Rhythm Tengoku Gold Review

Drawn to the rhythm.

Version tested: DS

Possibly the most important thing to tell you about Rhythm Tengoku Gold is that I adore it despite not being brilliant at it. That's a wonderful achievement for any game. Best of all, its being on the DS, and a resolutely one-player, on your own, hidden from embarrassment sort of thing, you don't have to be not-brilliant at it in front of anyone else. You can keep Guitar Hero, Rock Band, and whatever else, because I've got my onion flipping, ghost rock band playing, robot filling, iguana wooing, Easter Island burping, pencil sketch singing festival of gibberish, and I'm delighted with it.

You may remember the original Rhythm Tengoku on the GBA, although don't feel bad if you don't. It was pretty obscure, available only by import from Japan, and defiantly in Japanese. But it was a rare joy. It reached its sliver of Western notoriety thanks to coming from the same team within Nintendo responsible for Wario Ware. And that's a reason to take notice. Like its predecessor, the DS sequel is a collection of mini-games all based around maintaining rhythm in the most absurd circumstances. While the GBA required nothing more than pressing A, the DS version combines tapping on the screen, holding the stylus down, or sweeping the stylus in a quick upward glide. So, still reasonably simple.

'Rhythm Tengoku Gold' Screenshot 1

In case anyone was wondering, this is what funny looks like.

Each game consists of two stages: the tutorial, and the challenge. The tutorial teaches you exactly what you're meant to be doing in this game, but of course this is in Japanese, so here we have a period of trial-and-error, attempting to fathom what's needed. There's an English version coming, and part of me wonders if some of the fun will be missing when it's written there for me straight away. And then another, more intelligent part of me slaps the first part and points out how frustrating it is, as you yell bemused at the screen, "I DON'T KNOW WHAT YOU WANT FROM ME!"

Get what it's asking of you correct twice in a row, and you'll move onto the next lesson, until you're ready for the challenge proper. This is all about application, where things are inevitably faster and more involved, and the game throws in new twists based on what you've learned. Do okay, and you'll progress. Do well and you'll feel proud and progress. Do poorly and you'll have to try again.

As you complete a challenge, the next in the ladder appears. Complete all four in a ladder, and you unlock the "Remix", which is a lunatic combination of the previous four set to a new tune. Complete this, and the next ladder opens up. All fairly streamlined and obvious. But that's all that's obvious here.

This time the DS is held in the sideways book form. The logic for this appears to be that you need extra room to swoosh upward. It's arguable, and it certainly works neatly to have what you're mimicking to be alongside the touch screen, rather than above it. But for those with irrational phobia of the rotated DS, well, you've been warned.

'Rhythm Tengoku Gold' Screenshot 2

This one's all about photographing the cars as they drive past. Try and do it visually and you'll miss. It's all about rhythm, man.

So about these mini-games... well, they're often magical. They're magical because there's no way in a million years you'd guess what combination of things would appear. You click on a new level with the emblem of a microphone. Maybe something to do with singing? Close. It's clapping a monkey in rhythm with a crowd of other monkeys at a pop concert. A man wearing a gardening hat? It's almost gardening. It's plucking onions from the ground and then lobbing them into your backpack, while flinging gophers out the way. A picture of some storks wearing hats? Clearly they're in the army, under the wrathful glare of a drill sergeant duck.

It'd be worryingly easy to keep doing this. So I will. Easter Island statues, as hinted above, sing along together in a peculiar burping sound, combined with barking like a small dog. Your task is to mirror the sounds made by the, er, male statue (you can tell yours is a girl because she has a stone bow in her hair), with gulls s****ing on your head every time you mess up. Obviously. The animations on their mouths, and their bulging eyes, make it really hard to maintain rhythm for laughing.

Even so, it's not as funny as the hip-bopping frogs. Providing backing dancing for a peculiarly pink frogess, the task is to keep tapping the stylus in time with the tune, such that your frog's hip jiggling doesn't bump the amphibian at his side, all the while keeping up with the twists and flourishes thrown in by audio cues from the singer.

The same sense of smart visual or audio cueing is present once again. During the tutorial you may be taught as many as three or four particular moves, but each will be cued in either by a particular movement or aural clue. It's smart, and it makes sure you're the one who feels stupid when you get it wrong.

