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Rocketmen: Axis of Evil Review

Xbox 360 Review by Dan Whitehead

5 March, 2008

Page 2 of 2. <- Page 1

Some enemies are tougher and come with a life bar. Others can only be damaged at certain points. Not that this matters, since the game gives you neither the space nor incentive to adjust your approach to anything more inspiring than endless blasting with whatever gun has appeared at your feet. Enemies and scenery spew shiny collectibles when destroyed which (provided you can get to them before the camera banishes them to the forbidden off-screen void) can be picked up or sucked towards you by using a Loot Vacuum. Not that this actually sucks the pieces up, it just pulls them slightly closer. Then you have to press it again. And again. In the end you might as well have run over to the bloody things and picked them up the old-fashioned way.

Come the end of each level, you can use the various pick-ups to upgrade a broad array of stats, including the suction power of your pointless Loot Vacuum. Each weapon type can be improved in multiple areas - damage, spread, speed etc - while your character can also be levelled up, increasing your life bar, your ability to dodge enemy fire, even the speed with which you must mash buttons to interact with every item of interest.

'Rocketmen: Axis of Evil' Screenshot 3

No cliché is left unturned in the character design section.

Armour can be purchased, as can secondary fire ammunition, and there are bonus costume items that must be claimed before a timer runs out, or they're lost forever. Why? No idea. If you want info on the upgrade choices you're considering, you have to call up a poorly-formatted window and scroll through page after page until you find the bit you want. All of this faffing will no doubt be heralded as offering RPG-style customisation, but to do so would be to confuse complexity with depth. In practice it's a needlessly fussy and piecemeal system in a genre that thrives on simplicity and grace.

There's also the much-heralded four-player co-op, usually something to cheer about but, with such a litany of half-baked gameplay concepts crudely tumbling around, the addition of three more human players is far from enough to compensate. In fact, when it comes to things like the bizarre forced scrolling, it can make the cramped and confusing multiplayer even more annoying than the solo campaign.

'Rocketmen: Axis of Evil' Screenshot 4

Die and you must sacrifice 10% of your accumulated experience points to respawn.

Looking back, I'm uncomfortably aware that this review reads like a laundry list of gripes and not the puckishly structured critique I usually aim for. Sorry about that. I hate games that make me write reviews like this. Games that should be so good, yet muck the important bits up for no good reason, leaving me with little option but to simply tick off the boxes and catalogue the missteps in as much detail as bearable. Needless to say, the problems blight both the PS3 and 360 versions of the game that we played, as they're absolutely identical.

A fast-paced sci-fi themed top-down shooter should be the bread and butter of a service like XBLA, yet Rocketmen fudges its enormous potential in almost every area. It's a crude and unappealing game, marred by at least three design decisions (the scrolling, the time-limited weapons, the long-winded upgrade system) that immediately make the gameplay a grind rather than a blast. Here's hoping Worms has been a big enough hit on Xbox Live Arcade for Team 17 to give serious consideration to bringing us a revamped Alien Breed. There's an itch that needs to be scratched, and this clumsy effort certainly isn't going to hit the spot.

3/10

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Comments: 1-35 of 35 in total

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zuljin
05/03/08 @ 14:35
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No! Won't believe it! This was meant to be good :(

So if not this, whats my arcadey/hacker/slasher rpg to play with flatmates going to be then?
Horse
05/03/08 @ 14:36
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An updated Alien Breed on XBLA/PSN would be EXCELLENT.

Edit: or WiiWare, come to think of it. Or even Steam!
Edited 2 times, most recently on 05/03/08 @ 14:37
chudders
05/03/08 @ 14:40
#3
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What a crying shame.

Other top down goodness:

Chaos Engine
Gauntlet
Paradroid 90
Royal Fool
05/03/08 @ 14:43
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Oh wow, ouch. Capcom's first XBLA/PSN title... this won't make them happy.
Psychotext
05/03/08 @ 14:46
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Had a quick go on the demo... the scrolling is painful.

BRING ON ALIEN BREED TOWER ASSAULT DAMNIT.
Der_tolle_Emil
05/03/08 @ 14:47
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So if not this, whats my arcadey/hacker/slasher rpg to play with flatmates going to be then?

Dungeons and Dragons: Shadow over Mystara. Great game :)
Monkey_Puncher
05/03/08 @ 14:47
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Yeah, I have to say from the go on the trial that I had earlier, I completly agree!

I was looking forward to this game, but it's a massive let down. The art style is ugly, the annoying cut scenes that constantly pop up and voice overs are dreadful, the scrolling screen is annoying, the levelling system is overly complicated and thus a chore.

Shame, I thought this would be great :(
Lexx87
05/03/08 @ 14:49
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Chaos Engine please
Turambar
05/03/08 @ 14:53
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Shadowgrounds: Survivor is a pretty decent modern top down shooter. Still i think the Loaded is my favourite of all time.

Theres a few modern fan made Alien Breed remakes out there that are decent too.
Edited 1 times, most recently on 05/03/08 @ 14:54
DanWhitehead
05/03/08 @ 14:53
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Oh wow, ouch. Capcom's first XBLA/PSN title...

Apart from the sublime Super Puzzle Fighter HD and sundry Street Fighters.
Edited 1 times, most recently on 05/03/08 @ 14:53
zuljin
05/03/08 @ 15:18
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@Der_tolle_Emil + chudders
Thanks for the suggestions... Any PS3/360 games tho? I got rid of my PS2, although I've got me N64 lying about somewhere... A Wii may be on the cards if we can make enough space in the living room!

