyone else was doing and had created something mechanically unusual, if thematically stuck within the same old fantasy tradition. The same seems to be true of Section 8.
While gun-toting soldiers in space-armour seems like the most generic subject imaginable, the execution and delivery is rather unlike that of this game's peers. Jetpacks might suggest that Section 8 is taking cues from the linear nature of the Tribes games, but it doesn't play like them. The closest in terms of pace is probably Halo, but Section 8's broad multiplayer palette is entirely unlike anything Bungie have attempted. It's akin, in many ways, to Sony's MMOFPS, Planetside - but it's not an MMO, more a Battlefield-like shooter.
Section 8 is a multiplayer combat game which does not seem to have learned that lesson about improving on what the last guy did. TimeGate is, once again, doing something that doesn't quite fit into our familiar gaming templates, and that is both the crowning strength and undermining weakness of the game.
Multiplayer is what Section 8 is all about, but there is a single-player element. It's called Corde's Story, and it consists of a series of missions on the planet of New Madrid, the science fiction setting for the game. As earnest warrior chap Corde you play your way through a series of cutscene-framed objectives, working with various characters to tell the story of what Section 8 (the titular space marines) are doing here and who they are fighting.
As a single-player shooter it's not great, largely due to the way the AI bots handle themselves. They're only scripted at the most rudimentary narrative level, and you're playing across the wide-open multiplayer maps. Thanks to the way the fights unfold the experience is never particularly tight. You soon realise, however, that Corde's Story is simply a gigantic tutorial sequence designed to introduce you to the many different elements and ideas the game will throw at you. Play through Corde's Story and you'll have a basic idea of how to approach multiplayer - and good thing too.

Mechs are tough and potent, but they draw a lot of fire. Repair them for great victory.
An extended tutorial is useful because Section 8's multiplayer has a number of esoteric aspects to it. The first, and most dramatic, is the fact that you do not respawn on the map. Instead you fall to Earth at a location of your choosing. Much of the map will be off-limits thanks to anti-aircraft guns, but the "burn-in" dynamic means you can pretty much arrive anywhere you like on the map.
This means that strategic awareness is difficult for any player, anywhere on the map, because you can't tell where the enemy is going to come from. You have to continually watch your back, and also the skies, for signs of new arrivals. This alone is disconcerting enough to put off some player but once you've adjusted to the idea of an enemy coming down on your head where-ever there isn't air cover, there's plenty of scope for clever, inventive play.
While you're up in the sky you have another option, too: loadout customisation. At face value Section 8 is a class-based game, with an engineer to repair stuff, a sniper to recon and strike stuff, an anti-armour guy, and so on. But with the loadouts being totally adjustable by the player you enter a grey area of infinite mix and match. Pretty much anyone and everyone can carry the repair tool, and even the basic "assault" setup can be fine-tuned for different methods of play.
And it's not just active equipment and weapons you'll be choosing from: there's a whole bunch of passive modules, with a range of effects, that can also be fiddled with to alter the effectiveness and application of your loadout. I'm sure there will be a bunch of acceptable "optimal" builds as the game goes on, but the variety and possibility space is nevertheless intriguing.
For example, Section 8's armour has two grades of defence. The first is the shield: this is a classic "regeneration over time" system, but it doesn't behave quite how you might expect. Rather than simply being a hit-point buffer it's actually only good for long-range or explosive defence. If you have your shields up and a rocket lands nearby you won't take much damage, but if you're inside a building and someone sets about you close-range with a pistol it'll go straight through to your armour.
People will have their loadouts adjusted with that in mind: a sniper will be keen on high, rapidly recharging shields, while someone defending a capture point inside a building will definitely want high-powered close range weapons, like a shotgun, and hardened armour. Initially the effect of this can be a little baffling: why did that guy beat me? Doesn't my gun work? For folks used to the easy A to B connection of weapons to hit points in other FPS games it doesn't make a lot of sense.
