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World of Warcraft: The Burning Crusade Review

PC MMO Review by Rob Fahey

24 April, 2007

Page 1 of 2. Page 2: "The Good Soldier" ->

A few months ago, World of Warcraft's first full expansion pack was finally unleashed upon the game's millions of players. We opted not to review the entire expansion all at once. Instead, we reviewed the parts of the pack which might sway new players for or against a foray into Blizzard's epic moneyspinner - the new races, new professions and new low-level zones. By and large, what we found was good; if you missed our review at the time, you can click here to check out the solid eight-out-of-ten style of that chunk of the expansion.

The reason we chose not to talk about the higher-level content in the game at that time is straightforward enough - we hadn't seen it all. Ten new levels to advance through, a new continent whose size rivals the launch content of entire rival MMOGs, around twenty new instanced dungeons to kick your guild's backside... Not to mention all manner of changes to how the basic game works. New talent trees! Flying mounts! New crafting recipes and ingredients! Equipment with sockets for stat-boosting gems!

'World of Warcraft: The Burning Crusade' Screenshot 1

Prepare to travel through the Dork Portal, brave adventurer!

You certainly can't accuse Blizzard of skimping on the content. The Burning Crusade is enormous, varied and ambitious - which is why we've taken three months to get around to tackling the thorny task of critiquing the high-end content. It's not just that it's taken us three months to feel confident that we've experienced enough of the game to comment. It has also taken three months for The Burning Crusade to bed in.

Three months; for the real impact of the exodus en masse to Outland to be felt across Azeroth. For guilds to develop strategies and routines, for players to learn exploits, tips and tricks. And, of course, for bugs or unfinished features - a temporal, amorphous concept in an MMOG, as opposed to a solid bump in the road in a normal game - to be ironed out or polished up.

Justification over. We're confident that now we can talk about the Burning Crusade as it is, rather than as it promised to be at launch. Of course, if you're a hardcore WoW fan, you're probably one of the two-point-something million people who rushed out to buy the expansion in the first few weeks after launch. You're only reading this for affirmation or outrage; delete as applicable, depending on how you feel about that score you scrolled to the bottom to glance at. However, there are plenty of lapsed WoW players still waiting for Doubting Thomas to stick his fingers in the stigmata and let everyone know if the miracle is for real. We doubted as you do, brothers and sisters. Let's explore the Gospel according to Blizzard together.

Just Like You Imagined

You all know the story, presumably. The twin continents of the world of Azeroth, which have been the home to a truly ludicrous number of hopelessly addicted gamers for the last two years, were once invaded by the demonic hordes of the Burning Legion. You may recall them from the previous stunning installments in the Warcraft strategy game franchise (before it went all new-fangled and Massively Multiplayer on us) - large chaps, hooves, horns, leathery bat wings, burning flames of eternal hatred in their eye sockets. Not hard to spot in a crowd, unless you're in Camden Town on a Saturday evening.

'World of Warcraft: The Burning Crusade' Screenshot 2

The first place you end up, Hellfire Peninsula, is a scarred wasteland. We believe they're holding the Olympics here in 2012, actually.

The Burning Crusade sees the races of Azeroth, effectively, taking the fight back to them. Upon the launch of the game, the Dark Portal - a giant and rather foreboding dimensional gateway which has loomed over one of WoW's high-level areas since launch - was opened. After a rather impressive battle - a once-off "world event", so either you were there to see it or you weren't, it's too late now - the Alliance and Horde forces pressed through the portal to the shattered world on the other side, Draenor.

If your eyelids are drooping at all this fantasy nonsense, don't worry. As with all of the rest of World of Warcraft, you can enjoy Outland simply as a procession of new things to kill, if that's your thing. However, for those who have followed the lore of the series so far, it's worth noting that The Burning Crusade is probably the best piece of storytelling Blizzard has done yet.

The stories of the various factions and characters in Outland are intricately intertwined, well presented and are daubed in deft strokes across the entire landscape of the game. The rest of the MMOG genre still has a lot of catch-up to play with Blizzard's seemingly effortless ability to craft a fantasy world that is consistent and intriguing without being overstuffed and pompous. Blizzard borrows heavily from Pratchett in many regards; The Burning Crusade is perfectly comfortable with presenting regal, epic or tragic moments one second, and sending you on quests for ale-sozzled dwarves or introducing you to NPCs called Haris Pilton the next.