Doing well is extremely satisfying, despite the relative simplicity of many of the levels. But of course, while at first it's about unlocking the next one to see what fresh madness lies beyond, it soon becomes about going back and scoring "perfects" on previous levels. While you can pass with a middling performance, the trumpeted wah-wah noise and blue cloud of mediocrity won't sit comfortably with you.

'Rhythm Tengoku Gold' Screenshot 3

A nod to proper arcade games, shooting the aliens in time with the rhythm.

The comparison with Wario Ware is a very helpful one, and it explains something of why, despite its insane joyful fun, Tengoku Gold doesn't win as much of my heart as the GBA's version. Wario Ware Touch never managed to reach the GBA Wario Ware's greatness, seemingly because it was freed from the technical constraints of the simpler machine. When Wario Ware was all about just the one button, the imagination of design was stunning. Given a touch-screen, too much fell into technical thinking rather than pure ingenuity. Something similar seems to have happened here. Just one button to tap forced the game to think damned hard for each of the many levels. Three movement styles dilutes the experience ever so slightly.

However, the descent isn't as sharp as Wario's (Touched dropped to a 7 from Inc.'s 9). While Eurogamer's Keza MacDonald gave the original Tengoku an 8, I would have gone to 9. This game's only a point lower in my mind, and there's a very strong chance it's a point it will make up when the forthcoming English language version appears. Knowing what on earth you're doing, and a simpler route through the very many menus, will be a fantastic experience.

'Rhythm Tengoku Gold' Screenshot 4

Rockstar, you've been beaten. This one's particularly tricky. Oddly, I find it, and many, easier with my eyes closed.

Talking of those menus, as you'd expect from Team Wario Ware, there are many bonus mini-games to unlock, and peculiar extras. A lot are lost in translation, but the bonus mini-games are of course a fresh pleasure. They take the emphasis away from being accurate within a confined time limit, and instead focus on reaching high scores. A particular favourite is the coin-flipping game, which relies on your own timing by gradually removing the metronomic background noise, making it tougher and tougher to know when to catch.

So there it is. Apply that same sense of curiosity and intrigue you had when first hearing about Wario Ware - remember how people said, "I don't get how a collection of three second games can work"? And how wrong that was? The same goes for a collection of minute-long rhythm games based on deeply odd ideas. Synchronised swimmers are of course aided by underwater dolphins. Two scientists throwing and catching conical flasks are of course mixing red and blue hearts for the box of purple hearts on the table. Ghosts? They're in a rock band, dummy.

8 / 10

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Comments (18) Latest comment 6 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • soarous #1 4 years ago

    "I DON'T KNOW WHAT YOU WANT FROM ME!"

    One of the few times I've properly laughed out loud reading a game review. Well done.
  • LunatikCajun #2 4 years ago

    I look forward to Drill Sergeant Duck getting his own game.

    He's the one who trained master chief don't ya know
  • jellyhead #3 4 years ago

    reno, the language barrier is negligible in these games and if you go to NTSC-UK and CrackedRabbitGaming they have translation guides with pictures for the 6 screens with text on them. Really, it's very import friendly.
    I have both RT GBA and RTG DS in my DS at the moment and i have to say i prefer the gba version ever so slightly. The interaction just seems a little more direct and i find the tunes more appealing. Both are great games though and well worth getting but RTG is getting a US release i think so it might be worth waiting for that. There again that might have been a cheese-dream, forgive me if so. :)

    I don't think i'll ever forget the music from the Karate minigame.
    This. Beat. Is Non. Stop! \0/
  • DonnieDarko333 #4 4 years ago

    It's out winter 08 in US right?
  • Waffleaber #5 4 years ago

    This game is excellent but hard as nails. There's a bit too much relience on memory for some of the games (it's impossible to hit the low shots in table tennis if you don't know they're coming) but the challenges are never too unfair.
  • Rev.StuartCampbell #6 4 years ago

    reno, the language barrier is negligible in these games

    Cobblers it is, unless you only ever want to use your DS while sat in front of a PC monitor reading translation guides. But I'd say it's a good bit less of an obstacle in Rhythm Tengoku than it was in Bangai-o Spirits. You'll figure out what it wants you to do in most games without TOO much trouble, and while the menus remain a pain, you don't need to use them much. I'd definitely wait for the US release, but RTG is still very playable and enjoyable in Japanese, in a way that Bangai-o totally wasn't.
  • Razz #7 4 years ago