However, it's that "capture point" bit that explains why Section 8's eccentricities make sense in a large picture. There are, I think, two ways a multiplayer can go. Either it makes sense on a very basic, personal level - you shoot that dude enough, with enough skill, and he dies, you win - which props up the very best deathmatch games. Or it makes sense as a team game with team objectives.
Of course there's plenty of overlap to this - I play Quake III capture the flag all the time, and that works both as a team game and as a game of individual skill. However, if you really want to stress team play, and to create a complex set of possibilities for interaction and co-operation between players (more complex than simply capturing the flag, anyway) then it makes sense to focus on team-play systems.

The super-run and jetpack mean you can get anywhere in the map quite rapidly.
This is what Section 8 has done. Consequently it's never going to be a great "drop in and play" game, and comes off far better when you're playing with a semblance or organisation. Play with a group of players who want to co-operate and it rapidly falls into place. Elements such as the purchase system, allowing you to buy deployables and vehicles, or the aforementioned loadouts, make a lot more sense, and the game becomes an interesting challenge.
To illustrate this I'll run through a game I played the other night. It was a small match, of maybe five aside, on one of the smaller maps. Section 8's Unreal-powered environments are generally beautiful, but a couple are spectacular. This particular map was an island at the base of a space elevator, which you could see disappearing up into the stratosphere.
Anyway, we captured one of the three main base capture points on the map and augmented it with a selection of deployable turrets. Common sense might say that we would lose, two to one, if we only held that single point, but there's even more going on in Section 8 than you might expect, including a bunch of stuff that can only work if you play as a team.
While we had that single capture point sewn up, we could concentrate on the various missions that the game spawns. These are events around the map which also earn points towards your overall victory, including moving a convoy truck across the map, escorting a VIP and delivering intelligence. They are sort of mini-game types within the larger game. If we could foil the enemy's missions and succeed in our own there we would hardly need to waste our efforts taking one of the other points on the map. That's precisely what we did, to a resounding victory.
As we played, the high-hitpoint value of the individual soldiers (and low damage of the automatic weapons) demonstrated how important team play could be. With the enemies at range some of us could not engage them effectively, but we could heal our comrades or call in support tools. When the enemy was in close our high-armour, close range set-ups came into play. Having a variety of tools at our disposal made the game all the more interesting to play. Section 8 is, I think, aiming to keep players alive longer than other shooters: respawning is instant, and easy, but staying alive on the ground is much more interesting.
At this point I should probably be drawing the review to a close but there's still a load of other stuff to talk about: the awesome personal mortars, the jetpack use, the "power-run" which kicks in after some time spent sprinting, the mechs and their melee, the tank, the possibilities for weird defence structures built via deployables... The list goes on which bodes well for the game; it's a thing that can't be learned and mastered in a day.
One thing which deserves special mention is the auto-aim. Everyone gets a few seconds of auto-aim, which can be very useful when trying to do tricky Y-axis tracking of a suddenly jet-leaping target. You can see exactly why TimeGate has included it (to counter vertical evasive moves) and why they included counter-measure modules to defeat it, but it nevertheless feels like it should not have been included in the final build of the game.

Honest, look really carefully - there's a Werther's original down there somewhere.
Section 8's biggest problem could be in finding an audience that is happy to sidestep "hardcore" FPS conventions and accept this is a game that demands teamplay. It's likely transfix a certain type of player, the kind who doesn't necessarily demand pin-point accuracy from his weapons, and would rather win out with a plan than pure skill. I do wonder how many of those kind of players are out there - we can be rather particular in our tastes.
Section 8 definitely rewards time but it is initially disconcerting. I wonder whether it will be another one of those shooters that develops a small, dedicated community that is difficult to crack. Being on the inside of that community, however, is likely to be glorious. I have already spent weeks playing through some of the best firefights in years: dropping from orbit through a skylight into the midsts of a base assault, leaping from rooftops into a gunbattle in my two-tonne mech armour, valiantly defending a capture point with turrets and persona repair tool while my squad races to my aid...