Rich storytelling contributes heavily to one of the biggest successes of the Burning Crusade in your early experience with the expansion. From the moment you walk through the Dark Portal - which puts you right into the heart of a fresh surge against the portal by demonic forces - you are bombarded with quests, as a wide variety of characters turn to you for assistance. Each zone of Outland has multiple settlements; each settlement has between half a dozen and a dozen quests for you to get your teeth into.

Happiness in Slavery

'World of Warcraft: The Burning Crusade' Screenshot 3

The Naga. You'll be slaying a hell of a lot of these, but they're scaly and hissy so you won't feel too bad about it.

It's just as well, too. One of the first things you'll notice when you pop your head into Outland is that the XP requirements for the levels between 60 and 70 are completely, ridiculously huge. While leveling between 1 and 60 saw small incremental climbs in the XP needed to achieve each level, this slow curve topped off with just over 200,000 XP for level 60.

For level 61, you'll need over 400,000. Level 62 is over half a million XP. By the time you work your way through level 70, you'll be looking at racking up over 800,000 XP - numbers that seem daunting even to the most ardent grinder.

The truth of the matter, however, is that the actual leveling process between 60 and 70 is a breeze. In a game where many players boast of being able to manage the entire 1-60 progression in under a fortnight of intensive play, it's not surprising that the first level 70 characters were strolling around WoW servers within a week of the Burning Crusade being launched. What's perhaps more surprising is that even a fairly casual player can expect to hit 70 within a month, without any significant wailing or gnashing of teeth along the way.

This is a testament to the fantastic job Blizzard has done of building the progression structure in Burning Crusade. You'll never grind for XP in this expansion. As you discover new areas, you are given a vast number of quests to do, which will give you just enough XP and enough new items to allow you to explore the next area, where the cycle begins anew. It's so perfectly, accurately worked out as to be almost breathtaking; this is a game where the allocation of XP, gold, and a million other points and statistics is defined with a precision that would make a physicist weep for joy.

What's more, the Burning Crusade finally gives players a bit more variety than the usual "My leg hurts. Please kill 82 badgers." quests which made up the bulk of the leveling experience in World of Warcraft. Admittedly, you'll still be sent out fairly often to kill a certain number of badgers, or collect a certain number of dropped items - and we'll never quite understand how in the hell it's possible to kill 20 badgers and only have two of them drop any god-damned fur.

'World of Warcraft: The Burning Crusade' Screenshot 4

Terrokar Forest is a complete stylistic change from Hellfire. Each zone in Outland is incredibly different from its neighbours, much more so than in the original game.

However, the monotony is broken up nicely by quests which see you bombing enemy positions from the back of giant griffins, or dramatically summoning a vast undead dragon which swoops through the skies. These "special" quests are a far cry from the usual badger-killing antics, and a real step forward for Blizzard's quest design. Outland's zones also feature a host of PvP objectives which give you a perfect excuse to batter your fellow players around the place. Most of these are capture-and-hold exercises, but our personal favourite sees you trying to capture an entire village, an exercise which involves wiping out its defenders with aerial bombing runs.

To Page 2: "The Good Soldier" ->

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Comments: 1-50 of 100 in total | next 50 »

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the_dudefather
24/04/07 @ 10:33
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gadzooks!
Carlo
24/04/07 @ 10:35
#2
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I'm back on this game like a crack addict straight out of rehab
the_sas_man
24/04/07 @ 10:35
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u know - i been playing guitar hero 2, pro evo 6, Supreme Commander, Gear of War...BUT

I always keep coming back to wow, even if its to have a break for a month or two.

No other game has done this for me, so well worth the ten.
zoidberg
24/04/07 @ 10:39
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about bloody time...
Dizzy
24/04/07 @ 10:41
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People are leaving in massive numbers. TBC was a big letdown for many (including me... )

>makes the end-game experience vastly more open to casual players or new players

Not true actually... end game is just as bad for non raiding players or guild. Mine is a raiding guild but even we have had a boring grind.
Edited 2 times, most recently on 24/04/07 @ 11:42
ViralNinja
24/04/07 @ 10:41
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Yea!

Give Blizzard 10/10 for charging money for less content than they've given away for free in the last 2 years!

WarCrack rulez!
Pike
24/04/07 @ 10:42
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For perhaps the first time ever in an MMOG, the end-game experience is finally open to everyone.

Now I like BC quite a lot, so I won't argue the score. However that part doesn't seem to fit with the loudest complaints at the moment.