I think PSN has got a copy of Gauntlet, but I really wanted a slightly more modern iteration, like the N64 version which was quite cool I thought.
allywidd
05/03/08 @ 15:30
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Chaos Engine and Alien Breed on the Amiga, good times. Be good to see them being revitalised.
chudders
05/03/08 @ 15:32
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Sorry Zuljin, I live in the yesteryear of gaming where cartridges and floppy disks were king and a machine was judged by the numbers of colours it could display at once.

I'm not really sure why I'm here to be honest.
Benno
05/03/08 @ 15:37
#14
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3/10?

thats not good is it
Der_tolle_Emil
05/03/08 @ 15:44
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I don't know any 'modern' games. Gauntlet on the N64 was supposed to be quite good but I never played it.

Dungeons and Dragons is from 1996, no idea how much moral issues you have with pirating an arcade game that you won't find anywhere.
zuljin
05/03/08 @ 15:48
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Shucks. I'm living with two girls that are interested in games, but not in anything too hardcore. I think if I introduce them to stuff like Gears or COD I may put them off forever.

I'm gonna have to get that frikkin Wii now aren't I?
MikeN
05/03/08 @ 16:16
#17
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Wasn't the original card game based around starship combat? Why not try to replicate the original game rather than a pointless top-down shooter?
seamonsterneil
05/03/08 @ 16:30
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chaos engine!

but they gotta keep the original "node activated" sound clip
Royal Fool
05/03/08 @ 16:46
#19
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Dan: Oh, alright then... first original title. :p
DAN:SOLO
05/03/08 @ 16:55
#20
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the shooting style and weapons reminded me of SMASH TV that was ok but shit graphics
if they did a new SMASH TV with graphics like Rocketmen it would be pretty good
Rocketmen however is total crap!

oh and where the hell is Street Fighter HD remix?
Edited 1 times, most recently on 05/03/08 @ 16:56
Lim-Dul
05/03/08 @ 17:08
#21
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By the way - Paradroid 90 has two freeware remakes you can download:

http://freedroid.sourceforge.net/
http://paradroid.ovine.net/
Dizzy
05/03/08 @ 17:23
#22
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"Wasn't the original card game based around starship combat? Why not try to replicate the original game rather than a pointless top-down shooter? "

Indeed... XBLA could use a space turn based shooter IMHO :)
spadge
05/03/08 @ 23:11
#23
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Deep within the confines,
Down dark and steely corridors,
An eery light is flashing,
But not a sound can be heard.





Something's cooking alright. It's been a while.

Edited 1 times, most recently on 05/03/08 @ 23:12
beastmaster
05/03/08 @ 23:54
#24
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Come on Spadge - Admit to the slightest hint of Alien Breed on XBLA and make us all very happy people indeed. Super Frog & Assassin would be nice too ;-) The best damn platformers on the Amiga by far.
Edited 1 times, most recently on 05/03/08 @ 23:55
spadge
06/03/08 @ 00:15
#25
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I cannot confirm anything right now.

Btw am not sure they were the best, but they were pretty solid, thanks.
Edited 1 times, most recently on 06/03/08 @ 00:16
3william56
06/03/08 @ 00:52
#26
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It takes a rare talent to muck something so simple up so completely.
Was really looking forward to this. Spewing.
spadge
06/03/08 @ 01:00
#27
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If it was all very easy and very simple then everyone would be doing it. It's far from an exact science.
vegard
06/03/08 @ 01:37
#28
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Assassin was indeed one of the best games i played on my amiga back in the day. as for xbla, a slightly easier tower assault would make me very happy!

oh, and a version of crimsonland on xbla? please?
symbiote
06/03/08 @ 09:06
#29
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Only a gay reviewer needs 2 pages to reach a 3. Fact.
DanWhitehead
06/03/08 @ 09:40
#30
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I'd retort, but I'm too busy sobbing into my lace handkerchief.
[eSc]Demon
06/03/08 @ 11:43
#31
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this looks like vomit. seriously.
symbiote
06/03/08 @ 12:14
#32
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"I'd retort, but I'm too busy sobbing into my lace handkerchief"

Drat and double-drat!! Beaten by the old reverse psychology irony blaster once again!!
3william56
10/03/08 @ 03:11
#33
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Just tried the demo. Aaaannd delete.

Epic.
Fail.

It's almost worth the download just to shake your head and wonder what the bl**dy hell they were thinking. It's truly awful. Dan doesn't mention that the timed weapons last, oh about 3 seconds - seriously in need of nasal delivery spray. And even if you see a secondary objective in advance, the zillion bad guy bullets mean that even if you *try* to get to it, you'll get nailed (and if you move to avoid the bullets, the screen will have scrolled on too far).

Gauntlet. Flash Gordon style. Add shiny HD graphics and net multiplay. Minimum 7/10 sorted. How could you f**k it up???
sharpfish
10/03/08 @ 17:41
#34
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demo was utter shite
Liggur
12/03/08 @ 14:08
#35
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A version of Alien Breed on live please!

There was an Alien Breed '05 (or whatever it was called) was in progress using Snowblind's "Champions of Norrath" Engine, but it was shelved, due to no publisher.
Edited 2 times, most recently on 12/03/08 @ 14:09

Comments: 1-35 of 35 in total

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