Section 8 is capable of scintillating multiplayer drama, and it is impeccably solid throughout. I've had some maginficent tooth-and-nail matches, which is all I can really ask for. For all the offbeat design decisions and mechanistic foibles, I've been enjoying the hell out of it.
8 / 10
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Comments (92) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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just what i've noticed over the years.
Game sounds intriguing.
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From the sound of it it'll have a hardened cadre of fans who'll extol its virtues to a disbelieving mainstream - sheep who're happily ensconced in Call of Duty: Martyrdom Woof-fare or Halo 3: OMFGDLC. This will place it in the same league as forgotten greats like Frontlines and Battlestations: Midway which offered multiplayers thrills but were roundly ignored in favour of whichever title had the flashiest adverts, biggest name and most mindless fanboys.
Will check out the demo later.
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I'm not hardcore FPS but I'm going to at least try the demo
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mmm I see ads speak a thousand points, or 8 in this case rofl. The game is poor. No one will beplaying in 3 months time. The very hook that should make it good makes it worse. The level design is torrid, the weapons and aim make me shudder.
The game could be good but it shite. Gaming journalism at it's best though. =/
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LE: Never post when drunk kids! You might forget a word or two!
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Well, PC gamers are the superior race, so no problem with that
Joking aside, the review is very good and probably the same guys that posted crap like "played demo for 5 minutes, sucked omg!" didn't even bother to read the review or stopped after reading 5 lines into it, fast forwarded to the review score and then judged the review based on the same superficial impression as the game itself. That's the problem with nowadays' ADHD kids...
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BTW good review... it explains a lot about the design behind the game.
/hugs copy of Section 8
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HURRR THEY PAID FOR THE SCORE ROFL
Never mind all the other games that had lots of advertising and received poor to middling reviews, eh? If this gets a good review it MUST be because of a bribe. Cretin.
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It looks a little bit like a tiny little corner of Planetside, and plays a (tiny) little bit like it too.The hot-drop thing is similar. All they need to do is scale it up to 200 a side. And add a load of purple loons in pyjamas
I quite enjoyed the demo, but it's asking a lot of the wider console FPS crowd to use actual team-work. Not the done thing, generally.
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Clearly spotted that jumped right into the score and looked at the pictures. Posting comments at it's best.
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Don't get the Halo-clone comments though. Its very much a mixture of Battlefield 2142 and Tribes, me thinks. I might pick it up, not that worried about the 'dead community' aspects, since whenever I go on shooters like Frontlines they still have a fair community still going, the hardcore I guess.
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It needs to be said though that even fans of the game such as myself thought S8 just felt plain wrong on a console, if you really wish to enjoy the game the PC version is 100% where it's at.
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HURRR THEY PAID FOR THE SCORE ROFL"
I wonder where these people are when a game that has ads all plastered over the site gets a 5.
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They're in the comments moaning about how EG is biased and only gives good scores to 360 exclusives.
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Watched like an hour of gameplay on YouTube before I played this dreadful demo, just to see how bad it was, and there was no excuse.
Rubbish controls, stupidly overpowered weapons that YOU never seem to get, one-shot melee attacks... and if you're playing the demo it doesn't give you ONE idea of how to actually play! There's not even one of those diagrams showing you what the controls are!
What were they thinking when they came up with this game? What is it trying to be? It's absolute shite compared to BF1943, I can imagine it's not as good as Halo3, although I've never played that game but it sounds garbage, and I really just have no idea what they were trying to achieve with this steaming pile of dung.
The fact that it gets an 8 from this site just says everything really. Maybe I better look into Darkfall afterall....
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This confession tells about everything about the poster (and LMAO too). And judging a game after "Watched like an hour of gameplay on YouTube"... an hour?!!! Who the heck watches a game for one hour on youtube.