The biggest issue in the WoW community at the moment seems to be that getting into end game raiding, beyond the five man content, is like hitting a brick wall of consumable requirements and cockblocked and untuned bosses.
Magic Panda
24/04/07 @ 10:42
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Deserves a 10 for the Nagrand zone alone.

Decent PvP is pretty much fucked however, they've got a shit load of work to do to get all that right.
Edited 1 times, most recently on 24/04/07 @ 11:42
Darren
24/04/07 @ 10:44
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Ooooooooo a 10!

Shame I stopped playing this really, it was the most insanely addictive game I'd ever played for the 300 odd hours I spent on it over 18 months ago but then I started playing games on the consoles and found it difficult to get back into as the "buzz" has long gone by then. To be honest, it's a game that sucks up your free time so I'm kind of relieved in a way that I managed to ween myself of it, it's probably more addictive than crack (not that I've ever tried it, I might add). Plus there are too many other good games across the platforms that need to be played as well to devote all my time to playing one, no matter how good it is.
Pike
24/04/07 @ 10:47
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Deserves a 10 for the Nagrand zone alone.

"Kill thirty clefthoofs and thirty goats"

"Ok, thanks, now kill thirty, slightly harder, goats and clefthoofs."

Good old Nesingwary.
Les
24/04/07 @ 10:54
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So, better than Halo then? ;-P
Nova5lag
24/04/07 @ 10:55
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*runs and hides*
orakio
24/04/07 @ 10:56
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I would've given the original game a 10 when it came out. This doesn't deserve more than a 6 or 7 really (for a lot of people, that is). Innovation is absent, and many returning players are not enjoying themselves.
I don't disagree a lot with EG's opinion... but this is one of those times ^_^
Kalinin
24/04/07 @ 10:58
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Good review.

I'm fairly biased after just giving the game a boot after on/off play since release so I can't agree on all points - but the core faults are ear-marked.

For someone immersed in the game I think there is a genuine loss of perspective as to just how good a job Blizzard did on making all the content - irregardless of class balance and rebalance and the simple fact that motes/primals are possibly the most soul-destroying but yet constant facet of crafting now... sorry, minor veteran rant, couldn't help it.

But yes, in reflection, some very dramatic visual story telling in TBC, Silvermoon and those first few steps into Hellfire were worth the price of the Expansion and a month's gametime easily, even if the run up to 70 was bumpy in patches.

As for Nagrand, lovely zone, bad nestingwary! Although, I do admit a little bit of nostalgia for Stranglethorn while I was doing those - that really was the trial by fire on PvP servers.

I think in some ways TBC will be most rewarding for people who spent the least time at 60 originally or for the new players starting out from scratch when they get there (although that heavy rift of poor content between low-to-mid-40s and eary 50s needs addressed), the shock of change after a long status quo is probably the reason a lot of people see their guilds leaving en masse - as a long time 60 I can't really comment on TBC endgame as being more open to casuals for that reason.

The gap between level 60 epics and level 61 greens was one Blizzard themselves created through short-sightedness, and while that reset in the balance of power is nice for the newcomer it hurt a lot of hardcore players to see that happen. It's also the sole reason no-one will set foot in a level 60 instance anymore. If that gap in gear was a bit tighter then people in their early 60s would still find those places worth a peek.

EDIT: added a final point
Edited 1 times, most recently on 24/04/07 @ 12:05
the_dudefather
24/04/07 @ 10:58
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"Give Blizzard 10/10 for charging money for less content than they've given away for free in the last 2 years! "

are you on the special subscription for WOW that doesn't charge per month?
Magic Panda
24/04/07 @ 10:58
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Deserves a 10 for the Nagrand zone alone.

"Kill thirty clefthoofs and thirty goats"

"Ok, thanks, now kill thirty, slightly harder, goats and clefthoofs."

Good old Nesingwary.


RING OF BLOOD!! RING OF BLOOD!! AMAGAD WERE BEING GANKED HELP US PLX! :D

Jambii
24/04/07 @ 11:00
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Nine Inch Nails?
stoopidgreg
24/04/07 @ 11:02
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pah, how can you give an MMORPG expansion a 10!

but i guess if you ask a junkie, he'd probably give heroin a 10 as well
decibel
24/04/07 @ 11:05
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eh? Had it for a while now and apart from some the nifty new locations, this doesn't add anything significant for the asking price.

I usually don't go all omg the score is wrong!! but 10/10? Jesus christ. Even dedicated WoW fantatics know that it's not that good :/ It's a solid expansion, offering some interesting refreshments for the tiring WoW player.. 6/10
ZuluHero
24/04/07 @ 11:06
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i wonder if LotR:online (out today i think) will have any effect on WoW?