    The GBA version is still the best version. But Gold is a brilliant sequel. 8/10 is a fair score.
  • Razz #8 4 years ago

    I disagree. I and my friends didn't need a translation guide at all to navigate the menu's or understand the games in RTG. Trial and Error and common sense seemed to be enough.
  • Muddtallica #9 4 years ago

    To this day, I question and question again the received wisdom that WarioWare Touched! was somehow inferior to WarioWare Inc; as far as I can tell, it's more a case of the novelty wearing off. I played Touched! as my first WW game and absolutely adored it, obsessively high-scoring it for weeks, so I was naturally looking forward to revisiting its "superior" predecessors, WarioWare Inc. and WarioWare Twisted!. I ended up failing to get into either of them and barely touching them: even now, when I want to play WarioWare, I just head straight for Touched!. I guess it's one of those series where only your first contact imprints deeply...
  • James_Lyon #10 4 years ago

    I hate to admit, I was a tiny bit disappointed in the sequel. It's a funny thing to say about a game featuring cheering monkeys but it doesn't quite have the inspired lunacy of the first game. Nothing quite beats the GBA's baseball level where the camera zooms in tight to an alien in a fishbowl before pulling back to reveal your batter's head has been replaced with a giant rabbit, all while you bat balls in time to the rhythm. The remixes, too, sadly, aren't as good as the first game's where they stood out as the best part for me. I could play the original ones over and over. These ones don't seem to do it for me. I almost thought RTG had been farmed out to another developer, it doesn't feel quite the same as before, though that doesn't appear to have been the case as far as I can tell.

    That said, I agree with this being an 8 to that one's 9. It's still a brilliant concept and nearly all of the stages are fun to revisit. The spaceship one is one of my favourites at the moment, and the Easter Island one, too, if I wasn't so bad at it. The bonus rewards are great too - the hilariously pointless first one where you quickly shuffle a business card in a small box to make a beat made me laugh. I'd just implore people not to pass over the original because it's a GBA game. It's one of the finest GBA games and well worth seeking out as well as this.
    Edited by 1 at 27/08/08 @ 17:25
  • loopholezero #11 4 years ago

    rhythm tengoku for the gba was as wacky as they come, it had great music and was damn hard. it seemed to me much harder than warioware, since you need to train your ear pretty well for this one. loved both, though.
  • dk_rare #12 4 years ago

    I bought the GBA game after reading the review for it on eurogamer and it was one of the best games I have ever owned in my life. The fact that it is in Japanese makes it even more quirky, makes the whole game more fun to play really when you have to discover things by exploration.

    Will definitely be ordering the DS version when my next pay cheque comes in
  • Pulsar_t #13 4 years ago

    I wish more devs used the DS like this. Hotel Dusk was ace, and Ninja Gaiden DS wasn't that bad.
  • Krelle #14 4 years ago

    @Muddtallica:

    Feel the same (about you!).
    Its not just Warioware and RhytymTengoku either, but most games actually.
  • ChrisS #15 4 years ago

    John Walker should do more reviews. Score's dead right, he's bang on about the original Tengoku being better, and it's just a thoroughly enjoyable critique, all told. Bravo, sir.

    Oh, and I just about agree with every word of James Lyon's comments, too. I'd add that I feel you have to concentrate more on what your hand's doing in the games which require a flicking motion, whereas in the original it was all about the beat. And, speaking as someone who perfected every level and all the drum tests in the first, I'm not convinced that failing Ping Pong #2 for the umpteenth time is entirely down to my own ineptitude.

    The other notable omission is the lack of visual distractions - part of the fun of the first came when the game did its best to put you off, like the baseball player's head changing, or the music fading behind the rain effects during the shoot-the-ghosts-up-the-nostrils-with-the-arrows game.
    Edited by 1 at 27/08/08 @ 21:27
  • ShiroBen #16 4 years ago

    It's good, but the GBA version is better in pretty much every way.
  • rover #17 4 years ago

    One thing Walker forgot to mention is that there are effectively just 24 minigames plus the longer remix modes. After that, all you get is more difficult versions of the same ones.
  • jotimm #18 6 months ago

    Really good Article. Was very helpfull to me. Wonder if there are more good reviews like this around.
    I will be back soon to check out more of this good stuff. eigene Webseite erstellen
    Edited by 1 at 10/08/11 @ 15:25