Anyway, I'm depressed, I want another community.
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I've played every CoD game so far with the exception of Cod3 because they forgot to put it on pc, and frankly, theres nothing about them that cant be picked up 6 months after everyone else.
This however is different. It won't have the instant appeal to the ADHD kids as someone said earlier, which means the players will be (mostly) decent team players, who want to play the game properly with a good community.
Unfortunately, I think in 6 months time section 8 will only have 8 players total, which is a shame. Until then, there should be good games with no kids, griefers, and relatively few cheats.
My brother has preordered it too, our plan being to use voice comms between the 2 of us and work as a small unit within a larger team. Should be good, much in the way Left4Dead showed everyone proper teamwork with voice comms is excellent.
Speaking of which, L4D2 is the only other game I'll be buying this year.
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one-shot melee attacks
This sounds like the whiny cry of someone who has been knifed to death. The knife is my favourite weapon in S8, not only is it immensely satisfying to run up and stab a fool in the face, but the tears of rage it induces make it that much sweeter.
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One shot melee attacks? Like the God that is CoD4 has?
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Jim gave the game a solid preview too, and it set my expectations pretty high. When the demo hit I played it loads and loved it. Came online, expected to find people saying the same thing as me... all I got was people saying "It's shit! I turned it off after 5 minutes!"
Idiots.
Moan about the lack of original games. Moan about dependence on Franchises. Then moan about the Section 8 demo because it's not COD, or Halo, or Gears.
I've pre-ordered the game, although most places say it's out now? I thought it got delayed until Friday? If you want some multiplayer on Xbox 360, add my gamertag. It's MoBiUGeArSkIn. Just be sure to PM me so I know what you're about
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HEERRRP DERP.
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As for the one shot melee kills, i'm talking about fighting mechs, who just sprint up to you and suddenly you're dead, because they break you in half while your stupid gun does no damage.
As I said, I don't quite know what this game is attempting to be - a Battlefield clone or straight up deathmatch, but from the demo, it fails at both,
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Section 8 proves what's wrong with the majority of gamers today. All those idiots who all complain constantly they want something new, something unique, something fresh. Then when it finally comes along it simply gets ignored or condemned because nobody is actually willing to play a couple of matches to really get a feel for what it's all about. During my time in the beta I tried and tried to get others to come and play with me, and not a single one who eventually gave in said anything other than "it's shit, or "I don't know what I'm doing" or even "it's just Halo with crap weapons and snail like movement!".
Seriously, I mourn for what online gaming has become I truly do.
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'As for the one shot melee kills, i'm talking about fighting mechs, who just sprint up to you and suddenly you're dead, because they break you in half while your stupid gun does no damage. '
You just described a Juggernaut on CoD4. Oh the ironing. Irrespective, you're being a fool. Stop conflating your ill-founded opinion for fact.
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Given everyone has the same weapons this neatly demonstrates that you are both being stupid and bad at the game.
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Lol.. have you seen the size of those things? You should not be near one and definitely should not be using your pea-shooter gun. You have guys with rocket launchers for that.
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OH MY, I APPEAR TO HAVE BEEN STOMPED INTO THE GROUND. WHAT A POOR GAME, I AWARD IT -2/10 ON THE VIPER SCALE.
HURRRFF
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One thing though, how many players do the maps support and do the numbers vary between 360 and pc? I generally prefer games with a higher player count, as they seem to mask my crapness at these sort of things a bit better.
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It's one of those games that initially looks rather standard, but with continued play I found myself adoring the look of it overall.
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Harharhar! I took it from the old Xbox game, Gunvalkyrie. Although I missed an S lawl
EDIT - I thought it looked a bit basic at first, but then after staring at team mates in their metal suits... I thought to myself, this actually looks badass. Like the Templar from the ill fated Hellgate London.