As for me - well, Outland is my home and i'm staying put! :D
ViralNinja
24/04/07 @ 11:07
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""Give Blizzard 10/10 for charging money for less content than they've given away for free in the last 2 years! "

are you on the special subscription for WOW that doesn't charge per month?"

Are you on the special subscription where you pay for neccessary patches on top of your subscription?
Pike
24/04/07 @ 11:07
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RING OF BLOOD!! RING OF BLOOD!! AMAGAD WERE BEING GANKED HELP US PLX! :D

I was never ganked doing ring of blood actually. On the contrary I think we had help from alliance waiting for their turn on both occassions I did that event. It sure is fun as well.

The quest line ending with a visit froma certain Horde leader also has to be one of the top three quest lines in the entire game.
ZuluHero
24/04/07 @ 11:09
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^^^ yeah - horde helped us when we were doing it. And We're on a PvP sever too. In fact during those early days of BC there was alot of helping on both sides.
Magic Panda
24/04/07 @ 11:13
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I love how they have expanded on the Dire Maul way of doing things but the new instances aren't all that great.. especially Tempest Keep, not a fan of cheap way they have injected a Sci Fi aspect into the game.
MrBiggles
24/04/07 @ 11:16
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Never played this game, thank God. Big RPG fan but can't deal with these geeky MMORPG's. Diablo 2 is as far as I'll go.
Psychotext
24/04/07 @ 11:17
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I went back to wow for the expansion after quitting for a year... it's good, but there's no way that it's a ten.
thedaveeyres
24/04/07 @ 11:18
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meh - glad I got my life back a couple of years ago. Not tempted at all.
Edited 1 times, most recently on 24/04/07 @ 12:18
Azazel
24/04/07 @ 11:23
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Can't believe I've managed to resist WoW for this long... /gives self a gold star
Shinji [mod]
24/04/07 @ 11:26
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It's worth adding, by the way, that if you integrate this with the 8/10 we gave the lower-end content in the expansion a few months back, our final score for TBC comes out as a 9.
abigsmurf
24/04/07 @ 11:33
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there are a lot of faults with Burning Crusade.

Jewelcrafting is nothing but a money making profession as the gems which drop in raids are superior to anything you can make and there are no good endgame BOP items to craft.

A lot of quests seem designed to frustrate with you being forced to go into areas with wide roaming patrols, quick respawns and dense concentrations of mobs. You'll spend loads on repairing in outland.

Worst however are all the bugs. Having to quit Caverns of time after two+ hours of playing because thrall bugged is annoying. Getting killed by bugged enemies who can dodge every attack yet still hit you (even if they're far away). There's loads of stupid bugs like this that are immensely frustrating and the list of the various issues is simply far too long in a game which was tested as long as BC was.
Shinji [mod]
24/04/07 @ 11:36
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I haven't had that problem in CoT - although I admit that I've only done that specific instance once, since we're mostly running Kharazan these days. The other "bug" you mention, though, is something I've encountered a couple of times. On both occasions it turned out that it had happened just as my housemate kicked off a bittorrent download, and it stopped as soon as I shouted at him - I think it's more a connection issue than a bug with the game itself, although I could be wrong on that. Ultimately, though, I can only review what I experience :)
PlugMonkey
24/04/07 @ 11:36
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Can't believe I've managed to resist WoW for this long...

It's not so hard. I've lost too many good friends to this terrible disease to ever consider trying it myself.
RandolphScott
24/04/07 @ 11:43
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This has been annoying me for a while...

Why do we have 2 page reviews? There's a scrollbar!
InfiniteFury
24/04/07 @ 11:44
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There's things I'd like to see improved such as the mechanics for attunements and instance grinds but frankly, Murmur makes it a 10/10 for me alone. The tense bladerunner-type music just pumps the adrenaline, oooh I can feel my spine tingling just thinking about it.

It was my first enormous boss fight and it was probably one of the best gaming moments I've ever had. Vorpi before him was a cnut and a half though
Edited 1 times, most recently on 24/04/07 @ 12:46
Psychotext
24/04/07 @ 11:54
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RandolphScott: Ad impressions. You get more of them on a two page review than a single long page.
kuzanagi
24/04/07 @ 11:56
#36
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> This has been annoying me for a while...

> Why do we have 2 page reviews? There's a scrollbar!