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The game clearly isn't bad (as the review confirms), it just isn't for me. I'm sure some PC snobs will jump on thier high horse and look down on a "common console gamer" like me, who hasn't got the depth to get into a game like this. Fact is, I just haven't got time for these sort of games and just don't particularly enjoy it. Its why I don't like COD4 multiplayer, TF2, and many PC games. Heck I hardly play halo 3 anymore as I just haven't got the time to commit to being "badass".
But its clearly a good game, just not for some people, like me.
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I played the beta for an evening - long enough to get a vague hang of the basic mechanics, though not enough to master the game by a long shot - and I was left with no desire to ever play it again. I can see how some people might like the game, but to me it felt as if the devs had had too many ideas and hadn't been sure which ones to cut - it felt cluttered, overcomplicated and intimidating and the complexity didn't really seem to add to the actual fun of playing the game at all.
At the very least I think it's fair to say that it's going to be very much a marmite kind of game - a dedicated few will probably love it, but I'd be willing to bet that most gamers will hate it. 8/10 seems pretty generous to me, but regardless of that - this is definitely one to try before you buy.
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As someone else mentioned earlier though, S8's one true vital flaw is expecting folk to know very early on what extra activities and aspects need to be handled properly in order to really start enjoying the game. And it all comes down to if folk are willing to play through the games campaign (tutorial) before the jump feet first online and get their arses constantly handed to them. Never to play ever again.
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The cliff-like learning curve presented by jumping straight into the MP is definitely part of the problem - but TBH I think the real problem with S8, at least from my PoV, is that it feels more like a laundry list of good ideas thrown together at random than like a coherent game. It's a rather nebulous complaint I know, but it feels lacking in direction or purpose - individually I like a lot of the concepts involved, they just don't seem to come together into a satisfying whole.
Also, at the risk of appearing shallow, I thought it was graphically dull and the weapons had no feeling of weight or impact, which I think are potentially big flaws in an FPS.
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[link url=http://www.metacritic.com/games/platforms/xbox360/sect ion8
]http://ww w.metacritic.com/games/platform...[/link]
The graphics, textures, player models, fps gameplay is all come across a tad outdated. Of course I only tried the demo a few times and yes, it interesting but it's not going to be successful looking like an xbox game instead of a 360 game.
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AccidentProne - If you want a good way to decide whether to buy a game, play the demo, don't just read reviews for it.
The Bodybuilder and Schiraman - I am in total agreement. I played the game for a while and had absolutely no desire to ever play it again. In its defence there are probably a few game mechanics I missed out on, but the demo was so hostile that I didn't want to bother learning them in the first place.
Sorry if I dissed your game, fanboys, but people have been playing games like this on the PC for years. Look up Battlefield, Planetside, Tribes, and Team Fortress 2 if you want. I'm just not interested in an inferior console-controlled hard-to-learn clone of these games.
To the neg-repmobile, away!
Edit: Also, the graphics... Not exacly blowing me away. At first I thought the game was an XBLA game and I gave it the benefit of the doubt, but when I realised it was a full-priced game I was... underwhelmed. Not that graphics make a game of course, but still...
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On the Internet some people spend more time whining than actually playing. That is why you get negative feedback probably. Do we really need posts in every thread saying "I played this for 5 minutes and it sucks (yet I care enough about this to actually make a post about it)". Maybe it is just a cry for attention??? In that case head over to 4Chan, they will *love* you there.
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Watched like an hour of gameplay on YouTube before I played this dreadful demo, just to see how bad it was, and there was no excuse.
Rubbish controls, stupidly overpowered weapons that YOU never seem to get, one-shot melee attacks... and if you're playing the demo it doesn't give you ONE idea of how to actually play! There's not even one of those diagrams showing you what the controls are!