Double the adverts :D
paulf
24/04/07 @ 12:03
#37
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the best thing about WoW for me is it keep constantly evolving and tbc adds to this, sure blizz arent gonna keep everyone happy all the time but they are making a good job of trying and don't seem to rest on their laurels, but listen to the players of the game. Best game I've ever played
Phattso
24/04/07 @ 12:15
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Time considerations have forced me to cancel my sub recently, but the journey from 60-70 with my Hunter and to the mid-60's with my Mage was an absolute joy. All the new factions (and their rewards) are pretty decent, and even if the 10-25 person content was beyond my reach, there was plenty of 5-person raid content that I thoroughly enjoyed.

As a casual player it got the thumbs up from me. Well deserving of the score, but as with all things if it's not your thang you're not gonna like it. :)
Carrybagma
24/04/07 @ 12:22
#39
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PC gaming is dead.
belziah
24/04/07 @ 12:29
#40
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Dear Zapp/Crrash

I'm getting more and more disillusioned and disgusted by the obvious bias towards the Spectrum. My Atari 600xl is just as capable has a "real" keyboard and comes with custom built cassette deck, unlike that shabby Tandy's tape deck that comes with the Sinclair..................................



Sorry, been holding onto it for over 20 years. Finally in the right emotional zen to let it go.

/lets it go.....
stoopidgreg
24/04/07 @ 12:30
#41
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@ Carrybagma: wrong
Edited 1 times, most recently on 24/04/07 @ 13:30
Iora
24/04/07 @ 12:43
#42
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10 out of friking 10......You have got to be kidding me!!!

I quit this game a few nights ago by donating everything to a random noob in Azeroth then throwing myself from the high perch in Shattrath.

WoW had become horribly dull before the expansion, and all the Burning Crusades offered was (funny enough) an expansion to this already dulling world.

No new ideas or alterations to the game. There existed nothing to alleviate the dull skull scraping monotony that was etched into every facet of the original game. It ached me so much that absolutely everything you do in WoW is totally meaningless. I had hoped the expansion would alter this.

10/10 indeed...

What will happen a year down the line when everyone has ran the same frikin dungeon over and over again for an extra 1% crit rating. Only for Blizzard to release the next instalment lvl70 - 80 all weapons and effort thrown away again. New dungeons to meaninglessly grind.

Just how many times do you need to kill that boss again - Doesnt he stay dead!! I'd love for my actions to mean a damn.

Oh yeah and pvp is a joke.

10/10 hahaha

£8 quid a month and the overpriced expansion roughly £120 for that year. No thanks ill go buy some quality games for that money.
Edited 1 times, most recently on 24/04/07 @ 13:50
Nasty
24/04/07 @ 12:48
#43
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Managed to pack this in a couple of months ago. Playing LOTRO just now (a bit pish so far) to pass the time.

I really wanted to like BC but it [WoW in general] was just far too static for it to be entertaining anymore. Call me selfish but I want to change the world. I want to burn and conquer a guilds town. I want to focus on building and impressive town for all to admire and then log in one night and find it under seige. WoW (to me at least) was just grind to get good enough equipment to do something then grind that. Hours of drudgery would only be bearable due to the inane banter on /g. I'd rather now have a more involving game and the inane banter at the same time.

Patiently waiting for Age of Conan and sacrificing to the gods of gaming a minimum of 17 chickens a day to ensure it does not suck.
Slim
24/04/07 @ 12:52
#44
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I can only think that this score could come from someone who didn't much play endgame WoW pre TBC?

Azazel
24/04/07 @ 12:54
#45
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I quit this game a few nights ago by donating everything to a random noob in Azeroth then throwing myself from the high perch in Shattrath.

genuine lol!
Edited 1 times, most recently on 24/04/07 @ 13:54
Pike
24/04/07 @ 12:57
#46
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Ah, the bitterness of those burned out. I wondered when those comments would show up.:)
tnomad
24/04/07 @ 12:58
#47
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Clearly Rob is The Great Destroyer!
Fwing
24/04/07 @ 12:58
#48
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"It ached me so much that absolutely everything you do in WoW is totally meaningless"

It's a videogame. It's meaningless by definition. Unless you're having fun rather than being a jaded burnout case, for instance. . .
Nasty
24/04/07 @ 13:03
#49
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It's a videogame. It's meaningless by definition. Unless you're having fun rather than being a jaded burnout case, for instance. . .

OBJECTION!
bcolter
24/04/07 @ 13:03
#50
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Temping... but ummm no! With my addictive personality I'd be fat/smelly/divorced in no time... lol

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