What were they thinking when they came up with this game? What is it trying to be? It's absolute shite compared to BF1943, I can imagine it's not as good as Halo3, although I've never played that game but it sounds garbage, and I really just have no idea what they were trying to achieve with this steaming pile of dung.
The fact that it gets an 8 from this site just says everything really. Maybe I better look into Darkfall afterall....
Edited 1 times, most recently o'
To quote. A moronic post. Stop bleating about opinions, yours is terribly based. I'd hardly say the people here are fanboys, and those who disliked the demo are much more reasonable than your rubbish.
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Your last comment should have been your first. There are many ways to share an opinion.
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Doofus.
Edit: Yes there are many ways to share an opinion. I share mine through petty insults and hostility.
Edit #2 - Yes, it's DSP's videos I watched of this game that made me give the demo a try. I could only sit through 3 or 4 videos of him sucking ass at it before I had to try it myself. As I said, I'm sure it's got more in-depth game mechanics than I was able to glean from my 10 minutes of play, but I have absolutely no desire to discover them. DSP spent money on this game so of course he's going to want to get into it. I, on the otherhand, didn't, and I'm pleased.
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DarkSydePhil has loads of videos of him playing and enjoying it, after realising fairly early on that this game has a learning curve.
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"We do not have plans to release a Section 8 demo for the PC at this time. Currently, we only have a demo for the Xbox 360 version."
Which is a shame, because the only real hope this game has is on the PC. I can't see it being much of a sustained success on a console.
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There actually is such a diagram, atleast on 360 it is. You should look better in the options menu.
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will download the demo and have a look at it.
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Overall 8 is fair. I will be buying this for sure.
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So, thing is that when I started it I was honestly expecting the worst. Saw how slow it was from early videos and all that and that still is a negative thing cause when you play FPS the fact you cant move to avoid enemy fire is bad enough, right? Its somethign more than important to highlight about this game. The only thing that covers that is the capability to jump over someone which isnt enough.
Now the good things is that it's unexpectingly interesting and, in a weird way, refreshing. Think of a slow Unreal Tournament, just poorer but hey, its a great effort. If you spend your time online with it with a decent group along you will enjoy it for sure. Now the thing is that according to your FPS needs you will enjoy it for just the first 10 mins ( 10 mins AFTER you get to know the game and play normal rounds without trying to figure it out anymore ) and get bored due to how slow it is etc OR you will get stuck with it. Unfortunately I think this game wont go far and specially with COD:MW2 on the way .. Doesnt have many online hopes .. Sucks.
I need to mention that when you keep the "run" button pressed and get into the VERY fast running mode after a few secs, it makes a sound when it boosts that I f**king love the way it comes out of the speakers. And to thin I have the sub on 10%
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The standard Live party system should work.
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thats good
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I mean as in a lobby where I can gather with my friends and join a game together? We found it hard to all get onto a server together on the same team.
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You know I don't waste time to play betas these days.
Shit is usually broken / unbalanced in beta that's why it's called "BETA".
In a demo I expect a representation of the quality of the retail version hence a beta can't replace a demo.
I think the developers shoot themselves in the foot by not releasing a PC demo since multiplayer FPS is still happening a lot on the "dying" PC platform.
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On a side note, I find it hilarious how people use the voting system for when they simply have a different opinion. I've just been using it to mark down absolute twats and mark up amusing or particularly valid comments. Now I know better and you will all be marked down for spelling errors and badly phrased sarcasm.
Fear my clicky wrath.
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Or maybe the demo-mobile first.
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I went in with a positive mindset as the drop-in idea plus the mega-run were already well documented and I wanted to see them in game. I also thought the armour looked kinda nifty :3
Once in-game though I quickly found myself overwhelmed by information and the weapons didn't feel right to me.
As a player who's always used tactics over twitch I often found the game was distinctly not in my favour (some people are probably have this expression while reading that sentence: o.O ).
The issue is that I tend to get the drop on people because I maneuver to find myself behind them. I rely on outwitting my enemies with smart tactics for a quick takedown before they can fire back or even know I'm there. Unfortunately, players have a boatload of health and move like a brick covered in glue, so my old cloak and dagger is rather wildly ineffective except when you get a lucky one on one. Even in these situations the game didn't seem to like me much and lacked significant feedback resulting in situations where I'd follow someone stabbing them in the back manically to no effect or fights where I'd glide my knife across them as if I'd missed only for them to die on the second 'non-hit'. Very confusing.
As with most games that I don't 'get' I ran off to research the finer mechanics on the forums, learning about shield penetration and all that razmataz. Armed with my new knowledge I headed back in yet still didn't find myself enjoying the general experience. Despite knowing the mechanics I often felt the game lacked obvious enough feedback about certain things and combat in general still felt random... it was rare that I'd kill someone and feel like I'd earned it, rather instead that I'd just got lucky and vica versa.
All it boils down to is that while I adore team-play I just don't like it in this format. I'm the medic or the pyro in TF2 for example but neither really exists in a quantifiable amount to me in this game. I don't have the same healing powers or support ability with my repair pack nor do I have quite the same 'mass ambush' power that allows me to wreak absolute havoc on people as pyro in TF2. I was also the light class in XMP, often sliding past the attention of people in the cannons to EMP them unnoticed or slipping through the gunfire to rez and heal teammates. I sniped too if it helped (oddly the older I get the more I like to be up-close and personal. I'm no worse a sniper, infact I'm darn good at sniping but it bores me now. Maybe the Leon quote has some merit: "The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn."
Anyhoo... Nice ideas but not my thing :/
Edit: More importantly than my thoughts on the game is the whole "5 minute" thing. I played for 6 or more hours trying to 'get' the game and failing but 5 minutes is the key value for most people. Most people aren't as stubborn as me and research has shown in general that the first 5 minutes of a gaming experience are the 'selling point' for a game on the average person. It's all very well to say "this game takes more than 5 minutes to really hook you" but I'm afraid that's actually bad design. Games are designed around people... if you can't make your design work around the constraints of the average person then it's not the person's fault
Edit 2: I don't write comments, I write novels :s
Edits 3 & 4: De-novel-izing and fixing some formatting thingies
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That you have no idea what's going on or what to do is going to be a deciding factor... much as I think it was for my two earlier examples, Frontlines and BS: Midway. And without a proper manual to explain to me the underlying concepts in the game I won't be entirely sure I'm just dying pointlessly trying to do things the wrong way... but I can see a lot of fun here and certainly had a good time playing it.
Not that it matters, it could be the best multiplayer game ever and because it doesn't have 'Halo' or 'Call of Duty' on the box, the majority of 360 gamers will ignore it.
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reason why my team fortress 2 is collecting dust.
I want in and out whenever I want to. team work requires too much of my time, which I don't have much these days.
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"It’s worth stressing that I haven’t seen 360 code and can make no judgment there, but impressions have not been favourable. I tried playing it on the 360 pad and, well, yes. Mouse and keyboard will be the default choice. It seems like the release of a demo on the console might actually have seriously damaged the chance of the game on there. As a relatively complex multiplayer FPS it does seem to me like it carries some serious PC heritage, however, and you won’t win any prizes for guessing what version I would recommend."
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Bah!
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Highlights so far:
Changing my assault rollout to carry an assault rifle AND missile launcher.. hehe
Busting up base defenses in the power suit
Burning into a level and not hitting the brakes
Sprinting around in general( luuurve the sonic boom!)
So yeah... its a buy for me.
Anyone found any team order commands? (ie hold this position, cover me etc)
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Hmm. Have it on PC for the better community and communicate by keyboard or take the hit on the community on the 360 and communicate by mic... damn, tough choice. Might have to get both. :/
This brings me onto the subject of PC game communication - when the hell are we going to get an audio system as seamless as Live?